- December 15, 2022
- nimovsky
The Feast
Platforms
About
"The Feast" is a short, 20-30 minute game that places you at a disturbing family dinner. As surreal and grotesque events unfold, you must make choices and face their consequences. The game is a dark and intense experience, where your actions define the outcome of this strange celebration.





- The Feast offers a unique and unsettling premise that effectively captures the absurdity of family dynamics in a surreal setting.
- The game features striking visuals and effective sound design that contribute to its eerie atmosphere, enhancing the overall experience.
- With a choice-driven narrative and multiple endings, The Feast encourages replayability and experimentation, making each playthrough a distinct experience.
- Some players find the game too short, leaving them wanting more depth and exploration of its themes.
- The open-ended narrative can lead to frustration, as many players feel it lacks a conclusive resolution and character development.
- The game's heavy-handed political commentary may come off as preachy or overly simplistic to some, detracting from its artistic value.
story
17 mentions Positive Neutral NegativeThe game's story is described as intriguing yet vague, with multiple interpretations and endings that can enhance the experience. While some players found the narrative lacking depth and coherence, others appreciated its unique symbolism and dark themes, likening it to a short, impactful tale that explores human denial in the face of horror. Overall, the story is seen as a mix of interesting concepts and simplistic execution, appealing to those who enjoy unconventional narratives.
“A sad and moving short story about how people try to cope with or deny the difficult reality and many horrors happening around them.”
“Definitely an interesting storyline that I was not completely expecting; make sure you play through multiple endings to get the whole story.”
“A beautifully Dogville-esque short story about people in a very dark place trying to ignore something horrible happening outside their walls and instead calling it a 'holiday.'”
“I finished 2 storylines and they were both weak.”
“I only played through one ending (approval ending) and the story felt lacking.”
“The atmosphere is solid and bizarre, but story-wise, it feels confining and awkward despite how many options you seem to get, which may or may not help with its direction of feeling hopeless.”