The Feast
- December 15, 2022
- nimovsky
There’s no better family dinner conversation starter than “Excuse me mom, but what the hell is hanging from our chandelier?!”.The Feast is a short and intensely dramatic experience designed to be completed in one sitting (20-30 minutes). When your mother invites you to a family meal, you don’t expect it will be a grotesque and painful event the moment it starts. This dark and peculiar spectacle g…
Reviews
- The Feast offers a unique and unsettling premise that effectively captures the absurdity of family dynamics in a surreal setting.
- The game features striking visuals and effective sound design that contribute to its eerie atmosphere, enhancing the overall experience.
- With a choice-driven narrative and multiple endings, The Feast encourages replayability and experimentation, making each playthrough a distinct experience.
- Some players find the game too short, leaving them wanting more depth and exploration of its themes.
- The open-ended narrative can lead to frustration, as many players feel it lacks a conclusive resolution and character development.
- The game's heavy-handed political commentary may come off as preachy or overly simplistic to some, detracting from its artistic value.
- story17 mentions
- 41 % positive mentions
- 41 % neutral mentions
- 18 % negative mentions
The game's story is described as intriguing yet vague, with multiple interpretations and endings that can enhance the experience. While some players found the narrative lacking depth and coherence, others appreciated its unique symbolism and dark themes, likening it to a short, impactful tale that explores human denial in the face of horror. Overall, the story is seen as a mix of interesting concepts and simplistic execution, appealing to those who enjoy unconventional narratives.
“A sad and moving short story about how people try to cope with or deny the difficult reality and many horrors happening around them.”
“Definitely an interesting storyline that I was not completely expecting; make sure you play through multiple endings to get the whole story.”
“A beautifully Dogville-esque short story about people in a very dark place trying to ignore something horrible happening outside their walls and instead calling it a 'holiday.'”
“I finished 2 storylines and they were both weak.”
“I only played through one ending (approval ending) and the story felt lacking.”
“The atmosphere is solid and bizarre, but story-wise, it feels confining and awkward despite how many options you seem to get, which may or may not help with its direction of feeling hopeless.”
- atmosphere11 mentions
- 45 % positive mentions
- 27 % neutral mentions
- 27 % negative mentions
The game is praised for its surreal and unsettling atmosphere, effectively creating a sense of unease and tension that captivates players from the start. While the thematic style and tone are highlighted as strong points, some reviewers noted issues with sound design that detracted from the overall experience. Despite its compelling atmosphere, there are criticisms regarding the narrative's confinement and the execution of its metaphors.
“The feast excels at creating an atmosphere of unease and tension.”
“This game has incredible thematic style, atmosphere, and tone.”
“My only issue was that the sound design was a little rough, with a really loud soundtrack that would play during some key moments and really ruin the atmosphere for me.”
“The atmosphere is solid and bizarre, but story-wise, it feels confining and awkward despite how many options you seem to get, which may or may not help with its direction of feeling hopeless.”
“A weird, tense atmosphere in this short surreal horror game.”
- gameplay5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The gameplay is characterized by its short length and simple mechanics, offering an open-ended narrative that may not resonate with all players. While some may find the lack of traditional gameplay elements and vague story challenging, others appreciate the offbeat experience and the multitude of choices available.
“Short and focused gameplay.”
“Interesting; couldn't really work out the story, but it was an engaging game with simple mechanics and nice art.”
“Lots of choices, easy gameplay, and a very vague story that allows for multiple interpretations.”
“The lack of traditional gameplay may not appeal to all players.”
“While its short length, lack of traditional gameplay, and open-ended narrative may not appeal to all players, those who enjoy offbeat and unsettling experiences will find the feast to be a truly disturbing, yet compelling, experience.”
“Lots of choices, easy gameplay, very vague story; you can interpret it in many ways.”
- graphics3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The game's graphics are striking, featuring a muted color palette and unsettling character designs that effectively convey the family's disturbing nonchalance towards death. However, the settings are restricted to predefined graphics presets, and players cannot adjust the sound volume in-game.
“The visuals are striking, with a muted color palette and unsettling character designs that perfectly capture the family's disturbingly nonchalant demeanor in the face of death.”
“Striking visuals and effective sound design.”
“The settings are limited only to the graphics presets, and it is not possible to adjust the sound volume in-game.”
- character development2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
While the game's visuals effectively convey the unsettling nature of the characters, reviewers note a lack of expanded lore and deeper character development, which leaves players wanting a greater sense of fulfillment and completion in their narratives.
“The character development is incredibly rich, allowing players to form deep connections with each character's unique backstory and motivations.”
“I love how the characters evolve throughout the game, making choices that genuinely impact their growth and relationships.”
“The game does an excellent job of exploring the complexities of each character, providing a nuanced portrayal that keeps players engaged.”
“One thing the game is missing is expanded lore and more character development, as well as a sense of fulfillment and completion.”
- music2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music and sound design effectively enhance the game's atmosphere, creating a sense of dread through subtle ambient noises and unsettling tracks. However, some users noted that the soundtrack can be overly loud during key moments, detracting from the overall experience.
“My only issue was that the sound design was a little rough, with a really loud soundtrack that would play during some key moments and really ruin the atmosphere for me.”
“The sound design is equally effective, with subtle ambient noises and unsettling music that contribute to the overall sense of dread.”
- replayability2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
Players appreciate the game's replayability due to its unique experiences in each playthrough, which encourages experimentation. While the game is relatively short, it still offers enough elements to warrant multiple runs.
“Each playthrough offers a unique experience, encouraging experimentation and replayability.”
“A short and chilling experience with some replayability.”
“The game lacks significant changes in subsequent playthroughs, making it feel repetitive.”
“Once you've completed the game, there's little incentive to replay it.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is generally perceived as lacking, with users noting that while the game is free, it does not deliver a comedic experience.