Tempest of the Heavens and Earth
- December 25, 2018
- LION HEART
"Tempest of the Heavens and Earth" is a derivative action game set in the Gensokyo universe, inspired by the Touhou Project. As Tenshi Hinanawi, investigate suspicious earthquakes, Iku Nagae's disappearance, and a conspiracy while showcasing your power and egoism. Experience stylish action with high-maneuver abilities, super attacks, and stunning visuals.
Reviews
- The game features stunning artwork and flashy moves, along with a catchy soundtrack that enhances the overall experience.
- The boss fights are intense and well-designed, providing a satisfying challenge that rewards skill and strategy.
- The unique weather manipulation mechanic adds depth to the gameplay, allowing for creative combat and puzzle-solving opportunities.
- The difficulty can feel overly random, particularly with certain bosses, leading to frustration rather than a fair challenge.
- The control scheme can be messy and takes time to get used to, which may deter some players from fully enjoying the game.
- The level design is often criticized for being simplistic and uninspired, making the platforming sections less engaging.
- gameplay26 mentions
- 19 % positive mentions
- 69 % neutral mentions
- 12 % negative mentions
The gameplay is fast-paced and intense, combining elements of action platforming, bullet hell mechanics, and melee combat, with a unique twist involving weather manipulation that is essential for progression. While the mechanics can be opaque and challenging, particularly for newcomers, they offer depth and variety, making for a fun and engaging experience. The game features linear levels, a satisfying progression system, and a visually appealing presentation, though players should be prepared for some repetition and difficulty.
“Very unique and intense gameplay.”
“This is a really fun action-platformer game and it has a bunch of cool mechanics.”
“Boss fights in this game are where all the player abilities truly shine, with a solid mixture of bullet hell mechanics and melee combat.”
“Some things about the game's mechanics feel a bit opaque as well.”
“You may get stuck a bit though because it's not easy to tell when or how to use mechanics, specifically one part near the end of the game.”
“But you'd better be down for some hard gameplay; the reality is you can't sit down to play unless you have an extended (preferably ostensibly indefinite) amount of time to spend on it if you don't want to put up with a lot of deeply unnecessary repetition.”
- music15 mentions
- 80 % positive mentions
- 20 % neutral mentions
- 0 % negative mentions
The music in the game is widely praised, with many reviewers highlighting its catchy and engaging quality, particularly noting its resemblance to classic Touhou music. The soundtrack is described as amazing and complements the gameplay and boss fights effectively, enhancing the overall experience. While some critiques mention the level design as lacking, the music remains a standout feature that keeps players entertained throughout.
“The soundtrack is amazing, the story is amazing, the boss fights are amazing, the sprite work is amazing, everything about this game is amazing.”
“Charming art style, great bosses, and a banging soundtrack.”
“Every boss has 4 to 5 spell cards that you need to figure out the best way to beat them, and the OST that accompanies them is just Touhou music at its best.”
- story13 mentions
- 38 % positive mentions
- 38 % neutral mentions
- 23 % negative mentions
The game's story is praised for its quality and engaging plot twists, though it may be less accessible to newcomers unfamiliar with the Touhou series due to its references to previous games. While the narrative is relatively simple and the main story mode is short, players appreciate the depth and excitement of the boss fights and overall gameplay experience.
“I think the thing that surprised me the most was how good the story is.”
“- Great story with some really good plot twists.”
“The story, the combat, the bosses, the OST, everything is really damn good!”
“This game is not as accessible to non-Touhou fans as something like Touhou Luna Nights, since the story directly references some events of official Touhou games. If you're only in it for the gameplay and aren't trying to follow the story, I highly recommend this game to anyone who likes action platformers.”
“The story is quite simple, at the level of any game in the saga.”
“While the playtime of story mode is relatively short with about 3 hours for your first playthrough, there is a lunatic boss rush you can unlock that will probably take you ages to complete.”
- graphics6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics of the game are widely praised for their charming art style, stunning artwork, and impressive visual effects. Reviewers highlight the quality of the animations and the overall aesthetic appeal, noting that the visuals complement the engaging gameplay and fantastic soundtrack.
“Stunning artwork and visual effects.”
“The graphics and animation are great too, pretty well made.”
“Graphically lovely with a fantastic soundtrack and a simple but fairly satisfying progression system and fun gameplay.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is characterized by its wholesome and lighthearted tone, culminating in a heartwarming ending that enhances the player's affection for the character Tenshin.
“The ending is heartwarming and made me like Tenshin as a character a lot more.”
“Wholesome, quick, lighthearted, and charming.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players have mixed feelings about the grinding aspect of the game; while some find it necessary for mastering controls and enhancing the overall experience, others view it as tedious and frustrating, particularly due to the lack of checkpoints during challenging boss phases.
“This is deeply tedious and I can't say I'm a fan... the 'phase shifts' of the bosses represent a clear point to have some form of checkpoint or save state, and it really ought to be there.”
“It was tough to get used to the controls at first, but after a few hours of practicing and grinding at stage 3 (you'll find out why, trust me), it became a bit more enjoyable, though the grinding still felt excessive.”