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"Drake Hollow is a coop survival-building adventure where 1-4 players explore a procedurally generated world, rescuing and caring for Drakes, friendly creatures who grant rewards as their village is expanded and leveled up. Defend your village from feral beasts and hazards as you journey to return home."

Drake Hollow screenshot
Drake Hollow screenshot
Drake Hollow screenshot
Drake Hollow screenshot
Drake Hollow screenshot
Drake Hollow screenshot
Drake Hollow screenshot
Drake Hollow screenshot
Drake Hollow screenshot
Drake Hollow screenshot
Drake Hollow screenshot
+8

76%
Audience ScoreBased on 898 reviews
story66 positive mentions
grinding71 negative mentions

  • Charming art style and adorable drakes that players can care for and upgrade.
  • Engaging gameplay loop that combines exploration, base building, and combat.
  • Fun to play with friends, offering a cooperative experience that enhances enjoyment.
  • Repetitive gameplay that can become tedious after a few hours.
  • Limited enemy variety and simplistic combat mechanics that lack depth.
  • The game feels unfinished, with many players expressing disappointment in the lack of content and polish.
  • story
    233 mentions Positive Neutral Negative

    The story in "Drake Hollow" is often described as weak and lacking depth, with many players expressing a desire for a more intricate narrative. While some appreciate the charming characters and environmental storytelling, the overall consensus is that the plot feels disjointed and repetitive, primarily serving as a backdrop for gameplay rather than a compelling journey. Despite its shortcomings, the game offers a whimsical atmosphere and cute creatures that some players find endearing, though many agree that the story could benefit from further development and polish.

    • “Developed by the creative minds at The Molasses Flood, this game is a symphony of artistry, storytelling, and gameplay that left me spellbound from the moment I entered its enchanting realm.”
    • “Drake Hollow excels at the art of storytelling through environmental exploration.”
    • “The story itself unfolds slowly through quests and finding letters left in the world from its previous inhabitants - I'm keen to see how it unfolds.”
    • “The story feels... kind of bland.”
    • “There is very little story holding the game together which makes the game feel kind of shallow.”
    • “The story is pretty bland and doesn't get better with 'find notes' gameplay.”
  • gameplay
    214 mentions Positive Neutral Negative

    The gameplay in "Drake Hollow" features a mix of exploration, combat, crafting, and base-building mechanics, which many players find engaging initially. However, the core gameplay loop becomes repetitive over time, with players often expressing a desire for more variety in mechanics and enemy encounters. While the game offers unique mechanics and a charming aesthetic, it struggles with depth and can feel grindy, particularly in later stages.

    • “The gameplay loop is explore, fight, loot, craft.”
    • “Drake Hollow is a very relaxing co-op survival base-builder with great art style and a simple gameplay loop: explore the map, collect resources and free drakes, return to your base and build to defend and care for the drakes.”
    • “The mechanics are really unique and fun, and the graphics are good and cute.”
    • “Unfortunately, the gameplay loop is extremely repetitive.”
    • “The gameplay loop is 'go to new island, find 15~ red vines to punch until dead, meticulously punch every chest on the island, collect their items, and repeat'.”
    • “But after the first 4-5 hours, the game becomes repetitive; each new zone doesn't add any mechanics, and there's a small pool of enemies and weapons.”
  • graphics
    174 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their unique and charming art style, often described as a blend of cartoonish and dreamy aesthetics reminiscent of titles like Fortnite. Players appreciate the clean, consistent visuals and the overall atmosphere they create, although some have noted performance issues and a lack of detail in certain areas. Overall, the graphics contribute significantly to the game's appeal, enhancing the enjoyable gameplay experience.

    • “The game's art style is a unique fusion of dreamy watercolors and cel-shading that evokes a sense of otherworldly beauty.”
    • “The art style is wonderful, the idea is great, and the maps are nicely designed.”
    • “The graphics are absolutely adorable and you can't help but fall in love with the charm.”
    • “I have no idea how a game that is so simple in both visuals and gameplay can run so poorly.”
    • “The graphic is okay; music is eh, the game is technically also okay just... empty, and feels like nothing happens.”
    • “I refuse to believe they couldn't find a better way of doing this rather than downgrading the graphics through most of the game with a cheap blur effect.”
  • music
    79 mentions Positive Neutral Negative

    The music in the game is generally praised for its soothing and atmospheric qualities, enhancing the overall experience with a blend of melancholic and fairy-like sounds. However, many players note that the soundtrack can become repetitive and sparse, with some expressing a desire for more variety and consistent playtime. Overall, while the music contributes positively to the ambiance, its limited variation and occasional absence during exploration detract from its potential impact.

    • “The music is amazing, the art is incredibly impressive, and it's generally just a really good game.”
    • “The soundtrack is also quite beautiful, although a bit repetitive and sparse.”
    • “Between the ethereal voices of the little creatures you're protecting, the devastated landscape you're exploring, and the melancholic exploration soundtrack, it feels like a waking dream.”
    • “Unfortunately, the majority of the game plays the exact same song on loop, dragging the overall design into the mud of boring tedium.”
    • “Oh, the music gets a bit boring, so make use of your own playlists; it's a much nicer ambience that way.”
    • “Except, the music suddenly stops and becomes very absent most of the time you're exploring and suddenly starts again for almost no apparent reason.”
  • grinding
    76 mentions Positive Neutral Negative

    The reviews indicate that the game features significant grinding, particularly in the late game, where players often feel compelled to rush through content due to its repetitiveness and tedium. While some players find enjoyment in multiplayer settings that mitigate the grind, solo play tends to amplify feelings of boredom and frustration, especially with resource gathering and base building tasks. Overall, the grinding aspect is a major point of contention, with many reviewers suggesting it detracts from the overall experience.

    • “You'll need a second life for grinding.”
    • “It's also not too grindy for my taste; I enjoyed the island-to-island gameplay and was quite immersed in the cute stylized graphics while collecting trash like a vampiric raccoon for my base.”
    • “Late game is grindy to the point where I rushed to the end in the final region just to get it over with.”
    • “It's also grindy, and the rewards you get for grinding aren't even very good.”
    • “I liked where things were going until you realize how repetitive and how much grinding you need to do; I've said this before but those two combinations spell out disaster for any game, throw in a small reward for that grind is even worse!”
  • replayability
    16 mentions Positive Neutral Negative

    Overall, the game's replayability is viewed as limited, with many players noting that it can become repetitive over time. While some features like dynamically generated maps and upcoming sandbox modes may enhance replay value, the core gameplay remains largely the same, leading to mixed opinions on its long-term engagement. Players seeking varied experiences may find some enjoyment in achievements or base building, but the consensus is that replayability is not a strong point.

    • “It does have a replay value, with different difficulty and the fact that the maps are generated and are never the same.”
    • “Dynamically generated and colorful world regions and seasons increase replayability.”
    • “However, I unreservedly recommend the game as a well-balanced, visually beautiful multiplayer or single-player game with lots of replay value.”
    • “Sadly, the only reason I can't give the game a steady 10 and say that it's worth its full price is simply because it does get repetitive after a while, and its replayability value isn't exactly sky high because it still remains the same game anyway.”
    • “The replayability here is almost non-existent.”
    • “The game doesn't seem to have much content or any replayability.”
  • atmosphere
    16 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its ethereal melodies and beautiful graphics, creating a sense of wonder and immersion reminiscent of early Minecraft. While many players appreciate the whimsical and emotional elements, some note that the music's infrequent play and the integration of various genres can detract from the overall experience. Overall, the atmosphere is considered a strong point, enhancing exploration and character interactions.

    • “Its ethereal melodies perfectly complement the game's atmosphere, enhancing the sense of wonder and immersion.”
    • “I enjoy the atmosphere in this game; visiting certain areas and homes gives off such sadness, at least for me.”
    • “The atmosphere is a bit ruined by the too many integrated genres.”
    • “This game’s atmosphere reminds me of those whimsical early days of Minecraft alpha, where everything was new and exciting and I didn’t know what to expect.”
    • “This game is like Grounded meets Remnant: Ashes with a touch of Life is Strange atmosphere, and it works.”
  • stability
    12 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with some players reporting a range of bugs and glitches that hinder gameplay, while others have experienced minimal issues and found the game mostly stable. Overall, the consensus suggests that while some users enjoy the game without significant problems, others feel it is buggy and unfinished, impacting their overall enjoyment.

    • “The game runs smoothly without any glitches.”
    • “I haven't encountered any stability issues during my gameplay.”
    • “The performance is rock solid, making for a seamless experience.”
    • “Has some good elements but currently feels like a buggy unfinished mess.”
    • “This with constant graphical glitches, gameplay glitches, janky controls and underwhelming, boring combat means I cannot really recommend this game.”
    • “It's a decent game, but it was so buggy it was infuriating in the end.”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the game is highlighted by its memorable moments, such as the goat ritual dance and amusing achievements, which contribute to an enjoyable experience. Players find the combat system unintentionally funny due to its ease, leading to a "godmode" feeling, while the sandbox mode offers opportunities for humorous gameplay. Overall, the game combines cute graphics with a lighthearted tone, making for many entertaining hours, despite some minor gameplay issues.

    • “I died laughing at the goat ritual dance.”
    • “Some of the achievements are pretty hilarious and cute too.”
    • “A refreshing, sweet, and hopeful resource management game with a lot of depth and humor, plus thoughtful, lovely graphics!”
  • optimization
    9 mentions Positive Neutral Negative

    Overall, the game's optimization is generally well-received, with many players reporting smooth performance and high frame rates, even at higher resolutions. While some minor performance issues have been noted, they are not significant enough to detract from the overall experience, allowing for immersive gameplay.

    • “Drake Hollow runs smoothly, with no noticeable hiccups or technical issues during my playthrough.”
    • “The game's optimization ensures that you can fully immerse yourself in this breathtaking world without interruption.”
    • “It seems to be well optimized, given that it runs at 2560x1440 at 120 fps without issues.”
    • “The optimization is a joke.”
    • “There are a few performance issues I've experienced, but nothing major that can't be fixed in a patch.”
    • “The idea and the performance itself are charming, many solutions like fast traveling between waypoints or ghost walking after death are pretty cool, I can't say that they are not.”
  • emotional
    6 mentions Positive Neutral Negative

    Players express a profound emotional connection to the game, highlighting the impact of nurturing relationships with companions and the heart-wrenching moments, such as the loss of characters. The combination of a touching story and wholesome gameplay creates an extraordinary emotional depth that resonates deeply with players.

    • “I cried when the drakes died.”
    • “Nurturing, protecting, and building relationships with these delightful companions adds an emotional depth to the game that is truly extraordinary.”
    • “Thank you for creating this wonderful game with such a touching story <3”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is noted for its engaging initial story and appealing character design, though some players feel it lacks depth and continuity, leaving them wanting more after a short gameplay experience. Overall, while the visuals and music are praised, the brevity of the game diminishes the potential for deeper character growth.

    • “When I bought this game, I was pleasantly surprised by its visuals, music, and character design. My friend and I got it together to play, and it was a great few sessions.”
    • “Pros - I like the character design, and the story felt involved at the beginning.”
    • “The character design is okay.”
    • “When I bought this game, I was pleasantly surprised by its visuals, music, and character design. My friend and I got it together to play, and it was a great few sessions, but the only thing is that the game is far too short, and you feel like you haven't even beaten it. It needs a continuation.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game appears to rely heavily on advertising, with users suggesting that improvements in this area could enhance its success, despite the game being more casual than initially presented in promotional materials.

Buy Drake Hollow

9h Median play time
25h Average play time
5-22h Spent by most gamers
*Based on 13 analyzed playthroughs

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