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About Critters for Sale

Critters for Sale is a single player action adventure game with horror, comedy and violence themes. It was developed by Sonoshee and was released on June 3, 2021. It received overwhelmingly positive reviews from players.

Experience death from the comfort of your seat. A compilation of five short stories which occur in different eras and locations, touching on themes like time travel, black magic, and immortality.

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Looking for games like Critters for Sale? Here are top action adventure recommendations with a horror, comedy and violence focus, selected from player-similarity data — start with The Dream Machine, Yuppie Psycho or The Norwood Suite.

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Reviews

95%Audience ScoreBased on 1,063 reviews
story65 positive mentions
grinding11 negative mentions

  • Uniquely artistic and visually distinctive with a striking 1-bit monochrome style that creates an immersive, surreal atmosphere.
  • Exceptional soundtrack and sound design that perfectly complement the bizarre, psychedelic, and occult-themed narrative.
  • Engaging narrative experience with multiple interconnected chapters and endings, offering a mysterious, thought-provoking, and often humorous journey through a strange universe including notable pop culture cameos.
  • Repetitive gameplay requiring multiple playthroughs of chapters for all endings without an effective skip or save feature, which can make the experience tedious.
  • Puzzles, especially in the final 'Dragon' chapter, can be obscure, difficult, and sometimes require knowledge from other chapters, potentially frustrating players.
  • The story is highly abstract, cryptic, and intentionally ambiguous, which may confuse players and make it difficult to grasp a cohesive plot or emotional payoff.
  • story

    284 mentions Positive Neutral Negative
    23% positive mentions, 74% neutral mentions, 3% negative mentions

    The story of the game is a surreal, cryptic, and non-linear experience blending occult themes, cosmic horror, and psychedelic elements across multiple loosely connected chapters. It emphasizes atmosphere, symbolism, and philosophical motifs rather than straightforward narrative, often requiring players to piece together disparate fragments and multiple endings to grasp the overarching lore. While many find it intriguing, unique, and captivating, others note its ambiguity, occasional incoherence, and unfinished nature, as the story is intended as an introduction to a larger universe to be expanded in future installments.

    • “Critters for Sale is an unconventional narrative adventure that confidently embraces surrealism, psychological horror, and philosophical storytelling instead of relying on traditional gameplay conventions.”
    • “All of the stories tie together into a whole universe and story, and the final story can only be completed by going through earlier stories and remembering certain aspects.”
    • “Most of all, the biggest strength in the story is a rare case where the whole meme of 'disjointed stories and then they come together in the outro cutscene' actually plays really well here.”
    • “Almost everything is left completely unanswered with a straight-up 'hey wait bro the story still continues bro it's only an introduction to this universe bro it'll be fleshed out further in games to come bro' once you get every ending.”
    • “The story of this game is a bit incomprehensible—not because it's too expansive, but because there are some obviously connecting things that are spoon-fed to you and some that are barely connected and coherent.”
    • “You're supposed to play each part multiple times to explore the different endings (and to make the story feel more complete), but it's just tedious and still doesn't make any of what's going on make sense, let alone be entertaining.”
  • music

    227 mentions Positive Neutral Negative
    54% positive mentions, 45% neutral mentions, 1% negative mentions

    The music in this game is widely praised for its uniqueness, variety, and seamless integration with the surreal visuals and bizarre narrative, enhancing the overall atmosphere and player immersion. Its blend of ambient, vaporwave, acid jazz, and avant-garde tracks creates a haunting yet captivating soundscape that is frequently described as a standout feature and often worth the purchase alone. Though some puzzles involving music received mixed reactions, the soundtrack consistently earns high marks for creativity, emotional impact, and memorability.

    • “The soundtrack alone is worth the purchase, being a mix of vaporwave, downtempo and everything in between; a score that will burn itself into your eardrums with the same intensity as the game itself will to your corneas.”
    • “The soundtrack reinforces this atmosphere through eerie ambient music and haunting sound design, ensuring that even quiet moments carry an underlying sense of tension.”
    • “Even after finishing the game I still find myself replaying some stuff just to listen to the excellent OST and soak in the atmosphere, 10/10 recommended if you are into weird/surreal content.”
    • “I fundamentally disagree with the idea that I could only change the music volume (and very crudely at that) and I am even more annoyed at how damn loud everything else was.”
    • “The music and visuals really drained every intelligent thought remaining.”
    • “Although there's a piano music puzzle which was very annoying, since my ears aren't good at picking up sounds (this one puzzle is already simplified, welp).”
  • graphics

    226 mentions Positive Neutral Negative
    42% positive mentions, 57% neutral mentions, 1% negative mentions

    The game’s graphics are widely praised for their unique, striking monochrome 1-bit art style combined with dynamic dithering and unsettling animations that create a surreal, psychedelic atmosphere. Alongside an exceptional soundtrack, the visuals provide a captivating and immersive aesthetic experience that stands out as the game's strongest and most memorable aspect. However, the intense visual effects can be overwhelming for some, and the graphics are primarily appreciated as an artistic statement rather than for technical showcase or gameplay enhancement.

    • “Its monochromatic aesthetic is used effectively to produce some absolute entrancing and shocking visuals that lean heavily into surrealism and psychedelia.”
    • “The art style is just insanely good.”
    • “The pairing of the occult ideas and practices with pop culture gives birth to an amazingly entertaining couple of hours filled with unique visuals and music to match.”
    • “The visuals and the constant flashes gave me headaches as well.”
    • “The graphics are some truly bizarre 1-bit black and white video and there’s a reason the game opens with an epilepsy warning.”
    • “There just isn't much here beyond the aesthetic.”
  • gameplay

    71 mentions Positive Neutral Negative
    14% positive mentions, 78% neutral mentions, 8% negative mentions

    The gameplay in "Critters for Sale" is deliberately simple, combining point-and-click exploration, dialogue choices, and minimal puzzle-solving to emphasize its surreal narrative and atmosphere rather than traditional action or complex mechanics. While some find the repetitive elements and limited interactivity tedious, others appreciate the varied pacing across episodes and the integration of puzzles that complement the game's distinct aesthetic and storytelling style. Overall, gameplay serves as a functional framework that supports the strong visual and narrative experience rather than standing out on its own.

    • “Critters for Sale is an unconventional narrative adventure that confidently embraces surrealism, psychological horror, and philosophical storytelling instead of relying on traditional gameplay conventions.”
    • “Gameplay focuses primarily on exploration, dialogue, and player choice rather than action or complex puzzle-solving.”
    • “The simple gameplay lets the strange world shine as you talk to weird people, see bizarre things, and begin to learn about the forces acting upon the game-world.”
    • “The gameplay is so limited along with a few minor flaws that it is off-putting, but the world… well that keeps you going through the meh gameplay now, doesn’t it?”
    • “You have to repeat the chapters, but the fast-forwarding mechanics are not that helpful, so it can get a bit boring at some point.”
    • “That plotlessness (and just generally uncompelling writing) really works against the game because it is at its core a fairly repetitive visual novel with a bit of ending-hunt gameplay, but these endings are usually underwhelming and the writing just often falls flat.”
  • humor

    43 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely praised for its absurd, surreal, and darkly comedic style, blending psychedelic horror with offbeat, often "lol random" moments that many find genuinely funny and unique. While some find the humor occasionally repetitive or reliant on referential jokes, the overall tone is consistently clever, unexpected, and complements its bizarre narrative and striking visuals. This blend of unsettling and hilarious elements creates a memorable, trippy experience that resonates strongly with fans of esoteric and unconventional comedy.

    • “Actually funny absurd humour in a psychedelic horror-comedy-visual novel-point and click and every other genre.”
    • “Uncannily beautiful visuals, funny in a messed up way, with a banger score -- this is game is an art experience.”
    • “The eclectic mix of esoteric mysticism juxtaposed with what I can only describe as terminally online humor works surprisingly well.”
  • atmosphere

    36 mentions Positive Neutral Negative
    44% positive mentions, 48% neutral mentions, 8% negative mentions

    The game excels in creating a distinctive, surreal, and unsettling atmosphere, heavily supported by its eerie, vaporwave-influenced soundtrack and unique art style. This immersive and mysterious ambiance draws players into a psychedelic, symbolic experience that is both emotionally captivating and intellectually engaging, though it may not appeal to everyone due to its unconventional and fragmented approach. Overall, the atmosphere is widely praised as immaculate, deeply immersive, and integral to the game's identity.

    • “The soundtrack reinforces this atmosphere through eerie ambient music and haunting sound design, ensuring that even quiet moments carry an underlying sense of tension.”
    • “It understands itself inside and out, building a cohesive and frighteningly good atmosphere through that great music as well as an understanding of its own 'mythos' that never dwells or overexplains itself to the point of tedium as many poor works of horror do.”
    • “The atmosphere is right up my alley, it's strange and uncompromising, like looking into somebody else's mind.”
    • “Instead, it dwells on the unseen, the unsettling and the plain strange, building an uncomfortable atmosphere that encourages tension between playing and experiencing a story - do we really want to agree to talk to a strange, plastic-faced celebrity in the middle of a dark and liminal club?”
    • “Still, you should mainly take this game as a deep trip to feel lost in a highly surrealistic atmosphere while also deciphering some average difficulty puzzles in some of the stories.”
    • “Its not gonna be for everyone but if you can get into the atmosphere the visuals, music and pacing create you're in for a real treat.”
  • grinding

    13 mentions Positive Neutral Negative
    15% positive mentions, 0% neutral mentions, 85% negative mentions

    Grinding in this game is largely characterized by repetitive replaying of story segments to explore multiple endings, which many find tedious despite features like a fast forward button. Some gameplay elements, such as mini-games and navigation, add to the sense of grind but are generally manageable or skippable. Overall, while the repetition can be tiresome, it is often considered necessary to fully experience the game’s content.

    • “You'll need a second life for grinding.”
    • “Redoing things overall isn't all that tedious with a fast forward button, but having a 'skip intro' button for some stories would have been a nice addition to lessen the repetitiveness of getting to the next choice.”
    • “You're supposed to play each part multiple times to explore the different endings (and to make the 'story' feel more complete), but it's just tedious and still doesn't make any of what's going on make sense let alone be entertaining.”
    • “Having to restart the entire short story after seeing each ending also became tedious as I had to speed through all the content that stayed the same each time.”
    • “My one complaint is that, in typical visual novel fashion, replaying for extra endings is very tedious.”
  • replayability

    7 mentions Positive Neutral Negative
    14% positive mentions, 43% neutral mentions, 43% negative mentions

    Replayability is moderate due to multiple endings influenced by player choices, offering some incentive to replay. However, many feel these alternate endings have little impact on the overall story, resulting in limited lasting appeal. Overall, the game is considered short with minimal replay value once all secrets are uncovered.

    • “Multiple endings provide strong replay value, as different choices can determine the fate of important characters while revealing additional pieces of the overarching narrative.”
    • “Four of these chapters have multiple endings, but these are here simply to boost replayability and don't really factor into the overall story.”
    • “Replay value is low - the unique endings for choosing certain dialogue options or paths just aren't worth it.”
    • “[b]Replayability[/b] rating: 5/10 - the replay value is mediocre and doesn't add much to the overall experience.”
  • emotional

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional experience of the game is intellectually engaging and often unsettling, evoking a sense of shifting identities and parallel realities. While it may lack a traditional emotional core, its thought-provoking narrative and open-ended themes leave players with impactful, often ambiguous emotional and sensory impressions. The writing is compelling, keeping players intrigued and reflective throughout.

    • “The result is a narrative that feels intellectually engaging as well as emotionally unsettling.”
    • “Even if you don't fully grasp the meaning of a scene (and many were intentionally left open to interpretation), you at least have some sort of thematic or emotional takeaway.”
    • “You may sense and feel more and become aware of things normally filtered out by your mind -- visual, auditory, sensory and emotional.”
  • character development

    5 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    Character development is praised for its unique and striking character designs that blend sharpness with a sense of odd grandeur, creating memorable and engaging personalities. Specific characters like the martian, Dante Feelgood, and Borja Butch + Son are highlighted as standout examples. The integration of these designs with a crisp, responsive UI enhances the overall experience.

    • “From area to character design, everything is just so well made.”
    • “The character designs are incredible and strange and all of it just feels like it has an odd sense of grandeur.”
    • “The character designs were sharp and fun (that one martian got my heart).”
  • optimization

    3 mentions Positive Neutral Negative
    33% positive mentions, 67% neutral mentions, 0% negative mentions

    The game’s optimization is excellent, delivering flawless performance with smooth and consistent gameplay. Users report no noticeable issues or slowdowns, indicating well-crafted efficiency.

    • “As for performance, it’s pretty much flawless.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is generally stable, with no reported bugs or glitches. However, achieving 100% completion requires around two hours and practically necessitates using a guide.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game’s monetization includes some restrictions on song usage for streaming, leading to ads rather than copyright strikes on uploads. Overall, monetization is implemented through ad placements rather than stricter penalties.

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Play Times

5h Median play time
6h Average play time
3-10h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Critters for Sale is a action adventure game with horror, comedy and violence themes. Common tags for Critters for Sale include first-person, indie, surreal, psychological, psychological horror and others.

Critters for Sale is available on PC, Mac OS, Windows and Linux.

On average players spend around 6 hours playing Critters for Sale.

Critters for Sale was released on June 3, 2021.

Critters for Sale was developed by Sonoshee.

Critters for Sale has received overwhelmingly positive reviews from players. Most players liked Critters for Sale for its story but disliked it for its grinding.

Critters for Sale is a single player game.

Similar games include The Dream Machine, Yuppie Psycho, The Norwood Suite, Who's Lila?, Genesis Noir and others.