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A Robot Named Fight

A Robot Named Fight Game Cover
83%Game Brain Score
gameplay, music
grinding, optimization
89% User Score Based on 709 reviews
Critic Score 62%Based on 2 reviews

Platforms

Nintendo SwitchLinuxPCMac OSPlaystation 4Steam DeckWindowsPlayStation
A Robot Named Fight Game Cover

About

A Robot Named Fight is a single player and multiplayer shooter game with horror and science fiction themes. It was developed by Morningstar Game Studio and was released on September 7, 2017. It received mostly positive reviews from critics and positive reviews from players.

"A Robot Named Fight" is a procedurally-generated metroidvania roguelike where you explore a different labyrinth each playthrough, acquiring randomized power-ups to traverse obstacles and delve deeper into a meat-infested robot city. The game features permanent death and a rich narrative conveyed through gameplay and environmental hints, as you fight your way through hordes of meat beasts and ascendancient mechanical gods. This solo-developed game is a tribute to retro classics like Super Metroid and Contra, with modern indie influences like The Binding of Isaac.

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89%
Audience ScoreBased on 709 reviews
gameplay57 positive mentions
grinding14 negative mentions

  • A Robot Named Fight! successfully combines the mechanics of a classic Metroid game with roguelike elements, providing a unique and engaging experience.
  • The game features a wide variety of power-ups and upgrades that change with each run, keeping gameplay fresh and exciting.
  • The pixel art style and soundtrack effectively capture the nostalgic feel of Super Metroid while adding its own unique flair.
  • The procedural generation can lead to repetitive room layouts and a lack of meaningful exploration, making some runs feel similar.
  • The controls can feel floaty and imprecise at times, which may frustrate players used to tighter controls in traditional platformers.
  • The game can be punishing due to permadeath, and some players may find it frustrating to lose progress after a lengthy run.
  • gameplay
    152 mentions Positive Neutral Negative

    The gameplay of "A Robot Named Fight" is a blend of classic Metroidvania mechanics and modern roguelike elements, offering a familiar yet fresh experience for fans of the genre. While many players appreciate the addictive gameplay loop, unique power-ups, and solid controls, some criticize the trial-and-error mechanics and occasional frustrating controls. Overall, the game successfully captures the essence of exploration and progression found in Super Metroid, though it may require some adjustment due to its roguelike structure and randomization.

    • “The developers clearly poured their hearts into every detail, blending classic metroidvania gameplay with modern rogue-like meta-progression.”
    • “Gameplay-wise, it's an endlessly replayable, arcade-style Super Metroid.”
    • “A robot named fight hits all the right gameplay notes and perfectly captures the non-linear exploration of a classic 2D Metroid game while adding new power-ups and remixing everything with the procedurally generated maps after each death.”
    • “The controls are delayed and sluggish; some enemies are too small, fast, and strong. Some mechanics are not clear (donations), some bosses are suddenly too hard, and the energy for weapons wears off too fast. I lost many runs and couldn't figure out what I did wrong.”
    • “My least favorite aspect, however, is the inclusion of some mechanics based almost exclusively on trial and error that are incredibly punishing for the player just for trying.”
    • “Overall, boring gameplay and bland level design.”
  • music
    133 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its catchy and atmospheric qualities that enhance the overall experience, while others find it repetitive and uninspired over time. Some players appreciate the nostalgic chiptune style reminiscent of classic titles like Super Metroid, while others feel it lacks variety and depth. Overall, the soundtrack is generally considered solid, with a few standout tracks, but it may not appeal to everyone due to its repetitive nature.

    • “The art and music contribute to a really stylish atmosphere that combines grotesque fleshpunk elements with 80s sci-fi action.”
    • “The music is really enjoyable and often atmospheric, and the sound effects are on point.”
    • “The music as well doesn’t disappoint with not only hitting such great atmospheric tones to set the lone exploration mood, but also blood-pumping full-out rock tracks to help you finish the fight; it's a wonder that everything here was put together just by one guy alone.”
    • “The music is fine but on repeat it gets old and I find myself having it muted.”
    • “Unfortunately, the music fell a little flat for me, most tracks sounding like the more forgettable pieces from a Metroid title.”
    • “The music and sound effects are alright, but they are repetitive and can become annoying after a while.”
  • graphics
    91 mentions Positive Neutral Negative

    The graphics of the game are characterized by a retro pixel art style reminiscent of the Super Nintendo era, which some players appreciate for its nostalgic charm, while others criticize it as outdated and lacking in variety. While the visuals effectively create an immersive atmosphere and are often described as colorful and distinct, there are complaints about the lack of resolution options and the repetitiveness of enemy designs. Overall, the graphics evoke a sense of nostalgia but may not meet the expectations of players seeking modern visual fidelity.

    • “The pixel art style creates an immersive atmosphere that reminds me of the golden age of the genre.”
    • “Every aspect of the game is superb; the graphics and art style, the sound design, the awesome synthy soundtrack that I adore, the room designs, enemy designs, it's all just so well done.”
    • “The graphics, music, and gameplay are all top notch.”
    • “This is absolutely on par with the developer not knowing how to do video game graphics properly and using garbage pixel art instead of real graphics.”
    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
  • replayability
    71 mentions Positive Neutral Negative

    The game is widely praised for its high replayability, with many players noting the endless variation in gameplay due to its roguelike elements and procedural generation. Unlockable upgrades, randomized layouts, and a variety of bosses contribute to a fresh experience with each playthrough, making it a compelling choice for fans of the metroidvania genre. While some players mention minor issues, the overall consensus is that the game's replay value is significant, encouraging repeated playthroughs and exploration.

    • “Great tribute to Super Metroid and Mega Man X, plenty of replay value that rewards determination as you level up your character. One of my favorites this year!”
    • “The replayability of this game is near infinite; no two runs are the same.”
    • “While the game is much shorter than a typical Metroidvania, it more than makes up for that with the replay value and the many bosses and weapons that are available and constantly changing.”
    • “If the appeal of a rogue-like is often replayability, the game is too predictable to succeed at this.”
    • “So unless the game gets longer as you beat it, there isn't much replayability; once you beat it, that's it.”
    • “It may not have the replayability of something like The Binding of Isaac or Enter the Gungeon, but it has enough content for many playthroughs.”
  • story
    64 mentions Positive Neutral Negative

    The story in "A Robot Named Fight" is described as unique and intriguing, revolving around a robot's mission to save its world from a flesh apocalypse, but it often takes a backseat to gameplay. Players appreciate the environmental storytelling and the gradual unfolding of the narrative through multiple playthroughs, though many feel the plot is underdeveloped and could benefit from deeper exploration. Overall, while the story is not the main focus, it adds a layer of interest to the roguelike experience, with some players finding it enjoyable despite its simplicity.

    • “The story, much like Super Metroid, takes a back seat to the gameplay, but there is an opening cutscene setting the stage: you are a robot trying to save your planet from a giant, monstrous, biological being called the megabeast.”
    • “Great replay value, good lore, good story progression.”
    • “The story is unimportant but still has a degree of depth, and learning little bits about this world through each of the 3 endings is a fascinating experience.”
    • “The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design.”
    • “The story is woefully underdeveloped by comparison, but that's not terribly important because that's not what the game is about; it's just a little disappointing because it seems like it could be deeper due to the areas you visit.”
    • “The plot had potential, but fizzled out.”
  • atmosphere
    20 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive pixel art style, which evokes nostalgia for classic gaming while blending grotesque fleshpunk elements with 80s sci-fi themes. Reviewers highlight the unique and varied environments, each complemented by a powerful and atmospheric soundtrack that enhances the overall experience. The combination of strong graphics, sound design, and thematic consistency creates a captivating atmosphere that draws players into the game's world.

    • “The art and music contribute to a really stylish atmosphere that combines grotesque fleshpunk elements with 80s sci-fi action.”
    • “The atmosphere is amazing, where different areas feel unique in their art design, while at the same time following the overall themes that the game is going for.”
    • “The atmosphere is nailed with graphics that look believable in the SNES era, a powerful and energetic soundtrack, and a style of its own.”
    • “Very strong sci-fi body-horror atmosphere.”
    • “You are a warrior, whose spirit reincarnates through countless bodies, your sole objective being to quell the unholy threat that has engulfed the atmosphere of your world.”
  • grinding
    14 mentions Positive Neutral Negative

    Reviews highlight that the grinding aspect of the game feels restrictive and tedious, often detracting from exploration and enjoyment. Players express frustration with repetitive gameplay and the difficulty of farming health amidst overwhelming enemy encounters, leading to a sense of monotony. While some appreciate the potential for strategic item combinations, the overall experience is marred by excessive backtracking and a lack of meaningful progression.

    • “At first, this feels restrictive, encouraging cautious play and grinding over exploration.”
    • “It's slow and tedious.”
    • “So many neat game ideas are shackled to the extreme difficulty and constant replaying of levels over and over just to get that tiny bit further, usually with tedious and absurd ways to slowly eke out progress in the metagame.”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the game is widely praised for its cheeky, retro charm and clever 4th-wall breaks, making it both entertaining and addictive. Players appreciate the hilarious cut scenes and witty content descriptions, though some find the humor can wear thin after repeated exposure. Overall, the game's comedic elements enhance the nostalgic experience, drawing on classic gaming influences to create a fun atmosphere.

    • “This game is very fun and I like it when the funny little robot shoots the horrors beyond my comprehension.”
    • “The 'mature content description' on this store page is so blunt that it's hilarious!”
    • “The short of it: I knew I'd stumbled upon something hugely entertaining just from watching the hilarious intro cut scene - it's worth the price of admission alone!”
    • “Please... this is actually not funny after it happens three times.”
    • “The jokes fell flat and felt forced, making the experience more cringeworthy than entertaining.”
    • “I expected a lot of humor, but most of the attempts at comedy just missed the mark.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization is highly praised, with performance on the Switch matching that of Steam, earning a perfect score of 10/10. Players appreciate the seamless integration of exploration and action, alongside well-executed roguelite elements that enhance the overall experience.

    • “Performance: 10/10”
    • “+ excellent performance rate”
    • “There is parity to be had here, both in performance (Switch holds up practically the same as Steam) and updates.”
    • “I really can't figure out what I enjoy more: the exploration or the action, as both play a heavy role in the game's performance-based highlights.”
    • “All the roguelite elements are here too: permadeath, randomly doled-out power-ups that will change from run to run, unlocks based on your performance, procedurally generated maps.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect has been criticized for its high price of $13 USD, which many users feel is excessive given that it rivals the cost of older AAA games that offer more content and value.

    • “The game has a cash grab price of $13 USD, which is steep considering you could easily get any number of older AAA games for that amount.”
    • “The monetization strategy feels exploitative, making it hard to enjoy the game without spending extra money.”
    • “I was disappointed to find that many features are locked behind paywalls, making it frustrating to progress without spending more.”
  • emotional
    3 mentions Positive Neutral Negative

    Players find the game emotionally impactful, as it evokes feelings of nostalgia while also presenting intense challenges through permadeath mechanics. The unique blend of battling giant tumors and the randomness of gameplay creates a mix of health-related empowerment and heart-wrenching difficulty, making for a memorable experience.

    • “I have never played a game that made me feel so nostalgic, and yet utterly baffled by the sheer amount of randomness this game provides.”
    • “It's a permadeath game which makes for some intense battles and adds a heart-wrenching difficulty but still remains playable and fun even to those of us whose Nintendo reflexes are far behind us.”
  • stability
    3 mentions Positive Neutral Negative

    Overall, users report that while there are some exploitable glitches in the game, they are not significant issues aside from the intentional glitch world. Stability appears to be generally solid.

    • “There are some exploitable glitches I found, but nothing major besides the deliberate glitch world.”
    • “The game crashes frequently, making it hard to enjoy the experience.”
    • “I encountered several bugs that disrupted gameplay, leading to frustrating moments.”
  • character development
    3 mentions Positive Neutral Negative

    The character development is influenced by Metroid-style design, featuring unique character aesthetics, fluid movement, and a selection of weapons that enhance gameplay dynamics.

    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “I was disappointed by the limited growth options for characters; it feels like they don't evolve throughout the game.”
    • “The story arcs for the characters are predictable and fail to provide any meaningful progression.”
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2h Median play time
3h Average play time
1-5h Spent by most gamers
*Based on 3 analyzed playthroughs
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A Robot Named Fight is a shooter game with horror and science fiction themes.

A Robot Named Fight is available on Nintendo Switch, PC, Mac OS, PlayStation 4 and others.

On average players spend around 3 hours playing A Robot Named Fight.

A Robot Named Fight was released on September 7, 2017.

A Robot Named Fight was developed by Morningstar Game Studio.

A Robot Named Fight has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

A Robot Named Fight is a single player game with multiplayer and local co-op support.

Similar games include 20XX, Caveblazers, Axiom Verge, Ghost 1.0, Tower of Guns and others.