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TELEFORUM Game Cover

About TELEFORUM

TELEFORUM is a single player and multiplayer puzzle game with a horror theme. It was developed by Monumental Collab and was released on October 19, 2023. It received very positive reviews from players.

Journalist Walter Martins ended his life during the broadcast of “TELEFORUM”, a now-canceled TV program. You’re visiting the apartment of his widow - to console the grieving woman and shine some light on this awful story… But that’s not the main reason why you’re here. It’s all about the tape, isn’t it? Try to find out the truth and, PLEASE, ■■ NOT ■■■■■ ■■■■ ■■■■. This is important.FEATURES…

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Games Like TELEFORUM

Looking for games like TELEFORUM? Here are top puzzle recommendations with a horror focus, selected from player-similarity data — start with SEPTEMBER 1999, Last Report or Amanda the Adventurer.

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Reviews

92%Audience ScoreBased on 952 reviews
story90 positive mentions
grinding7 negative mentions

  • Exceptional atmosphere and audio design that create a deeply unsettling and immersive horror experience without relying on jump scares.
  • Engaging narrative with multiple dialogue choices and endings that encourage replayability and exploration of the story’s mysteries.
  • Impressive VHS/found footage visual style that effectively enhances the analog horror vibe, contributing to a unique and memorable experience.
  • The game is quite short, with many players feeling that the story and gameplay loops leave some mysteries unresolved or too ambiguous.
  • Repetitive gameplay loop requiring multiple replays to unlock all achievements and story elements may feel tedious or frustrating to some players.
  • Limited player agency and lack of a clear, satisfying narrative conclusion can result in confusion and a less rewarding experience for those seeking concrete story resolutions.
  • story

    262 mentions Positive Neutral Negative
    34% positive mentions, 61% neutral mentions, 5% negative mentions

    The story in this game is an atmospheric, analog horror narrative centered on a journalist investigating a cursed videotape, delivered through a visual novel style with multiple endings that encourage replayability. While praised for its creepy mood, intriguing concept, and immersive storytelling, many players found the plot cryptic, vague, and sometimes confusing, with an ambiguous or unresolved conclusion that invites interpretation but may feel short or underdeveloped. Overall, the story effectively builds tension and curiosity but often relies on players piecing together fragments across multiple playthroughs to grasp the full narrative.

    • “Teleforum is one of the few games I would easily rate a 10/10 for story, quality, and overall enjoyment.”
    • “The storytelling and the graphics are very immersive, I recommend this game 100%; playing it in the dark with the volume at max also added to the experience.”
    • “Teleforum excels at maintaining the feeling of horror, while giving you the freedom to uncover the story with the many endings it can provide you with.”
    • “Unfortunately, the story is a bit weird in its telling as the game plops you into the game world with little to no info, and you need to make decisions without knowing what is happening.”
    • “Then, to make matters worse, you'll need to repeat the same scenarios over and over again, unlocking a little bit more of the story, or the lack thereof.”
    • “I am really not sure what is happening in the plot still after multiple plays through.”
  • atmosphere

    145 mentions Positive Neutral Negative
    58% positive mentions, 40% neutral mentions, 2% negative mentions

    The game's atmosphere is widely praised for its unsettling, eerie, and immersive qualities, achieved through effective sound design, visuals, and a found-footage VHS aesthetic. It skillfully avoids cheap jump scares, instead building tension and dread through a creeping, oppressive mood that keeps players engaged and on edge. Despite its short length, the rich, spooky atmosphere is consistently highlighted as its standout feature, deeply enhancing the psychological horror experience.

    • “What I liked the most is that the game doesn’t try to rely on cheap jumpscares but instead works through an uncomfortable and unsettling atmosphere.”
    • “An atmospheric point-and-click horror with excellent mood delivery through sound design, visual style, and storytelling.”
    • “The eerie sound design and minimalist visuals contribute to the tense, claustrophobic atmosphere, making each moment feel genuinely unnerving.”
    • “While the approach works for the atmosphere, it can become tedious after a few runs, especially when replaying dialogue and puzzles.”
    • “My only gripe is that it was a bit short; a more drawn-out act/loop 3 or even a loop 4 would have been just enough time to fully explore what atmosphere this game has to offer.”
    • “The atmosphere is very eerie and captures analog horror perfectly, but the story is frustratingly (and needlessly) obscure; a cool game brought down by poor writing.”
  • graphics

    69 mentions Positive Neutral Negative
    43% positive mentions, 53% neutral mentions, 4% negative mentions

    The game’s graphics are widely praised for their unique found-footage, VHS-style aesthetic that effectively creates a tense, unsettling atmosphere. Despite some simplicity and occasional glitches, the retro, grainy visuals combined with immersive sound design enhance the horror experience and complement the story’s pacing and mood. Overall, the distinctive art style and atmospheric visuals are key highlights that contribute significantly to the game’s memorable and creepy vibe.

    • “They nailed the visuals on this one; the footage/VHS aesthetic really adds to the sinister atmosphere.”
    • “The blend of footage with the actual graphics of the game is near seamless.”
    • “The found footage aesthetic fits extremely well and all the designs gave the game its own unique vibe.”
    • “The eerie sound design and minimalist visuals contribute to the tense, claustrophobic atmosphere, making each moment feel genuinely unnerving.”
    • “Despite its simplicity, the game nails the VHS-style aesthetic and retro visuals.”
  • gameplay

    44 mentions Positive Neutral Negative
    23% positive mentions, 70% neutral mentions, 7% negative mentions

    The gameplay centers on a repetitive point-and-click loop where players revisit brief chapters to uncover story secrets, combining simple mechanics with psychological tension and a claustrophobic atmosphere. While some find the repetition can diminish impact over time, the integration of choices, achievements, and exploration keeps the experience engaging and well-suited to the narrative. Overall, gameplay is minimalistic but effectively enhances the horror and story-driven elements, appealing especially to fans of atmospheric, narrative-focused games.

    • “The game has an interesting gameplay concept which also fits the story really well.”
    • “Such a well crafted experience, there's not many of these types of games that make me want to replay them just to see every possible outcome, but this one incorporates that loop so well into the core gameplay, gives you enough variety in each pass through and rewards exploration so much that I just had to.”
    • “The mechanic of returning to the apartment multiple times did quite tickle my fancy and I enjoyed the little details of the cameraman's memory and mental state deteriorating over time.”
    • “After seeing the same gameplay loop so many times, it starts to lose its impact.”
    • “Your decisions mean nothing and the entire gameplay consists of redoing the same thing all over again, but choosing different dialogue options.”
    • “Its ambiguous story and repetitive gameplay loops can either pull you in or push you away.”
  • music

    27 mentions Positive Neutral Negative
    26% positive mentions, 63% neutral mentions, 11% negative mentions

    The music in the game is widely praised for creating a chilling, uneasy atmosphere that perfectly complements the visuals and narrative. Its varied, often minimalistic and eerie soundtrack enhances immersion, with some noting subtle changes across playthroughs. Many players find the soundtrack compelling enough to be a standout feature, even expressing interest in purchasing it separately.

    • “The music and sounds especially made a huge impact on giving the perfect atmosphere of spine chilling and uneasiness.”
    • “Like much of the game, the sound design and music in particular change slightly with the ebb and flow of subsequent playthroughs and story beats.”
    • “The game also benefits from the soundtrack being fairly stripped back, enough for the loop to not become too obvious on the first playthrough, but still plenty to serve the tone of discomfort aimed for.”
    • “The theme song is the lament of the lonely game dev who spent their life saving for the best sampler they could get for their mom's garage studio, but they forgot the sampler for the game themselves.”
    • “The only creepy thing was soundtrack, felt like playing ChatGPT with premade answers.”
    • “If I was forced to compare and contrast, I would describe the music and sounds as being close to no, I am not a human but more serviceable to the quieter atmosphere of the woman's apartment.”
  • replayability

    12 mentions Positive Neutral Negative
    33% positive mentions, 42% neutral mentions, 25% negative mentions

    The game offers notable replayability through multiple endings, variations, and hidden secrets, encouraging players to explore different outcomes and uncover mysteries. Despite its short length, the engaging atmosphere, achievements, and scattered Easter eggs enhance the desire to replay. However, some find the replay value limited after initial completion.

    • “Each episode is extremely short, but the multiple variations and endings give it some replay value — especially if you’re hunting achievements or curious to see every possible outcome.”
    • “Absolutely brilliant interactive and cinematic horror story with fun replayability and Easter eggs scattered throughout.”
    • “A free to play game with an interesting and unsettling story, high replay value, and a great visual atmosphere!”
    • “The game seems cool when you start playing it but it takes like 25 minutes max to complete and hasn't really got any replay value.”
    • “Each 'episode' is extremely short, but the multiple variations and endings give it some replay value — especially if you’re hunting achievements or curious to see every possible outcome.”
    • “Worth checking out, only takes around 30 minutes to complete, but has some replay value for multiple endings and unlocking achievements.”
  • grinding

    10 mentions Positive Neutral Negative
    0% positive mentions, 30% neutral mentions, 70% negative mentions

    Grinding in the game is often described as tedious and repetitive, especially when replaying multiple times to complete all objectives. While some players tolerate the repetition due to the game's design and atmosphere, many find the grind detracts from the overall enjoyment.

    • “It just becomes a tedious and repetitive grind of doing the same thing again and again, which just takes away from any positives I had with the first playthrough.”
    • “While this approach works for the atmosphere, it can become tedious after a few runs, especially when replaying dialogue and puzzles.”
    • “However, the game isn't exactly long, but it's longish, and also requires you to play through a couple times to get everything, which makes it a kinda tedious task.”
  • emotional

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a deeply emotional and unsettling experience, focusing on psychological tension rather than traditional horror elements like jumpscares or gore. Players often feel more like emotional support for eerie events, creating a surreal and haunting atmosphere that is both wholesome and thought-provoking. The narrative's ambiguity and disjointedness enhance the emotional impact, evoking feelings of unease, confusion, and melancholy.

    • “It’s less “save the world” and more “do emotional damage control while the fluorescent lights flicker ominously.””
    • “A cursed little hotline where you’re less a “protagonist” and more “emotional tech support for the supernatural.””
    • “Uncomfortable and deeply emotional, but no cheap jumpscares or gore.”
  • stability

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game generally runs smoothly without major glitches or bugs, contributing to a polished experience. Some users note occasional minor visual glitches, which in some cases add to the game's VHS-style atmosphere. Overall, stability is solid and does not detract from the gameplay.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization feels overly promotional, resembling more of an advertisement for the developer's upcoming game than a balanced in-game experience.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the game's humor to be pleasantly surprising and amusing, often highlighting its eerie yet funny atmosphere that adds a unique charm to the experience.

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Play Times

2h Median play time
3h Average play time
2-4h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

TELEFORUM is a puzzle game with horror theme. Common tags for TELEFORUM include indie, psychological, exploration, psychological horror, experimental and others.

TELEFORUM is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 3 hours playing TELEFORUM.

TELEFORUM was released on October 19, 2023.

TELEFORUM was developed by Monumental Collab.

TELEFORUM has received very positive reviews from players. Most players liked TELEFORUM for its story but disliked it for its grinding.

TELEFORUM is a single player game with multiplayer support.

Similar games include SEPTEMBER 1999, Last Report, Amanda the Adventurer, No I'm not a Human, That Which Gave Chase and others.