- March 14, 2018
- Steel Arts
The Council of Hanwell
Platforms
About
In "The Council of Hanwell," players wake up in a morgue with no memory, tasked to find "The Doctor" while navigating the horrors of Hanwell's Anomalies and the elite. This linear horror experience explores the locations of Welcome to Hanwell, focusing on environmental storytelling and the town's dark secrets. The Council, originally formed to protect residents from Anomalies, is now entangled in corruption and sinister pursuits.
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- The game features impressive graphics and a suitably eerie atmosphere that enhances the horror experience.
- There are effective jump scares that can provide genuine thrills, making it engaging for horror fans.
- The linear structure of the game improves the pacing and makes the story easier to follow compared to its predecessor.
- The combat system is poorly designed, with unclear hit detection and frustrating mechanics that detract from the gameplay experience.
- A significant drawback is the lack of a save feature, forcing players to restart levels if they quit mid-episode.
- The story is often nonsensical and vague, leaving players confused about the plot and their objectives.
story
19 mentions Positive Neutral NegativeThe story of the game is generally considered vague and nonsensical, with many players finding it hard to follow and lacking depth. While the atmosphere is eerie and the voice acting is decent, the narrative is often described as boring and underdeveloped, relying heavily on notes and recordings for exposition. Despite these criticisms, some players appreciate the more linear storytelling approach in the latest version, which they feel improves upon the exploration of its predecessor.
“This version gives you all the major story parts and is set up in a more linear experience, but it is a noticeable improvement.”
“In this to-the-point release, players are ushered through the six 'major' locations of Hanwell; it cuts out all of the open-world elements of its predecessor in lieu of a more linear, story-driven focus.”
“There is no plot and it is so boring.”
“The story is also pretty nonsensical and hard to follow, and your motives are bizarre.”
“The story is told entirely through note pick-ups and tape recorder dialogue, with some tidbits given on each loading screen.”