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Beyond Citadel is a single player survival shooter game with a science fiction theme. It was developed by doekuramori and was released on January 2, 2025. It received overwhelmingly positive reviews from players.

Beyond Citadel is an anime style retro throwback shooter inspired by the classics of the 90's, with realistic gunplay mechanics, anime violence and fast paced combat. Fight your way through the heavily armed mechanical fortress and discover the secret that lies beneath.

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96%
Audience ScoreBased on 2,533 reviews
gameplay374 positive mentions
optimization16 negative mentions

  • Exceptional gunplay with intricate, satisfying reload and weapon handling mechanics that add depth and tension to combat.
  • Strong atmospheric and visual presentation with a bleak, melancholic post-apocalyptic world featuring unique anime-inspired art style and detailed gore effects.
  • Engaging story and lore that unfolds gradually, enriched by character interactions, environmental storytelling, and optional collectible content.
  • Performance issues including frequent crashes and frame rate drops, particularly on larger levels, impacting gameplay continuity.
  • Enemy AI can be inconsistent and sometimes unchallenging, with certain enemies exhibiting poor pathfinding or behavior.
  • Some aspects of level design, especially in vehicle sections and later stages, can feel repetitive, overly large, or underutilize player abilities, leading to pacing issues.
  • gameplay
    1,060 mentions Positive Neutral Negative

    Beyond Citadel offers deeply satisfying and intricate gameplay, centered around its unique and highly detailed gunplay mechanics—players manually reload, cock, and maintain weapons, adding tension and immersion to combat. The game successfully blends tactical, slower-paced shooting with fast-paced boomer shooter elements, providing multiple difficulty and mechanic settings to tailor the experience. While some find the complexity initially daunting, mastery of its mechanics is rewarding, making it stand out among FPS games for its engaging combat and refined movement.

    • “The reloading is phenomenal and makes what's usually a boring afterthought in games something that's crucial and unique, giving all the guns a somewhat unique feel based on their mechanics alone.”
    • “The gameplay is a unique mix of fast paced movement options and realistic gun mechanics, with an immersive reload system and gun jamming mechanic, adding a lot of tactical depth to combat.”
    • “The gunplay and reload mechanics encourage tactical gameplay over classic run-and-gun, adding a satisfying layer of complexity and tension to firefights.”
    • “The AI is horrible; they just stand still most of the time. Most of the gameplay revolves around peeking around cover and playing duckhunt headshot simulator on the braindead AI.”
    • “The gameplay loops get repetitive after the second chapter with minimal meaningful change, with the gun-play trying to do something unique just for the sake of it (the option to manually unload, reload, and cock your guns in a Doom-like?).”
    • “The reloading mechanic in this game is so awful I can't recommend it.”
  • story
    752 mentions Positive Neutral Negative

    The story in this game is a dark, melancholic, and complex narrative with heavy apocalyptic and biblical themes, often delivered in a cryptic, fragmented manner requiring players to piece lore together themselves. While praised for its emotional depth and unique atmosphere, it features challenging translation issues and controversial content like incest, which divides player opinion. Overall, the story significantly expands from the previous game, enriching world-building and character development, though it remains secondary to the game's core fast-paced combat and gunplay.

    • “The story is simply put, the best story I have experienced in a first-person shooter in a long time, let alone any game in general besides some games I've beaten recently.”
    • “The way the story doesn’t literally hand you every detail but drops lore breadcrumbs that make you tilt your head and go “huh” is genius.”
    • “Not only is there an actual story with an actually comprehensible plot, but it's downright beautiful with its ambiance, its tragedy, and its pathos.”
    • “The story is still confusing af.”
    • “Most of the story makes zero sense, or happens for no reason, the characters don't really make good decisions, and it makes even less sense if you play the first game.”
    • “The story is clearly very detailed and made with passion but its delivery is poor - bloated text boxes and janky English translation sometimes make information excessively difficult to extract.”
  • graphics
    448 mentions Positive Neutral Negative

    The game features a distinct 2.5D anime-inspired art style that blends retro cyberpunk aesthetics with intensely graphic and fetishized gore, creating a unique but polarizing visual experience. While the artwork and detailed sprite work are widely praised for their quality and atmosphere, some players find the heavy sexualization and extreme violence off-putting, though options exist to tone down gore and nudity. Overall, the visuals significantly improve upon the predecessor and effectively complement the dark, immersive story and satisfying gunplay.

    • “The art direction and overall level aesthetic has also improved, elevating the already excellent atmosphere of the previous game.”
    • “Beyond citadel is essentially the citadel, but with better graphics, improved game mechanics, more characters, and visually more polished.”
    • “Even though this game is handled with 2D sprites in a 3D world with a voxel aesthetic, you can see so much detail in each and every single one of those sprites; every single firearm is detailed so intricately you can tell exactly what you're looking at, at a glance.”
    • “For a boomer shooter with very basic graphics and being a largely 2D game, it's genuinely unbelievable, almost impressive how poorly this game runs.”
    • “The graphics-wise, levels are easily much worse than those in Doom 2, which isn't a big ask.”
    • “The rendering of the character graphics tends to blur and smudge, or pixelate in Beyond Citadel, even when you're close enough that you should see clearer details.”
  • music
    276 mentions Positive Neutral Negative

    The music in the game is widely praised for effectively enhancing the atmosphere, ranging from melancholic piano to intense, adrenaline-pumping tracks that fit both story and gameplay well. While some note the soundtrack can feel repetitive or occasionally mismatched with level action, the overall consensus is that it contributes significantly to immersion and emotional impact. The mix of original compositions and well-chosen royalty-free tracks, particularly by composers like mothman47, is considered a standout aspect that elevates the game’s mood and narrative depth.

    • “The music choices combined with the surrounding sounds during gameplay hammer home the lonely feeling of being the single person fighting after the end of the world.”
    • “The soundtrack, despite being mostly royalty free music (mothman47 did a great job with the original tracks!), is a highlight, being melancholic and emotional, reflecting the 'martyr's desire' to see elulu again.”
    • “The excellent music conveys the sadness of traversing the abandoned libraries, cafes, and towns of this doomed world, enhancing the game's unique mood.”
    • “The soundtrack is all over the place (some levels have generic rock music and others have like elevator music).”
    • “The music, while better than the stock music the Citadel used, still wasn't my cup of tea, so I turned it off about 3 chapters in.”
    • “The music is a tad generic in a sad-anime-piano sort of way, the tracks are short and repeat, and they never fit the action that's on the screen.”
  • atmosphere
    93 mentions Positive Neutral Negative

    Beyond Citadel’s atmosphere is widely praised for its unique blend of oppressive, melancholic, and surreal tones, enriched by striking art direction, immersive soundtracks, and detailed worldbuilding. While some feel the sequel’s broader scope slightly dilutes the intimate despair of the original, the game succeeds in creating a dense, haunting environment that deeply enhances its intense combat and storytelling. Overall, its distinctive mood and aesthetic stand out as central strengths that captivate players throughout the experience.

    • “The art style and atmosphere are easily this game's biggest draws, evoking a brutal, biomechanical, post-apocalyptic image.”
    • “The atmosphere, lore and characters really drive home the hopelessness of the setting; the gore does a great job at conveying the nature of the enemies you fight, and the end-of-level segments provide insight into the main character compared to the first game.”
    • “The depth in gunplay, the challenging AI, the atmosphere, the immersion, the art, the lore, and the music come together as a symphony of painful euphoria.”
    • “Beyond Citadel is a fine game and a pretty good sequel, but I feel like most of the time the grander scope hurts the previous game's immaculate atmosphere.”
    • “The atmosphere is pretty abysmal because it doesn't really even try that hard with lighting, geometry, or interesting textures, which is disappointing because the art for characters is pretty good.”
    • “The music is serviceable and it fits the very empty atmosphere the game is setting, but it is also rather unremarkable to me, which is a shame because boomer shooters are known for their outstanding soundtracks.”
  • optimization
    76 mentions Positive Neutral Negative

    The game shows notable improvement in optimization compared to its predecessor but still suffers from frequent performance issues such as frame rate drops, crashes, and stuttering, especially during intense scenes with many enemies or gore effects. These problems are partly attributed to the Unreal Engine's inefficiencies and can hamper the overall experience on both high-end and lower-end hardware. Despite these flaws, many players find the gameplay and design compelling enough to recommend, though they caution potential buyers about the game's demanding and sometimes unstable performance.

    • “And best of all, the performance issues are mostly solved compared to the first Citadel.”
    • “As for performance, I only had 1 crash in my runtime vs the several I had in Citadel, so that is a notable improvement.”
    • “The game features improved art and environments, expanded resource management mechanics, a stronger focus on the narrative and worldbuilding, and significantly better performance.”
    • “It's just... it's so badly optimized, I don't have that good of a computer and I wasn't expecting the game to be so demanding.”
    • “The game runs like absolute ass; I have no idea what could possibly be wrong with this game's optimization, but it refuses to utilize more than half of my GPU while pulling 40 frames in an empty room.”
    • “Performance was honestly not great; you'd expect a game like this to run at 1000 fps but I had quite a few moments where fps dropped down to 50 and even 40.”
  • emotional
    39 mentions Positive Neutral Negative

    Beyond Citadel delivers a surprisingly deep emotional experience, blending gritty, tactical gunplay with a heart-wrenching story that evokes guilt, grief, and even tears—an uncommon feat for a shooter. The melancholic soundtrack and disturbing, detailed gore further heighten the emotional impact, while the presence of anime-style enemies adds a unique and unsettling layer of moral conflict. Despite some translation issues and a less impactful ending, the game is praised for its ability to provoke strong, complex emotions rarely felt in the genre.

    • “Beyond Citadel is both a highly tactical, explosive first-person shooter and an emotional story about guilt.”
    • “What a heartbreaking and beautiful story, please don't ever stop making games and creating worlds Doekuramori, you have brought me to tears in the place where I expected it the least.”
    • “The enemy designs are fantastic, and no other game I've played, not even the likes of "Spec Ops: The Line," made me feel the things I feel while walking over my previous battlefields.”
  • character development
    29 mentions Positive Neutral Negative

    Character development in the game is closely tied to distinctive and often provocative character designs that blend eroticism, retro anime aesthetics, and dark sci-fi elements. While some players appreciate the unique, bold, and visually striking designs and the intriguing narrative mystery, others find the revealing and sexualized imagery off-putting or distracting. Overall, the character designs contribute significantly to the game's atmosphere and storytelling but may polarize audiences due to their lewd and fetishistic aspects.

    • “Peak game with peak character design.”
    • “The character designs and art style are great, as all the characters contrast brilliantly with their bleak sci-fi environments, and while the buildings and geometry are simple, they're effective and stylised like you'd expect from a retro-inspired boomer shooter.”
    • “The fleeting glimpses of erotic or revealing character designs—especially for the player’s avatar, the martyr—align with the anime aesthetic but never overshadow the action or narrative.”
    • “As someone who missed the first game, this story is impossible to follow and honestly "who gives a ****" tier. The character designs outside of the main character and angels you meet in the hub are kind of boring anime blobs, and I think the lack of body horror is sad in "the guro tactical fps."”
    • “The character designs, especially for the major characters, are highly eroticized, and it can paint quite a stomach-turning picture.”
    • “Character designs are generic.”
  • humor
    28 mentions Positive Neutral Negative

    The humor in the game is a mix of absurd, dark, and wacky elements that often offset its grim tone, with funny death animations, quirky bugs, and humorous references adding charm. Some players appreciate the comedic touches in mechanics and character interactions, while others find the humor situational or reliant on niche tastes like fetish art or violent gore satire. Overall, humor enhances the unique personality of the game and provides lighthearted moments amidst intense gameplay.

    • “Bugs I've run into have been quite funny and added to the experience, such as corpses dancing/gliding and objects spinning.”
    • “Some of the random characters and items were really funny references, too.”
    • “So you can do some funny stuff like slam firing a shotgun or fanning the revolver.”
  • grinding
    19 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious, especially due to manual weapon management and some lengthy or repetitive sections. However, some players find this mechanic adds tension and satisfaction to combat, making it more engaging and less automated. While a few levels and missions feel unnecessarily drawn out, others appreciate the variety and depth it brings to gameplay.

    • “You can opt to not use them or to only use manual loading and bolting with no jamming, which I did, as it gets a little tedious during some of the more intense gun fights.”
    • “New guns were good but the new mechanics of active reloading and maintenance really made the game tedious and were turned off after the first act.”
    • “The indoor fights in the early levels are where this game shines, but once the later levels start opening up a lot more, it starts to get tedious.”
  • replayability
    18 mentions Positive Neutral Negative

    Replayability varies across these games, with many praising diverse weapons, varied encounters, and metroidvania elements that encourage multiple playthroughs. However, some users note limited incentives to replay due to short gameplay, absence of alternative modes, or lack of modding/support for custom content. Overall, replay value is generally strong but could be enhanced by additional modes, secrets, or community tools.

    • “Both games are an absolute blast with lots of replay value.”
    • “Great game, quite replayable thanks to the variety of weapons (flechette SMG, my beloved).”
    • “The metroidvania aspects feel way more ramped up, which leads to a ton of replayability for earlier stages once you get some new ability.”
    • “Maybe it's a New Game+ thing, I honestly can't care less as I don't think I will boot this ever again, mainly because it doesn't have much replayability unless there is New Game+ content.”
    • “While I thought that was a fun difficulty for a first playthrough, it's left me with very little higher to achieve than maybe doing it without leveling up too, severely hampering the replay value.”
    • “The only cons are the short gameplay time (it took me around 12 hours to achieve 100% completion) and the fact that most maps are one-time wonders and get boring pretty quickly, so there isn't much replayability.”
  • stability
    18 mentions Positive Neutral Negative

    The game exhibits occasional crashes, freezes, and bugs such as water glitches, sound issues, and performance dips, especially on older hardware or in later stages. While some users experienced frustrating freezes and long loading times, many found the overall stability acceptable, with no game-breaking glitches and good performance on certain systems like Linux via Proton. Despite these technical hiccups, the game remains playable and enjoyable, though it could benefit from further patches to improve stability.

    • “The game runs great on my computer, maintaining 120fps most of the time, though there was an unfortunate dip below 30fps during zone 7-3 that I hope gets patched in future.”
    • “Runs great on Linux via Proton (specifically experimental), no issues and works out of the box.”
    • “The rest of the game isn't really my thing if I'm being honest and it freezes constantly on my laptop (~10 seconds of freezing every minute, seemingly at random).”
    • “An issue with the game is the performance and I got a few crashes due to the Unity engine giving out crash reports, the FPS stutters despite my RTX 4060 that happen throughout, the freezes I can get when I try to use the mouse controls to select options, and the sensitivity when it comes to looking sideways and up being wonky despite changing the settings.”
    • “Crashes happen on occasion, loading is concerningly long and freezes the whole program, loading and intermission screens lock your cursor to a corner of the screen.”
  • monetization
    6 mentions Positive Neutral Negative

    Users do not directly address monetization in their feedback, focusing instead on gameplay mechanics and visual inconsistencies. Therefore, no clear information about the game's monetization practices can be summarized from the provided texts.

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13h Median play time
11h Average play time
10-15h Spent by most gamers
*Based on 7 analyzed playthroughs
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Beyond Citadel is a survival shooter game with science fiction theme.

Beyond Citadel is available on PC and Windows.

On average players spend around 11 hours playing Beyond Citadel.

Beyond Citadel was released on January 2, 2025.

Beyond Citadel was developed by doekuramori.

Beyond Citadel has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Beyond Citadel is a single player game.

Similar games include The Citadel, Forgive Me Father 2, Forgive Me Father, INCISION, Prodeus and others.