The Shape On The Ground
- June 15, 2021
- somewhat
In "The Shape On The Ground," you solve puzzles in a mysterious, ever-changing landscape. Interact with objects, manipulate the environment, and uncover the truth behind the enigmatic shape. With different areas to explore and new challenges to overcome, this atmospheric adventure will keep you engaged and entertained.
Reviews
- The game features a unique and artistic atmosphere, with beautifully crafted dioramas that evoke strong emotions and thoughts.
- It offers a distinct experience that blends elements of horror and introspection, making it a fascinating tool for self-reflection.
- The low-fi graphics and creative design contribute to an immersive ambiance that enhances the overall experience.
- The gameplay is very limited, with only about 15-20 minutes of content, which some players feel is not worth the price.
- The final readings and interpretations are often seen as vague and unsatisfying, leaving players wanting more depth.
- Navigating through the game can feel tedious, as the process of reaching each diorama and answering questions may become a chore.
- atmosphere3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The atmosphere of the game is widely praised for its unique beauty and immersive quality, effectively drawing players into its world and leaving a lasting impression. Reviewers highlight the game's ability to create the right mood, enhancing the overall experience and engagement with its content.
“It's beautiful to look at; the atmosphere is utterly unique and it stayed with me for a while after I found all the endings.”
“They do an excellent job of building atmosphere and putting one in the right headspace.”
“Came for the incredible atmosphere, stayed for the tarot reading.”
“The atmosphere felt flat and uninspired, lacking any real immersion.”
“I expected a rich, engaging environment, but it was disappointingly bland.”
“The game's atmosphere was so dull that it made exploring feel like a chore.”
- graphics3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The game's graphics are characterized by a highly stylized, low-fi aesthetic that effectively conveys a surreal and unsettling atmosphere reminiscent of a "creepy carnival." While the creativity of the dioramas is praised, the experience can be marred by the tedium of navigating the empty hub area. Overall, the visuals are charming and serve their purpose well, despite some criticisms.
“I am quite fond of titles like these: highly vague, highly stylized, immersed in its own aesthetics.”
“The low-fi graphics are charming and efficient to their purpose, and the creativity of the dioramas is top notch.”
“The visuals and effects of the numerous dioramas are uninspired. While they can be unsettling and surreal, navigating the game's woefully empty hub area to reach them is an exercise in tedium.”
“The low-fi graphics are charming and efficient to their purpose, but they may not appeal to everyone.”
“The graphics feel outdated and lack the polish expected from modern games, which detracts from the overall experience.”
- gameplay3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The gameplay is largely criticized for being unengaging and lacking depth, with players feeling more like passive observers than active participants. While the experience has some intriguing elements, it ultimately fails to deliver a compelling gameplay experience, leaving users feeling that it lacks purpose.
“Not much in terms of gameplay, but then again, it never claims to be a game at all.”
“While I didn't loathe the entire experience, I also felt like going through it was rather pointless, unengaging, and bland overall when viewed from a gameplay perspective.”
“All that being said, I am curious to see what else the developer has made, as they clearly have an eye for the macabre and skewing a player's mind toward dark, surreal areas. It just feels as though presented in this medium that the player is more of a passenger than a participant, despite the game's mechanics trying to imply otherwise.”