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The Logomancer is a single player role playing game. It was developed by Justin Nordin and was released on August 3, 2015. It received neutral reviews from players.

Ardus Sheridan and his apprentice John Marrow are negotiators for the dream commodities company Powell-Mercer and have been sent to the seaside city of Ordolus in order to finalize a contract with the region's most recently discovered logomancer, Glenton Dahl. The story begins as the duo reaches the city limits. What is the nature of the dreamworld that everyone is connected to? What is the true n…

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60%
Audience ScoreBased on 10 reviews
character development3 positive mentions
gameplay2 negative mentions

  • The game features clever, well-written dialogue and an original plot that engages players intellectually and emotionally.
  • The unique combat system, which revolves around using logic and reasoning instead of traditional violence, offers a refreshing twist on standard JRPG mechanics.
  • The game includes a good amount of content, with optional quests and multiple endings that encourage exploration and replayability.
  • The graphics and character designs are often criticized for being jarring and poorly executed, detracting from the overall experience.
  • Some puzzles are considered overly difficult or obscure, leading to frustration for players trying to progress.
  • The combat mechanics, while innovative in concept, can feel repetitive and lack depth, similar to many other low-effort RPG Maker games.
  • story
    4 mentions Positive Neutral Negative

    The game's story is noted for being intriguing and above average for its genre, which often features clichéd narratives about magical schoolboys and girls. Players can experience variations in dialogue based on their choices, such as when recruiting characters, adding depth to the storytelling. However, despite these strengths, some reviewers express overall dissatisfaction with the game.

    • “The story is fascinating, though.”
    • “For example, there's a 'find the journal' side quest at one point.”
    • “As it is, I cannot recommend this game, even though the dialogues and story are somewhat above average for a genre cursed with endless stories about magical schoolboys and schoolgirls.”
    • “The 3rd joins you very soon if you follow the main story path, but you can wander around and do a number of things before getting her to join you, and the dialogue will be a little different than if you'd had her in your party while doing those same things.”
  • gameplay
    3 mentions Positive Neutral Negative

    The gameplay of The Logomancer is characterized as a traditional JRPG, focusing on narrative depth and emotional engagement, but it suffers from monotonous combat mechanics that fail to evolve, leading to a lack of excitement in the gameplay experience.

    • “The Logomancer is definitely an RPG, and by mechanical function, if not writing convention, it's a JRPG.”
    • “The player still gets stuck with one of the most boring variations of combat mechanics that remain unchanged for far too long.”
    • “You want a game that goes beyond mechanical challenges and gets you intellectually and emotionally invested in the narrative.”
  • character development
    3 mentions Positive Neutral Negative

    Reviewers praise "Logomancer" for its strong character development, highlighting well-crafted dialogue and rich world lore that enhance the overall narrative experience.

    • “Logomancer features exceptional world lore and character development.”
    • “The character development in this game is incredibly deep and engaging.”
    • “I love how the characters evolve throughout the story, making each decision feel impactful.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is noted for its uniqueness, complementing the original premise and creative elements, including puzzles and dungeon design. Reviewers appreciate the non-stock art assets and the overall quality of the audio, which enhances the gaming experience.

    • “From the tiles to the sprites to the music, it's all unique.”
    • “Between the original premise, non-stock art assets and music, creative puzzles, better-than-average writing, competent dungeon design, and a decent chunk of optional content.”
    • “The music feels repetitive and lacks variety, making it hard to stay engaged.”
    • “While the game has some interesting elements, the soundtrack is forgettable and doesn't enhance the experience.”
    • “The audio design, particularly the music, is underwhelming and fails to create an immersive atmosphere.”
  • emotional
    2 mentions Positive Neutral Negative

    Players seek games that engage them on a deeper level, blending mechanical challenges with a compelling narrative that stimulates ethical, rational, and emotional thinking. The emotional aspect is particularly highlighted through gameplay mechanics that allow players to manipulate these states, enhancing their investment in the story and character development.

    • “You want a game that goes beyond mechanical challenges and gets you intellectually and emotionally invested in the narrative.”
    • “The three basic elements are ethos (ethical thinking), logos (rational thinking), and pathos (emotional thinking). Manipulating and taking advantage of those states to create impactful experiences is a fundamental aspect of the game.”
  • graphics
    1 mentions Positive Neutral Negative

    The graphics may initially feel jarring, but players appreciate the character designs and enjoy the engaging soundtrack, particularly the rock music featured later in the game.

    • “The graphics are a bit jarring at first, but I like the characters and it has some good tunes, especially the rockin' tunes you'll hear later in the game.”
  • humor
    1 mentions Positive Neutral Negative

    The game's humor is highlighted by its witty writing and clever integration of comedy into the battle system, where players must use "verbal arguments" to exploit enemy vulnerabilities based on a three-color element mechanic.

    • “The writing is fun and humorous, and the battle system uses a three-color element system that has you making the enemy vulnerable to a type of 'verbal argument' before taking them out.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised, particularly appealing to fans of RPG Maker, with its engaging environment complementing tough puzzles and turn-based combat.

    • “If you're a fan of RPG Maker, tough puzzles, turn-based combat, and a great atmosphere, then this is the game for you.”
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Frequently Asked Questions

The Logomancer is a role playing game.

The Logomancer is available on PC and Windows.

The Logomancer was released on August 3, 2015.

The Logomancer was developed by Justin Nordin.

The Logomancer has received neutral reviews from players. Most players liked this game for its character development but disliked it for its story.

The Logomancer is a single player game.

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