- March 4, 2017
- Ehnenu
The Last Cargo
25%Game Brain Score
atmosphere
gameplay, story
33% User Score 27 reviews
Platforms
About
The Last Cargo is a top-down exploration survival horror where your road to independence leads through the hell of imprisonment.


Audience ScoreBased on 27 reviews
atmosphere1 positive mentions
grinding4 negative mentions
- The game features interesting mechanics and offers a well-dosed difficulty, making it manageable for players who choose simplified controls.
- It has a mysterious story and a nice ambience, providing a refreshing originality with multiple endings and perks for replayability.
- The game respects player efforts by providing permanent rewards for each run, enhancing the overall experience.
- Controls are clunky and slow, leading to frustrating gameplay experiences, including glitches and difficulty in maneuvering.
- The game lacks clear direction and explanations for its mechanics, leaving players feeling lost and aimlessly wandering.
- Some objectives are bizarre and poorly communicated, which can detract from the overall enjoyment and immersion.
gameplay
13 mentions Positive Neutral NegativeThe gameplay features interesting mechanics but lacks clear explanations for the user interface and gameplay elements, which can lead to confusion. Players have noted frustrating moments, particularly with a flying sphere that can drain health and energy, especially in dark environments where visibility is poor. Additionally, character movement can feel cumbersome due to environmental interactions, detracting from the overall experience.
“Good game with interesting mechanics!”
“So if you think you'll like it based on how you treat old-school horror, I'd say it's worthy of your time if not for the gameplay, then to see how unique and genuine the whole concept truly is.”
“Here is a few minutes of solid gameplay; it might help you guys out in determining whether you want to make this purchase or not.”
“The game does not explain any of the user interface or gameplay features.”
“The only element of gameplay that felt closest to being frustrating is the flying sphere that drains your energy and health if you're not careful enough, since it's very hard to see it in the dark as it's patrolling some undetermined route and it might just corner you long enough for other enemies to finish you off, not to mention removing your already snail-paced mobility.”
“Your character ends up getting stuck on the environment, and not in a gameplay 'I'm in a wheelchair, it's hard to maneuver' way.”