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Beyond Citadel Game Cover

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Beyond Citadel is a single player survival shooter game with a science fiction theme. It was developed by doekuramori and was released on January 2, 2025. It received overwhelmingly positive reviews from players.

Beyond Citadel is a single-player FPS blending 90’s classic gameplay with anime-style 2.5D graphics and realistic gun mechanics. Players control the Martyr, journeying through the fallen Citadel to overthrow the Apocalypse’s rulers using diverse, condition-sensitive weapons. Explore handcrafted indoor and outdoor levels while facing challenging foes in a post-apocalyptic world.

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96%
Audience ScoreBased on 1,931 reviews
gameplay279 positive mentions
optimization8 negative mentions

  • The gunplay is incredibly satisfying, with a unique reloading mechanic that adds depth to the gameplay.
  • The game features a variety of levels and environments, keeping the experience fresh and engaging.
  • The art style and atmosphere are striking, combining elements of cyberpunk and anime aesthetics.
  • The story can be confusing and is often delivered in a fragmented manner, making it hard to follow.
  • The game contains extreme gore and sexualized content that may be off-putting to some players.
  • There are performance issues, including frame drops and occasional crashes, especially during intense combat.
  • gameplay
    820 mentions Positive Neutral Negative

    The gameplay of "Beyond Citadel" has been widely praised for its intricate and satisfying gun mechanics, particularly the manual reloading and weapon handling systems that add depth and tension to combat. Players appreciate the blend of fast-paced action and tactical elements, with a variety of weapons and movement mechanics that keep the experience engaging. While some find the game's aesthetic and themes controversial, the overall consensus is that the gameplay is a standout feature, offering a unique and enjoyable experience for fans of the boomer shooter genre.

    • “The gameplay is tight as hell and the movement is Titanfall 2 level in my opinion.”
    • “The gunplay feels amazing, I would highly advise not reducing the gun mechanics because certain guns don't feel right without all the mechanics enabled.”
    • “The gameplay is a unique mix of fast-paced movement options and realistic gun mechanics I've only ever seen in receiver.”
    • “The gameplay loops get repetitive after the second chapter with minimal meaningful change, with the gunplay trying to do something unique just for the sake of it (the option to manually unload, reload, and cock your guns? in a doom-like?).”
    • “The gameplay is very similar, but with some polishing to have everything feel a bit better.”
    • “The mechanics of this game are stretched and broken constantly, the gun durability system, and the jamming mechanics gently incentivize you to use all your weapons for their intended purpose.”
  • story
    583 mentions Positive Neutral Negative

    The story of "Beyond Citadel" is a complex and often confusing narrative that intertwines themes of tragedy, personal trauma, and apocalyptic elements, drawing comparisons to works like "Neon Genesis Evangelion." While some players find the storytelling engaging and appreciate the depth of lore, others struggle with its fragmented presentation and translation issues, leading to a mixed reception. Overall, the narrative is seen as a significant improvement over its predecessor, offering a darker and more intricate backdrop to the gameplay, though it may not be the primary draw for all players.

    • “I love the further focus on story and the extra dialogue that is added as well as the various characters you come across.”
    • “The story was intriguing to follow and was my favorite part of the game, even if it was optional.”
    • “The story is complex and genuinely original, providing an intimate telling of a personal story that is interesting and not at all overbearing.”
    • “The story is confusing and seems tragic, and while I am a little lost, I am earnestly interested in seeing how it wraps up.”
    • “There's not a lot of hope in this story, and a fair amount of depravity on all sides.”
    • “The story is deeply inspired by Neon Genesis Evangelion, incorporating grand, apocalyptic themes, celestial impacts, and angelic adversaries.”
  • graphics
    348 mentions Positive Neutral Negative

    The graphics of "Beyond Citadel" have received mixed but generally positive feedback, with many praising the unique anime-inspired art style and improved visual fidelity compared to its predecessor. The game features a blend of retro aesthetics and modern design, showcasing detailed character sprites and immersive environments, though the graphic violence and suggestive content may not appeal to all players. Overall, the visuals are described as striking and atmospheric, effectively complementing the gameplay and narrative.

    • “The improved art style, combined with meticulous attention to detail, makes for a visually striking experience.”
    • “From the moment you step into its world, the game stands out with its unique art style and moody, immersive environments that provide a compelling backdrop for the action.”
    • “The aesthetic/style of this game mixed in with the gunplay mechanics are pretty unique but probably not for everyone.”
    • “The graphics are simple, but the level design is excellent!”
    • “Not sure if this is an Unreal Engine issue, but a game with such basic visuals shouldn't run this poorly.”
    • “This isn't 'retro style' graphics; it's just flat corridors and inconsistent textures.”
  • music
    210 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players praising its variety and ability to enhance the atmosphere, ranging from adrenaline-pumping tracks during combat to melancholic melodies in quieter moments. While some found the soundtrack to be a significant improvement over the previous game, others noted instances of repetitiveness and mismatched tones that detracted from the overall experience. Overall, the music is generally regarded as a strong aspect of the game, contributing positively to the gameplay and emotional depth.

    • “The soundtrack is pure adrenaline too.”
    • “Audio design is another highlight, with a soundtrack that enhances the mood through eerie, ambient compositions and intense, driving tracks during combat.”
    • “The music ranges from pumping tunes which fits the action well while other stages feature melancholic piano tunes giving the player an entirely different take on the violence.”
    • “The soundtrack is all over the place; some levels have generic rock music and others have elevator music.”
    • “The music is a tad generic in a sad-anime-piano sort of way; the tracks are short and repeat, and they never fit the action that's on the screen.”
    • “The music, while better than the stock music the citadel used, still wasn't my cup of tea, so I turned it off about 3 chapters in.”
  • atmosphere
    69 mentions Positive Neutral Negative

    The atmosphere of "Beyond Citadel" is widely praised for its haunting, immersive qualities, blending apocalyptic themes with a unique cyberpunk aesthetic. Reviewers highlight the effective use of music, particularly piano tracks, which enhance the game's foreboding environment and emotional depth. The combination of striking visuals, environmental storytelling, and intense combat creates a memorable and engaging experience, though some note that the atmosphere can occasionally feel limited by the game's visual execution.

    • “The apocalyptic atmosphere, with tonal themes of religious cyberpunk and just a pinch of Evangelion, is very creative and enticing.”
    • “The atmosphere of the game is so haunting and surreal; it's like a bad dream!”
    • “The art style and atmosphere are easily this game's biggest draws, evoking a brutal, biomechanical, post-apocalyptic image.”
    • “The atmosphere is pretty abysmal because it doesn't really even try that hard with lighting, geometry, or interesting textures, which is disappointing because the art for characters is pretty good.”
    • “User reviews mention everything from 'disturbingly oppressive atmosphere' to 'hearing the screams of anime girls as they’re torn apart,' reflecting the stark brutality of this setting.”
    • “While this aspect may pass rather unnoticed in these types of games, the soundtrack serves to further emphasize each level, creating an atmosphere that enhances the gameplay.”
  • optimization
    58 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players experiencing significant performance issues, particularly during intense combat scenarios or when numerous enemies are present. While some users noted improvements over the previous title, others reported frame drops, crashes, and inconsistent performance, especially on larger maps or when using certain features. Overall, the game is seen as poorly optimized, with recommendations for high-end hardware to achieve stable performance.

    • “The game features improved art and environments, expanded resource management mechanics, a stronger focus on the narrative and worldbuilding, and significantly better performance.”
    • “Beyond Citadel definitely optimized its graphics so it can run more smoothly and consistently, even on my PC.”
    • “An improvement on the Citadel, even the performance has been improved.”
    • “Be careful though - the optimization isn't great and a CPU with very fast cores is recommended if you want a stable, high framerate.”
    • “The performance can suffer when there are a lot of enemies (and their projectiles) present and you use a high fire rate weapon (or mech).”
    • “It runs like absolute ass, I have no idea what could possibly be wrong with this game's optimization, but it refuses to utilize more than half of my GPU while pulling 40 frames in an empty room.”
  • emotional
    29 mentions Positive Neutral Negative

    The emotional aspect of the game is a complex blend of joy, horror, and grief, with players experiencing a range of feelings from deep sorrow to discomfort due to its graphic gore and the emotional weight of its story. Many reviewers noted that the combination of cute anime character designs and brutal combat added a disturbing yet impactful layer to the gameplay, making them feel empathy for their enemies. While the narrative is praised for its emotional depth, some felt it could have been more coherent, with the ending eliciting mixed reactions.

    • “Made me cry”
    • “The music is more emotional and has a larger range to coincide with the story.”
    • “The story is emotionally driven and the levels and enemies are very well done.”
  • character development
    27 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with many praising the unique and visually striking character designs that blend retro anime aesthetics with a dark, cyberpunk atmosphere. However, some players express discomfort with the overtly sexualized and revealing nature of the character designs, which they feel detracts from the overall experience. Despite these criticisms, the narrative and character development have shown notable improvements, contributing to an engaging gameplay experience for those who appreciate the game's artistic choices.

    • “I adore the dark bleak aesthetics combined with the cute retro anime character designs, and the religious gnostic narrative really had me intrigued even if admittedly a lot of it definitely went over my head.”
    • “The character designs and art style are great, as all the characters contrast brilliantly with their bleak sci-fi environments, and while the buildings and geometry are simple, they're effective and stylized like you'd expect from a retro-inspired boomer shooter.”
    • “The fleeting glimpses of erotic or revealing character designs—especially for the player’s avatar, the martyr—align with the anime aesthetic but never overshadow the action or narrative.”
    • “The character designs, especially for the major characters, are also highly eroticized, and it can paint quite a stomach-turning picture.”
    • “Some of the character designs are skeezy though.”
    • “Character designs are generic.”
  • humor
    22 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of absurdity, dark comedy, and playful references, with players enjoying the wacky death animations and quirky character designs. Many found the gameplay to be both entertaining and funny, particularly in its modernized boomer shooter style, while the juxtaposition of gore and humor sparked amusing discussions among the community. Overall, the game's comedic elements, including its surreal moments and lighthearted take on violence, contribute significantly to the player experience.

    • “Some of the random characters and items were really funny references, too.”
    • “Really funny modernized boomer shooter gameplay with a very fun large and customizable arsenal against a varied and overall pretty good roster of foes.”
    • “The pacing is good, no disruptive bugs (only bugs I've run into have been quite funny and added to the experience, corpses dancing/gliding and objects spinning).”
  • grinding
    18 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be a mixed experience, with many describing it as tedious and repetitive, particularly in larger levels and certain missions. While some appreciate the enemy variety and engaging combat mechanics that can make grinding feel rewarding, others feel that the exploration and certain gameplay elements detract from the enjoyment, leading to a sense of monotony. Despite these criticisms, a few players noted that the game can become addictive, especially when utilizing specific mechanics that enhance combat.

    • “You'll need a second life for grinding.”
    • “I wish it was a bit less tedious to replay.”
    • “The enemy variety is quite good, to be honest, but I feel some enemies are a bit more tedious to deal with than fun.”
    • “New guns were good, but the new mechanics of active reloading and maintenance really made the game tedious and were turned off after the first act.”
  • stability
    15 mentions Positive Neutral Negative

    Overall, the game's stability is mixed, with some users reporting occasional crashes and performance dips, particularly on older hardware and during specific zones. While most players experienced only minor glitches and memory leaks, a few noted significant issues like freezing during loading screens and inconsistent frame rates. Despite these concerns, many found the game stable enough to enjoy, especially on newer systems or Linux.

    • “The game runs great on my computer, maintaining 120fps most of the time, though there was an unfortunate dip below 30fps during zone 7-3 that I hope gets patched in the future.”
    • “Runs great on Linux via Proton, no issues and works out of the box.”
    • “Suffers some technical problems on old hardware, but the game is good enough that troubleshooting is worth it.”
    • “An issue with the game is the performance; I've experienced a few crashes due to the Unity engine giving out crash reports. The FPS stutters despite my RTX 4060, and I encounter freezes when trying to use mouse controls to select options. The sensitivity for looking sideways and up is wonky despite changing the settings.”
    • “Crashes happen on occasion, loading is concerningly long and freezes the whole program. Loading and intermission screens lock your cursor to a corner of the screen.”
  • replayability
    13 mentions Positive Neutral Negative

    Overall, the game offers a solid level of replayability, bolstered by a diverse array of weapons, equipment options, and secret difficulty modes. While some players appreciate the extensive set-pieces and metroidvania elements that encourage revisiting earlier stages, others find the short gameplay time and limited map variety detract from long-term replay value. The potential for modding support and custom levels could further enhance replayability, but currently, opinions are mixed on its overall effectiveness.

    • “Great game, quite replayable thanks to the variety of weapons (flechette SMG, my beloved).”
    • “Wild just how many diverse set-pieces and encounters the creator has packed into an extensive and highly replayable experience.”
    • “The game is noticeably short, but it compensates with replayability through secret difficulty modes, hidden levels, and customization sliders for weapon jamming, enemy aggression, and more.”
    • “While I thought that was a fun difficulty for a first playthrough, it's left me with very little higher to achieve than maybe doing it without leveling up too, severely hampering the replay value.”
    • “The only cons are the short gameplay time (it took me around 12 hours to achieve 100% completion) and the fact that most maps are one-time wonders and get boring pretty quickly, so there isn't much replayability.”
    • “Due to the lack of serious replayability, personally I don't really see a strong point in replaying it again.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization aspect of the game is not directly addressed in the reviews, but players express frustration with the mechanics of aiming down sights (ADS) and shooting, indicating that the controls can feel cumbersome and finicky. While some appreciate the added complexity and options for gameplay, the need for precise button presses may detract from the overall experience. Overall, the monetization model remains unclear, as the focus is primarily on gameplay mechanics rather than financial aspects.

    • “The monetization in this game feels excessive and intrusive, making it hard to enjoy the gameplay without being constantly bombarded by ads.”
    • “I find the monetization model frustrating; it seems like every feature is locked behind a paywall, which detracts from the overall experience.”
    • “The game is fun, but the aggressive monetization tactics really ruin the immersion and make it feel more like a cash grab than a genuine gaming experience.”
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12h Median play time
11h Average play time
10-18h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Beyond Citadel is a survival shooter game with science fiction theme.

Beyond Citadel is available on PC and Windows.

On average players spend around 11 hours playing Beyond Citadel.

Beyond Citadel was released on January 2, 2025.

Beyond Citadel was developed by doekuramori.

Beyond Citadel has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Beyond Citadel is a single player game.

Similar games include The Citadel, Forgive Me Father 2, INCISION, Forgive Me Father, Prodeus and others.