- June 14, 2017
- KishMish Games
- 2h median play time
The Agony
Platforms
About
In "The Agony," you explore mysterious catacombs after a walk with your girlfriend turns into a dangerous escape from bandits. This visual novel by the creators of "Sixtieth Kilometer" offers a plot driven by your decisions, with four possible endings and a focus on pseudo-scifi themes. Prepare for challenging tests and self-reflection in this immersive gameworld.




- The game has a unique story that explores a lost civilization, which is engaging and well-researched.
- Despite its flaws, some players found joy and hope while playing, indicating a positive emotional impact.
- The music and atmosphere were appreciated by some players, adding to the overall experience.
- The writing and translation are poor, making the story difficult to follow and often nonsensical.
- Many players felt that their choices had little impact on the game, leading to a frustrating experience.
- The graphics and overall presentation were criticized as amateurish and unappealing.
story
60 mentions Positive Neutral NegativeThe game's story is described as unique and intriguing, focusing on a lost civilization and its backstory, which captivates some players despite its incoherence and lack of resolution. However, many reviews criticize the writing quality, character development, and overall execution, with some labeling it as poorly constructed or even "gibberish." While there are elements of choice and potential for multiple endings, the narrative often feels rushed and underdeveloped, leaving players unsatisfied.
“The story was rather unique and not something that you can see in every game. It was about a civilization that got lost under the tunnels, and we ended up in the same place as them. It had a backstory of that civilization, including newspapers and news about why they ended up like that, with detailed and well-thought-out information that I have never seen in any game before. This made me as a player get into it more and more day by day.”
“So far, the game has an interesting story. The main character is a guy called Oleg, and along with his girlfriend Olga (they are not the same characters from 'Sixtieth Kilometer'), they will get involved in a dark adventure to survive the strange and surreal life of the sewers.”
“This game has a good story and ending, but it's short.”
“You can tell that its creators cared deeply for its incoherent story, ridiculous worldbuilding, and poorly drawn characters.”
“The story doesn’t come to any real conclusion or even a cliffhanger, it just ends.”
“The setting of the story could have been something that made for an interesting horror story, but instead this feels like a first draft that the developer's child wrote for a school class.”