Tank Battle: Pacific
- July 27, 2017
- HexWar Games
Capture the experience of being a tank commander in the Pacific Theatre in World War Two. Fight battles between Japan, France, China, Russia, British Commonwealth and The United States of America. The game has a wide range of features from the tank battles of Northern Manchuria to the battlefields of Burma and the landings on the Pacific Islands. The game even includes a what-if scenario for Opera…
Reviews
- Engaging combat mechanics with a clear summary of modifiers, providing depth while remaining simple for quick gameplay.
- Unique theme focusing on Pacific battles during WWII, offering a variety of interesting and largely forgotten scenarios.
- Good for fans of old-school hex-based strategy games, capturing the spirit of classic tactical gameplay.
- Poor balance and extremely short campaigns with no real connection between missions, leading to a lack of depth.
- Unfair and difficult missions with short timers that feel more like puzzles than strategic challenges.
- Technical issues such as bugs and achievement problems, along with a lack of innovation, make the game feel repetitive.
- story4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The story aspect of the game is criticized for its extremely short campaigns that lack meaningful connections between missions, making it difficult to succeed unless players follow specific directives. With only five small campaigns featuring major nations, the narrative feels disjointed and underdeveloped.
“Extremely short campaigns that have no actual connection between missions.”
“Unless you do exactly what they want you to do in each mission, failure is almost a certainty.”
“There are five small campaigns (3-5 missions each), with all big nations involved.”
- gameplay3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The gameplay has been criticized for lacking innovation and featuring poor mechanics, such as the inability for tanks and guns to shoot over infantry, which detracts from core gameplay principles. While the campaigns are noted to be short and contain questionable scenario choices, some players appreciate the balance of depth and simplicity in the mechanics, allowing for quick gameplay.
“The mechanisms are good enough to provide depth, yet remain simple enough for quick gameplay.”
“Nothing innovative or noteworthy about the gameplay.”
“The mechanics are very poor (no ability for tanks and guns to shoot over infantry? That's core doctrine), the campaigns are too short and have odd choices for scenarios.”
- music1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music and sound effects in the game are highly praised, contributing positively to the overall experience.
“The music and the sound effects are great.”