- December 4, 2020
- Eric Juvi
Stars Die
Platforms
About
"Stars Die" is a nonlinear sci-fi mystery game set on a dying world with a giant cathedral of flesh in the ocean. The game features five parallel storylines, branching dialogues, and a real-time element where characters act with or without the player. The choices presented are ideological rather than moral, with a focus on the player's personal perspective. The 1.2 update includes a Steam key and expanded content.
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- The game features a unique and intriguing cosmic horror story that encourages exploration and multiple playthroughs to uncover different endings.
- Visually, the game is impressive with a nostalgic PS1 aesthetic that enhances the eerie atmosphere, complemented by a fitting soundtrack.
- The writing is generally strong, with deep dialogues that provoke thought and reflection on existential themes, making it a memorable experience.
- Gameplay can feel tedious due to the need to repeat large portions of the game to see all endings, with limited impact from dialogue choices.
- The story can be confusing and vague, leaving players with more questions than answers, which may frustrate those seeking a clear narrative.
- The lack of a save system and options to skip dialogue or cutscenes can lead to a frustrating experience during multiple playthroughs.
story
164 mentions Positive Neutral NegativeThe story of "Stars Die" is a complex and intriguing cosmic horror narrative that unfolds through multiple endings, allowing players to explore different perspectives and outcomes. While the writing is generally strong and the world-building is unique, some players find the execution vague and the gameplay tedious, requiring repeated playthroughs to fully grasp the plot. Overall, the game offers a thought-provoking experience, particularly for fans of atmospheric storytelling, though it may not satisfy those seeking a more linear or detailed narrative.
“The story in this game is absolutely spectacular.”
“Each ending you complete grants you insight into what exactly this island is, who these scientists are, what might come of the world, what exactly the hole is, and who you are in this story.”
“It's a unique attempt at something concrete in the sphere of PSX style games, the story develops quickly and has multiple endings depending on which companion you align yourself with.”
“I really wanted to like this, but the game isn't really interested in telling a story; instead, the writing is more geared toward obliquely hinting that a story may exist but you're only going to get a few scraps of it.”
“The real problem that I have with Stars Die, though, is that the dialogue and story are told so vaguely or guardedly by the characters that the game doesn't want you to understand the world it's creating.”
“It feels like a 3-hour story that was crammed into a 30-minute game; I wish you dedicated more time to develop characters because they make very wild opinions.”