A Robot Named Fight Game Cover
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"A Robot Named Fight" is a procedurally-generated metroidvania roguelike where you explore a different labyrinth each playthrough, acquiring randomized power-ups to traverse obstacles and delve deeper into a meat-infested robot city. The game features permanent death and a rich narrative conveyed through gameplay and environmental hints, as you fight your way through hordes of meat beasts and ascendancient mechanical gods. This solo-developed game is a tribute to retro classics like Super Metroid and Contra, with modern indie influences like The Binding of Isaac.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Steam Deck
  • Windows
  • Linux
  • Play​Station

Reviews

69%
Audience ScoreBased on 608 reviews
gameplay42 positive mentions
grinding11 negative mentions
  • A fun mix of metroidvania and roguelike elements, providing a unique experience with each run.
  • The game captures the feel of Super Metroid with tight controls and satisfying gameplay.
  • Great variety of weapons and upgrades that enhance replayability and keep runs interesting.
  • Procedural generation can lead to repetitive room layouts and frustrating backtracking.
  • Some power-ups and items feel underwhelming or situational, lacking balance in their effectiveness.
  • The game can be punishing due to permadeath, which may deter players who prefer a more forgiving experience.
  • gameplay116 mentions

    The gameplay of "A Robot Named Fight" is a blend of classic Metroid mechanics and roguelike elements, offering a satisfying exploration-based experience with a focus on unlocking new abilities and items. While many players appreciate the nostalgic feel and solid controls, some criticize the occasional sluggishness and trial-and-error mechanics that can detract from the overall enjoyment. Despite its rough edges, the game provides a unique and addictive gameplay loop that encourages replayability and experimentation.

    • “This is what happens when metroidvania roguelikes actually apply the full metroidvania formula to their gameplay.”
    • “The gameplay is fun and simple.”
    • “The gameplay feels just like Super Metroid, which is a favorite game of mine.”
    • “The controls are delayed and sluggish; some enemies are too small, fast, and strong. Some mechanics are not clear (donations), some bosses are suddenly too hard, and the energy for weapons wears off too fast. I lost many runs and couldn't figure out what I did wrong.”
    • “My least favorite aspect, however, is the inclusion of some mechanics based almost exclusively on trial and error that are incredibly punishing for the player just for trying.”
    • “Overall, boring gameplay and bland level design.”
  • music108 mentions

    The music in the game has received mixed reviews, with many praising its catchy and atmospheric qualities that enhance the overall experience, while others find it repetitive and uninspired. Some players appreciate the chiptune style and its homage to classic titles like Super Metroid, noting that it fits well with the game's aesthetic, but others feel it lacks variety and depth. Overall, while the soundtrack is generally considered good, opinions vary widely, making it a divisive aspect of the game.

    • “The art and music contribute to a really stylish atmosphere that combines grotesque fleshpunk elements with 80s sci-fi action.”
    • “The music is really enjoyable and often atmospheric, and the sound effects are on point.”
    • “The music is fantastic, graphics fleshed out (pun intended), and the style is so nostalgic.”
    • “The music is fine but on repeat it gets old and I find myself having it muted.”
    • “Unfortunately, the music fell a little flat for me, most tracks sounding like the more forgettable pieces from a Metroid title.”
    • “The music and sound effects seem a little meek, like it's not really all there.”
  • replayability62 mentions

    The game is widely praised for its high replayability, attributed to its roguelite mechanics, randomized levels, and unlockable upgrades that enhance each playthrough. Players appreciate the endless variation and challenge, making it a compelling experience that encourages repeated runs. While some note it may not reach the replayability heights of other roguelikes, it still offers significant content and enjoyment for fans of the metroidvania genre.

    • “Great tribute to Super Metroid and Mega Man X, plenty of replay value that rewards determination as you level up your character. One of my favorites this year!”
    • “I've had the game for just over a week and I've already 100% it, not because it's short but more because I haven't been able to put it down. This game has so much replayability; I rarely go back to games after completing them, but this is one I'm sure to come back to again and again.”
    • “The replayability of this game is near infinite; no two runs are the same.”
    • “While some minor grievances deter it from being a truly recommendable piece, the replayability and variety of its structure provide hours of treasure-hunting escapades.”
    • “So unless the game gets longer as you beat it, there isn't much replayability; once you beat it, that's it.”
    • “It may not have the replayability of something like The Binding of Isaac or Enter the Gungeon, but it has enough content for many playthroughs.”
  • graphics60 mentions

    The graphics of the game receive mixed reviews, with many praising the retro pixel art style and unique enemy designs that evoke nostalgia for classic titles like Super Metroid. However, some players note that the visuals can become repetitive and lack diversity, with a few mentioning that the graphics quality cannot be adjusted. Overall, while the aesthetic is appreciated for its charm and atmosphere, there are calls for improvements in graphical fidelity and variety.

    • “Every aspect of the game is superb; the graphics and art style, the sound design, the awesome synthy soundtrack that I adore, the room designs, enemy designs, it's all just so well done.”
    • “The atmosphere is nailed with graphics that look believable in the SNES era, a powerful and energetic soundtrack, and a style of its own.”
    • “The music is fantastic, graphics fleshed out (pun intended), and the style is so nostalgic.”
    • “It is not bad, but it does not play as well as its Metroid inspiration, and much of the visuals/enemy designs get drab and repetitive quickly.”
    • “The monster designs are definitely grotesque, but they don’t have much diversity in color and aesthetic.”
    • “The style comes off too much like Metroid with considerably drabber graphics, rote enemy designs, and dull upgrades.”
  • story46 mentions

    The story in "A Robot Named Fight" is generally considered shallow and underdeveloped, serving more as a backdrop to the action-oriented gameplay typical of roguelikes. While some players appreciate the environmental storytelling and the gradual uncovering of lore through multiple playthroughs, others find it lacking in depth compared to similar titles. Overall, the narrative is seen as a unique but minor aspect of the game, with potential for expansion in future updates.

    • “Great replay value, good lore, good story progression.”
    • “The story is unimportant but still has a degree of depth, and learning little bits about this world through each of the 3 endings is a fascinating experience.”
    • “Add to that an unexpectedly good soundtrack and deceptively deeper story and world, and you get one of the coolest games I've seen in this little subgenre of sidescrolling platformers.”
    • “What this metroid-like lacks in characters and story it more than makes up for in balanced procgen levels with unique items and upgrades.”
    • “The story is woefully underdeveloped by comparison, but that's not terribly important because that's not what the game is about; it's just a little disappointing because it seems like it could be deeper due to the areas you visit.”
    • “The story seems to progress through multiple playthrough wins and unlocks have been one after the other as you work through achievements.”
  • atmosphere17 mentions

    The atmosphere of the game is widely praised for its unique blend of grotesque fleshpunk and 80s sci-fi elements, enhanced by a diverse and fitting soundtrack. Players appreciate the distinct art design of various areas, which contributes to a strong sense of immersion and uniqueness in each playthrough. Overall, the combination of graphics, sound design, and music creates a compelling and atmospheric experience that resonates well with the game's themes.

    • “The art and music contribute to a really stylish atmosphere that combines grotesque fleshpunk elements with 80s sci-fi action.”
    • “The atmosphere is amazing, where different areas feel unique in their art design, while at the same time following the overall themes that the game is going for.”
    • “The atmosphere is nailed with graphics that look believable in the SNES era, a powerful and energetic soundtrack, and a style of its own.”
    • “But the graphics, the atmosphere, the sound design, the gameplay: all masterfully executed.”
    • “You are a warrior, whose spirit reincarnates through countless bodies, your sole objective being to quell the unholy threat that has engulfed the atmosphere of your world.”
    • “Very strong sci-fi body-horror atmosphere.”
  • grinding11 mentions

    Players find the grinding aspect of the game to be slow and tedious, often leading to repetitive gameplay that detracts from the overall experience. The difficulty spikes and the need for backtracking create frustrating scenarios where farming for health becomes nearly impossible, making progress feel like a marathon of monotonous challenges. Many reviewers suggest that the game lacks the carefully designed levels and progression systems that could alleviate the grind, resulting in a less enjoyable experience compared to other titles in the genre.

    • “It's slow and tedious.”
    • “Grinding is for games with RPG elements; I don't want to do it here.”
    • “So many neat game ideas are shackled to the extreme difficulty and constant replaying of levels just to get that tiny bit further, usually with tedious and absurd ways to slowly eke out progress in the metagame.”
  • humor9 mentions

    The humor in the game is described as both funny and cheeky, with a blend of retro aesthetics and 4th-wall breaking jokes that resonate well with fans of classic titles. While many players find the comedic elements engaging and addictive, some note that the humor can become repetitive over time. Overall, the game successfully combines its humorous content with enjoyable gameplay mechanics, making it a fun experience.

    • “This game is very fun and I like it when the funny little robot shoots the horrors beyond my comprehension.”
    • “The 'mature content description' on this store page is so blunt that it's hilarious!”
    • “Satisfyingly retro in its aesthetics and sound as well as its cheeky sense of humor, it's a blast to pick up and fiddle around with.”
    • “Please... this is actually not funny after it happens three times.”
    • “The jokes fell flat and felt forced, making the experience more cringeworthy than entertaining.”
    • “I expected humor, but instead, I was met with repetitive gags that lost their charm quickly.”
  • optimization4 mentions

    The game's optimization is commendable, with performance on the Switch nearly matching that of Steam, resulting in a visually impressive experience. Players appreciate the balance between exploration and action, both of which contribute significantly to the overall performance quality.

    • “+ excellent performance rate”
    • “There is parity to be had here, both in performance (Switch holds up practically the same as Steam) and updates.”
    • “I really can't figure out what I enjoy more: the exploration or the action, as both play a heavy role in the game's performance-based highlights.”
  • emotional3 mentions

    Players find the game emotionally impactful, as it evokes feelings of nostalgia while also presenting intense challenges through permadeath mechanics. The unique blend of battling giant tumors and the randomness of gameplay creates a mix of health-related empowerment and heart-wrenching difficulty, making the experience both engaging and memorable.

    • “I have never played a game that made me feel so nostalgic, and yet utterly baffled by the sheer amount of randomness this game provides.”
    • “It's a permadeath game which makes for some intense battles and adds a heart-wrenching difficulty but still remains playable and fun even to those of us whose Nintendo reflexes are far behind us.”
  • stability1 mentions

    Overall, users report that while there are some exploitable glitches present in the game, they are not significant issues aside from a specific intentional glitch world.

    • “There are some exploitable glitches I found, but nothing major besides the deliberate glitch world.”
    • “The game crashes frequently, making it hard to enjoy the experience.”
    • “I encountered several bugs that disrupted gameplay and caused frustration.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
3hAverage play time
1-5hSpent by most gamers
*Based on 3 analyzed playthroughs

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