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Critters for Sale

Critters for Sale Game Cover
96%Game Brain Score
story, graphics
grinding, replayability
96% User Score Based on 923 reviews

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Critters for Sale Game Cover

About

Critters for Sale is a single player action adventure game with horror and comedy themes. It was developed by Sonoshee and was released on June 3, 2021. It received overwhelmingly positive reviews from players.

"Critters for Sale" is a narrative-driven horror adventure game where you buy and sell mysterious creatures that grant unique abilities. As you delve deeper into the shady world of critter trading, you'll uncover a dark conspiracy that threatens your life and the lives of those around you. With multiple endings based on your choices, each playthrough offers a different experience.

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96%
Audience ScoreBased on 923 reviews
story57 positive mentions
grinding11 negative mentions

  • The game features stunning visuals and a unique art style that captivates players.
  • The soundtrack is exceptional, enhancing the overall experience and atmosphere of the game.
  • The bizarre and surreal storytelling, filled with humor and unexpected twists, keeps players engaged and intrigued.
  • Some puzzles can be overly obscure or frustrating, requiring backtracking and knowledge from other chapters to solve.
  • The lack of a save feature and the need to replay sections for different endings can lead to tedium.
  • The narrative can feel disjointed at times, leaving players with more questions than answers.
  • story
    240 mentions Positive Neutral Negative

    The game's story is a complex and surreal tapestry of disjointed narratives that intertwine through various characters and settings, often leaving players puzzled yet intrigued. While some find the storytelling to be a captivating exploration of themes like dark magic and absurdity, others criticize it for being overly cryptic and lacking coherence. Overall, the unique art style and engaging audio complement the bizarre narrative, making it a memorable experience for those who appreciate unconventional storytelling.

    • “Each episode takes place in a unique place and expands on them with its folklore-inspired storytelling, and afterwards continues the ongoing plot of the entire game, no matter from what episode you started.”
    • “I have never encountered a game with such a crazy story, while remaining completely serious yet bizarre and sometimes actually funny moments as well; the art style hits harder than anything else I've played before, at least if it comes to visual novels.”
    • “What starts as total nonsense and disorder all comes together by the end to form a very intriguing world with an equally intriguing story; can't wait for more.”
    • “Incredible VFX and art brought down by, what I've found after looking way too deep into it, a nothing burger story.”
    • “The game is an anthology story that goes all over the place and only at the end starts to have some semblance of connection.”
    • “The narrative is presented through six disjointed chapters, which are connected into a larger story by the barest of threads.”
  • graphics
    198 mentions Positive Neutral Negative

    The graphics of "Critters for Sale" are widely praised for their unique and striking monochrome aesthetic, combining 1-bit visuals with surreal animations that create an unsettling yet captivating atmosphere. Many reviewers highlight the game's ability to immerse players in its bizarre world through its dynamic art style and effective use of visual effects, complemented by a fitting and eclectic soundtrack. Overall, the visuals are considered a standout feature, making the game a must-try for those who appreciate unconventional artistic expressions in gaming.

    • “The visuals and music are striking and actually kind of mesmerizing, and that is despite a lot of it just being 1-bit pixelation with some visual effects sprinkled on top.”
    • “Its monochromatic aesthetic is used effectively to produce some absolutely entrancing and shocking visuals that lean heavily into surrealism and psychedelia.”
    • “The perfect interlocking of graphics, narrative, and music provided an experience seldom found in other video games.”
    • “The music and visuals really drained every intelligent thought remaining.”
    • “The visuals may not be everybody's cup of tea, but it creates a unique, eerie atmosphere.”
    • “The graphics are some truly bizarre 1-bit black and white video and there’s a reason the game opens with an epilepsy warning.”
  • music
    193 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its eclectic and immersive soundtrack, which blends genres like vaporwave, acid jazz, and ambient soundscapes to enhance the surreal and atmospheric experience. Players appreciate how the music complements the unique visuals and storytelling, creating a captivating and often haunting ambiance that lingers long after gameplay. Overall, the soundtrack is considered a standout feature, elevating the game's artistic and narrative elements significantly.

    • “The music beautifully captures the anomalous nature of its crumbling world, drawing you into a complex network of timelines that converge to reveal a realm of inter-planetary beings and the influence of impartial gods basking in indulgent depravity.”
    • “The soundtrack alone is worth the purchase, being a mix of vaporwave, downtempo and everything in between; a score that will burn itself into your eardrums with the same intensity as the game itself will to your corneas.”
    • “The music combined with the visuals creates this hypnotically entrancing display.”
    • “I fundamentally disagree with the idea that I could only change the music volume (and very crudely at that) and I am even more annoyed at how damn loud everything else was.”
    • “The music and visuals really drained every intelligent thought remaining.”
    • “The problem here is that it's not designed for repeated play in the sense that you'll have to go through the same scenes multiple times, even if you want to beeline right to the divergence point to get to another route and you have a very useless fast-forward button that does little more than speed up the soundtrack.”
  • gameplay
    63 mentions Positive Neutral Negative

    The gameplay is primarily a blend of point-and-click mechanics and visual novel elements, characterized by simple interactions and a focus on storytelling rather than complex mechanics. While some players appreciate the unique art style and engaging narrative, many find the gameplay limited and repetitive, with only a few puzzles and choices that lead to various endings. Overall, the experience is more about the atmosphere and visual presentation than the gameplay itself, which can feel underwhelming for those seeking a more interactive experience.

    • “The simple gameplay lets the strange world shine as you talk to weird people, see bizarre things, and begin to learn about the forces acting upon the game world.”
    • “It has a simple point-and-click/visual novel gameplay, but the sound design, music choice, and zany presentation really leave an unforgettable impression.”
    • “Gameplay-wise, the point-and-click style works really well with the aesthetics, and the minigames were really engaging and creative, despite how simple they seem to be.”
    • “The gameplay is so limited along with a few minor flaws that it is off-putting, but the world… well that keeps you going through the meh gameplay now, doesn’t it?”
    • “That plotlessness (and just generally uncompelling writing) really works against the game because it is at its core a fairly repetitive visual novel with a bit of ending-hunt gameplay, but these endings are usually underwhelming and the writing just often falls flat.”
    • “But the gameplay here ranges from just being boring to becoming outright obnoxious.”
  • humor
    32 mentions Positive Neutral Negative

    The humor in the game is described as a unique blend of absurdist, surreal, and dark comedy, often juxtaposed with unsettling themes and bizarre storytelling. Players appreciate the cleverness and unpredictability of the humor, which ranges from crude and random to thought-provoking and creepy, creating a memorable experience. While some found certain references and celebrity inclusions tiresome, the overall consensus is that the humor enhances the game's artistic and immersive qualities.

    • “The eclectic mix of esoteric mysticism juxtaposed with what I can only describe as terminally online humor works surprisingly well.”
    • “The fact you can bribe your way out of an enemy invasion with stolen food is hilarious.”
    • “It’s funny, it’s clever, it’s trippy, and it doesn’t overstay its welcome.”
  • atmosphere
    25 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its surreal and eerie qualities, enhanced by a compelling soundtrack and unique visual style. Reviewers highlight how the combination of ambient music, unsettling sound design, and striking art direction creates a deeply immersive experience that captivates players and encourages exploration of its bizarre universe. Overall, the game is described as a rich atmospheric journey that blends tension and intrigue, making it a standout in its genre.

    • “I tried it out and it really hooked me: absurd yet not exactly illogical; heavy eerie atmosphere and gorgeous style.”
    • “It builds an atmosphere that quickly pulls you in and doesn't let go.”
    • “Instead, it dwells on the unseen, the unsettling and the plain strange, building an uncomfortable atmosphere that is always encouraging tension between the act of playing and the act of experiencing a story - do we really want to agree to talk to a strange, plastic-faced celebrity in the middle of a dark and liminal club?”
    • “Through its surreal atmosphere and absurdist elements, it somehow manages to craft an extremely interesting universe with its own inner workings and captivating lore.”
    • “The atmosphere is right up my alley, it's strange and uncompromising, like looking into somebody else's mind.”
  • grinding
    13 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious, particularly when replaying sections to unlock different endings. While some appreciate the inclusion of fast-forward options to alleviate repetition, many still feel that the need to restart and navigate through familiar content detracts from the overall enjoyment. The casino minigames and certain puzzles are also noted as particularly monotonous, contributing to the sense of grind.

    • “Redoing things overall isn't all that tedious with a fast forward button, but having a 'skip intro' button for some stories would have been a nice little addition to lessen the repetitiveness of getting to the next choice.”
    • “Having to restart the entire short story after seeing each ending also became tedious as I had to speed through all the content that stayed the same each time.”
    • “You're supposed to play each part multiple times to explore the different endings (and to make the 'story' feel more complete), but it's just tedious and still doesn't make any of what's going on make sense, let alone be entertaining.”
    • “My one complaint is that, in typical visual novel fashion, replaying for extra endings is very tedious.”
  • replayability
    6 mentions Positive Neutral Negative

    The game's replayability is rated as average, with a score of 5/10, indicating limited incentive to replay. While there are multiple endings available, they do not significantly enhance the overall experience, leading to a perception of low replay value. Players express disappointment in the game's brevity and lack of meaningful content to explore upon subsequent playthroughs.

    • “Four of these chapters have multiple endings, but these are here simply to boost replayability and don't really factor into the overall story.”
    • “Replay value is low - the unique endings for choosing certain dialogue options or paths just aren't worth it.”
    • “Critters for Sale is a bit too short for my tastes, a total tease that left me wanting more, and had basically zero replay value once I figured out all its secrets.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by its ability to evoke a sense of introspection and exploration of identity through its diverse narratives, despite lacking a strong emotional core. Players appreciate the thematic depth and the intriguing writing style, which encourages engagement and contemplation, even when scenes are left open to interpretation. Overall, while it may not deliver overt emotional beats, it effectively stimulates sensory and emotional awareness.

    • “It made me feel like I was switching between my personalities in parallel universes.”
    • “Even if you don't fully grasp the meaning of a scene (and many were intentionally left open to interpretation), you at least have some sort of thematic or emotional takeaway.”
    • “You may sense and feel more and become aware of things normally filtered out by your mind -- visual, auditory, sensory, and emotional.”
  • character development
    4 mentions Positive Neutral Negative

    Character development is highlighted by users for its incredible and unique designs that evoke a sense of grandeur and fun. Notable characters like Dante Feelgood and Borja Butch are particularly praised, alongside the overall bizarre yet engaging aesthetic that enhances the gaming experience. The combination of sharp visuals and responsive UI contributes to a memorable character portrayal.

    • “The character designs are incredible and strange, and all of it just feels like it has an odd sense of grandeur.”
    • “The character designs were sharp and fun; that one Martian really stole my heart.”
    • “The doomsday casino's character designs are so perfect, especially Dante Feelgood and Borja Butch + Son.”
  • optimization
    3 mentions Positive Neutral Negative

    Users report that the game's optimization is excellent, with performance described as nearly flawless, indicating a smooth and efficient gaming experience.

    • “As for performance, it's pretty much flawless.”
    • “The game runs poorly on even high-end systems, making it frustrating to play.”
    • “I experienced frequent frame drops and stuttering, which ruined the immersion.”
    • “The optimization is so bad that loading times are longer than the actual gameplay.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect highlights that while some songs in the game are not free for broadcasting, users have not faced copyright issues, though they do encounter ads on their YouTube uploads.

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8h Median play time
7h Average play time
3-10h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Critters for Sale is a action adventure game with horror and comedy themes.

Critters for Sale is available on PC, Mac OS, Windows and Linux.

On average players spend around 7 hours playing Critters for Sale.

Critters for Sale was released on June 3, 2021.

Critters for Sale was developed by Sonoshee.

Critters for Sale has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Critters for Sale is a single player game.

Similar games include Yuppie Psycho, The Dream Machine, Broken Reality, Vs. Alfie: Moonlit Melodies (+ 2 Bonus Songs), Genesis Noir and others.