- March 10, 2023
- Olipa Games
- 14h median play time
The Black Grimoire: Cursebreaker
Platforms
About
The Black Grimoire: Cursebreaker is a medieval fantasy RPG with a sprawling open world and old-school atmosphere. Gain powerful skills and items, complete quests with deep writing, and engage in strategic combat with numerous weapons and spells. Make permanent choices that affect gameplay and customize your player house in this social multiplayer adventure.
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- The game captures the nostalgic feel of Old School RuneScape while providing a single-player experience.
- Engaging quests and a charming world design keep players invested and encourage exploration.
- The developers are actively updating the game and responding to player feedback, showing commitment to improvement.
- The inventory system is limited, making resource management cumbersome and frustrating.
- Combat can feel unbalanced, with some enemies being overly difficult compared to the player's level.
- The game lacks a robust quest tracking system, leading to confusion about objectives and locations.
story
223 mentions Positive Neutral NegativeThe game's story is generally well-received, with many players appreciating its engaging narrative and quest design, which often draws inspiration from classic titles like RuneScape. While some quests are seen as repetitive or lacking depth, others are praised for their creativity and challenge, contributing to an overall enjoyable experience. However, there are concerns about quest gating based on skill levels and the need for more polish and content to enhance the storytelling further.
“Played the prologue, waited for the 1.0 release, and I am enjoying everything so far. This is an awesome concept and the story is very enticing, keeping me on the edge of my seat.”
“The dark, gothic aesthetic perfectly complements the story’s tone, making each area you explore feel both magical and foreboding.”
“The quests feel more personal and you actually feel like a hero of sorts, with unique skill traits and fast traveling options.”
“The story is alright, there are plenty of little tasks, challenges, and achievements to aim for.”
“It's marketed as 'lore heavy' and 'story driven', which is kind of true for like the first 45 minutes, but as soon as you're past the opening segment, the narrative takes a hard nosedive into the dirt and the game basically turns into an endless series of fetch quests.”
“The final fight of the story is poorly designed, with skills being spammed at you like it's an arcade game, and all of them can one-shot you, making it frustrating and unbalanced.”