- August 20, 2019
- Cosmo D
- 4h median play time
Tales From Off-Peak City Vol. 1
Platforms
About
In "Tales From Off-Peak City Vol. 1," players navigate a first-person adventure within a single street corner, helping a pizza-maker with deliveries and exploring the neighborhood's hidden worlds. The game features memorable characters, open-ended gameplay, and the opportunity to uncover secrets and hidden agendas within the community. This title shares the same universe as the developer's previous games, The Norwood Suite and Off-Peak.
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- The game features stunning and surreal visuals that create a unique atmosphere, making exploration a delight.
- The soundtrack is exceptional, enhancing the overall experience and immersing players in the quirky world.
- The narrative is engaging and filled with bizarre yet relatable characters, making the story intriguing and enjoyable.
- The game is relatively short, which may leave players wanting more content and depth.
- Some players may find the gameplay mechanics simplistic, as it primarily revolves around walking and delivering pizzas.
- There are moments where the story feels incomplete or leaves too many questions unanswered, potentially frustrating some players.
music
173 mentions Positive Neutral NegativeThe music in the game is widely praised for its unique blend of jazz and experimental sounds, creating an immersive and atmospheric experience that complements the surreal visuals and engaging narrative. Players appreciate how the soundtrack enhances gameplay, with dynamic changes based on interactions and environments, making it a central element of the overall experience. Many reviewers highlight the music as a standout feature, often describing it as captivating, beautiful, and integral to the game's charm and storytelling.
“The music is fantastic as expected and the game engine isn't nearly as janky as in Off-Peak.”
“The soundtrack is once again amazing and truly brings the city to life, along with all the characters and the unique environments.”
“The music is an effortlessly cool blend of jazz and electronica, and while the visuals do a lot of the heavy lifting when it comes to establishing the game's atmosphere, the music and sound design really cement the sense of place.”
“Cause those sound cues do not sound like a voice, they clearly are just noises made with a musical instrument, which makes it overlap the actual score that is incessantly playing in the background.”
“From the crappy collage style visuals and the noisy non-rhythmic music, to the strange story and the cringe characters, everything is just not right.”
“The music keeps grooving, the characters are entrancing, the creative photographic opportunities are infinite.”