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The Logomancer Game Cover

About

Ardus Sheridan and his apprentice John Marrow are negotiators for the dream commodities company Powell-Mercer and have been sent to the seaside city of Ordolus in order to finalize a contract with the region's most recently discovered logomancer, Glenton Dahl. The story begins as the duo reaches the city limits. What is the nature of the dreamworld that everyone is connected to? What is the true n…

The Logomancer screenshot
The Logomancer screenshot
The Logomancer screenshot
The Logomancer screenshot
The Logomancer screenshot

55%
Audience ScoreBased on 11 reviews
story3 positive mentions
gameplay2 negative mentions

  • The game features clever, well-written dialogue and an original plot that engages players intellectually and emotionally.
  • The unique combat system based on 'Pathos, Ethos, and Logos' offers a refreshing twist on traditional JRPG mechanics, allowing players to engage in debates rather than standard battles.
  • The game has a good amount of content, with optional quests and multiple endings that encourage exploration and provide a satisfying experience.
  • The artwork is often criticized as being poorly executed and jarring, detracting from the overall experience.
  • Some puzzles are considered overly difficult or confusing, leading to frustration for players trying to progress.
  • The combat mechanics are seen as repetitive and lacking innovation, with many players feeling that they do not significantly improve upon standard JRPG systems.
  • story
    4 mentions Positive Neutral Negative

    The game's story is noted for being intriguing and above average for its genre, which often features clichéd narratives about magical schoolboys and girls. Players can experience variations in dialogue and story progression based on their choices, such as when and how characters join the party, adding depth to the narrative experience. However, despite these strengths, some reviewers ultimately do not recommend the game.

    • “The story is fascinating, though.”
    • “The third character joins you very soon if you follow the main story path, but you can wander around and do a number of things before getting her to join you, and the dialogue will be a little different than if you'd had her in your party while doing those same things.”
    • “For example, there's a 'find the journal' side quest at one point.”
    • “As it is, I cannot recommend this game, even though the dialogues and story are somewhat above average for a genre cursed with endless stories about magical schoolboys and schoolgirls.”
    • “The 3rd character joins you very soon if you follow the main story path, but you can wander around and do a number of things before getting her to join you, and the dialogue will be a little different than if you'd had her in your party while doing those same things.”
  • gameplay
    3 mentions Positive Neutral Negative

    The gameplay of The Logomancer is characterized as a traditional JRPG, focusing on narrative depth and emotional engagement, but it suffers from monotonous combat mechanics that fail to evolve, leading to a less engaging experience.

    • “The Logomancer is definitely an RPG, and by mechanical function, if not writing convention, it's a JRPG.”
    • “You want a game that goes beyond mechanical challenges and gets you intellectually and emotionally invested in the narrative.”
    • “The player still gets stuck with one of the most boring variations of combat mechanics that remain unchanged for far too long.”
  • emotional
    2 mentions Positive Neutral Negative

    Players appreciate games that engage them on an emotional level, emphasizing the importance of narrative investment alongside mechanical challenges. The integration of ethos, logos, and pathos not only enriches the gameplay but also enhances the emotional impact, allowing players to manipulate these elements for deeper engagement and strategy.

    • “You want a game that goes beyond mechanical challenges and gets you intellectually and emotionally invested in the narrative.”
    • “The three basic elements are ethos (ethical thinking), logos (rational thinking), and pathos (emotional thinking). Manipulating and taking advantage of those states to create impactful experiences is a fundamental aspect of the game.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics have received mixed feedback, with some players finding them initially jarring and subpar compared to personal artwork. However, the character designs and accompanying music, particularly the rock tracks, have been positively noted.

    • “The graphics are a bit jarring at first, but I like the characters and it has some good tunes, especially the rockin' tunes you'll hear later in the game.”
    • “When the artwork in your game (and its Steam cards) is worse than the pictures I draw, then you know something went wrong.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is noted for its uniqueness, complementing the original premise and creative elements. Reviewers appreciate the non-stock art assets and the overall quality of the audio, which enhances the gaming experience.

    • “The music is unique and perfectly complements the game's atmosphere.”
    • “From the tiles to the sprites to the music, it's all unique.”
    • “The combination of original music and creative puzzles enhances the overall experience.”
    • “The music is repetitive and lacks variety, making it hard to stay engaged.”
    • “While the game has some interesting elements, the music feels out of place and doesn't enhance the experience.”
    • “The soundtrack is forgettable and doesn't contribute to the atmosphere of the game.”
  • humor
    1 mentions Positive Neutral Negative

    The game's writing is noted for its fun and humorous tone, particularly highlighted by a unique battle system that incorporates a three-color element mechanic, allowing players to use "verbal arguments" to make enemies vulnerable before defeating them.

    • “The writing is fun and humorous, and the battle system uses a three-color element system that has you making the enemy vulnerable to a type of 'verbal argument' before taking them out.”
    • “The game's humor is cleverly woven into the dialogue, making every interaction a delightful experience.”
    • “I love how the characters have such witty banter; it keeps the gameplay light-hearted and entertaining.”
  • character development
    1 mentions Positive Neutral Negative

    Logomancer is praised for its strong character development, featuring well-articulated dialogue and rich world lore that enhances the depth of its characters.

    • “Logomancer features exceptional world lore and character development.”
    • “The character arcs are deeply engaging and evolve beautifully throughout the game.”
    • “I love how each character has a unique backstory that unfolds as the game progresses.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised, particularly appealing to fans of RPG Maker, with its engaging environment complementing tough puzzles and turn-based combat.

    • “If you're a fan of RPG Maker, tough puzzles, turn-based combat, and a great atmosphere, then this is the game for you.”

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