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Last Room is a single player casual action adventure game. It was developed by Quantum Forge Studios and was released on June 14, 2021. It received mostly positive reviews from players.

Last Room is a puzzle game filled with horror, fantasy, and dark elements, where players must solve puzzles to progress through each level. The game features haunting music and eerie rooms designed to keep you on edge, with increasing challenges to develop your logic and attention to detail. Prepare for a unique experience as you encounter skeletons, bones, and terrifying sounds throughout the game.

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61%
Audience ScoreBased on 355 reviews
music44 positive mentions
stability34 negative mentions

  • The puzzles are cleverly designed and engaging, providing a satisfying challenge for players.
  • The atmosphere is immersive, with strong visuals and sound design that enhance the overall experience.
  • The game offers a unique blend of horror and puzzle elements, making it appealing for fans of both genres.
  • The game is plagued by numerous bugs and technical issues, making gameplay frustrating and often unplayable.
  • Many puzzles lack clear logic, leading to confusion and a trial-and-error approach rather than satisfying problem-solving.
  • The game is relatively short, with limited content that may leave players wanting more after just a few hours.
  • music
    84 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its atmospheric qualities and ability to enhance the gameplay experience, while others find it mismatched with the game's themes or repetitive. Many appreciate the soundtrack as a positive aspect, describing it as pleasant and immersive, though some criticize it for being annoying or not fitting the game's tone. Overall, the music contributes to the game's ambiance, but opinions vary widely on its effectiveness and appropriateness.

    • “The graphics and music are excellent, and the controls are intuitive.”
    • “A wonderful puzzle-walker with rich interactivity and awesome music.”
    • “Nice graphics and atmospheric music will definitely bring a positive gaming experience and immersion.”
    • “Games got spelling mistakes, missing textures, and weird music that doesn't fit the game.”
    • “The music doesn't fit the game at all, and the sounds in-game are very buggy, loud, and jarring.”
    • “Why does a horror/puzzle game have such an odd upbeat music selection?”
  • graphics
    82 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players praising the atmospheric visuals and artistic direction, while others criticize them as low-effort or simplistic. Many appreciate the immersive quality and attention to detail, particularly in the context of puzzle gameplay, but some feel the graphics do not justify the game's price. Overall, the visuals are described as charming and effective in creating an engaging atmosphere, though opinions vary widely on their quality and execution.

    • “The atmosphere is consistently immersive, with effective use of visuals, lighting, and sound to maintain tension and mood.”
    • “Visually, Last Room leans heavily into a gothic-mechanical aesthetic, combining the cold geometry of industrial design with the moodiness of medieval ruins.”
    • “A truly atmospheric game with beautiful graphics, soundtrack, and interesting mechanics.”
    • “The graphics are weak, and the storyline is unengaging.”
    • “Graphics low-effort, sound repetitive ambient loops.”
    • “The visuals are crap, having the lighting constantly blinding you with the graphics settings making almost no difference in this respect.”
  • atmosphere
    69 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and eerie qualities, enhanced by effective sound design and visuals that maintain tension throughout. Many players appreciate the attention to detail and the way the atmosphere contributes to the overall experience, although some note that clunky controls and repetitive puzzles can detract from the immersion. Overall, the game successfully creates a captivating and dark ambiance that engages players, making it a standout feature despite some gameplay shortcomings.

    • “The eerie atmosphere, paired with solid sound and visual touches, keeps tension high while you hunt for hidden objects, decipher ancient mechanisms.”
    • “Masterfully builds a stifling atmosphere with smart puzzles woven into the narrative.”
    • “The atmosphere is consistently immersive, with effective use of visuals, lighting, and sound to maintain tension and mood.”
    • “Awkward physics and repetitive gameplay break the atmosphere it tries to build.”
    • “The game looks interesting, but controls are clunky, puzzles feel random, and the atmosphere gets boring fast.”
    • “Seeing the positive reviews, I got this in anticipation of the now-relevant Halloween season; however, after trying to play it, I can attest the spooky atmosphere portrayed in pretty much all of the screenshots is only present for less than a quarter of the game, and that the game itself is... unpolished at best, and downright unplayable at worst.”
  • gameplay
    68 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some players praising the intriguing puzzle mechanics and immersive atmosphere, while others criticize it for being repetitive, buggy, and poorly optimized. Many noted that the interaction mechanics are clunky and often unresponsive, detracting from the overall experience. Despite these issues, the game offers a unique blend of horror and fantasy elements that can engage puzzle enthusiasts, though it may require significant improvements to fully realize its potential.

    • “The unique fusion of horror, fantasy, and darkness creates a unique gameplay experience where every puzzle is a test of your wits, and every note is a test of your nerves.”
    • “The core gameplay revolves around environmental manipulation and deductive reasoning.”
    • “The combination of brain-teasing puzzles and a gripping narrative keeps the gameplay fresh and exciting.”
    • “The gameplay is repetitive and quickly becomes boring, with puzzles that feel either too obvious or unfairly illogical.”
    • “Awkward physics and repetitive gameplay break the atmosphere it tries to build.”
    • “The game mechanics itself clearly don't work as intended.”
  • stability
    34 mentions Positive Neutral Negative

    The game is plagued by numerous stability issues, including frequent bugs, glitches, and lag that significantly hinder gameplay. Players report problems with interaction mechanics, visual effects, and controls, often rendering the game nearly unplayable. Overall, the consensus is that the game feels unfinished and overly buggy, detracting from the potential enjoyment of its puzzle elements.

    • “The game itself is not very refined; there are many bugs and glitches.”
    • “Game's method for picking up objects is incredibly finicky and buggy, making the game nearly unplayable.”
    • “The glitches are frustrating, and you'll end up replaying some levels 5+ times for the same glitch to happen again and again.”
  • story
    32 mentions Positive Neutral Negative

    The game's story is polarizing, with some players praising its immersive atmosphere and subtle environmental storytelling that unfolds through visual cues, while others criticize it for being minimalistic or lacking a clear narrative. Many appreciate the engaging puzzles that complement the story, but some feel that the absence of dialogue and a structured plot may leave others feeling lost. Overall, the experience appeals to those who enjoy cerebral challenges and atmospheric settings, though it may not satisfy players seeking a more traditional, narrative-driven experience.

    • “The atmosphere is immersive, and the story kept me hooked all along.”
    • “Its world is sparse but evocative, its puzzles demanding but rewarding, and its storytelling subtle yet haunting.”
    • “With a minimalistic story that unfolds as you progress, the game keeps you on edge while testing your mental agility.”
    • “In general there is no story, the music is odd at best and the price of this game has been increased substantially so it can be included in steam key bundles.”
    • “There is no story, no suspense, no horror or really anything else that the description says.”
    • “3) no story as to why you are in these rooms that you need to escape.”
  • optimization
    9 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with some players experiencing significant performance issues, including overheating and bugs, while others report smooth gameplay even on modest systems. Overall, many users feel the game is poorly optimized and unfinished, detracting from its potential.

    • “Performance-wise, the last room runs smoothly even on modest systems, which suits its minimalist presentation.”
    • “In terms of performance, everything is fine; there were no problems.”
    • “The game was disappointing — boring gameplay, numerous bugs, and poor optimization.”
    • “Last room is disappointing: clunky controls, boring puzzles, poor optimization, and a lack of atmosphere make the game feel unfinished and not worth the time.”
    • “The sad part is this game has a lot of potential but is in need of some major optimization before I'd ever consider playing any more.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, often requiring excessive time investment due to bugs and unresponsive controls. The need for repetitive tasks, such as farming for cards, detracts from the overall experience, making it feel more like a chore than enjoyable gameplay.

    • “The puzzles are quite tedious.”
    • “You'll need a second life for grinding.”
    • “It gets quite tedious sometimes to pick up the orb-arms because the orb doesn't count as a grab-able area.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers a compact structure with multiple endings that enhance replayability for puzzle enthusiasts, encouraging exploration of secrets. However, some players feel that the overall replay value is limited after completing the game, leading to a desire for more content.

    • “Its compact structure offers good value for puzzle fans, especially with multiple endings that encourage replayability and secret hunting.”
    • “The last room delivers an engaging puzzle experience set in a captivating atmosphere, but its limited replay value and short duration may leave some players wanting more.”
    • “While Last Room provides an engaging experience for a single playthrough, some players may find its replay value limited.”
    • “Limited replay value after completing the game.”
    • “Last Room delivers an engaging puzzle experience set in a captivating atmosphere, but its limited replay value and short duration may leave some players wanting more.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is characterized by a blend of absurdity and irony, as players find themselves feeling stressed over overly simple puzzles, which adds a comedic layer to the experience. Many users appreciate the game's ability to evoke laughter, even if it stems from its perceived flaws or exaggerated elements. Overall, the humor is seen as an enjoyable aspect that enhances the gameplay.

    • “Most of the music was good and gave a sense of urgency that was not unwelcome, though perhaps somewhat funny since the puzzles are ridiculously easy to feel stressed over.”
    • “I like bad media that can be funny, and maybe people are exaggerating a bit.”
    • “It was really interesting and funny to play this.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game is perceived as exploitative, with players feeling that it prioritizes profit over quality, leading to the impression that it is primarily a cash grab.

    • “I didn't get much further to have any more feedback; 18 minutes was more than enough time for me to understand that this game is a cash grab.”
    • “The monetization system feels exploitative and takes away from the overall experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game without spending money.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by a profound sense of sadness and defeat, evoking deep feelings through its impassioned shoegaze soundtrack. This emotional journey creates a heartbreaking experience that resonates with players on multiple levels.

    • “Overexerting their emotional selves on impassioned shoegaze pieces, the sadness of waveform comes from a great and heavy sense of defeat; and this seesaw is heartbreaking when viewed in full circle.”
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7h Median play time
7h Average play time
7-7h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Last Room is a casual action adventure game.

Last Room is available on PC and Windows.

On average players spend around 7 hours playing Last Room.

Last Room was released on June 14, 2021.

Last Room was developed by Quantum Forge Studios.

Last Room has received mostly positive reviews from players. Most players liked this game for its music but disliked it for its stability.

Last Room is a single player game.

Similar games include TimeLock VR, The Room, Escape First Alchemist Prologue, Dream, Red Trigger and others.