- September 7, 2017
- Morningstar Game Studio
- 2h median play time
A Robot Named Fight
Platforms
About
"A Robot Named Fight" is a procedurally-generated metroidvania roguelike where you explore a different labyrinth each playthrough, acquiring randomized power-ups to traverse obstacles and delve deeper into a meat-infested robot city. The game features permanent death and a rich narrative conveyed through gameplay and environmental hints, as you fight your way through hordes of meat beasts and ascendancient mechanical gods. This solo-developed game is a tribute to retro classics like Super Metroid and Contra, with modern indie influences like The Binding of Isaac.










- Captures the essence of Super Metroid with tight controls and gameplay.
- Procedurally generated levels provide a fresh experience with each run.
- Variety of power-ups and upgrades keeps gameplay interesting and rewarding.
- Difficulty spikes can feel unfair, especially with certain boss encounters.
- Some power-ups and items feel underwhelming or redundant.
- Repetitive music and sound effects can detract from the overall experience.
- gameplay149 mentions Positive Neutral Negative
The gameplay of "A Robot Named Fight" is a blend of classic Metroid-style exploration and roguelike mechanics, offering a satisfying loop of progression and replayability. While many players appreciate the nostalgic feel and variety of upgrades, some criticize the controls and certain mechanics as unintuitive or frustrating, leading to mixed experiences. Overall, the game successfully captures the essence of Metroid while incorporating unique elements that keep players engaged, despite some rough edges.
“Its not as punishing as other roguelikes I've played, but offering such a good gameplay loop even after 100% completion, I still want to try more. Its key item progression system is a unique feature I've not seen in other roguelikes that really simulates the classic Metroid loop of 'oh, I can't open this door' or 'I can't make this jump' until you come back later with a new item.”
“The gameplay is solid and addictive.”
“A robot named fight hits all the right gameplay notes and perfectly captures the non-linear exploration of a classic 2D Metroid game while adding new power-ups and remixing everything with the procedurally generated maps after each death.”
“The controls are delayed and sluggish; some enemies are too small, fast, and strong. Some mechanics are not clear (donations), some bosses are suddenly too hard, and the energy for weapons wears off too fast. I lost many runs and couldn't figure out what I did wrong.”
“My least favorite aspect, however, is the inclusion of some mechanics based almost exclusively on trial and error that are incredibly punishing for the player just for trying.”
“Overall, boring gameplay and bland level design.”