- September 7, 2017
- Morningstar Game Studio
- 2h median play time
A Robot Named Fight
Platforms
About
"A Robot Named Fight" is a procedurally-generated metroidvania roguelike where you explore a different labyrinth each playthrough, acquiring randomized power-ups to traverse obstacles and delve deeper into a meat-infested robot city. The game features permanent death and a rich narrative conveyed through gameplay and environmental hints, as you fight your way through hordes of meat beasts and ascendancient mechanical gods. This solo-developed game is a tribute to retro classics like Super Metroid and Contra, with modern indie influences like The Binding of Isaac.
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- A fun mix of metroidvania and roguelike elements, providing a unique experience with each run.
- The game captures the feel of Super Metroid with tight controls and satisfying gameplay.
- Great variety of weapons and upgrades that enhance replayability and keep runs interesting.
- Procedural generation can lead to repetitive room layouts and frustrating backtracking.
- Some power-ups and items feel underwhelming or situational, lacking balance in their effectiveness.
- The game can be punishing due to permadeath, which may deter players who prefer a more forgiving experience.
gameplay
116 mentions Positive Neutral NegativeThe gameplay of "A Robot Named Fight" is a blend of classic Metroid mechanics and roguelike elements, offering a satisfying exploration-based experience with a focus on unlocking new abilities and items. While many players appreciate the nostalgic feel and solid controls, some criticize the occasional sluggishness and trial-and-error mechanics that can detract from the overall enjoyment. Despite its rough edges, the game provides a unique and addictive gameplay loop that encourages replayability and experimentation.
“This is what happens when metroidvania roguelikes actually apply the full metroidvania formula to their gameplay.”
“The gameplay is fun and simple.”
“The gameplay feels just like Super Metroid, which is a favorite game of mine.”
“The controls are delayed and sluggish; some enemies are too small, fast, and strong. Some mechanics are not clear (donations), some bosses are suddenly too hard, and the energy for weapons wears off too fast. I lost many runs and couldn't figure out what I did wrong.”
“My least favorite aspect, however, is the inclusion of some mechanics based almost exclusively on trial and error that are incredibly punishing for the player just for trying.”
“Overall, boring gameplay and bland level design.”