The God Unit
- February 12, 2021
- Cat Floor Studio
"The GoD Unit" is a physics-based puzzle game set in a dystopian future, where players manipulate special cubes' mass to solve challenges within the B-O-NYX Corporation testing facility. With 42 levels offering varying difficulty and intriguing lore, this game fosters creative problem-solving and rewards attentive players. Expect unique mechanics, thought-provoking puzzles, and hopefully some chuckles along the way.
Reviews
- The game features clever and challenging puzzles that require creative thinking and problem-solving skills.
- The gradual introduction of mechanics keeps the gameplay fresh and engaging, with a unique mass-shifting mechanic that adds depth to the puzzles.
- Despite its flaws, the game has a charming sense of humor and a self-aware narrative that resonates with fans of the genre.
- The game suffers from low production values, with poor graphics and clunky controls that can detract from the overall experience.
- There are issues with precision in gameplay, particularly when it comes to throwing objects and executing certain puzzle solutions, which can lead to frustration.
- The story and world-building feel underdeveloped, leaving players wanting more context and depth to the narrative.
- gameplay10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The gameplay is characterized by innovative mechanics centered around mass-shifting and cube manipulation, which gradually become more engaging as players progress. While some initial impressions may suggest a lack of depth, the game ultimately offers challenging puzzles and solid level design that stand out in the puzzle genre. Additionally, the use of the scroll wheel for gameplay adds a unique touch, enhancing the overall experience.
“The game mechanics are based on manipulating cube mass while introducing innovative gameplay as we progress.”
“Funny dialog, great mechanics, and good level design.”
“While looking like a cheap Portal wannabe on a surface level, the gameplay and puzzle mechanics are more than solid and hold up against the best games in the puzzle genre.”
“The main gameplay mechanic of mass-shifting is something that starts out very boring and underwhelming, though I can appreciate a game utilizing the scroll wheel for what feels like the first time in forever.”
“While looking like a cheap Portal wannabe on a surface level, the gameplay and puzzle mechanics are more than solid and are holding up on their own against the best games in the puzzle genre.”
“Sometimes I just ignored the map and played with the mechanics.”
- story5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The game's story, centered around an overweight billionaire navigating a mysterious facility, is minimal and primarily conveyed through sparse documents and humorous commentary. While the humor is well-received, the focus on puzzles leaves the narrative feeling underdeveloped, reminiscent of titles like The Talos Principle.
“The game has very good humor and as we progress through the game, we are guided by a funny commentary voice, while we uncover the game plot by reading the different documents we find as we play.”
“Story bits are given rather sparsely and somewhat remind me of Talos Principle.”
“There's not a lot of fluff here; 90% or more of the game is strictly puzzles, which leaves the story somewhat to be desired.”
“Story bits are given rather sparsely and somewhat remind me of The Talos Principle.”
“Storywise, we play as an overweight billionaire who has to solve the different testing levels of a mysterious facility.”
- humor5 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is generally well-received, featuring a witty narrator reminiscent of Portal, alongside amusing dialogue and clever mechanics. However, some players find the humor inconsistent, noting that it occasionally relies on outdated jokes, such as fat jokes, which may detract from the overall experience.
“The game has very good humor, and as we progress through the game, we are guided by a funny commentary voice while we uncover the plot by reading the different documents we find as we play.”
“The narrator's voice is funny in the same manner as in Portal, but also original enough.”
“Funny dialogue, great mechanics, and good level design.”
- graphics4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The graphics of the game have received mixed reviews, with some players criticizing the low-polygon, poorly textured visuals that evoke a retro aesthetic reminiscent of early 1990s 3D games. While some appreciate the stable performance and overall experience, others feel that the minimalist design is a cover for a lack of effort in quality graphics, suggesting a need for a more polished visual remaster.
“Runs stable 55fps on epic graphics settings on deck, controller input is perfect, all around great experience.”
“The lack of quality textures is a method that lazy developers often use to disguise their lack of talent or interest in doing the graphics properly, trying to pass it off as 'art' or 'we made it look bad on purpose.' This is not something gamers should have to put up with.”
“The graphics are outdated and lack detail, making the game feel less immersive and engaging.”
“Character models look flat and lifeless, which detracts from the overall experience and makes it hard to connect with the game.”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game boasts strong replayability due to its two difficulty modes, which encourage varied approaches to level completion, and the inclusion of optional collectibles that challenge players' observation and problem-solving skills. Additionally, its low price point enhances the overall value for the amount of content available.
“For a ridiculously low selling price, the game offers a lot of playtime content: two difficulty modes that provide great replayability, as we won't solve a level the same way each time, and optional items to collect (cups and foxes) that require good observation skills and extra brainstorming.”
“The variety of choices and paths in the game ensures that each playthrough feels unique, encouraging players to explore different strategies and outcomes.”
“With multiple endings and character interactions that change based on your decisions, the game invites you to replay it to uncover all the secrets and storylines.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users express frustration with the monetization strategies in puzzle games, noting a prevalence of pay-to-win models and an oversaturation of similar titles in the market.
“Puzzles are something that I adore, but lately the market has been flooded with puzzle-like games that rely on pay-to-win mechanics.”
“The monetization strategy in this game feels overly aggressive, making it difficult to enjoy without spending money.”
“I find it frustrating that the game constantly pushes in-app purchases, which detracts from the overall experience.”