The Ember Saga: A New Fire
- August 26, 2016
- TSGS
This is a deep, story-driven experience where The Order, a powerful organization that has existed for over 3000 years, never interferes with the politics of the nations of Mörja. But everything is not as it seems, as The Order has a dark secret.
Reviews
- The game has a promising story that engages players and creates a sense of attachment to the characters.
- The developers are active in updating the game and responsive to community feedback, showing commitment to improvement.
- The early combat system is reminiscent of classic RPGs, providing a nostalgic experience for fans of the genre.
- The game suffers from excessive dialogue, with players having to sit through long text sequences before gameplay begins.
- There are numerous bugs and unfinished elements, leading to frustrating gameplay experiences and unbalanced mechanics.
- The overall quality of the game is low, with poor graphics, sound issues, and a lack of meaningful content, making it hard to recommend.
- story12 mentions
- 67 % positive mentions
- 17 % neutral mentions
- 17 % negative mentions
The game's story is praised for its engaging narrative and strong character development, creating a rich and immersive experience. However, players express frustration with unfinished content and a lack of direction in quests, which detracts from the overall enjoyment. Despite these issues, many reviewers appreciate the depth of the story and the emotional connection it fosters with the characters.
“A game about playing a game and then getting sucked into the game to play the game inside the game; eventually it's an RPG, but there is a lot of story, and luckily it's a good one.”
“What is immediately noticeable is the cool set-up and incredible detail that has gone into creating a story-rich environment and fleshing out the personalities of the four main protagonists.”
“Really good game so far, love the story... gives you a feeling of attachment to the characters and makes you feel like you are actually on the journey with them.”
“The first problem is that, even in the beginning, there is unfinished stuff everywhere—buildings you can't enter, areas that probably should have a purpose but don't yet, and quests you can't finish because, after wandering and hitting enter on everything in several areas, you realize that there is nothing you can do.”
“The backstory and character development are strong, so if we ultimately see more content built around these strengths, I will have no issue whatsoever with changing this to a recommended review.”
- gameplay5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
The gameplay has received mixed reviews, with many criticizing its low-quality graphics, unbalanced mechanics, and numerous bugs, leading to a lack of recommendation in its current state. However, some players find the gameplay enjoyable and are optimistic about upcoming updates that aim to address these issues and improve the overall experience.
“Definitely something different as far as the story goes and the gameplay is pretty good so far.”
“Like most RPG Maker shovelware and asset flips, the game features extremely low-quality, copy-pasted 2D retro pixel art, looks awful, and has even worse gameplay.”
“The rebalancing, combat, confusing game mechanics, and pass-through issues I mentioned are also on the table to be fixed in an upcoming update.”
- graphics3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
The graphics in this RPG Maker game are criticized for their low quality, particularly in fullscreen mode, lacking full HD support and customization options, which may disappoint modern PC gamers. While the environments and items use default engine assets, the characters and enemies feature original artwork from the developer, with plans for further custom graphics in the future.
“The characters and enemies, with the exception of the archer, are the developer's own artwork.”
“As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
“I also found out that while I was correct that the images of houses, towns, and items came with the engine, the characters and enemies, with the exception of the archer, are the developer's own artwork.”
“The team is currently creating artwork for the archer and intends to create custom tiles at a later date.”
- music2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game has been criticized for being overly loud and reminiscent of unoriginal or borrowed tracks, with some players noting a lack of music altogether. Overall, the audio experience appears to detract from the gameplay.
“Loud pinging noises, music that sounds like it was ripped off from somewhere. Even when I turned it down, it was still loud.”
“There is no music.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be tedious and costly, leading to a frustrating experience during battles.
“This makes the battles very tedious and expensive.”
“The grinding feels endless and lacks any meaningful reward.”
“I find myself repeating the same tasks over and over without any real progress.”
- emotional1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players express a deep sense of emotional connection, highlighting the heartfelt gratitude they feel for the game's ability to evoke awareness and appreciation for their experiences. This emotional engagement enhances their overall enjoyment and investment in the game.
“Some were aware of their emotions, and some were not, so the heartfelt gratitude I received for my time and objectivity was much appreciated.”
“The game took me on an emotional rollercoaster, making me feel deeply connected to the characters and their struggles.”
“I found myself tearing up during key moments, as the story beautifully captured the complexities of love and loss.”