TAXIDERMY
- January 14, 2020
- Mr.Skull Game Studio
Taxidermy is a first person horror experience with the 80's slasher aesthetics Story Alex is a great fan of taxidermy and he just bought a new product on the internet with the "Taxidermy Brothers", but it was never delivered. After several months, Alex is going on an event right in the city of the store. On the way back to home, Alex decides to stop on the Taxidermy Brothers Store/Hous…
Reviews
- Some of the scares are very good and the game features disturbing imagery.
- The unique setting of a lakeside taxidermy business adds an interesting twist to the horror experience.
- The game has checkpoints, which can help players manage their progress.
- Nonsensical puzzles and bad platforming detract from the overall experience.
- The game uses a visual filter that makes it difficult to see and can cause headaches.
- The AI can be frustrating, with abrupt encounters that can lead to sudden deaths.
- story8 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The story has been praised for its intriguing elements and the potential for deeper exploration of its villains and their backstories. However, while it offers a more accessible experience compared to similar games, it lacks the depth and lore that some players may desire.
“Some story elements were genuinely intriguing.”
“I'd like to see more of these villains, and learn more of their backstory, business, and victims.”
“If you've got five bucks and an hour to kill, this is easier and somewhat less frustrating than the Northbury Grove games, but also with a lot less lore and story.”
- gameplay4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The gameplay is described as both enjoyable and frustrating, with a mix of engaging elements and significant flaws, such as poorly designed AI, mismatched sound effects, and illogical puzzles. Despite these issues, the reviewer finds the overall experience to be outstanding, highlighting its accessibility and unique charm.
“Gameplay: 20/10”
“Every second of gameplay was amazing, the free objects of the Unreal Engine store, the keys that don't fit thematically at all, the footsteps not matching with the enemy, the AI that gets tricked by running for more than half a second, the puzzles that made no sense and had little to no hints towards how to solve them. It was all perfect for me; my mangled hands could play the game just fine, a testament to the quality of this amazing game.”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players report that the game evokes deep emotional responses, often triggering personal memories and reflections on their own lives. The experience is described as life-changing, with some finding solace in revisiting the game during difficult times, despite criticisms of its ending. Overall, the emotional impact is a significant highlight for many players.
“This game was amazing; every single second spent is an emotional, life-changing experience. Now, whenever I'm sad or lonely, I play this game again and stare at the main character's wife.”
“When the second enemy started shooting at me and killed me no matter what, it reminded me of my childhood when the kids at school would fire airsoft rifles at me. This made me so emotional that I broke down into tears as I played the last segment of the game, which was pretty much just a straight hallway. The ending was so mediocre it reminded me of what my life could have been instead of this waking nightmare.”
- graphics4 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The graphics received a perfect score of 1000/10, but users reported issues with motion sensitivity, indicating that the visual design may not be suitable for everyone.
“Graphics: 1000/10”
“Graphics: 1000/10”
“Because the graphics did not work with my motion sensitivity at all.”
- music2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The music in the game has received criticism for being excessively loud, particularly during encounters with the taxidermist, which can detract from the overall experience.
“One thing I do not like, however, is the really loud music that plays whenever the taxidermist sees you.”