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Dungeon Nightmares II: The Memory Game Cover

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Dungeon Nightmares II: The Memory is a single player survival action adventure game with a horror theme. It was developed by K Monkey and was released on September 14, 2015. It received mostly positive reviews from players.

Dungeon Nightmares II is a first-person psychological horror that takes you through a journey of discovering what nightmares are.The game is inspired by classic roguelike games which include 100% procedural-generated maps and permadeath. These features play an important part in making this game tense with the feeling of dread & terror as you walk the hallways of the dungeon.

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74%Audience ScoreBased on 160 reviews
atmosphere17 positive mentions
grinding7 negative mentions

  • Extremely effective at creating a terrifying and suspenseful atmosphere with strong sound design and jump scares.
  • Procedurally generated maps add variety and replayability to the gameplay experience.
  • Achievements include well-designed enemies, increasing challenge, and a compelling horror narrative.
  • Permanent death and random chance-based continue mechanics cause frustrating loss of progress and repetitive gameplay.
  • Time-limited levels combined with random map generation create unfair and luck-based scenarios.
  • Game is very dark with limited lighting options, has repetitively designed environments, and occasional bugs/glitches.
  • atmosphere

    37 mentions Positive Neutral Negative

    The game's atmosphere is consistently praised for its dark, eerie, and oppressive tone, effectively creating feelings of dread, claustrophobia, and helplessness. Its sound design, ambient effects, and level visuals contribute to a chilling experience that sustains tension and fear, making it a standout element despite some gameplay frustrations. Overall, the atmosphere is regarded as the core strength, delivering a compelling and unsettling horror experience.

    • “The game’s atmosphere has a feeling of dread and claustrophobia.”
    • “Dungeon Nightmares 2 is a great game with great atmosphere, that provides a good challenge, and definitely a good scare; in fact, it's the only horror game to keep scaring me after the first time playing!”
    • “It provides a perfect blend of subtle terror, atmosphere, clever jumpscares and lurking scares, and brilliant sound design and visual design.”
    • “Bad use of sound effects that additionally dull the atmosphere.”
    • “The sewer-like design of levels that have no atmosphere nor personality also does not help in leaving a chilling, memorable gaming experience.”
    • “Not only is the apartment atmosphere empty and completely unintimidating, but so is the spooky scary black skeleton who gets added into the enemy pool and the game spamming the same audio jump scare specifically on these floors.”
  • gameplay

    35 mentions Positive Neutral Negative

    The gameplay offers a simple, atmospheric horror experience with procedural generation, permadeath, and eerie mechanics that some find engaging. However, many players criticize frustrating elements such as strict time limits, a broken stamina system, unfair randomness, and repetitive mechanics, which can make progression feel more punitive than enjoyable. Overall, while the core concept and atmosphere are praised, the gameplay balance and certain design choices detract significantly from the experience.

    • “It has 100% procedurally-generated maps, an AI that appears to be really good and learns from your behaviors and evolves, permadeath, a fantastically creepy atmosphere, and of course, that combat-free gameplay that leaves you feeling so helpless against your struggles!”
    • “A rare horror game that I actually enjoy for the gameplay, which is quite a rare thing.”
    • “The hazards are also the same, some of the hazards are interesting traps which add onto the gameplay by having a unique obstacle players have to traverse besides avoiding the enemies.”
    • “Time limits and an absolutely broken stamina mechanic, especially when there is random generation and a possible permanent death mechanic (which is based on a coin flip)... this game just has all the components to be a frustrating experience for no real apparent reason.”
    • “There were levels where you have a 10 minute time limit (tied to instant death - see the above permanent death chance) and the hallways generated were so long and convoluted that even without the absolutely ridiculous stamina mechanic, it would have been impossible to find the movie reel, the elevator, and the power switch, all within the time limit; especially when you have to backtrack because you just so happen to take the wrong path to begin with (not even listing the low character health and BS enemy spawns).”
    • “After a while the relatively basic game mechanics (which are fine for 8 levels) got so repetitive, that I lost the motivation to do everything again.”
  • graphics

    25 mentions Positive Neutral Negative

    The graphics are generally praised for being impressive and atmospheric, especially considering the game's low budget, with well-designed enemies and a chilling aesthetic. However, some users note issues like excessive darkness hindering visibility, occasional frame rate drops, and a few criticisms mentioning outdated or poor visuals. Overall, the graphics effectively enhance the horror experience despite some technical and stylistic drawbacks.

    • “The graphics are amazing, the jumpscares are creative and have a huge variety, and the enemies are well-made (from their appearance to how they work as AI).”
    • “The graphics were really well done for the scope of the game and the sound design was spot on to build suspense, peak, and then relax to repeat.”
    • “For a cheap $5 game, the graphics look pretty good.”
    • “The graphics quality from the highest setting to the lowest is virtually the same, and at best the game looks like a mid-tier title from 15 to 20 years ago.”
    • “The graphics are just horrible.”
    • “Bad graphics and slow responsiveness are combined with picking up small items that require you to stand at the exact place and click the exact pixel, unlike interacting with other items.”
  • story

    19 mentions Positive Neutral Negative

    The story centers on a character trapped in a creepy hotel, caught in a cycle of nightmares and waking states, with a mysterious and eerie backstory involving a tragic hotel incident. While some find the narrative intriguing and atmospheric, others criticize the lack of clear plot development and heavy reliance on repetitive procedural generation instead of traditional level design. Overall, the story serves more to enhance the horror atmosphere rather than provide a strong, structured narrative.

    • “The story revolves around you being stuck in a creepy hotel while having constant nightmares during the day and waking up at night.”
    • “This basement has clues about the gruesome past that haunts this motel, and it’s your quest to find the truth behind this incident.”
    • “The story is interesting and mysterious, and the game is carefully made, as there are no serious bugs or glitches.”
    • “The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procedural generation algorithms as a substitute for adding such content, avoiding the important job of level/map design.”
    • “There is little to no contextualization or plot and it is strongly hinted that you are just stuck in a nightmare anyway.”
    • “Apart from that, it's a decent randomized story about a woman who suddenly got lost in a nightmarish maze of copy-paste elements and merciless triggers under her hotel.”
  • replayability

    7 mentions Positive Neutral Negative

    The game offers high replayability primarily due to its randomly generated levels, providing a fresh experience with each playthrough. While most find this feature enhances the game's longevity and challenge, some feel the randomization has limited impact. Overall, its replay value is praised and considered a strong point.

    • “It's a fairly cheap game for how good it is, and its replay value is very high.”
    • “Maps are randomly generated, increasing the replayability significantly!”
    • “The random generation gives it a lot of replayability, and the challenge chamber is pretty fun too!”
    • “It talks about unlimited replay value and random generation, but the random generation makes almost zero impact.”
  • grinding

    7 mentions Positive Neutral Negative

    The game’s grinding primarily comes from slow-paced, repetitive hallway exploration with reused assets, leading to tedious and stale gameplay. This prolonged searching can cause frustration, especially under strict time limits, detracting from the overall experience despite its atmospheric horror qualities.

    • “This tedious searching, at a painfully slow walking pace mind you, killed the game for me.”
    • “It's a good horror game but expect to be forced to replay it to the point where it becomes stale and tedious.”
    • “However, it is possible to fail just because it takes so long to go through the tedious hallways and search everywhere that if random chance isn't on your side you just won't find your way out in time.”
  • stability

    4 mentions Positive Neutral Negative

    The game's stability is mixed, with some users noting it is generally well-made and free of serious bugs, while others experience significant issues such as freezing, black screens, and glitches causing forced restarts.

    • “I restarted the game right now and, as soon as I enter the first dungeon, I get a silent black screen and the game freezes without a reason.”
    • “On the topic of glitching, the game is rather buggy.”
    • “I found one glitch where if I alt-tab out it will exit my game and I will have to reboot it again.”
  • music

    3 mentions Positive Neutral Negative

    Users find the music lacking and repetitive, primarily featuring clichéd heartbeat sounds and footsteps, with little to no background music, leading to a monotonous and sometimes annoying audio experience.

    • “If I'm going to make suggestions, though, add some kind of music or background noise other than light breathing, footsteps, and a heartbeat.”
    • “He starts with an 'impending doom' music; then footsteps, then no matter where you are, he just auto-kills you.”
    • “The soundtrack is the clichéd heartbeat, and the sound of your footsteps is quickly annoying.”
  • optimization

    2 mentions Positive Neutral Negative

    The game is well optimized, delivering smooth performance and a seamless experience even on less demanding hardware.

    • “The game runs really well as expected, delivering excellent performance.”
    • “I have a smooth experience; I feel everyone will, since this game is not demanding in terms of performance.”
  • monetization

    1 mentions Positive Neutral Negative

    Users express concern that the game's monetization resembles low-quality asset flip or cash grab practices, negatively impacting its perceived value despite lack of concrete evidence.

  • humor

    1 mentions Positive Neutral Negative

    The game's humor is highlighted through effective use of sound and unexpected jumpscares, creating a fun and entertaining experience despite minimal context or storyline.

    • “Seriously, great use of sounds - don't have a clue what the game involves, just seem to wander around underground basements in near darkness, then jumpscare your kecks off... funny and worth a few quid for that alone.”
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8h Median play time
8h Average play time
6-9h Spent by most gamers
*Based on 2 analyzed playthroughs
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Dungeon Nightmares II: The Memory is a survival action adventure game with horror theme.

Dungeon Nightmares II: The Memory is available on PC, Mac OS and Windows.

On average players spend around 8 hours playing Dungeon Nightmares II: The Memory.

Dungeon Nightmares II: The Memory was released on September 14, 2015.

Dungeon Nightmares II: The Memory was developed by K Monkey.

Dungeon Nightmares II: The Memory has received mostly positive reviews from players. Most players liked Dungeon Nightmares II: The Memory for its atmosphere but disliked it for its story.

Dungeon Nightmares II: The Memory is a single player game.

Similar games include Monstrum, The Hat Man: Shadow Ward, Left Alone, Dreadhalls, From The Darkness and others.