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Beyond Citadel Game Cover

About Beyond Citadel

Beyond Citadel is a single player survival shooter game with fantasy, anime, dark fantasy, violence and others themes. It was developed by doekuramori and was released on January 2, 2025. It received overwhelmingly positive reviews from players.

Beyond Citadel is an anime style retro throwback shooter inspired by the classics of the 90's, with realistic gunplay mechanics, anime violence and fast paced combat. Fight your way through the heavily armed mechanical fortress and discover the secret that lies beneath.

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Games Like Beyond Citadel

Looking for games like Beyond Citadel? Here are top survival shooter recommendations with a fantasy, anime, dark fantasy, violence, science fiction and erotic focus, selected from player-similarity data — start with The Citadel, Forgive Me Father 2 or Turbo Overkill.

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Reviews

96%Audience ScoreBased on 2,947 reviews
gameplay440 positive mentions
optimization23 negative mentions

  • Exceptional and unique gunplay mechanics with detailed, interactive reloading and weapon maintenance.
  • Engaging and varied level design including different environments, vehicles, and abilities leading to dynamic gameplay.
  • Rich, dark, and immersive story/lore with bleak atmosphere enhanced by the haunting soundtrack and art style.
  • Frequent crashes and performance issues, especially on some hardware and during intense action sequences.
  • The mature content including gore, sexualization, and incest themes may be off-putting or uncomfortable for many players.
  • Some level design aspects are criticized for being repetitive, bland, or poorly paced, and boss fights are generally considered underwhelming.
  • gameplay

    1,218 mentions Positive Neutral Negative
    36% positive mentions, 62% neutral mentions, 2% negative mentions

    Beyond Citadel offers a unique blend of fast-paced boomer shooter action with intricate, realistic gunplay mechanics including manual reloading, cocking, and weapon jamming, which add tension and depth to combat. Its gameplay is praised for fluid movement, tactical options, and a variety of weapons and enemy types, appealing to both tactical and run-and-gun players, though some find the mechanics initially complex. While the thematic content may be off-putting to some, the core gameplay loop is considered one of the most engaging and well-executed in recent retro-style shooters.

    • “The gunplay feels incredible; and the fact that you have to manually reload the weapons, and even cock them, made me want that gameplay mechanic in more shooter games.”
    • “The reloading is phenomenal and makes what's usually a boring afterthought in games something that's crucial and unique and gives all the guns a somewhat unique feel based on their mechanics alone.”
    • “Beyond citadel is one of the best boomer shooters I've played, both of the citadel games take the "doom formula" (plenty of guns, fun movement etc) and adds its own twist to it with in depth gun mechanics (manually loading bullets, cocking the gun for certain weapons etc) and insane difficulty that demands you engage with the guns and level design to survive and on top of that a fairly interesting story with in depth lore.”
    • “Gunplay feels awful due to the nigh-unintelligible thought to put anything remotely close to arma loading/jamming mechanics into a boomer shooter, which switching to traditional reloading mechanics doesn't fix fully as weapons still jam, lose ammo on quick reloads, some weapons like the assault rifle are worthlessly high on recoil, etc.”
    • “The gameplay loops get repetitive after the second chapter with minimal meaningful change, with the gun-play trying to do something unique just for the sake of it (the option to manually unload, reload, and cock your guns in a doom-like).”
    • “No seriously, I don't understand why is this a mechanic and for what purpose it serves to enhance gameplay. If I were them, I'd get rid of this mechanic completely.”
  • story

    859 mentions Positive Neutral Negative
    27% positive mentions, 70% neutral mentions, 3% negative mentions

    The story in Beyond Citadel is notably more developed and emotionally engaging than its predecessor, featuring a dark, complex, and often tragic narrative with religious and apocalyptic themes reminiscent of anime like Neon Genesis Evangelion. While many appreciate the rich lore, unique characters, and atmospheric storytelling, the plot can be confusing due to fragmented delivery, translation issues, and controversial elements such as incest and graphic content. Overall, the story adds depth and intrigue to the gameplay, though it remains secondary to the action and some players may find it challenging to fully grasp or unsettling.

    • “The story is complex and genuinely original, providing an intimate telling of a personal story that is interesting and not at all overbearing.”
    • “Beyond Citadel is clearly the developer's vision of what kind of game he wanted to make and story he wanted to tell; much effort clearly went into realizing this vision.”
    • “The story is told both in direct and indirect ways, drip-feeding lore and background that keep you invested and wanting to learn more about this bleak, post-apocalyptic world.”
    • “Most of the story makes zero sense, or happens for no reason, the characters don't really make good decisions, and it makes even less sense if you play the first game.”
    • “-the story is okay, it's serviceable (one could say mid even), but what I did not like is that essentially the entire story (which is basically just one large exposition dump) is presented in a tell, don't show kind of way, and primarily through loading screen tips.”
    • “The story writes checks that the poorly translated writing can't cash, and the incest twist ending is just weird considering it's seemingly trying not to be a horny game.”
  • graphics

    501 mentions Positive Neutral Negative
    32% positive mentions, 66% neutral mentions, 2% negative mentions

    The game's graphics feature a distinctive 90s-inspired anime art style combined with detailed, often graphic gore and tactical gunplay visuals, creating a unique and immersive aesthetic that blends retro shooter elements with futuristic cyberpunk themes. While some find the fetishistic and explicit content off-putting, many praise the improved, richly detailed artwork and varied environments, highlighting the high-quality sprite work, atmospheric settings, and impressive weapon animations. Overall, the visuals significantly enhance the game's intense and moody experience, though they are polarizing and may not appeal to all players.

    • “The artwork, the sprites, the gore detail, gun detail, etc are all incredible improvements.”
    • “Even though this game is handled with 2d sprites in a 3d world, with the voxel aesthetic, you can see so much detail in each and every single one of those sprites, every single firearm is detailed so intricately you can tell exactly what you're looking at, at a glance.”
    • “A great shooter with some lewdness in its artworks.”
    • “Great visuals, solid gameplay pacing and some of the most enjoyable fps action I've experienced in years.”
    • “I decided to try it with this game as I thought the graphics are a bit poor.”
    • “For a boomer shooter with very basic graphics and being a largely 2D game, it's genuinely unbelievable, almost impressive how poorly this game runs.”
    • “The rendering of the character graphics tends to blur and smudge, or pixelate in Beyond Citadel, even when you're close enough that you should see clearer details.”
  • music

    311 mentions Positive Neutral Negative
    43% positive mentions, 55% neutral mentions, 2% negative mentions

    The game's music is widely praised for its atmospheric, emotional, and varied soundtrack that combines melancholic piano pieces with intense, adrenaline-pumping tracks, effectively enhancing the mood and storytelling. While some find the use of royalty-free and experimental tracks occasionally mismatched or repetitive, many appreciate how well the music complements the art style, gameplay, and narrative, often standing out as a key highlight of the experience. Overall, the soundtrack is considered a strong and memorable element, though opinions on its fit and variety can vary.

    • “Evangelion-level lore, made in abyss–style unease and brutality, brutal doom gameplay, all carried by an incredible OST - hard to believe this came from a single, unhinged Japanese developer.”
    • “The soundtrack, despite being mostly royalty free music (mothman47 did a great job with the original tracks!), is also a highlight, being melancholic and emotional, reflecting the 'martyr's desire' to see Elulu again.”
    • “The music ranges from pumping tunes which fit the action well while other stages feature melancholic piano tunes giving the player an entirely different take on the violence.”
    • “The soundtrack is all over the place; some levels have generic rock music and others have elevator music.”
    • “The music is a tad generic in a sad-anime-piano sort of way, the tracks are short and repeat, and they never fit the action that's on the screen.”
    • “Mechanics are weirdly obtuse, the music is god awful, horrible level design and fetishes await you around every corner.”
  • atmosphere

    102 mentions Positive Neutral Negative
    49% positive mentions, 48% neutral mentions, 3% negative mentions

    The atmosphere in Beyond Citadel is widely praised for its unique, dark, and melancholic tone, blending bleak cyberpunk and apocalyptic themes with evocative music and immersive environmental storytelling. It creates a haunting, oppressive mood that deeply enhances the combat and exploration experience, though some feel the sequel slightly dilutes the intense atmosphere of the original. Overall, the game's art direction, sound design, and narrative layers come together to deliver a memorable and compelling atmospheric shooter.

    • “Mechanically exceptional, with pretty great level design and enemy variety along with an atmosphere that is unlike any other game I've played.”
    • “The world building, the immersive sim-like gun mechanics and small details, the way the levels get changed up so it isn't just 'go to A, shoot, go to B, shoot', it all adds up to a really atmospheric experience.”
    • “Honestly, if not for interesting weapons and upgrade system, character progression (new abilities and equipment), amazing atmosphere - this game is a must-play for fans of the genre for its amazing levels.”
    • “The atmosphere is pretty abysmal because it doesn't really even try that hard with lighting, geometry, or interesting textures, which is disappointing because the art for characters is pretty good.”
    • “Beyond Citadel is a fine game and a pretty good sequel, but I feel like most of the time the grander scope hurts the previous game's immaculate atmosphere.”
    • “Yet while Beyond Citadel successfully hammers home its oppressive atmosphere and frantic combat, it’s not without a few cracks in the armor that can hamper the overall experience.”
  • optimization

    100 mentions Positive Neutral Negative
    11% positive mentions, 66% neutral mentions, 23% negative mentions

    The game's optimization is widely criticized, with frequent performance issues including significant frame drops, stuttering, and occasional crashes, especially during intense combat or in levels with many enemies and effects. Despite some improvements over its predecessor, it struggles to maintain stable framerates even on high-end PCs, largely due to Unreal Engine limitations and heavy graphical demands. While the core gameplay is praised, poor optimization remains a major detractor that hampers the overall experience.

    • “Beyond Citadel definitely optimized its graphics so it can run more smoothly and consistently, even on my PC.”
    • “The game features improved art and environments, expanded resource management mechanics, a stronger focus on the narrative and worldbuilding, and significantly better performance.”
    • “Only partway through, but as a fan of the original game 'The Citadel,' this game is a more polished sequel both performance and gameplay wise.”
    • “The game crashes on the very first level and, presumably, very often for other people; Steam cloud is improperly configured and will eat your saves; and the optimization is nonexistent.”
    • “It runs like absolute ass, I have no idea what could possibly be wrong with this game's optimization, but it refuses to utilize more than half of my GPU while pulling 40 frames in an empty room.”
    • “You might not notice the bad optimization until 7-3, but on 7-3, it's really bad and your frames will suffer.”
  • emotional

    39 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Beyond Citadel delivers a uniquely emotional experience rare for shooters, blending tactical gunplay with a grim, heart-wrenching story that evoked guilt, sorrow, and even tears in players. The melancholic soundtrack and disturbing yet poignant enemy designs deepen the emotional impact, making combat feel morally weighty and personal. Despite some narrative clarity issues and a less impactful ending, the game stands out for provoking genuine, complex feelings amidst intense gameplay.

    • “Beyond Citadel is both a highly tactical, explosive first-person shooter and an emotional story about guilt.”
    • “What a heartbreaking and beautiful story, please don't ever stop making games and creating worlds Doekuramori, you have brought me to tears in the place where I expected it the least.”
    • “The enemy designs are fantastic, and no other game I've played, not even the likes of 'Spec Ops: The Line,' made me feel the things I feel while walking over my previous battlefields.”
  • character development

    31 mentions Positive Neutral Negative
    39% positive mentions, 51% neutral mentions, 10% negative mentions

    Character development in the game is marked by unique and striking character designs that blend dark, eroticized, and often fetishistic elements with retro anime aesthetics, appealing particularly to fans of ero-guro and body horror. While some find the revealing and lewd designs off-putting, others appreciate the boldness, thematic depth, and how the characters contrast with the bleak sci-fi world. Narrative clarity and character growth receive mixed reactions, with improvements noted but storytelling sometimes seen as confusing or secondary to the visual style.

    • “The character designs and artstyle are great, as all the characters contrast brilliantly with their bleak sci-fi environments, and while the buildings and geometry are simple, they're effective and stylized like you'd expect from a retro-inspired boomer shooter.”
    • “Character design/aesthetics - this game absolutely nails its visual design, making the most of its format without feeling limited by it.”
    • “The fleeting glimpses of erotic or revealing character designs—especially for the player’s avatar, the martyr—align with the anime aesthetic but never overshadow the action or narrative.”
    • “As someone who missed the first game, this story is impossible to follow and honestly "who gives a ♥♥♥♥" tier, the character designs outside of the main character and angels you meet in the hub are kind of boring anime blobs and I think the lack of body horror is sad in "the guro tactical FPS."”
    • “The character designs, especially for the major characters, are also highly eroticized, and it can paint quite a stomach-turning picture.”
    • “Character designs are generic.”
  • humor

    29 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is characterized by a mix of absurd, dark, and quirky elements that offset its grim tone, with funny bug occurrences and wacky animations adding to the experience. While some jokes and references land well and contribute to the charm, others—like translation quirks or certain gameplay mechanics—can feel unintentionally humorous. Overall, the humor is a distinctive, lighthearted aspect that players either appreciate or can easily disable.

    • “Absurd amount of detail to the gunplay such as putting a bullet in the chamber of a sniper rifle and loading a new mag would instantly jam it which is hilarious when I figured out why it happened.”
    • “Some of the random characters and items were really funny references, too.”
    • “The pacing is good, no disruptive bugs (only bugs I've run into have been quite funny and added to the experience, corpses dancing/gliding and objects spinning).”
  • grinding

    21 mentions Positive Neutral Negative
    0% positive mentions, 14% neutral mentions, 86% negative mentions

    Grinding in the game is frequently described as tedious and repetitive, especially during longer levels or intense combat involving manual weapon management. However, some players find that the mechanics add tension and satisfaction to combat, making it more engaging than automated shooters. Overall, while grinding can detract from enjoyment at times, opinions vary with several appreciating the added challenge and content depth.

    • “Because shooting the same enemy with normal ammo types can take multiple mags later on, and when they're swarming the place it's so tedious without actually being challenging.”
    • “Once I had a gun with a grappling hook I just skipped everything because combat felt tedious and areas were just too big when progressing.”
    • “New guns were good but the new mechanics of active reloading and maintenance really made the game tedious and were turned off after the first act.”
  • stability

    21 mentions Positive Neutral Negative
    10% positive mentions, 0% neutral mentions, 90% negative mentions

    The game generally delivers stable performance but is marred by occasional freezes, crashes, and frame rate drops, especially during level loads and in later stages. Some mechanics like wall grabs and runs are finicky and buggy, and issues like sound glitches and input sensitivity have been reported. While stability varies across hardware—with better performance on modern systems and Linux via Proton—the game remains playable despite these technical hiccups.

    • “The game runs great on my computer, maintaining 120fps most of the time, though there was an unfortunate dip below 30fps during zone 7-3 that I hope gets patched in the future.”
    • “Runs great on Linux via Proton (specifically experimental), no issues and works out of the box.”
    • “The game lags during level loads and freezes for 5-10 seconds.”
    • “The wall grab is super finicky and doesn't work about 50% of the time; the final stages' wall run is also buggy and finicky.”
    • “Crashes happen occasionally; loading is very long and freezes the whole program; loading and intermission screens lock your cursor to a corner of the screen.”
  • replayability

    19 mentions Positive Neutral Negative
    26% positive mentions, 58% neutral mentions, 16% negative mentions

    Replayability varies across these games, with many praised for their diverse weapons, level design, and additional modes or secrets enhancing replay value. However, some titles suffer from short gameplay, lack of alternative modes, or limited post-completion content, leading to reduced motivation for multiple playthroughs. Overall, while several games offer substantial replayability through variety and unlockables, others could benefit from expanded features like mod support or additional endings to sustain long-term engagement.

    • “All in all there is a huge amount of variety and replayability.”
    • “Both games are an absolute blast with lots of replay value.”
    • “The metroidvania aspects feel way more ramped up, which leads to a ton of replayability for earlier stages once you get some new ability.”
    • “Maybe it's a ng+ thing, I honestly can't care less as I don't think I will boot this ever again (mainly as it doesn't even have that much replayability unless I'm wrong and there is ng+ content).”
    • “Spicy elements and design choices, maybe a bit lacking on the replayability side, as there's no alternative mode to normal levels.”
    • “The only cons are the short gameplay time (it took me around 12 hours to achieve 100% completion) and the fact that most maps are one-time wonders and get boring pretty quickly so there isn't much replayability.”
  • monetization

    8 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Monetization is not directly addressed, but some gameplay mechanics related to aiming down sights (ADS) and shooting are noted as finicky and inconsistent, with ads trigger behavior requiring toggles for smoother use. Visual inconsistencies in gun models and pixel scaling may affect immersion, but overall the gameplay offers varied controls despite minor annoyances.

    • “You can reload very fast spamming the ADS button, and if you ADS it chambers the next round automatically, same with the shotgun.”
    • “However, the only real complaint I have is the ADS sprite size on the screen.”
    • “Game/gun play is fine but finicky; I don't especially love needing to ADS or hit a button between every shot on a semi-auto weapon to fire it, and that seems to be the kind of minutiae people are in adoration of here.”
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Play Times

13h Median play time
12h Average play time
10-18h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Beyond Citadel is a survival shooter game with fantasy, anime, dark fantasy, violence and others themes. Common tags for Beyond Citadel include first-person, indie, 2.5d, pixel graphics, cyberpunk and others.

Beyond Citadel is available on PC and Windows.

On average players spend around 12 hours playing Beyond Citadel.

Beyond Citadel was released on January 2, 2025.

Beyond Citadel was developed by doekuramori.

Beyond Citadel has received overwhelmingly positive reviews from players. Most players liked Beyond Citadel for its gameplay but disliked it for its optimization.

Beyond Citadel is a single player game.

Similar games include The Citadel, Forgive Me Father 2, Turbo Overkill, Project Warlock II, Forgive Me Father and others.