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The Serpent Rogue

If you're someone who enjoys progression through discovery and problem solving, The Serpent Rogue is something you'll enjoy.
The Serpent Rogue Game Cover
58%Game Brain Score
gameplay, graphics
grinding, stability
43% User Score Based on 149 reviews
Critic Score 74%Based on 10 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5XboxWindowsPlayStation
The Serpent Rogue Game Cover

About

The Serpent Rogue is a single player open world role playing game with fantasy and mystery themes. It was developed by Sengi Games and was released on April 26, 2022. It received mostly positive reviews from critics and neutral reviews from players.

The Serpent Rogue is an action-adventure game built around exploring a medieval fantasy world, mastering the art of alchemy, and taming wild creatures. You play as the Warden, a mysterious alchemist, who needs to put their skills to protect this realm from the encroaching Corruption. Craft, brew, boil & concoct and protect the realm from The Serpent Rogue!

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43%
Audience ScoreBased on 149 reviews
gameplay12 positive mentions
grinding24 negative mentions

  • Unique and engaging alchemy and crafting system that encourages exploration and experimentation.
  • Adorable and distinctive art style combined with an excellent atmospheric soundtrack.
  • Challenging roguelite mechanics that provide a sense of accomplishment for progression and discovery.
  • Poorly explained mechanics and lack of tutorial cause confusion and frustration for many players.
  • Tedious and repetitive gameplay with slow movement, limited carrying capacity, and excessive farming requirements.
  • Numerous bugs, clunky combat system, and unpolished features detract from the overall experience.
  • gameplay
    55 mentions Positive Neutral Negative

    Gameplay in this game features unique and intriguing mechanics, especially around alchemy and exploration, but suffers from poor communication, lack of tutorials, clunky combat, and repetitive or unfinished design choices. While some players find the discovery and progression satisfying, many are frustrated by overwhelming systems, rapid equipment degradation, and limited meaningful use of mechanics. Overall, the gameplay is innovative but unpolished, tedious at times, and hindered by a lack of clarity and refinement.

    • “Gameplay revolves around getting out to explore, collect things and research them so you can discover what they do.”
    • “I spent the early game poking at every mechanic I could find just to see what it did and learned a lot in a way that was so much more satisfying than the game just telling me how to play.”
    • “The serpent rogue is a beautifully crafted alchemic adventure with a gameplay system that I am constantly drawn to.”
    • “The game does not respect your time, miscommunicates its mechanics and once you have a sizable army, your allied NPCs will just go straight into traps and damage dealing thorns like there is no tomorrow, so bye bye 30 minutes of farming.”
    • “The tutorials are mostly told through long sequences of text, most of the stuff you're supposed to do isn't clear enough, and the game seems to mix and match a number of different systems and mechanics from other games in a vain attempt to make them work, it has on one hand survival mechanics, then it tries to implement some farming elements, then it takes stuff from Zelda, I mean... after a while it just became overwhelming quick; then it turned into a slog, and finally the game wouldn't let me get out of the hub area because I was supposed to 'be ready', but the game didn't make sure to tell me exactly how?”
    • “If the dev team hadn't completely abandoned this game, it might have a chance to at least be mediocre, instead it's left to rot with half-baked ideas and unfinished or entirely broken mechanics.”
  • graphics
    27 mentions Positive Neutral Negative

    The game's graphics receive widespread praise for their unique, charming, and cozy art style, complemented by fitting visuals and a mesmerizing atmosphere. While some note occasional roughness and a lack of polish in certain areas, the overall aesthetic and design strongly draw players into the world. Despite gameplay and technical issues, the visuals remain one of the game's standout strengths.

    • “This is now absolutely my cozy game... clean graphics, amazing sound design, and an absolutely pristine soundtrack.”
    • “The visuals, writing, and sound immediately draw you in to a very stylistic world with tons of subtle details to enjoy.”
    • “The art style is what originally drew me to this game, and while the start is definitely tough to pick up, once things "click" this game grips you immensely.”
    • “There seem to be a good number of ideas in this game that could have made it a nice little gem, especially with the overall aesthetic, but it becomes tedious trying to piece everything together.”
    • “[A number of gameplay elements are not discussed in detail causing confusion about certain aspects of the game, some graphics look rough, mechanics can be clunky, especially during combat, random characters and settings make the world feel unfinished.]”
    • “TL;DR AI is terrible, weight limit is annoying, gathering is slow and tedious, great concept and aesthetic with poor execution.”
  • grinding
    24 mentions Positive Neutral Negative

    The game is heavily grind-focused, with slow, repetitive farming and resource gathering that feels tedious and time-consuming due to clunky mechanics, poor AI, and a cumbersome crafting system. While the aesthetic and concept show promise, the execution leads to frustration and boredom, making progression feel like a slog rather than engaging gameplay. Quality-of-life and UI issues further exacerbate the monotony, resulting in a grind-heavy experience that many find unenjoyable.

    • “The game does not respect your time, miscommunicates its mechanics and once you have a sizable army, your allied NPCs will just go straight into traps and damage-dealing thorns like there is no tomorrow, so bye bye 30 minutes of farming.”
    • “You can't adjust the camera, combat is terribly clunky, you spend ages farming in a few renewable areas in order to open chests to get rarer items to be strong enough to beat boring checkpoint bosses, the stamina bar is small, you have to hold shift to run, if you have any stamina because the food needed to replenish your stamina is mostly absent.”
    • “However before you get into it please note that crafting system and inventory system are big hurdles here and since it's main core element of the game you'll spend a lot of time doing that, but devs made sure to make it as tedious as they possibly could and sometimes crafting a simple thing like a healing potion even if you have ingredients stored at your base could take quite a minute or two because of how you have to have every ingredient on you, you have to be at a station and user interface is painfully unorganised; you can't skip to the end of list of ingredients by going one time up when at top but you have to click your way down through all the recipes and ingredients one by one.”
  • story
    22 mentions Positive Neutral Negative

    The story is generally seen as interesting but short, often lasting only a few hours, with some players finding it basic yet rewarding if explored fully. However, progression can feel confusing or cryptic, and the quest structure is sometimes criticized for being inconvenient or poorly paced. Overall, the narrative provides a decent backdrop but is overshadowed by gameplay and pacing issues.

    • “Fun game to learn, play, and unlock the story of.”
    • “The story isn't complex but it is good and it does pay off at the end.”
    • “Beyond that, interesting story, easy to play/save/walk away/come back and pick up.”
    • “The quests are so inconvenient and cryptic that even with walkthroughs and finding out that there was no way I would ever find it on my own, I still had trouble accomplishing the requirements to progress.”
    • “The game bombards you with 5 random boring quests at the first place you get into and absolutely no care is put into tailoring the player slowly to each of the game's mechanics; instead, it gives you all of them at once and tells you to go do them. Why?”
    • “A final issue is that I’ve heard that this game can be rather short, and while there’s a lot to explore, the main story is only a handful of hours.”
  • music
    14 mentions Positive Neutral Negative

    The game's music is widely praised for its beautiful, well-composed soundtrack that perfectly complements the art style and atmosphere, creating a cozy and immersive experience. Players highlight the soundtrack as memorable and mood-setting, enhancing exploration and adding to the game's relaxing, therapeutic vibe.

    • “This is now absolutely my cozy game... clean graphics, amazing sound design, and an absolutely pristine soundtrack.”
    • “The music composition really sets the mood and I am excited to see what else this studio will bring to life.”
    • “If you want a chill and therapeutic experience of foraging with a great artstyle and beautiful soundtrack, I'd definitely recommend experiencing the game.”
    • “To add to the waiting around for stuff, you also have to wait for the boat to arrive to hire NPCs, the music to fill the woods to hire monsters, corpses to disappear on their own until you can unlock the undertaker, a few resources that only spawn outside of the explorable maps, one of which I only had respawn twice in my nearly ten hours of play so far.”
    • “- Soundtrack is something you could never forget, it's very well composed”
    • “At first I didn't like the graphics, but after an hour or so the music and the lore, the atmosphere really grew on me.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its unique, mysterious, and immersive qualities, enhanced by pleasant art and captivating lore. While some players find the music and story gradually draw them in, the overall appeal of the atmosphere often stands out despite gameplay shortcomings.

    • “At first I didn't like the graphics, but after an hour or so the music, the lore, and the atmosphere really grew on me.”
    • “I enjoyed it for its atmosphere and casual gameplay with enough there to keep it interesting.”
    • “Pleasant art style, unique atmosphere and lore.”
  • stability
    5 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent crashes, freezes, and hang-ups that hinder progression. Despite its potential and fun gameplay, the persistent bugs create a frustrating experience.

    • “What seems like a game with great potential that I really wanted to check out is an untested, buggy nightmare where I was unable to ever progress past the third zone due to constant game hang-ups, freezes, or crashes.”
    • “Buggy, and crashes.”
    • “It's buggy as hell.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is praised for its playful and creative elements, such as transforming followers into a flock of empowered chickens, which adds a fun and entertaining twist reminiscent of classic games like The Legend of Zelda. This quirky and lighthearted approach is well appreciated by players.

    • “I will say though, transforming an army of followers into a flock of chickens, then buffing them with artifacts is immensely funny to have them stomp the tougher monsters that the game has to offer.”
    • “It's kinda like having your own flock of overpowered birds akin to Legend of Zelda, which was really funny—you guys get a point for that one, that was great!”
    • “Funny little man!”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional experience feels lackluster, especially in the early stages, with little to engage or motivate players. The gameplay loop is repetitive and reminiscent of familiar titles, failing to create a compelling or unique emotional connection.

  • optimization
    1 mentions Positive Neutral Negative

    The optimization is notably poor, with the game struggling to maintain smooth performance even on mid-range hardware, such as an RX 580 running at only 26 FPS at 1080p. In comparison, similar titles perform significantly better, highlighting a need for urgent improvement in optimization.

    • “Incredibly bad code. This runs at 26 fps at 1080p on an RX 580. What a joke. Doom Eternal runs in Ultra Nightmare at 120 fps. You did really bad with the optimization. You might wanna fix that lol.”
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6h Median play time
6h Average play time
2-10h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

The Serpent Rogue is a open world role playing game with fantasy and mystery themes.

The Serpent Rogue is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 6 hours playing The Serpent Rogue.

The Serpent Rogue was released on April 26, 2022.

The Serpent Rogue was developed by Sengi Games.

The Serpent Rogue has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

The Serpent Rogue is a single player game.

Similar games include Above Snakes, Mirthwood, DYSMANTLE, Cuisineer, Ravenbound and others.