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A Robot Named Fight

83%Game Brain Score
gameplay, music
grinding, optimization
89% User Score Based on 687 reviews
Critic Score 62%Based on 2 reviews

Platforms

Mac OSMac OSNintendo SwitchNintendo SwitchPCPCPlaystation 4Playstation 4Steam DeckSteam DeckWindowsWindowsLinuxLinuxPlayStationPlayStation

About

"A Robot Named Fight" is a procedurally-generated metroidvania roguelike where you explore a different labyrinth each playthrough, acquiring randomized power-ups to traverse obstacles and delve deeper into a meat-infested robot city. The game features permanent death and a rich narrative conveyed through gameplay and environmental hints, as you fight your way through hordes of meat beasts and ascendancient mechanical gods. This solo-developed game is a tribute to retro classics like Super Metroid and Contra, with modern indie influences like The Binding of Isaac.

A Robot Named Fight screenshot
A Robot Named Fight screenshot
A Robot Named Fight screenshot
A Robot Named Fight screenshot
A Robot Named Fight screenshot
A Robot Named Fight screenshot
A Robot Named Fight screenshot
A Robot Named Fight screenshot
A Robot Named Fight screenshot
A Robot Named Fight screenshot

89%
Audience ScoreBased on 689 reviews
gameplay55 positive mentions
grinding13 negative mentions

  • Captures the essence of Super Metroid with tight controls and gameplay.
  • Procedurally generated levels provide a fresh experience with each run.
  • Variety of power-ups and upgrades keeps gameplay interesting and rewarding.
  • Difficulty spikes can feel unfair, especially with certain boss encounters.
  • Some power-ups and items feel underwhelming or redundant.
  • Repetitive music and sound effects can detract from the overall experience.
  • gameplay
    149 mentions Positive Neutral Negative

    The gameplay of "A Robot Named Fight" is a blend of classic Metroid-style exploration and roguelike mechanics, offering a satisfying loop of progression and replayability. While many players appreciate the nostalgic feel and variety of upgrades, some criticize the controls and certain mechanics as unintuitive or frustrating, leading to mixed experiences. Overall, the game successfully captures the essence of Metroid while incorporating unique elements that keep players engaged, despite some rough edges.

    • “Its not as punishing as other roguelikes I've played, but offering such a good gameplay loop even after 100% completion, I still want to try more. Its key item progression system is a unique feature I've not seen in other roguelikes that really simulates the classic Metroid loop of 'oh, I can't open this door' or 'I can't make this jump' until you come back later with a new item.”
    • “The gameplay is solid and addictive.”
    • “A robot named fight hits all the right gameplay notes and perfectly captures the non-linear exploration of a classic 2D Metroid game while adding new power-ups and remixing everything with the procedurally generated maps after each death.”
    • “The controls are delayed and sluggish; some enemies are too small, fast, and strong. Some mechanics are not clear (donations), some bosses are suddenly too hard, and the energy for weapons wears off too fast. I lost many runs and couldn't figure out what I did wrong.”
    • “My least favorite aspect, however, is the inclusion of some mechanics based almost exclusively on trial and error that are incredibly punishing for the player just for trying.”
    • “Overall, boring gameplay and bland level design.”
  • music
    131 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players praising its catchy and atmospheric qualities that enhance the overall experience, while others find it repetitive and uninspired over time. Some users highlight the soundtrack's ability to evoke nostalgia, particularly reminiscent of classic titles like Super Metroid, and recommend purchasing the OST. Overall, while the music contributes positively to the game's ambiance, its repetitiveness can detract from the experience for some players.

    • “The art and music contribute to a really stylish atmosphere that combines grotesque fleshpunk elements with 80s sci-fi action.”
    • “The music is really enjoyable and often atmospheric, and the sound effects are on point.”
    • “The music as well doesn’t disappoint with not only hitting such great atmospheric tones to set the lone exploration mood, but also blood pumping full out rock tracks to help you finish the fight, it's a wonder that everything here was put together just by one guy alone.”
    • “The music is fine but on repeat it gets old and I find myself having it muted.”
    • “Unfortunately, the music fell a little flat for me, most tracks sounding like the more forgettable pieces from a Metroid title.”
    • “The music and sound effects are alright, but they are repetitive and can become annoying after a while.”
  • graphics
    90 mentions Positive Neutral Negative

    The graphics of the game are a polarizing aspect among users, with many praising its retro pixel art style that evokes nostalgia for classic titles like Super Metroid, while others criticize it for being outdated and lacking in resolution options. Some reviews highlight the unique and grotesque enemy designs, as well as the overall aesthetic that combines mechanical and organic elements, but note that the visuals can become repetitive and drab over time. Overall, while the graphics may not appeal to everyone, they are generally seen as fitting for the game's theme and style, with a solid execution that enhances the gameplay experience.

    • “Great enemy designs and graphics; the meaty theme is a good part of what sold me on it.”
    • “Every aspect of the game is superb; the graphics and art style, the sound design, the awesome synthy soundtrack that I adore, the room designs, enemy designs, it's all just so well done.”
    • “The graphics, music, and gameplay are all top notch.”
    • “This is absolutely on par with the developer not knowing how to do video game graphics properly and using garbage pixel art instead of real graphics.”
    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
  • replayability
    71 mentions Positive Neutral Negative

    The game is widely praised for its high replayability, with many players noting the endless variation in gameplay due to its roguelike elements and procedural generation. Unlockable upgrades, randomized layouts, and a variety of bosses contribute to a fresh experience with each playthrough, making it a compelling choice for fans of the metroidvania genre. While some players mention minor issues, the overall consensus is that the game offers significant replay value, encouraging repeated playthroughs.

    • “Great tribute to Super Metroid and Mega Man X, plenty of replay value that rewards determination as you level up your character. One of my favorites this year!”
    • “The replayability of this game is near infinite; no two runs are the same.”
    • “Massively replayable, fun, gruesome, and kind of terrifying with its body horror themes. This game just begs to be played!”
    • “If the appeal of a roguelike is often replayability, the game is too predictable to succeed at this.”
    • “So unless the game gets longer as you beat it, there isn't much replayability; once you beat it, that's it.”
    • “While some minor grievances deter it from being a truly recommendable piece, the replayability and variety of its structure provide hours of treasure-hunting escapades.”
  • story
    58 mentions Positive Neutral Negative

    The story in "A Robot Named Fight" is generally considered shallow and underdeveloped, often taking a backseat to gameplay, which is typical for roguelikes. While some players appreciate the intriguing lore and environmental storytelling that unfolds over multiple playthroughs, others find the narrative lacking depth and cohesion. Overall, the game offers a unique premise involving a robot battling a monstrous threat, but many feel it could benefit from a more fleshed-out storyline.

    • “Insanely addictive and fun with an awesome story and aesthetic.”
    • “The story, much like Super Metroid, takes a back seat to the gameplay, but there is an opening cutscene setting the stage: you are a robot trying to save your planet from a giant, monstrous, biological being called the Megabeast.”
    • “The story is unimportant but still has a degree of depth, and learning little bits about this world through each of the 3 endings is a fascinating experience.”
    • “What this Metroid-like lacks in characters and story, it more than makes up for in balanced procedurally generated levels with unique items and upgrades.”
    • “The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design.”
    • “The story is woefully underdeveloped by comparison, but that's not terribly important because that's not what the game is about; it's just a little disappointing because it seems like it could be deeper due to the areas you visit.”
  • atmosphere
    19 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its unique blend of grotesque fleshpunk and 80s sci-fi elements, enhanced by stylish art and a varied, atmospheric soundtrack. Players appreciate the distinctiveness of different areas, which contribute to a cohesive yet diverse experience, while the pixel art and sound design evoke a nostalgic feel reminiscent of classic games. Overall, the game's atmosphere is described as masterfully executed, creating an engaging and immersive environment for exploration and combat.

    • “The art and music contribute to a really stylish atmosphere that combines grotesque fleshpunk elements with 80s sci-fi action.”
    • “The atmosphere is amazing, where different areas feel unique in their art design, while at the same time following the overall themes that the game is going for.”
    • “The atmosphere is nailed with graphics that look believable in the SNES era, a powerful and energetic soundtrack, and a style of its own.”
    • “Very strong sci-fi body-horror atmosphere.”
    • “You are a warrior, whose spirit reincarnates through countless bodies, your sole objective being to quell the unholy threat that has engulfed the atmosphere of your world.”
  • grinding
    13 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be slow and tedious, often leading to repetitive gameplay that detracts from the overall experience. The need for backtracking and farming health becomes frustrating, especially when faced with overwhelming enemy encounters. While the game offers interesting mechanics and variety, the grind can feel excessive and detracts from the enjoyment of exploration and progression.

    • “It's slow and tedious.”
    • “Grinding is for games with RPG elements; I don't want to do it here.”
    • “So many neat game ideas are shackled to the extreme difficulty and constant replaying of levels over and over just to get that tiny bit further, usually with tedious and absurd ways to slowly eke out progress in the metagame.”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the game is widely praised for its cheeky, retro charm and clever 4th-wall breaks, making it both entertaining and addictive. Players appreciate the hilarious cut scenes and witty content descriptions, although some find the humor can wear thin after repeated exposure. Overall, the game's comedic elements enhance the nostalgic experience, drawing on classic gaming influences to create a fun atmosphere.

    • “This game is very fun and I like it when the funny little robot shoots the horrors beyond my comprehension.”
    • “The 'mature content description' on this store page is so blunt that it's hilarious!”
    • “The short of it: I knew I'd stumbled upon something hugely entertaining just from watching the hilarious intro cut scene - it's worth the price of admission alone!”
    • “Please... this is actually not funny after it happens three times.”
    • “The jokes fell flat and felt forced, making the experience more cringeworthy than entertaining.”
    • “I expected a lot of laughs, but the humor was stale and repetitive.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization is highly praised, with performance on the Switch matching that of Steam, earning a perfect score of 10/10. Players appreciate the seamless integration of exploration and action, alongside well-executed roguelite elements that enhance the overall experience.

    • “Performance: 10/10”
    • “+ excellent performance rate”
    • “There is parity to be had here, both in performance (Switch holds up practically the same as Steam) and updates.”
    • “I really can't figure out what I enjoy more: the exploration or the action, as both play a heavy role in the game's performance-based highlights.”
    • “All the roguelite elements are here too: permadeath, randomly doled-out power-ups that will change from run to run, unlocks based on your performance, procedurally generated maps.”
  • emotional
    3 mentions Positive Neutral Negative

    Players find the game emotionally impactful, as it evokes feelings of nostalgia while also presenting intense challenges through permadeath mechanics. The unique blend of randomness and difficulty creates a heart-wrenching yet engaging experience, making players feel both healthy and invested in their battles against giant tumors.

    • “I have never played a game that made me feel so nostalgic, and yet utterly baffled by the sheer amount of randomness this game provides.”
    • “It's a permadeath game which makes for some intense battles and adds a heart-wrenching difficulty but still remains playable and fun even to those of us whose Nintendo reflexes are far behind us.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect has been criticized for its high price of $13 USD, which many users feel is excessive given that it rivals the cost of older AAA games that offer more value.

    • “The game has a cash grab price of $13 USD, which is steep considering you could easily get any number of older AAA games for that amount.”
    • “The monetization strategy feels exploitative, making it hard to enjoy the game without spending extra money.”
    • “I was disappointed to find that many features are locked behind paywalls, making it feel like a pay-to-win scenario.”
  • stability
    1 mentions Positive Neutral Negative

    Overall, the game's stability is generally solid, with only a few minor glitches reported by users, primarily related to exploitative mechanics. The presence of a deliberate glitch world is noted, but it does not significantly detract from the overall experience.

    • “There are some exploitable glitches I found, but nothing major besides the deliberate glitch world.”
    • “The game crashes frequently, making it hard to enjoy the experience.”
    • “I encountered several bugs that disrupted gameplay and affected my overall enjoyment.”
  • character development
    1 mentions Positive Neutral Negative

    The character development is influenced by Metroid-style design, featuring unique character aesthetics, fluid movement, and weaponry that enhances gameplay dynamics.

Buy A Robot Named Fight

2h Median play time
3h Average play time
1-5h Spent by most gamers
*Based on 3 analyzed playthroughs

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