- September 7, 2017
- Morningstar Game Studio
- 2h median play time
A Robot Named Fight
Platforms
About
"A Robot Named Fight" is a procedurally-generated metroidvania roguelike where you explore a different labyrinth each playthrough, acquiring randomized power-ups to traverse obstacles and delve deeper into a meat-infested robot city. The game features permanent death and a rich narrative conveyed through gameplay and environmental hints, as you fight your way through hordes of meat beasts and ascendancient mechanical gods. This solo-developed game is a tribute to retro classics like Super Metroid and Contra, with modern indie influences like The Binding of Isaac.










- The game successfully combines the mechanics of Super Metroid with roguelike elements, providing a unique and enjoyable experience.
- There is a wide variety of power-ups and items that keep each run fresh and engaging, allowing for different playstyles.
- The graphics and sound design evoke nostalgia while maintaining a distinct identity, enhancing the overall atmosphere of the game.
- The controls can feel floaty and imprecise, which may frustrate players used to tighter mechanics in other platformers.
- The procedural generation can lead to repetitive room layouts and a lack of meaningful exploration, diminishing the sense of discovery.
- Permadeath can feel punishing, especially if players encounter difficult bosses or situations without the necessary upgrades.
- gameplay297 mentions Positive Neutral Negative
The gameplay of "A Robot Named Fight" is a blend of classic Metroid-style exploration and roguelike mechanics, offering a unique experience that emphasizes item progression and replayability. While many players appreciate the nostalgic feel and solid mechanics reminiscent of Super Metroid, some criticize the controls for being sluggish and certain gameplay elements for relying too heavily on trial and error. Overall, the game is praised for its addictive gameplay loop, diverse upgrades, and engaging atmosphere, though it does have some rough edges that may frustrate players.
“Its not as punishing as other roguelikes I've played, but offering such a good gameplay loop even after 100% getting all achievements, I still would like to try more. Its key item progression system is a unique feature I've not seen in other roguelikes that really simulates the classic Metroid loop of 'oh I can't open this door' or 'I can't make this jump' until you come back later with a new item.”
“The gameplay is solid and addictive.”
“A robot named fight hits all the right gameplay notes and perfectly captures the non-linear exploration of a classic 2D Metroid game while adding new power-ups and remixing everything with the procedurally generated maps after each death.”
“The controls are delayed and sluggish; some enemies are too small, fast, and strong. Some mechanics are not clear (donations), some bosses are suddenly too hard, and the energy for weapons wears off too fast. I lost many runs and couldn't figure out what I did wrong.”
“My least favorite aspect, however, is the inclusion of some mechanics based almost exclusively on trial and error that are incredibly punishing for the player just for trying.”
“Overall, boring gameplay and bland level design.”