- January 16, 2015
- BSK Games
- 4h median play time
Anoxemia
Platforms
About
Anoxemia is a story-driven exploration game that puts you in control of the scientist Dr. Bailey and his operations drone, ATMA. Search the ocean floor as you discover and extract samples from the bowels of the underwater caves. Danger lurks in each passageway, everything from poison drifts to powerful ocean currents, mines leftover from the war, and mobile machines running haywire. There's also t…
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- Good art style and atmospheric visuals that enhance the underwater experience.
- Interesting concept with a mix of exploration and puzzle-solving elements.
- Engaging soundtrack that complements the game's eerie atmosphere.
- Controls are unresponsive and frustrating, leading to frequent deaths and level restarts.
- Lack of checkpoints makes the gameplay tedious, requiring players to replay entire levels after dying.
- The game can feel repetitive and boring, with limited variety in objectives and gameplay mechanics.
gameplay
65 mentions Positive Neutral NegativeThe gameplay of Anoxemia has received mixed reviews, with many players finding it repetitive and tedious, primarily revolving around escorting a scientist and collecting plant samples. While some appreciate the unique underwater theme and atmospheric elements, others criticize the awkward controls, lack of checkpoints, and poorly explained mechanics, leading to frustration and a lack of engagement. Overall, the game presents interesting ideas but struggles to maintain player interest due to its slow pace and uninspired level design.
“All in all, I found the gameplay of Anoxemia to be interesting and fun, albeit frustrating at times.”
“A very good game with nice level variety, an intriguing story, and solid gameplay.”
“Simple, but enjoyable gameplay.”
“Anoxemia means boring, aggravating gameplay as you escort a brain-dead scientist on a quest to collect plant samples on the bottom of the ocean.”
“The gameplay was quite boring almost right from the start and with the lack of motivation to advance in the story, there is nothing left in this game for me to continue playing it.”
“I guess the developers wanted to give the player a sense of exploration, but with everything looking the same and with the same game mechanics being used over and over again without introducing anything new, it felt tedious every time I entered a new map.”