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Concurrency Game Cover

About

"Concurrency" is a roguelike game where you follow a set track through randomly generated halls, fighting procedurally generated enemies and purchasing upgrades from the shopkeeper. The game emphasizes that there are no secrets to discover or hidden levels, and instead offers branching paths of varying difficulty and 8 distinct genres to experience within its 2-hour long adventure. The primary objective is to stay on the track and complete your job, with the warning that leaving will likely result in death.

Concurrency screenshot
Concurrency screenshot
Concurrency screenshot
Concurrency screenshot
Concurrency screenshot
Concurrency screenshot
Concurrency screenshot

67%
Audience ScoreBased on 21 reviews
gameplay3 negative mentions

  • The game provided a sense of joy and hope during a difficult time, helping players to cope with personal struggles.
  • Despite its unpolished gameplay, the game offers a mix of genres that can be engaging and enjoyable for some players.
  • The controls are simple and functional, allowing players to experience different gameplay styles, even if they are basic.
  • The game suffers from poor technical quality, including clunky controls and low visual standards, making it frustrating to play.
  • Procedural generation is used as a substitute for meaningful content, resulting in repetitive and boring gameplay.
  • Many players found the game uninteresting and unengaging, with a significant portion uninstalling it shortly after trying.
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is widely criticized for being janky and unsatisfying, with poor handling and responsiveness that detracts from the overall experience. Reviewers note a lack of polish and apparent testing, leading to a confusing mix of gameplay styles and terrible level design, ultimately recommending against the game.

    • “An odd, confusing romp through different gameplay styles.”
    • “It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed.”
    • “Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing.”
    • “I do not recommend this game to anybody, the controls suck, the gameplay sucks, the level design is terrible, the best thing within this game would be the... repetitively bland music.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is described as repetitively bland and ear-grating, providing a brief sense of relaxation but ultimately failing to enhance the overall experience. While some players found it to be the least disappointing aspect of the game, it is generally viewed as unremarkable and not enough to redeem the poor gameplay and design.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “If you have a few cents and an hour to kill, it's a short interesting journey with an ear-grating soundtrack.”
    • “I do not recommend this game to anybody; the controls suck, the gameplay sucks, the level design is terrible, and the best thing within this game would be the... repetitively bland music.”
  • graphics
    6 mentions Positive Neutral Negative

    The game features outdated retro pixel art, which some players feel is a poor substitute for modern graphics. There are no options to adjust the resolution or make meaningful graphics tweaks, limiting customization for players. Overall, the graphics are a blend of retro styles that may not appeal to everyone.

    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “This game is a mix of genres with retro graphics.”
  • story
    4 mentions Positive Neutral Negative

    The game's story conveys a moral about perseverance and the unpredictability of life, emphasizing that giving up can prevent personal growth. However, many users criticize the lack of coherent level design and narrative flow, suggesting that the reliance on repetitive procedural generation undermines the storytelling experience.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procedural generation algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design.”
  • monetization
    2 mentions Positive Neutral Negative

    Reviews indicate that Gamemaker Studio is often associated with the creation of low-effort, retro-style games that prioritize profit over quality, leading to a perception of it being a platform for "shovelware" and cash grabs.

  • optimization
    2 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, leading to a frustrating and unenjoyable experience for players despite its intriguing concept of genre exploration.

    • “The concept of exploring multiple genres through secrets within the game is nice, but what the hell is this unoptimized, boring, annoying mess of a game.”

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