- October 1, 2020
- The Molasses Flood
- 7h median play time
Drake Hollow
Platforms
About
Welcome to The Hollow, a blighted and dying place, and home to the Drakes.Drakes are the friendly vegetable folk native to these parts, and they need your help. They’re hungry, thirsty, and need a place to sleep. They can - quite literally - die of boredom. It’s on you to save them. Build gardens to provide them with food, wells for water, and yoga balls and puppet shows to keep them entertained. …
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- The game features charming graphics and a delightful art style that enhances the overall experience.
- The mechanics are easy to learn, making it accessible for players of all skill levels, and the gameplay loop of exploration, resource gathering, and base building is engaging.
- The drakes are adorable and add a unique element to the gameplay, providing buffs and requiring care, which adds depth to the experience.
- The game can become repetitive quickly, with limited enemy variety and similar tasks across different regions.
- Combat feels clunky and lacks depth, with issues related to hit detection and movement that can frustrate players.
- There are significant limitations in base building and resource management, which can lead to a feeling of being constrained and hinder exploration.
story
122 mentions Positive Neutral NegativeThe story in the game has received mixed reviews, with many players finding it interesting yet lacking depth and coherence. While some appreciate the whimsical elements and character design, others criticize the narrative for being vague, disjointed, and ultimately unsatisfying, especially after completing the main quest. Overall, the game offers a basic storyline that can feel underdeveloped, with players expressing a desire for more engaging content and clearer connections between story elements.
“The story is really good and the drakes are so cute.”
“The campaign storyline -- a 'find journal pages' sort of thing, mostly -- is well-paced and interesting, its overtones of foreboding and melancholy balancing the peaceful charm of sandbox play.”
“The story itself unfolds slowly through quests and finding letters left in the world from its previous inhabitants - I'm keen to see how it unfolds.”
“The story is nonexistent, starting off strong with not explaining the reasons for anything and bossing the player around, and continuing for the entire rest of the game with diary entries from 'a mysterious magician' laying around the islands that you must find.”
“The story is bland and, sadly, I do not really care if the cute little guys live or die.”
“There is a story, but it's weak, and you only get snippets once in a while, making it hard to care.”