The Thaumaturge is a story-rich RPG set in 1905 Warsaw, where you play as Wiktor Szulski, a thaumaturge with the power to interact with mysterious beings called salutors. The game features isometric turn-based combat, investigation mechanics, and morally ambiguous choices, as you navigate the diverse and conflicted city under imperial Russian rule.
The game features a captivating story set in an intriguing historical context, blending elements of Polish folklore and early 20th-century Warsaw.
The character development is well-executed, with meaningful choices that impact the narrative and relationships throughout the game.
The visuals and art style are impressive, creating an immersive atmosphere that enhances the overall experience.
The combat system can feel repetitive and lacks depth, making battles less engaging over time.
The investigative mechanics are overly simplistic, often reducing the detective work to merely clicking on highlighted objects without requiring much thought.
There are performance issues, including crashes and stuttering, which can detract from the overall enjoyment of the game.
story
2,359 mentions Positive Neutral Negative
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The story of "The Thaumaturge" is a rich and immersive narrative set in early 20th-century Warsaw, blending historical elements with supernatural themes. Players follow Wiktor Szulski, a detective navigating personal and political complexities, where choices significantly impact the storyline and character relationships, leading to multiple endings. While the storytelling is praised for its depth and character development, some players note pacing issues and repetitive side quests that can detract from the overall experience.
“This game shows that the most powerful tool in the hands of creators is great storytelling, interesting characters with believable motivations & weaknesses, original scenery done with extensive research & care, and a pinch of unique fantasy concept.”
“Amazing story that entrances you and keeps you intrigued and continuing to see what happens next.”
“The story is incredible, love the characters and side quests.”
“A lot of the dialogue options are repetitive, and like most RPGs when there are multiple dialogue options presented, there will clearly be a bright highlighted 'hey idiot, this one will progress the quest line.'”
“The motivation feels weak, especially since more context about Stanislaw's activities comes too late in the story.”
“But I find the story and the characters very weak; the combat is interesting, and at this point, I mindlessly go through the story to get to the combat.”
gameplay
664 mentions Positive Neutral Negative
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The gameplay of "The Thaumaturge" is a mixed bag, with many players noting its focus on narrative and exploration over challenging mechanics. While the turn-based combat and investigative elements offer some unique features, they often feel repetitive and simplistic, leading to a lack of depth and engagement. Overall, the game is appreciated for its story and atmosphere, but many hope for improvements in gameplay mechanics in potential future installments.
“A magnificent game featuring a dense, immersive atmosphere, an excellent adult story with fascinating psychological, sociological and historical (Poland in 1905) elements and insights, extensive decision-making freedom through a variety of different paths, great music, intriguing dilemmas/understandable motivations as well as enjoyable gameplay.”
“The gameplay is a perfect mix of strategy and storytelling.”
“The thaumaturge delivers a unique experience with its captivating lore, in-depth gameplay, and engaging story.”
“Where this game fails is everything gameplay.”
“The non-combat gameplay is essentially just cutscenes and endlessly running around the same drab environments, and the combat is quite boring and limited.”
“But the main gameplay loop is extremely repetitive and boring.”
graphics
457 mentions Positive Neutral Negative
47%
49%
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The graphics of "The Thaumaturge" have received mixed reviews, with many praising the stunning art style and atmospheric visuals that effectively convey the game's historical setting. However, players have reported various performance issues, including graphical glitches, stuttering, and demanding system requirements that can detract from the overall experience. While the visuals are generally considered beautiful and immersive, some users noted that the game lacks polish in certain areas, leading to a somewhat inconsistent graphical performance.
“Beautiful graphics, historical references, great setting at Poland or something just before the Bolshevik revolution but with demons and ghosts!”
“Its gorgeous visuals and detailed world create an immersive experience, while the captivating story and sharp dialogue keep you hooked.”
“The graphics are realistic, dark and give out a noir vibe, while mixing in the iconic red, slithering particles.”
“The main problem throughout was constant graphics crashes, a minimum of one every hour.”
“Immediate and substantial graphic bugs/glitches constantly as you explore/interact with anything.”
“The game itself looks awful, 2005 graphics vibe (look at freakin Luka, he's a Half-Life 1 model looking fella designed by a child).”
atmosphere
291 mentions Positive Neutral Negative
60%
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The atmosphere of the game is widely praised for its immersive and richly detailed depiction of early 20th-century Warsaw, blending historical elements with supernatural themes. Reviewers highlight the game's strong narrative, captivating music, and well-crafted environments that enhance the overall experience, although some note issues with repetitive gameplay and technical shortcomings. Overall, the atmosphere is described as dark, mysterious, and engaging, making it a standout feature of the game.
“A magnificent game featuring a dense, immersive atmosphere, an excellent adult story with fascinating psychological, sociological and historical (Poland in 1905) elements and insights, extensive decision-making freedom through a variety of different paths, great music, intriguing dilemmas/understandable motivations as well as enjoyable gameplay.”
“The atmosphere, music, and vibe bring Warsaw alive.”
“The ambiance of 'The Thaumaturge' masterfully encapsulates the era it depicts, capitalizing on an atmosphere thick with suspense and the anticipated tension of supernatural encounters.”
“While Warsaw looks great from a technical standpoint and the character models are sharp and detailed, it’s all so very lifeless; partly due to the drab color palette, a criminally underused soundtrack that leaves many scenes void of atmosphere and blends together otherwise, and the blatantly poor animation.”
“Sadly after finishing the game I have to say that it has many issues, it is buggy, the atmosphere does not get better at all, the music is bad and gets much worse over time, since it likes to loop on itself very often and the track is quite short; in addition, it also has pauses between loops which is an issue since there are only very few ambient sounds, especially indoors.”
“But while the Thaumaturge delivers some quality written bits and a certain atmosphere, it does fail to lay the bricks for its world and the action that takes place in it.”
music
228 mentions Positive Neutral Negative
58%
39%
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The music in the game has received widespread acclaim for its ability to enhance the immersive atmosphere, with many praising its blend of emotive and culturally relevant compositions that fit the historical setting of Warsaw in 1905. While the soundtrack is often described as outstanding and atmospheric, some players noted that the combat music can be repetitive and less engaging. Overall, the music is considered a standout feature, contributing significantly to the game's emotional depth and storytelling.
“The soundtrack is an excellent mix of emotive and tense violins and pianos.”
“The music is outstanding, adding atmosphere and enhancing immersion.”
“The music is gorgeous and absolutely haunting, and I often find myself wondering what they used to create some of those sounds.”
“While Warsaw looks great from a technical standpoint and the character models are sharp and detailed, it’s all so very lifeless; partly due to the drab color palette, a criminally underused soundtrack that leaves many scenes void of atmosphere and blends together otherwise, and the blatantly poor animation.”
“Sadly after finishing the game I have to say that it has many issues, it is buggy, the atmosphere does not get better at all, the music is bad and gets much worse over time, since it likes to loop on itself very often and the track is quite short. In addition, it also has pauses between loops which is an issue since there are only very few ambient sounds, especially indoors.”
“Most of the music also feels relatively unremarkable; not that it doesn't serve its purpose, it's very immersive, but even the main menu theme doesn't have anything that makes me want to whistle or hum along.”
optimization
136 mentions Positive Neutral Negative
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The game's optimization has received significant criticism, with many players reporting overheating, lag, and graphical glitches, particularly in resource-heavy areas. Performance varies widely across different hardware, with some users experiencing severe stuttering and crashes, while others find it playable but still in need of improvement. Overall, the game is deemed poorly optimized, especially for Nvidia GPUs, and players are advised to wait for patches to address these issues.
“So optimized on Steam Deck you could hardly keep up with the hints on a loading screen.”
“I played this entirely on my Steam Deck; they made a few updates since I first bought it that helped performance. However, I’ll recommend playing at 720p (some screen elements randomly get cut off but 720p fit things in a bit better), use XeSS on ultra quality and leave the rest of the settings alone.”
“Optimization and graphics were great and include quite a few options; bugs were incredibly minimal.”
“The game is fun and has some unique RPG elements, but the lack of optimization can overheat and hinder performance at times.”
“There is simply no optimization; there was no testing.”
“The performance is atrocious on any level of setting, the gameplay is the same over and over again, to the point that I knew after every two conversations I would get into a fight.”
grinding
78 mentions Positive Neutral Negative
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Overall, players find the grinding aspect of the game to be tedious and repetitive, particularly in combat and side quests, which often lack variety and depth. While some enjoy the story and initial gameplay, many express frustration with the need for extensive grinding to level up and complete quests, leading to a sense of exhaustion and diminished enjoyment as the game progresses. The combat, while initially engaging, tends to become monotonous, contributing to the overall feeling of grindiness.
“I am 12 hours in and still haven't beat it, but it's not tedious.”
“The gameplay is terrible: skill progression is completely linear, combat is repetitive and tedious, finding clues consists of right-clicking your way across the maps.”
“This is a rather tedious slow-paced game, where it doesn't really give you much liberty on how you decide to play the game, and generally my actions don't really seem to have any consequence until the very end of the game.”
“Every single quest, every single interaction, is just a tedious repeat of your first hour or two.”
humor
66 mentions Positive Neutral Negative
100%
The humor in the game is widely praised for its sharp wit, quirky dialogue, and eccentric characters, often drawing comparisons to the style of "Disco Elysium." Players appreciate the blend of morbid and bizarre humor, with many finding the interactions and unexpected comedic moments to be a highlight of the experience. Despite some technical glitches, the overall comedic tone adds charm and engagement to the gameplay, making it a memorable aspect of the game.
“Great game! The story is neat, the designs of your saluters are amazing, and the dialogue options made me laugh or at least chuckle quite often.”
“The game’s got a sense of humor that’s as dry as a martini, with characters that are as eccentric as they are endearing.”
“Wiktor had a lot of funny one-liners, and you just wanted to keep stroking his pride to hear them.”
stability
60 mentions Positive Neutral Negative
3%
97%
The game's stability has been widely criticized, with numerous reports of crashes, freezes, and graphical glitches that disrupt gameplay. While some players have experienced minor issues, many have faced significant performance hiccups, including audio cutouts and dialogue interruptions, particularly on certain hardware configurations. Overall, the game is described as "buggy" and "janky," leading to a frustrating experience despite its engaging content.
“But in all seriousness, great game; it runs great on deck.”
“I tried disabling everything, experimenting with settings, drivers, GPU features, disabling FSR, disabling frame generation, checking troubleshooting, forums, and whatever other nonsense, and the game has serious crash errors with Unreal Engine.”
“The game freezes several times every time I sit down to play, or dialogue will cut out halfway through a scene, with characters moving their lips without any sound.”
“However, after reaching chapter 3 (after the docks), my game just constantly freezes at random, and if it freezes during dialogue (which is a huge portion of the game), the audio cuts out until you restart the game.”
emotional
49 mentions Positive Neutral Negative
100%
The emotional aspect of the game is highlighted by its ability to engage players through deep character relationships and the protagonist's unique psychometric powers, which allow him to connect with others' feelings and secrets. While the voice acting and narrative elements are praised for their immersive quality, some players note a lack of emotional connection to certain characters and inconsistencies in dialogue flow. Overall, the game offers a heartfelt exploration of personal and societal themes, making it a compelling experience for those who appreciate emotional storytelling.
“What makes this game stand out from other detective games is the usage of salutor's gifts to aid Wiktor in drawing out the truth from people through psychically attuning to their emotional states.”
“I would suggest you to enjoy the personal stories of the characters and their relationships, because some of them are quite touching and heartwarming.”
“Even with the slow-burn pacing in mind, The Thaumaturge presents an emotionally engaging, morally grey trip through early 20th century Poland with a dash of mysticism and a heaping spoonful of inquisitive exploration.”
replayability
36 mentions Positive Neutral Negative
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The game's replayability is a mixed bag, with some players praising its branching dialogue and meaningful choices that encourage multiple playthroughs, while others find the linear main story limits its overall replay value. Despite its relatively short length, many appreciate the potential for different outcomes based on player decisions, suggesting that RPG enthusiasts may still find enough variety to warrant revisiting. However, some reviews indicate that the lack of additional endings or a new game plus feature could further enhance the replay experience.
“Amazing world, amazing quests, immense replayability value and just an enjoyable experience overall.”
“The game's branching dialog and multiple endings provide significant replay value and it reminds me of RPG classics.”
“Choices also actually matter in this game, as your pride level can influence what options you can take (or not take), so replayability is big in this.”
“Not much replayability, frankly.”
“Replayability-wise, I reckon it's got another run through at least sometime in the future due to the choices I made and a possible alternative ending, but I'm not rushing back; it's done for now.”
“RPG enthusiasts will find much to enjoy, though additional endings and a new game plus feature could enhance replay value.”
character development
28 mentions Positive Neutral Negative
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Character development in the game is praised for its depth and complexity, with numerous side missions and collectibles enhancing the lore of both the main character, Victor, and others. While some players appreciate the unique character designs and the integration of dark fairy tale elements, others criticize the linearity of the story and character progression, suggesting it detracts from the overall experience. Overall, the game offers a rich narrative and engaging character interactions, though opinions on execution vary significantly.
“Numerous small side missions and collectibles add to the lore and character development of both Victor and other characters.”
“A lot of incredibly well-written lore is at your fingertips with the spin on dark fairytale creatures that enable you to dive into complex character development.”
“In the end, players will be left with a lasting impression of a game that combines a rich and engaging story with challenging combat and deep character development features.”
“This is a forced linear story, forced linear character development, forced linear combat, forced linear dialog.”
“Character design, dialogs, voice acting are all cringe as hell - it seems like it's been written and directed by ChatGPT on digital cocaine, not a single thing makes sense.”
“The character designs, especially faces, are somewhat repetitive, but the salutor are cool and very unique.”
monetization
8 mentions Positive Neutral Negative
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The game features no microtransactions, which is a positive aspect for players, but many feel it does not meet the expectations set by its advertisements. Players have noted that experience points are awarded too liberally, leading to a sense of imbalance in progression. Overall, while the monetization model is straightforward, the game's execution leaves some players dissatisfied.
“There are no microtransactions.”
“The game's advertisement really sold this well, but the game I got, while it fits kind of into what was suggested, did not live up to expectations.”
“I do think, however, that the thaumaturgy points are awarded much too freely; even reading repeated advertisements or articles that do not provide anything for quest objectives gives experience; I have maxed out my heart and deed trees (up until the second salutor) and I only just acquired the third salutor in the entire game.”
“This game looks like it is advertising a punch in the face as the best option to resolve any situation.”