- August 5, 2020
- Top Hat Studios Inc
- 7h median play time
The Citadel
Platforms
About
"The Citadel" is a hardcore, brutal shooter that harks back to the '90s classics. Battle through 6 episodes of 30 action-packed levels, facing 6 bosses and a variety of enemies. With 14 weapon types, including single-use special weapons, and a skill-based system, players must dodge and fight their way to victory. Hub areas provide respite during difficult episodes.






- The gameplay is fast-paced and satisfying, with a variety of weapons and mechanics that keep encounters engaging.
- The art style is unique and visually striking, combining anime aesthetics with a dark, dystopian atmosphere.
- The game offers a high level of customization in difficulty settings, allowing players to tailor their experience.
- The game suffers from frequent crashes and performance issues, particularly in later levels.
- Level design can feel repetitive due to a lack of visual variety in textures and environments.
- The story is minimal and often confusing, with poor translation that can detract from the overall experience.
gameplay
468 mentions Positive Neutral NegativeThe gameplay of this retro-inspired FPS is a blend of classic run-and-gun mechanics with modern tactical elements, featuring satisfying gunplay, unique reload mechanics, and a variety of optional gameplay features like leaning and bullet drop. While the core mechanics are engaging and the movement is fluid, technical issues and repetitive level design detract from the overall experience. Players appreciate the depth and variety in gameplay, though some find the learning curve steep due to the numerous mechanics and occasional bugs.
“The gameplay is fun with the option to play it run and gun with the sprint, sprint-slide, double jumps, and kicks.”
“The gameplay is very satisfying and has many mechanics, like: reloads, upgrades, weapon durability, leaning, bullet drop/spray, and secondary attacks which give the combat a very welcome depth.”
“The game's blend of classic gameplay mechanics with modern design elements creates a captivating experience that keeps you hooked from start to finish.”
“After seven hours of gameplay, I am still not completely sure how it works - some pick-ups give me temporary health, and others (sometimes) grant permanent boosts, but I could never fully come to terms with what was the best strategy for keeping my health above a decent threshold.”
“However, the manual ledge grabbing mechanic simply doesn't work sometimes, which resulted in a few deaths that felt unfair and frustrating (this frustration was amplified by the limited lives system this game uses - if you die too many times in one chapter, you get punished by having to start it from scratch).”
“The gameplay, on the other hand, is so-so: the enemies are sleepy, ignoring you unless you are shooting at them, and the level design is incredibly dull, consisting of square rooms and buildings, connected with corridors turning at 90 degrees.”