- December 21, 2015
- Bartosz Bojarowski
- 6h median play time
The Madness of Little Emma
Platforms
About
The Madness of Little Emma is a difficult action platformer with roguelike elements. Featuring over 250 items with insane synergies, varied enemies, and numerous secrets and mysteries to discover.

- The game features a charming art style and engaging sound effects that enhance the overall experience.
- It offers a variety of items and character abilities, allowing for unique playstyles and strategies in each run.
- The procedural generation of levels keeps gameplay fresh and encourages replayability, with many secrets and endings to discover.
- The controls can feel unresponsive and imprecise, making it difficult to navigate through challenging rooms and avoid enemy attacks.
- Many items are underwhelming or detrimental, leading to frustrating runs where players feel underpowered and unable to progress.
- The game suffers from a lack of polish, with technical issues and design choices that can lead to unfair deaths and a steep difficulty curve.
gameplay
32 mentions Positive Neutral NegativeGameplay in this title is heavily influenced by "The Binding of Isaac," featuring solid platforming and shooter mechanics, but suffers from repetitiveness and some frustrating mechanics, such as the ladder scoring system and the potential negative effects of certain items. While the game offers a good learning curve and an engaging atmosphere, players may find the gameplay experience marred by a lack of variety in boss encounters and the challenge of navigating its mechanics. Overall, it presents a fresh take on the roguelite genre, though it may not appeal to those sensitive to its more punishing elements.
“The gameplay is really engaging; it's a fresh experience.”
“I recommend it 100%, without giving too much away; the gameplay is exciting and challenging, the art and music are fantastic, there's a wonderfully done eerie atmosphere, the controls are spot-on, and overall this is a really nice hidden gem on the Steam store.”
“Despite the striking resemblance to Isaac, the platformer aspect helps to keep the gameplay fresh.”
“Cool concepts, but gameplay is slippery and too repetitive.”
“I'm not sure how exactly the difficulty increase works; I'm not sure if it scales with your madness level or just increases the difficulty once you hit a certain threshold, but this mechanic encourages the player to pass up on most items due not only to their unhelpful effects, but due to the negative consequences of picking up a large number of items over time.”
“What's particularly cruel to me is the ladder mechanic; dying early in the game can make my ladder score go down by thousands of points, which is a serious rage quitter. It discourages experimentation and induces rage.”