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Angels of Death

Angels of Death Game Cover
93%Game Brain Score
story, music
grinding, replayability
96% User Score Based on 1,231 reviews
Critic Score 80%Based on 1 reviews

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Angels of Death Game Cover

About

Angels of Death is a single player role playing game with horror and anime themes. It was developed by Vaka Game Magazine and was released on December 18, 2016. It received mostly positive reviews from critics and overwhelmingly positive reviews from players.

"Angels of Death" is a psychological horror/adventure game where players control Zack, a serial killer, and Rachel, a mysteriously cloaked girl, as they explore an eerie building filled with dangerous beings. The game features a unique story with dark themes, challenging puzzles, and decision-making elements. With its distinctive art style and suspenseful atmosphere, "Angels of Death" immerses players in a haunting world of survival and mystery.

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96%
Audience ScoreBased on 1,231 reviews
story406 positive mentions
grinding4 negative mentions

  • Engaging and unique storyline that captivates players from start to finish.
  • Well-developed characters with interesting dynamics, particularly between the protagonists, Rachel and Zack.
  • Beautiful soundtrack that enhances the emotional impact of the story.
  • Gameplay can feel linear and lacks challenging puzzles, often relying on dialogue rather than player choice.
  • Some translation errors and awkward dialogue that can detract from the overall experience.
  • The game may not appeal to those looking for traditional horror elements, as it focuses more on psychological themes.
  • story
    904 mentions Positive Neutral Negative

    The story of "Angels of Death" is a complex and emotionally charged narrative that intertwines themes of death, psychological horror, and dark relationships, primarily focusing on the bond between the main characters, Rachel and Zack. While many players appreciate the depth and unexpected twists of the plot, some criticize its convoluted execution and pacing issues, suggesting that the story may resonate more with fans of narrative-driven experiences rather than traditional gameplay. Overall, the game is praised for its unique storytelling and character development, making it a compelling choice for those who prioritize narrative in their gaming experience.

    • “The story is rich, and the ending has so many plot twists and hooks that just somehow... work.”
    • “The story is amazing, I've never seen anything like this before, it's truly unique.”
    • “The story is so good!!!”
    • “Ray struggles with finding any meaning in her life, getting through the plot of the game just so she can die at the end; the only thing motivating her to keep going is death.”
    • “The premise is fine, good, great even, but the execution is pretty poor. It leaves a lot to be desired. The story is too edgy to take seriously in this context, and the writing is so weak that it doesn't make the characters feel real at all, but like something written by a teenage boy who isn't concerned with making characters you can relate to or feel for, but just something dark.”
    • “The story is confusing and lore is even worse.”
  • music
    193 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its emotional depth and ability to enhance the overall atmosphere, with many players highlighting standout tracks and the fitting nature of the soundtrack to various scenes. While some found certain elements, like the dubstep at episode endings, less appealing, the majority appreciated the beautiful and haunting compositions that contribute significantly to the storytelling experience. Overall, the soundtrack is considered a strong point of the game, with many players expressing a desire to revisit the music even after completing it.

    • “The soundtrack is absolutely phenomenal, all of it is just beautiful and catchy.”
    • “The music captures you into the scene and makes you feel like you are very much involved directly in the story.”
    • “The music fits so well--some very touching and some gets me fired up!”
    • “Honestly, it's not bad; the majority of it isn't revolutionary or anything, and that dubstep at the end of every episode kind of makes me cringe, but I'll just put that down to the fact I'm not into that kind of music. There are a couple of standout songs here which I liked.”
    • “There is not a lot of music, but the main menu and credit music is so beautiful. I love that; I wish the developers put a lot more music in the middle of playing.”
    • “The soundtrack, however, was not very well balanced throughout the entire game; so it was rare for me to find a track I really enjoyed, or find it to be awfully unfitting for the appropriate theme or timing.”
  • gameplay
    154 mentions Positive Neutral Negative

    The gameplay of this game is generally considered simplistic and linear, with many reviewers noting that it primarily serves as a vehicle for the story rather than offering engaging mechanics or challenging puzzles. While some players appreciate the minimalistic approach and the focus on narrative, others find the gameplay repetitive and lacking in depth, often comparing it to a visual novel or interactive movie. Overall, the consensus is that those seeking a rich gameplay experience may be disappointed, but fans of story-driven games may still find enjoyment in the narrative and character development.

    • “The gameplay is simple, but there are some very nice puzzles, although easy.”
    • “The gameplay is fun, the music is good, but the story is contrived.”
    • “I enjoyed every single second during gameplay and always can't wait to explore each chapter.”
    • “The premise is fine, good, great even, but the execution is pretty poor. It leaves a lot to be desired. If you took this premise of 'floors of killers you have to escape' and leaned into a Corpse Party or Ao Oni style of gameplay and atmosphere, it'd be pretty solid if done properly; this game drops the ball. The story is too edgy to take seriously in this context, and the writing is so weak that it doesn't make the characters feel real at all, but like something written by a teenage boy who isn't concerned with making characters you can relate to or feel for, but just something dark.”
    • “There's nothing special here; it's just some back and forth, some 'puzzles', and some incredibly bland chase sequences which don't really feel tense at all. The majority of the gameplay is just dialogue, which almost makes me wonder why this wasn't a visual novel, or even a point-and-click game. That might open the door to some more interesting puzzles, but instead, it's mostly just a lot of text boxes.”
    • “The gameplay isn't interesting, so the appeal of the game comes from the story and the characters in it, but I just didn't like any of the characters very much, and the story wasn't that engaging.”
  • graphics
    88 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players appreciating the charming hand-drawn art and retro pixel style that effectively convey the game's atmosphere. While some noted that the visuals may feel outdated and simplistic, they often emphasized that the art complements the engaging story and character development. Overall, the graphics are seen as a fitting choice for the genre, enhancing the game's unique aesthetic rather than detracting from the experience.

    • “I love the combination of hand-drawn art and pixel graphics; they are so beautiful!”
    • “The retro pixel art style is very effective at conveying the creepy tone, although simple.”
    • “The graphics are also really impressive; there is so much personality not only in each character's designs but the way they move when they're on screen, and they match up with the expressions on the character portraits brilliantly.”
    • “Now that I think about it, it's probably because this game never got 'remastered' like Ib and Mad Father, so the graphics are naturally a bit outdated.”
    • “Graphics is not the point too; this is 2022 and the graphics seem very old, but maybe it makes the game feel more familiar.”
    • “The game is locked at a minuscule resolution, with gritty pixel graphics.”
  • emotional
    74 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised for its ability to evoke a deep connection with the characters and their relationships, particularly between the protagonists Rachel and Zack. Players report experiencing a range of emotions, from laughter to tears, highlighting the game's unique and touching narrative that intertwines heartwarming moments with darker themes. Many reviewers emphasize the compelling story and character development, making it a memorable and impactful experience that resonates long after playing.

    • “The story was very moving to me; I remember feeling invested in those characters, and I really like how they made their relationships particularly unique and touching despite the very morbid nature of their intentions and goals. I think that's what made the game so powerful.”
    • “An amazing and beautiful story that is both heartwarming and a tearjerker.”
    • “This is one of the best stories I have ever read, and the characters made me feel the whole spectrum of emotions, from fear to happiness, from love to hate.”
  • character development
    39 mentions Positive Neutral Negative

    The character development in the game is widely praised for its depth and emotional resonance, with players appreciating the intricate relationships and backstories of both protagonists and antagonists. Many reviewers noted that the character arcs feel authentic and evolve naturally throughout the story, enhancing the overall experience. While some felt certain characters lacked depth initially, the gradual development kept them engaged and invested in the narrative.

    • “The character development is just awesome, and the elements the creators used to reveal more about the characters and their past never felt forced.”
    • “The two protagonists are unique and have a relationship that seems real as it built up over time instead of being instant; even the antagonists are unique, but where the game shines is character development, especially with the protagonists.”
    • “This game also focuses on a lot of character development which I enjoyed, and the relationships between the characters all seem to be unique to others in the game, which I also appreciated.”
    • “Character development after cosmotheory went out the window?”
    • “I do feel like the ending wasn't as satisfying since the entire game and the character development was centered around this oath but ended up...”
    • “You might get frustrated with a character's lack of personality for a while, but the character development further on keeps you from wanting to drop it for sure.”
  • atmosphere
    37 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive qualities, with many reviewers highlighting the effective use of music and sound to enhance the experience. While some criticize the visual cohesion between character sprites and tilesets, the overall ambiance is described as powerful and fitting for a psychological horror setting. The game successfully creates a blend of beauty and creepiness, drawing players into its narrative and emotional depth without relying on jump scares.

    • “The setting and atmosphere of Angels of Death are fantastic.”
    • “The music fits really well with the atmosphere of each floor.”
    • “The ambience and atmosphere are perfect and live up to the genre of psychological horror.”
    • “The character sprites are pretty amateurish, the tilesets aren't awful, but feel like they lack character and are kind of bland. The contrast of the amateurish character sprites with the somewhat professional tiles and objects makes it feel as though there's a lack of cohesion visually. Having some form of contrast visually between environment and character can be very useful, but when it's a contrast of quality, it really hurts the atmosphere and immersion.”
    • “The premise is fine, good, great even, but the execution is pretty poor; it leaves a lot to be desired. If you took this premise of 'floors of killers you have to escape' and leaned into a Corpse Party or Ao Oni style of gameplay and atmosphere, it'd be pretty solid if done properly. This game drops the ball; the story is too edgy to take seriously in this context, and the writing is so weak that it doesn't make the characters feel real at all.”
    • “In terms of horror, the game doesn't use jump scares and overall isn't that scary, but its atmosphere is more where the horror is focused.”
  • humor
    33 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players highlighting the comedic banter between characters, particularly Zack, whose quirky personality and funny lines add a lighthearted touch to the otherwise dark narrative. Many found themselves laughing at various moments, appreciating the blend of humor with horror, and noting that the game's funny elements enhance the overall experience despite its serious themes. Overall, the humor is seen as a standout feature that contributes significantly to the game's charm and appeal.

    • “The comedy and banter between characters are also funny.”
    • “It's a funny lil' horror story with goofy protagonists.”
    • “This game was funny 10/10 would laugh again.”
  • grinding
    6 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and frustrating, particularly due to repetitive dialogue and minigames that detract from the overall experience. While some appreciate the unique features that break up the monotony, many still feel that certain gameplay elements, like chase scenes, exacerbate the tedium.

    • “However, it has many unique features, so it is not tedious.”
    • “I found it tedious and frustrating.”
    • “It got really tedious clicking through the dialogue in every cutscene which would appear one after the other.”
    • “I love the small puzzles, but overall, some of the gameplay in the game, or 'minigames' as I would like to refer to them, are a bit tedious.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers minimal replayability, primarily limited to achieving missed accomplishments, and players generally feel that a single playthrough suffices. Many reviewers express disappointment with the predictable ending, further diminishing the incentive to replay. Overall, it lacks the depth or variety that would encourage multiple playthroughs.

    • “There is little to no replay value, aside from getting any achievements you might have missed, which shouldn't be too many.”
    • “Overall, just play once and there is no replay value, but still, it was okay. It's kind of unfair because it is a Japanese RPG game, so it had a chance to be in a White Fox anime adaptation. The ending is a bit expected and not very satisfying.”
    • “There is no replay value unless you enjoy replaying the whole game.”
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80%Critics’ scoreBased on 1 critic reviews
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7h Median play time
9h Average play time
6-8h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Angels of Death is a role playing game with horror and anime themes.

Angels of Death is available on Nintendo Switch, PlayStation 4, iPhone, Windows and others.

On average players spend around 9 hours playing Angels of Death.

Angels of Death was released on December 18, 2016.

Angels of Death was developed by Vaka Game Magazine.

Angels of Death has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Angels of Death is a single player game.

Similar games include Ann, Life is Strange, Fran Bow, LiEat, Sally Face and others.