- December 1, 2015
- SmartArt Game Studio
Tenshu General
Platforms
About
Tenshu General, is a simple, elegant, Real Time Strategy (RTS) game for those who favor short play sessions over long sessions. Quick casual game play combined with the challenge of continuously adapting enemies allow for a surprisingly challenging exercise in strategy. It is a cross breed between a board game and a classic RTS. If you like Risk or 8 Minute Empire, Tenshu General is your game.











- The game offers a simple and fast-paced gameplay experience that can be enjoyable for a few hours.
- It has a casual approach to strategy, making it accessible for players who may not want a complex RTS.
- The AI adapts to player strategies, providing a level of challenge that can be engaging.
- The game is very short, with the main campaign lasting only 3-4 hours and lacking depth in gameplay mechanics.
- It suffers from repetitiveness and simplicity, making it feel tedious and lacking in variety.
- Technical issues such as crashes and poor AI behavior detract from the overall experience.
gameplay
15 mentions Positive Neutral NegativeThe gameplay is characterized by its simplicity and fast-paced mechanics, reminiscent of games like Galcon Fusion, with a focus on a 4v4 strategy format that limits players to four armies and three unit types. While the lack of depth and diversity may deter some, the straightforward mechanics and touch interface create an engaging experience, though the absence of immersive sound and music during play is noted as a drawback. Overall, the game offers a catchy, real-time risk style that remains enjoyable despite its basic structure.
“Small, simple, fun, and fast gameplay.”
“Movement is handled through 4x FTL mechanics where units are invincible while they are warping between territories.”
“It's real-time risk style gameplay is catchy, and its AI does adapt to your style of play.”
“The gameplay system is quite simple and there is no special diversity.”
“The game has the basic mechanics of a strategy game (e.g. some units are better in some areas than others) but the word basic is already exaggerating things in this case... there is no experience, there is no building defenses or bases, there are only three unit types and three terrain types and most dramatically: there is a limit to 4 armies, no matter how many resources you have, it's four armies with limited strength and no special abilities.”
“This is a touch interface optimized, very simplistic risk game with turn-based elements stripped off, dice cast away in favor of a rock-paper-scissors mechanic, and a 4v4 map where you can have a maximum of four armies.”