- December 25, 2018
- LION HEART
Tempest of the Heavens and Earth
Platforms
About
"Tempest of the Heavens and Earth" is a derivative action game set in the Gensokyo universe, inspired by the Touhou Project. As Tenshi Hinanawi, investigate suspicious earthquakes, Iku Nagae's disappearance, and a conspiracy while showcasing your power and egoism. Experience stylish action with high-maneuver abilities, super attacks, and stunning visuals.











- Very unique and intense gameplay with a mix of platforming, beat-em-up, and shooter mechanics.
- High production value and charming art style, complemented by an amazing soundtrack and engaging boss fights.
- Challenging yet rewarding gameplay that encourages players to learn and master mechanics, with a fun weather manipulation system.
- The game can be frustratingly difficult, with some bosses relying on random elements and a steep learning curve.
- Unforgiving checkpoint system that forces players to restart long levels or multi-stage boss fights from the beginning.
- Lack of variety in enemy design and simplistic stage art detracts from the overall experience.
gameplay
52 mentions Positive Neutral NegativeThe gameplay is described as unique and intense, blending action platforming with bullet hell mechanics and melee combat, particularly shining during boss fights. While the game features a variety of mechanics, including weather manipulation and a range of attack styles, some players find certain mechanics opaque and the learning curve steep, leading to potential frustration. Overall, it offers a fun and challenging experience, though it may not be as accessible to newcomers unfamiliar with the Touhou series.
“This is a really, really nice adventure platformer with a very unique action twist to the mechanics.”
“Boss fights in this game are where all the player abilities truly shine, with a solid mixture of bullet hell mechanics and melee combat.”
“Fun gameplay, good looking sprite work, great soundtrack, this game is definitely worth your time.”
“Some things about the game's mechanics feel a bit opaque as well.”
“You may get stuck a bit though because it's not easy to tell when or how to use mechanics, specifically one part near the end of the game.”
“But you'd better be down for some hard gameplay; the reality is you can't sit down to play unless you have an extended (preferably ostensibly indefinite) amount of time to spend on it if you don't want to put up with a lot of deeply unnecessary repetition... because the game is going to involve a lot of restarting as it is, believe me that tacking more on in unnecessary ways is something I found very irksome.”