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CONSCRIPT

A grim reminder of the senselessness of war and the best old-school survival horror game in ages.
91%Game Brain Score
gameplay, story
grinding, stability
94% User Score Based on 1,870 reviews
Critic Score 80%Based on 3 reviews

Platforms

Nintendo SwitchXbox Series X|SPCEpic GamesPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation

About

"Conscript" is a single-player survival horror game set during WWI, where a French soldier battles enemy troops, solves complex puzzles, and endures a harrowing atmosphere with limited supplies. The control mechanics are finely tuned, and the game boasts sensational visuals and soundtrack. No mention of release date or platform. However, be prepared for a grinding experience with highly emotional themes.

CONSCRIPT screenshot
CONSCRIPT screenshot
CONSCRIPT screenshot
CONSCRIPT screenshot
CONSCRIPT screenshot
CONSCRIPT screenshot
CONSCRIPT screenshot
CONSCRIPT screenshot
CONSCRIPT screenshot
CONSCRIPT screenshot
CONSCRIPT screenshot
+3
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94%
Audience ScoreBased on 1,870 reviews
gameplay144 positive mentions
grinding70 negative mentions

  • Incredible atmosphere and sound design that effectively captures the horrors of WW1.
  • Engaging gameplay that combines classic survival horror mechanics with a unique setting.
  • Strong narrative that evokes emotional responses and highlights the brutality of war.
  • Excessive backtracking that can become tedious and disrupt the pacing of the game.
  • Combat can feel clunky and inconsistent, leading to frustrating moments.
  • Limited inventory space that forces players to make difficult decisions about what to carry.
  • gameplay
    484 mentions Positive Neutral Negative

    The gameplay of "Conscript" is a blend of classic survival horror mechanics reminiscent of the original Resident Evil series, featuring inventory management, resource conservation, and puzzle-solving elements set against the backdrop of World War I. While many players appreciate the atmospheric tension and engaging combat, some criticize the game for tedious backtracking and certain mechanics, such as the rat system, which can disrupt the flow of gameplay. Overall, the game successfully captures the essence of survival horror while offering a unique narrative experience, though it may not appeal to everyone due to its pacing and design choices.

    • “The game has a nuanced story about war told through its gameplay, and the gameplay itself is masterful, up there with the greatest of the genre.”
    • “Using survival horror mechanics, the game creates feelings of scarcity and helplessness that immerse you in the experience of a soldier desperately trying to survive World War I.”
    • “The core survival horror loop is well executed, managing to cleverly adapt a lot of classic Resident Evil mechanics to a real-world setting.”
    • “Very interesting game hampered by annoying 'find that item to advance' mechanic where the unlocking item is often nowhere to be found, which sort of cuts the flow of the game and forces you to dig through support forums.”
    • “Indeed, there is much about the gameplay to dislike: linear, frustrating hit boxes, monotonous backtracking and map looping, lack of weapon and enemy variety, low replayability, and so on.”
    • “I really wanted to like this, but it's a boring video game with horrible time-wasting mechanics implemented to increase playtime.”
  • story
    340 mentions Positive Neutral Negative

    The game's story, centered around a French soldier's quest to find his brother during World War I, is described as emotional and impactful, with themes of war's horrors and human cruelty. While some players appreciate its straightforward narrative and environmental storytelling, others find it minimal and lacking depth, with mixed feelings about pacing and backtracking. Overall, the story resonates with many, offering multiple endings and a unique historical immersion, though it may not fully satisfy those seeking a more complex narrative.

    • “The game has a nuanced story about war told through its gameplay, and the gameplay itself is masterful, up there with the greatest of the genre.”
    • “The story is simple but very cathartic, effectively portraying the struggles of two brothers conscripted in the French army during WWI.”
    • “The game tells a horrific and heart-breaking war story depending on your ending, and it does a pretty good job, considering there is very limited dialogue and no voice acting.”
    • “Maybe if there was a bigger narrative pull and focus it would be enough for me to keep pushing through to the end, but the story is too minimal and not a focus.”
    • “One thing I wasn't initially that impressed with was the story; for most of the game, it's a very basic narrative about the main character trying to find his brother without much in the way of emotional investment beyond the basic horrors of war.”
    • “The story is extremely disappointing and generic; do yourself a favor, as I've said at the start of this review - don't buy this game, go watch Saving Private Ryan or Hacksaw Ridge and you'll experience some of the greatest atmospheric World War films ever made.”
  • atmosphere
    336 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its oppressive and immersive qualities, effectively capturing the grim realities of World War I without relying on supernatural elements. Reviewers highlight the game's sound design, art direction, and historical setting as key components that enhance the overall experience, creating a tense and haunting ambiance that resonates throughout gameplay. Despite some criticisms regarding gameplay mechanics and pacing, the atmosphere remains a standout feature, drawing players into a deeply unsettling portrayal of war.

    • “The atmosphere is stunning, and the gameplay is very satisfying despite not being particularly fresh.”
    • “The atmosphere the game creates is haunting and the survival horror genre is a perfect fit for the setting.”
    • “Conscript has a very thick, hopeless atmosphere, which is relentless in showing the horrors of the war, without any supernatural elements.”
    • “The atmosphere is daunting with a sad and gruesome picture painted of what trench warfare during the Battle of Verdun may have looked like from both a bird's eye view and gaining insight from the protagonist as well as other scraps of letters, diaries, propaganda pieces, characters, and even the weapons themselves.”
    • “But I think the main thing that sets Conscript apart is the crushing, suffocating atmosphere borne of its relentless dedication to depicting how desperately bad the conditions of WW1 were.”
  • graphics
    196 mentions Positive Neutral Negative

    The graphics of "Conscript" are widely praised for their unique pixel art style, which effectively captures the grim atmosphere of World War I. Reviewers appreciate the intentional low-resolution aesthetic reminiscent of classic survival horror games, noting that it enhances the game's immersive and oppressive tone. Overall, the visuals are described as hauntingly beautiful, contributing significantly to the game's emotional impact and thematic depth.

    • “The graphics are pixelized, so it’s not about photorealism, but more of an art style; with that in mind, it’s a beautiful looking game.”
    • “Visually speaking, the pixelated art style is beautiful, although simple, and the isometric view increases the tension since you don’t know what you might find in the next area.”
    • “I'm gonna try to keep playing but all it's got going for it is the graphics and atmosphere because the gameplay is just awful so far.”
    • “Everything underlines the hostile feeling: the visuals are mostly brown, the music is foreboding as it kicks in, some of the enemy German soldiers have a warped, animalistic growl, and beside the flashbacks and one critical item place I only saw dead, leafless trees, and a ghost town.”
    • “The dirty pixel graphics certainly evoke the setting, that is the horrors of the Great War.”
  • music
    124 mentions Positive Neutral Negative

    The music in the game has been widely praised for its ability to enhance the atmosphere, with many reviewers noting its haunting and oppressive qualities that effectively underscore the grim setting of World War I. While the soundtrack is generally considered excellent, some players experienced minor bugs, such as music overlapping in safe rooms. Overall, the sound design, including ambient noises and effective use of silence, contributes significantly to the game's immersive and unsettling experience.

    • “The music is excellent, very fitting to the setting, and even includes a great, old survival horror tradition in the form of a relaxing save room theme that makes you feel nice and safe for the couple of minutes you're rearranging your inventory and such.”
    • “The present is brown, bloody, and the music sets the tone with themes that range from mournful requiems for a wounded nation to suspenseful horror and descending shepherd tones to make it feel like your humanity and sanity are circling the drain, as you're forced to backtrack through familiar areas that become not only increasingly ravaged by artillery and fire, but filled with the corpses of allies and enemies alike.”
    • “The world building and atmosphere are immaculate, the music is haunting, the sound effects and voice acting are amazing and add a lot to the combat and ambiance of the world, and the art is gritty and dark.”
    • “I experienced two crashes in 40 hours of playtime and one minor music bug (safe room music kept looping after I left).”
    • “Had a glitch where chapter 1 battle music carried into the cottage scene and chapter 2 until I restarted the game, but no other glitches.”
    • “Only thing that needs improvement is music (or the lack thereof).”
  • grinding
    74 mentions Positive Neutral Negative

    Players frequently criticize the grinding aspect of the game, particularly due to excessive and tedious backtracking that disrupts the flow of gameplay. Many find the level design lacking, leading to repetitive and time-consuming traversal through largely cleared areas, which detracts from the overall enjoyment. While some appreciate the tactical elements involved, the consensus is that the grinding can become frustrating, especially for those who are not fans of survival horror's slower pacing.

    • “However, I've decided to drop the game in chapter 5 (6 in total) because I've stopped having fun since chapter 3 and it's just getting more and more tedious.”
    • “The level design here is incredibly weak compared to the rest, consisting of lots of wide open areas and a long, tedious trek through the same unthreatening central path that makes backtracking a chore rather than a thrill.”
    • “A good game made tedious by excessive backtracking.”
  • emotional
    50 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its touching and impactful narrative, which, despite a straightforward premise, resonates deeply with players through its exploration of war's horrors and personal loss. Many reviewers noted that while the story may start off basic, the various endings and the overall atmosphere evoke strong feelings, making it a memorable experience. The game's art, sound design, and thematic depth contribute significantly to its emotional weight, often leaving players feeling vulnerable and reflective long after the credits roll.

    • “The game's story is genuinely moving with a touching and thoughtful final message.”
    • “The audio is incredible, with foreboding, suffocating ambience that would rival Silent Hill, and some utterly beautiful, somber tracks that play in safe rooms and during pivotal moments to crushing emotional effect.”
    • “On the narrative side, this is without a doubt one of the most emotionally gripping games I've played.”
  • replayability
    46 mentions Positive Neutral Negative

    The game boasts high replayability, featuring a 10-15 hour story with multiple endings, unlockable items, and a new game plus mode that encourages players to explore different playstyles and challenges. While some players noted frustrations with gameplay mechanics, the variety of endings and additional difficulty modes contribute to its overall replay value. Overall, it is regarded as a solid title for those seeking a game with substantial replay potential.

    • “There's replay value too with unique challenges, different endings, and harder difficulties to go with some cool unlocks.”
    • “Overall, there are 4 endings (excluding the a/b variation) and a new game plus mode, making this game highly replayable.”
    • “It's overall a solid indie title that takes inspiration from classic survival horror games, adds an underutilized backdrop (WW1), and gives a balanced play experience which possesses excellent replay value.”
    • “Indeed, there is much about the gameplay to dislike: linear, frustrating hit boxes, monotonous backtracking and map looping, lack of weapon and enemy variety, low replayability, and so on.”
    • “Creating longevity and replayability in the game with additional difficulty modes with extra challenge, with ranking at the end of the playthrough, where each subsequent playthrough would have less and less appreciation for the tender moments the game has to offer and is instead a problem to solve as fast and efficiently as possible.”
    • “The story of course is very emotional, and the several different endings (with somewhat cryptic conditions) provide much replayability.”
  • stability
    16 mentions Positive Neutral Negative

    Overall, the game's stability is generally solid, with no major game-breaking bugs reported. However, players have encountered minor glitches, particularly with AI behavior and visual effects, such as music carrying over between scenes and enemies getting stuck. Despite these issues, the game runs well on various platforms, and players remain optimistic for future fixes.

    • “Also runs great on the Steam Deck.”
    • “The AI from the soldiers is a bit buggy; they do their job as intended, but I often encounter them stopping and staying in place for minutes unless I change my location.”
    • “I encountered some glitches, like the flamethrower guys getting stuck in corners and the fire glitching visually when the flashlight is on and I aim at the fire.”
    • “They're faster than you and functionally invincible because the game is buggy with collision detection. Every time they hit you, you have to use a full medkit because of poison.”
  • humor
    12 mentions Positive Neutral Negative

    The game incorporates humor in a subtle yet effective manner, balancing the serious themes of war with moments of levity, such as witty dialogue and amusing gameplay mechanics. While the overall tone remains mostly straight-faced, players noted instances of humor arising from glitches and character interactions, contributing to an engaging experience. However, some felt that the humor occasionally felt out of place in the context of a serious horror game.

    • “Yes, a supposedly serious horror game about World War I has a dodge roll, and it has a hilariously generous i-frame window.”
    • “I also must add that only 1 of the 4 endings is great and feels accurate and even funny in a way.”
    • “So if you aggro them in an area with German soldiers, they hilariously work as a team.”
  • optimization
    8 mentions Positive Neutral Negative

    Overall, the game's optimization is rated as very good, particularly on the Steam Deck, though players have reported occasional stuttering and frame drops, especially in later scenes. Some technical issues, such as a hard crash when repairing items with a full inventory and a window display problem at launch, have also been noted but are generally manageable. Upgrading guns for better performance adds an engaging layer to resource management.

    • “Guns can be upgraded for better performance, incentivizing players to ration rare gun parts for the boosts they really need.”
    • “Performance was largely excellent, aside from a hard crash when repairing an item when your inventory was full and some frame drops in the last few scenes. There was also a random issue where the game window didn't quite fill the screen properly when first loaded, which was resolved when going to a new room or loading a save.”
    • “Performance: very good (played on Steam Deck; some stuttering here and there).”
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21h Median play time
21h Average play time
10-40h Spent by most gamers
*Based on 14 analyzed playthroughs
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