- September 17, 2009
- Wargaming.net
Order of War
Platforms
About
"Order of War" is a real-time strategy game set in the European theater of World War II. Command either the Western Allies or the Axis Powers in large-scale battles, controlling armies of infantry, tanks, and artillery. The game features realistic tactical combat and destructible environments, providing an immersive and challenging experience for fans of the strategy genre.
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- Order of War offers large-scale battles with a focus on strategic troop deployment, making it easy to learn and enjoyable for fans of WWII strategy games.
- The game features a good variety of units and historical scenarios, providing an immersive experience with decent graphics and sound effects.
- Despite its flaws, many players find the game fun and nostalgic, especially for those who appreciate the simplicity of RTS without micromanagement.
- The game suffers from frequent crashes and memory issues, making it frustrating to play, especially on modern systems.
- There is a lack of depth in strategy, with many players feeling that the gameplay devolves into unit spam rather than tactical decision-making.
- Multiplayer support is virtually non-existent, and the campaign missions can feel repetitive and linear, detracting from the overall experience.
story
95 mentions Positive Neutral NegativeThe game's story is centered around the D-Day invasion and subsequent missions, featuring a mix of historical cutscenes and in-game objectives that aim to immerse players in World War II tactics. However, many players find the narrative lacking depth, with some missions feeling linear and more like tutorials than engaging storytelling. Additionally, technical issues, such as frequent crashes and a lack of meaningful progression, detract from the overall experience, leaving the story feeling underdeveloped and frustrating.
“So Order of War is an RTS/strategy game; it's got a very good story of everything from the airborne drop before the initial invasion of Normandy.”
“Each mission comes with a movie composed of retro footage mixed with 3D presentations, followed by in-game footage and explanation of mission objectives.”
“American campaign gets interesting starting halfway through mission 6 (Road to Paris) up to the end, mission 9 (Breaking the Wall), as you will have more freedom to take on the battles.”
“Ow also has a pair of campaigns, one Axis and one American, but they don’t really have a story, feeling more like a glorified tutorial to introduce you to tactics and ideas over time.”
“The D-Day mission had so much potential, and they barely put time into it.”
“No proper ending cinematic, and pointless WWII scenes before each mission don't make any sense anyway.”