- February 24, 2017
- Nauris Amatnieks
- 3h median play time
The Inner Darkness
An amazing example of what just one dev can do. A solid 2D pixel puzzle platformer, and worth an hour of your time, even if the writing is a little difficult to bear.
Platforms
About
"The Inner Darkness" is a psychological horror adventure game that challenges players to escape a surreal, nightmarish world. As the game's unnamed protagonist, you must delve deep into your own psyche to confront your inner demons and uncover the truth about your past. With its atmospheric setting and thought-provoking narrative, this game is a must-play for fans of the horror genre.






- The game features nice pixel art and a strong atmosphere that enhances the overall experience.
- It has simple but decent game mechanics, with a few clever puzzles that provide a sense of challenge.
- The game is short and sweet, making it a quick play that can be enjoyed in a single sitting.
- The game is very short, typically taking only 30 to 60 minutes to complete, which many players feel does not justify the price.
- There are significant technical issues, such as uncustomizable controls and a lack of resolution options, which detract from the gameplay experience.
- The story is considered lackluster and cliché, leaving players unsatisfied with the narrative conclusion.
gameplay
26 mentions Positive Neutral NegativeThe gameplay is characterized by its short duration, typically around 30 to 60 minutes, featuring decent puzzle mechanics and simple yet effective game design. While the mechanics are not particularly original, they are well-utilized and provide a fun experience without overstaying their welcome. However, some players feel that the level design and narrative could be improved, suggesting that the game would benefit from additional mechanics and a longer playtime.
“It really uses as much of its limited mechanics as it can without ever really overstaying its welcome (as you can see, the whole thing took only slightly more than an hour to beat, playing suboptimally).”
“Nice game design, challenging gameplay.”
“It's short and sweet, good gameplay, puzzles and controls took me about 40 minutes to complete and I loved about every second of it.”
“Of the games I've played -- there was a caveman, Moustache Mountain, this -- they've all been beautiful platformers, with solid, fun gameplay held back by mediocre level design, throwaway writing, and abysmal music.”
“The narrative is shallow and uninteresting, with a twist ending visible from the first minute of gameplay.”
“Maybe if it was twice as long (as in, an hour or two compared to 30 - 40 mins), maybe if it had a couple more mechanics, maybe if the developer did more with the theme, but in its current state, I just can't suggest picking it up.”