Fates of Ort Game Cover

In "Fates of Ort," players explore a sprawling pixel art world, uncovering its mysteries and fighting dangerous creatures. As the sole survivor of a destroyed village, you must navigate political alliances, manage resources, and make decisions that will determine the fate of Ort. The game features strategic combat, character development, and multiple endings, providing a rich and immersive experience.

  • Mac OS
  • Nintendo Switch
  • PC
  • Windows
  • Linux

Reviews

90%
Audience ScoreBased on 113 reviews
story26 positive mentions
grinding4 negative mentions
  • Fates of Ort features a unique combat system where time stops when you don't move, adding a strategic layer to battles.
  • The game offers a rich and engaging story with meaningful choices that affect gameplay and outcomes, enhancing replayability.
  • The charming art style and well-composed soundtrack contribute to an immersive experience, reminiscent of classic RPGs.
  • Exploration can feel slow and tedious at times, especially before unlocking better mobility options.
  • Some players find the combat repetitive and lacking in depth, with limited enemy variety and simplistic mechanics.
  • The game suffers from occasional pacing issues, with some quests feeling drawn out or lacking urgency.
  • story76 mentions

    The game's story is described as interesting and set in a unique universe, with well-written characters and engaging quests that allow for meaningful player choices and multiple outcomes. However, some reviews criticize it for being overly simplistic or trope-driven, with certain quests feeling like mere fetch tasks. Overall, while the narrative has its flaws, it offers a blend of fun exploration and solid storytelling that appeals to many players.

    • “The story and characters are well written.”
    • “The underlying themes of the story are actually quite beautiful; the way it plays out can get a bit tropey at times, but it's all in good fun.”
    • “The story line is fun and easy to understand, and the little details put in are what really make the game.”
    • “The story is just a villain's exposition dump, characters are paper thin, and the quests are all one-note fetch quests.”
    • “The writing isn't very serious and the main story basically just serves as a backdrop for the game to happen.”
    • “Story: it's there so you won't feel its absence.”
  • gameplay56 mentions

    The gameplay of "Fates of Ort" is characterized by its unique mechanics, particularly the time-stop feature and health-as-mana system, which add depth and strategic elements to combat. While the game offers engaging exploration and a variety of spells, some players find the combat can become repetitive over time, and certain puzzles may be frustrating. Overall, the game is praised for its innovative design and rewarding progression, though it may not appeal to everyone due to its specific gameplay choices.

    • “Fates of Ort is a labor of love, offering fresh mechanics that are both simple to understand and deeply engaging.”
    • “The combat mechanics keep the gameplay fresh and exciting from beginning to end.”
    • “The gameplay loop of traveling through unfamiliar nodes while unraveling new mysteries and scenarios is addicting.”
    • “Depending on your choices during gameplay and how much of the content you complete prior to attempting the endgame challenges, you may trivialize what is intended to be the climax of the experience.”
    • “Combat can get a bit repetitive and may feel tedious for some; this may also be amplified by choices you make during gameplay.”
    • “Gameplay gets repetitive after a few hours; because of low-fi artwork, maps look the same, leading to frequent wandering around lost.”
  • music26 mentions

    The music in the game has received largely positive feedback, with many reviewers praising its evocative and atmospheric qualities that enhance the overall experience. While some tracks are highlighted as exceptional, others are considered average, leading to a mixed but generally favorable reception. Overall, the soundtrack is seen as a standout feature that complements the game's visuals and storytelling effectively.

    • “It features great music and quest design (with decisions that actually matter).”
    • “The soundtrack is next level, every track sets the vibe just right, and I often found myself lingering in an area just to keep the jams going.”
    • “Charming music that nails the atmosphere of the visuals and strong world building creativity to boot.”
    • “Few good ideas and the music is cool, but the game itself is boring.”
    • “The only bad thing is the music.”
    • “-music - especially in some of the boss fights.”
  • graphics21 mentions

    The game's graphics are praised for their charming art style and atmospheric design, contributing to a unique RPG experience. While some players find the color palette too soft and the low-fi visuals can lead to repetitive gameplay, the overall aesthetic is described as delightful and well-crafted, with a nostalgic 90s vibe. Minor graphical issues exist, but the visuals effectively complement the game's exploration and storytelling elements.

    • “Its charming art style adds to the fun, creating an RPG experience unlike any other.”
    • “Aesthetics are on fire with this one.”
    • “The visuals, writing, and music all blend together to form exactly the kind of believable world that perfectly suits the style of open-ended RPG questing exploration.”
    • “The color palette is a bit too soft/matte for me (like it's in 16-bit and I prefer 24-bit). From a retro perspective, it's maybe 2 years more retro graphics than I am used to, but that's just nitpicking over personal preference.”
    • “Gameplay gets repetitive after a few hours; because of the low-fi artwork, maps look the same, leading to frequent wandering around lost.”
    • “There are a number of minor graphical issues I've encountered while playing this game, mainly that the walls seem to flash when it's stretched to meet my fullscreen resolution (1920x1080).”
  • atmosphere6 mentions

    The game's atmosphere is highly praised for its nostalgic and immersive qualities, reminiscent of classic retro RPGs. Players appreciate the carefully crafted art style and music, which enhance the emotional experience and complement the diverse settings, from upbeat melodies in vibrant environments to somber themes in darker locations. Overall, the atmosphere effectively evokes fond memories of beloved games from the past while showcasing strong world-building creativity.

    • “Reminiscent of retro RPGs, each track is purposely atmospheric in relation to the current event, whether it is an upbeat melody traveling through treetops or a grim, bleaker theme while exploring a castle.”
    • “This game has great atmosphere and evokes feelings of nostalgia, bringing back memories of the games I loved most as a kid - like Landstalker (some areas strikingly reminded me of the 3D landscapes I used to roam for hours back in the day) and Shining Force II on Sega Genesis and maybe just a little of Secret of Mana on the SNES.”
    • “The feel of the controls, the UI, and atmosphere just ooze retro RPG!”
    • “Charming music that nails the atmosphere of the visuals and strong world-building creativity to boot.”
  • grinding5 mentions

    Players find the grinding aspect of the game to be a mixed experience; while some appreciate the voluntary nature of grinding tied to exploration, others feel it can become tedious and repetitive, especially when progress is hindered by hidden items or the need for backtracking. Overall, the grinding may detract from the enjoyment for those who prefer a more streamlined experience.

    • “Combat can get a bit repetitive and may feel tedious for some; this may also be amplified by choices you make during gameplay.”
    • “You'll need a second life for grinding.”
    • “Since some of the items are hidden or even given out randomly, this can get a bit tedious at times, especially when you are stuck and seemingly can't progress in any direction.”
  • replayability3 mentions

    The game offers high replayability due to its branching storylines influenced by player decisions, though some users feel it could benefit from more variety in activities and character builds to enhance the experience further.

    • “High replayability.”
    • “Great replayability; the decisions you make lead to different story branches that get cut off.”
    • “Could use a bit more variety, both in terms of activities (puzzles would complement this well) as well as replayable classes/builds.”
    • “Could use a bit more variety, both in terms of activities (puzzles would complement this well), as well as replayable classes/builds.”
  • emotional3 mentions

    Players find the game to be a fun and wholesome adventure with an engaging high fantasy storyline that captivates them, making time fly as they immerse themselves in quests. However, some technical glitches, such as movement issues when interacting with walls, can detract from the overall experience. The emotional satisfaction of defeating enemies, particularly those resembling the coronavirus, adds a layer of enjoyment to the gameplay.

    • “Truly a fun adventure and a great, wholesome game with a nice high fantasy storyline.”
    • “Some time since I have played an RPG but found myself absorbed and time flew by with still plenty of questing to go.”
  • stability2 mentions

    Overall, the game demonstrates solid stability with smooth performance and effective mechanics that allow for strategic gameplay. However, while it introduces many good ideas, they often fail to evolve into engaging experiences.

  • optimization1 mentions

    Players report that while the game generally runs well on lower-end systems, such as laptops with integrated graphics, it struggles with optimization during intense moments with many enemies or NPCs, leading to occasional crashes.

    • “The game runs fine on my laptop with an integrated graphics card, but it struggles a bit with optimization when there are many enemies or NPCs on screen.”
    • “I play on a laptop with a Celeron N3060 (no video card, only integrated), and while the game runs fine, it starts to crash when there are a lot of enemies or NPCs in one place. It really needs better optimization.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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