- August 4, 2017
- Moral Anxiety Studio
The Tavern
Platforms
About
"The Tavern" is a dark fantasy adventure game that combines elements of visual novels and RPGs. As a mercenary named Nalia, you must navigate a cruel and rotten world to earn enough coins to survive the winter and return to your children. The game features immersive dialogues, narrative battles, multiple endings, and a unique, personalized story with a non-linear plot. With branching hidden parts, the estimated playtime is between 1.5 and 3 hours.
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- The game features an engaging story with a dark atmosphere and relatable characters, providing a unique narrative experience.
- Multiple endings and choices allow for replayability, encouraging players to explore different paths and outcomes.
- The art style and soundtrack contribute to a nostalgic and immersive experience, reminiscent of classic adventure games.
- The game is quite short, with some players feeling that it lacks depth and content for its price.
- Many choices feel superficial, leading to similar outcomes regardless of player decisions, which diminishes the impact of the narrative.
- There are numerous grammatical errors and typos throughout the game, which can detract from the overall experience.
story
34 mentions Positive Neutral NegativeThe game's story is a mixed bag, featuring a gripping narrative set in a dark fantasy world with mature themes, but it suffers from brevity and underdeveloped plotlines. While players appreciate the choices that influence the story and the unique atmosphere, many feel that the overall experience is too short and lacks depth, with some endings feeling repetitive. Despite its flaws, the story-driven approach and engaging characters provide an enjoyable experience for those who prefer narrative over combat.
“I enjoyed the pacing, the story, and the characters.”
“The great: the storyline gripped me immediately.”
“It is a story-driven adventure experience where your choices influence the multitude of stories that can happen.”
“Not many options on the storyline (branches) or it is just an open world adventure.”
“On the downside, you're teased with content, locations, and choices that never materialize - other villages you can't actually go to, missions you can't join, characters you can't reconnect with.”
“It's brief; the third act is very hurried and the story is very convergent after the middle.”