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A Robot Named Fight

83%Game Brain Score
gameplay, music
grinding, monetization
89% User Score Based on 1,374 reviews
Critic Score 62%Based on 2 reviews

Platforms

Nintendo SwitchLinuxPCMac OSPlaystation 4Steam DeckWindowsPlayStation

About

"A Robot Named Fight" is a procedurally-generated metroidvania roguelike where you explore a different labyrinth each playthrough, acquiring randomized power-ups to traverse obstacles and delve deeper into a meat-infested robot city. The game features permanent death and a rich narrative conveyed through gameplay and environmental hints, as you fight your way through hordes of meat beasts and ascendancient mechanical gods. This solo-developed game is a tribute to retro classics like Super Metroid and Contra, with modern indie influences like The Binding of Isaac.

A Robot Named Fight screenshot
A Robot Named Fight screenshot
A Robot Named Fight screenshot
A Robot Named Fight screenshot
A Robot Named Fight screenshot
A Robot Named Fight screenshot
A Robot Named Fight screenshot
A Robot Named Fight screenshot
A Robot Named Fight screenshot
A Robot Named Fight screenshot
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89%
Audience ScoreBased on 1,374 reviews
gameplay109 positive mentions
grinding26 negative mentions

  • The game successfully combines the mechanics of Super Metroid with roguelike elements, providing a unique and enjoyable experience.
  • There is a wide variety of power-ups and items that keep each run fresh and engaging, allowing for different playstyles.
  • The graphics and sound design evoke nostalgia while maintaining a distinct identity, enhancing the overall atmosphere of the game.
  • The controls can feel floaty and imprecise, which may frustrate players used to tighter mechanics in other platformers.
  • The procedural generation can lead to repetitive room layouts and a lack of meaningful exploration, diminishing the sense of discovery.
  • Permadeath can feel punishing, especially if players encounter difficult bosses or situations without the necessary upgrades.
  • gameplay
    297 mentions Positive Neutral Negative

    The gameplay of "A Robot Named Fight" is a blend of classic Metroid-style exploration and roguelike mechanics, offering a unique experience that emphasizes item progression and replayability. While many players appreciate the nostalgic feel and solid mechanics reminiscent of Super Metroid, some criticize the controls for being sluggish and certain gameplay elements for relying too heavily on trial and error. Overall, the game is praised for its addictive gameplay loop, diverse upgrades, and engaging atmosphere, though it does have some rough edges that may frustrate players.

    • “Its not as punishing as other roguelikes I've played, but offering such a good gameplay loop even after 100% getting all achievements, I still would like to try more. Its key item progression system is a unique feature I've not seen in other roguelikes that really simulates the classic Metroid loop of 'oh I can't open this door' or 'I can't make this jump' until you come back later with a new item.”
    • “The gameplay is solid and addictive.”
    • “A robot named fight hits all the right gameplay notes and perfectly captures the non-linear exploration of a classic 2D Metroid game while adding new power-ups and remixing everything with the procedurally generated maps after each death.”
    • “The controls are delayed and sluggish; some enemies are too small, fast, and strong. Some mechanics are not clear (donations), some bosses are suddenly too hard, and the energy for weapons wears off too fast. I lost many runs and couldn't figure out what I did wrong.”
    • “My least favorite aspect, however, is the inclusion of some mechanics based almost exclusively on trial and error that are incredibly punishing for the player just for trying.”
    • “Overall, boring gameplay and bland level design.”
  • music
    261 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players praising its catchy and atmospheric qualities that enhance the overall experience, often drawing comparisons to classic titles like Super Metroid. However, some users noted that the soundtrack can become repetitive over time, leading to a desire for more variety. Overall, while the music is generally well-received, opinions vary, with some finding it exceptional and others considering it merely serviceable.

    • “The art and music contribute to a really stylish atmosphere that combines grotesque fleshpunk elements with 80s sci-fi action.”
    • “The music is really enjoyable and often atmospheric, and the sound effects are on point.”
    • “The music as well doesn’t disappoint with not only hitting such great atmospheric tones to set the lone exploration mood, but also blood pumping full out rock tracks to help you finish the fight, it's a wonder that everything here was put together just by one guy alone.”
    • “The music is fine but on repeat it gets old and I find myself having it muted.”
    • “Unfortunately, the music fell a little flat for me, most tracks sounding like the more forgettable pieces from a Metroid title.”
    • “The music and sound effects are alright, but they are repetitive and can become annoying after a while.”
  • graphics
    179 mentions Positive Neutral Negative

    The graphics of the game are a polarizing aspect, with many praising its nostalgic pixel art style reminiscent of classic 16-bit games, while others criticize it for being outdated and lacking resolution options. Some reviews highlight the unique and grotesque enemy designs, contributing to a distinct aesthetic, but note that the visuals can become repetitive and drab over time. Overall, the graphics are appreciated for their retro charm, though they may not appeal to everyone, especially those seeking modern graphical fidelity.

    • “Every aspect of the game is superb; the graphics and art style, the sound design, the awesome synthy soundtrack that I adore, the room designs, enemy designs, it's all just so well done.”
    • “The graphics, music, and gameplay are all top notch.”
    • “The graphical style and overall aesthetic are appealing.”
    • “This is absolutely on par with the developer not knowing how to/being unable to do video game graphics properly and using garbage pixel crap 'art' instead of real graphics.”
    • “A choice was made to use obsolete, decades-old retro pixel 'art' as a substitute for contemporary PC graphics.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
  • replayability
    142 mentions Positive Neutral Negative

    The game boasts exceptional replayability, with many players highlighting its roguelike elements that ensure each run feels unique due to randomized layouts, power-ups, and unlockable content. While it may be shorter than traditional metroidvanias, the variety and challenge increase with each playthrough, encouraging players to return for more. Overall, it is praised as a must-play for fans of the genre seeking a game with high replay value.

    • “The replayability of this game is near infinite; no two runs are the same.”
    • “I've had the game for just over a week and I've already 100% it, not because it's short but more because I haven't been able to put it down. This game has so much replayability; I rarely go back to games after completing them, but this is one I'm sure to come back to again and again.”
    • “Massive replay value; I would argue that the best aspects of this game come after beating it multiple times.”
    • “If the appeal of a rogue-like is often replayability, the game is too predictable to succeed at this.”
    • “So unless the game gets longer as you beat it, there isn't much replayability; once you beat it, that's it.”
    • “It may not have the replayability of something like The Binding of Isaac or Enter the Gungeon, but it has enough content for many playthroughs.”
  • story
    116 mentions Positive Neutral Negative

    The story in "A Robot Named Fight" is generally considered shallow and underdeveloped, often taking a backseat to gameplay, which is typical for roguelike titles. While some players appreciate the unique premise of a robot battling a monstrous threat and find the environmental storytelling engaging, many feel that the narrative lacks depth and could benefit from further expansion. Overall, the game offers a mix of intriguing lore and campy elements, but it primarily appeals to those who prioritize gameplay over a rich story experience.

    • “Insanely addictive and fun with an awesome story and aesthetic.”
    • “The story, much like Super Metroid, takes a back seat to the gameplay, but there is an opening cutscene setting the stage: you are a robot trying to save your planet from a giant, monstrous, biological being called the Megabeast.”
    • “Great art, soundtrack, gameplay and a story that leaves you wanting to know more about the game's world.”
    • “What this metroid-like lacks in characters and story it more than makes up for in balanced procgen levels with unique items and upgrades.”
    • “The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design.”
    • “The story is woefully underdeveloped by comparison, but that's not terribly important because that's not what the game is about; it's just a little disappointing because it seems like it could be deeper due to the areas you visit.”
  • atmosphere
    38 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its unique blend of grotesque fleshpunk elements and 80s sci-fi action, enhanced by stylish pixel art and a varied, atmospheric soundtrack. Each area offers distinct art design while maintaining cohesive thematic elements, contributing to a strong sense of immersion and exploration. Overall, the combination of graphics, sound design, and gameplay creates a masterfully executed atmosphere that resonates with players.

    • “The atmosphere is amazing, where different areas feel unique in their art design, while at the same time following the overall themes that the game is going for.”
    • “Very strong sci-fi body-horror atmosphere.”
    • “The atmosphere is nailed with graphics that look believable in the SNES era, a powerful and energetic soundtrack, and a style of its own.”
    • “You are a warrior, whose spirit reincarnates through countless bodies, your sole objective being to quell the unholy threat that has engulfed the atmosphere of your world.”
  • grinding
    26 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be slow and tedious, often leading to repetitive gameplay and frustrating backtracking. The difficulty spikes and overwhelming enemy encounters hinder effective farming for health, making progress feel laborious rather than rewarding. Overall, the grinding mechanics detract from the enjoyment, as they seem ill-suited for a platformer that lacks the engaging level design and progression typically found in RPGs.

    • “Grinding is for games with RPG elements, guys; I don't want to do it here.”
    • “It becomes fairly tedious to backtrack through long corridors to get to other areas.”
    • “So many neat game ideas shackled to the extreme difficulty and constant re-playing of levels over and over just to get that tiny bit further, usually with tedious and absurd ways to slowly eke out progress in the metagame.”
  • humor
    22 mentions Positive Neutral Negative

    The humor in the game is widely praised for its cheeky, retro charm and clever 4th-wall breaks, with many players finding it both entertaining and addictive. The game's witty cut scenes and playful references to classic titles like Metroid and Mega Man contribute to its overall comedic appeal, although some users noted that certain jokes can become repetitive. Overall, the humor enhances the gameplay experience, making it a standout feature for many players.

    • “This game is very fun and I like it when the funny little robot shoots the horrors beyond my comprehension.”
    • “The 'mature content description' on this store page is so blunt that it's hilarious!”
    • “The short of it: I knew I'd stumbled upon something hugely entertaining just from watching the hilarious intro cut scene - it's worth the price of admission alone!”
    • “Please... this is actually not funny after it happened three times.”
  • optimization
    12 mentions Positive Neutral Negative

    The game's optimization is highly praised, with users noting that it performs equally well on both the Switch and Steam, achieving a perfect score of 10/10. The seamless integration of exploration and action enhances the overall experience, supported by a robust performance rate and well-executed roguelite elements.

    • “Performance: 10/10”
    • “There is parity to be had here, both in performance (Switch holds up practically the same as Steam) and updates.”
    • “I really can't figure out what I enjoy more: the exploration or the action, as both play a heavy role in the game's performance-based highlights.”
    • “All the roguelite elements are here too: permadeath, randomly doled-out power-ups that will change from run to run, unlocks based on your performance, procedurally generated maps.”
  • emotional
    6 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, highlighting its ability to evoke nostalgia and a sense of health through its unique premise of battling giant tumors. The intense permadeath mechanic adds a layer of heart-wrenching difficulty, creating a mix of challenge and enjoyment that resonates deeply with players, even those who may struggle with reflex-based gameplay.

    • “I have never played a game that made me feel so nostalgic, and yet utterly baffled by the sheer amount of randomness this game provides.”
    • “It's a permadeath game which makes for some intense battles and adds a heart-wrenching difficulty but still remains playable and fun even to those of us whose Nintendo reflexes are far behind us.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect has been criticized for its $13 price point, which many users feel is excessive given that it could instead purchase several older AAA games. This has led to perceptions of the game being a cash grab.

    • “Has the cash grab price of $13 USD, for which you could easily get any number of older AAA games.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, the game's stability is generally solid, with only minor abuseable glitches reported, aside from a specific intentional glitch world. Players have not encountered any significant stability issues that impact gameplay.

    • “There are some exploitable glitches I found, but nothing major besides the deliberate glitch world.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is heavily influenced by Metroid-style design, showcasing unique character movement and weaponry that enhance gameplay. However, the reviews do not provide in-depth insights into the emotional or narrative growth of the characters.

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2h Median play time
3h Average play time
1-5h Spent by most gamers
*Based on 6 analyzed playthroughs
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