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Inkbound

Inkbound is a turn based Roguelike with a whole lot of depth to it, but don't expect it to hold your hand in the early hours.
Inkbound Game Cover
86%Game Brain Score
gameplay, story
grinding
88% User Score Based on 2,994 reviews
Critic Score 78%Based on 2 reviews

Platforms

PCWindows
Inkbound Game Cover

About

Inkbound is a single player and multiplayer role playing game with a fantasy theme. It was developed by Shiny Shoe and was released on April 9, 2024. It received mostly positive reviews from critics and positive reviews from players.

"In /Inkbound/, a fantasy turn-based strategy game, 2-4 players cooperatively save stories in a magical world. Engage in unique simultaneous turn-based combat, create diverse builds from classes, abilities, and items, and enjoy 4-player co-op in the social hub, Atheneum. With humor, beautiful graphics, a splendid soundtrack, and high replayability, the game offers a rich and challenging experience, despite being very grinding."

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88%
Audience ScoreBased on 2,994 reviews
gameplay265 positive mentions
grinding44 negative mentions

  • Engaging turn-based combat that emphasizes positioning and strategy.
  • Diverse classes and build options, allowing for a variety of playstyles and strategies.
  • Fun multiplayer experience that enhances the gameplay with friends.
  • Game feels repetitive after a while due to limited enemy and boss variety.
  • Quest system can be confusing and tedious, often requiring specific actions that may not align with the player's build.
  • Developers have abandoned the game, leading to concerns about future content and updates.
  • gameplay
    609 mentions Positive Neutral Negative

    The gameplay of Inkbound is characterized by its unique blend of turn-based tactical combat and roguelike mechanics, offering a satisfying and engaging experience that rewards strategic planning and experimentation with various character builds. While many players appreciate the depth and variety of gameplay, some express concerns about the lack of clear explanations for mechanics and the repetitive nature of runs, particularly in single-player mode. Overall, the game is praised for its addictive gameplay loop and cooperative elements, making it a strong recommendation for fans of the genre.

    • “Inkbound is a unique blend of roguelike progression, tactical combat, and cooperative gameplay, all wrapped in a vivid, narrative-rich fantasy setting.”
    • “The gameplay is as addicting and engaging as 'Monster Train', but instead of using cards to summon monsters, you control your character in small arenas, fighting with a turn-based combat system.”
    • “The gameplay loop is solid enough, with only minor gripes about certain enemies or bosses.”
    • “The gameplay just isn't engaging enough for that to be fun.”
    • “Overall, the lack of gameplay diversity, map diversity, exploration novelty, and limited/bad characters make the experience repetitive and grindy.”
    • “Gameplay-wise, it's just as the trailer shows, a turn-based roguelite with a lot of emphasis on positioning.”
  • story
    590 mentions Positive Neutral Negative

    The story in the game has received mixed reviews, with some players finding it engaging and well-developed, while others criticize it for being convoluted and poorly executed. Many appreciate the depth and charm of the narrative, likening it to titles like Hades, but express frustration over the quest system, which is often seen as tedious and reliant on RNG. Overall, while the story has potential and offers interesting lore, its delivery and quest structure detract from the overall experience for many players.

    • “A truly captivating roguelike with attractive graphics, quick-to-pickup mechanics, and a wonderful storyline.”
    • “The engaging narrative and unique gameplay mechanics make it a standout choice for fans of strategic and story-driven adventures.”
    • “The story is charming and a fun mystery to discover one piece at a time; I am looking forward to what they continue to do with this game.”
    • “The story is pretty incomprehensible and I ended up ignoring it.”
    • “The story and characters are supposed to be cute and interesting, but I just found them annoying.”
    • “The quest system is extremely drawn out, requiring you to play several runs before you unlock all the different locations and aspects for you to play.”
  • monetization
    242 mentions Positive Neutral Negative

    The game's monetization has undergone significant changes, with developers responding to community feedback by removing microtransactions and season passes in favor of a more traditional model that allows players to unlock cosmetics through gameplay. While some players initially expressed concerns about the presence of monetization, the shift to a cosmetic-only DLC approach has been widely praised, enhancing the game's appeal and fostering a positive relationship with the community. Overall, the removal of monetization elements has transformed player perceptions, leading to a more favorable reception of the game.

    • “I have a lot of respect for the fact that the developers took the feedback on microtransactions into consideration and eliminated them entirely.”
    • “The developers have also shown a willingness to adapt, removing microtransactions and season passes after community feedback, and replacing them with more traditional, player-friendly cosmetic DLC.”
    • “The removal of in-game monetization is huge and is never seen in today's landscape, and with their new implementation of the cosmetics chests, you're able to get some surprisingly nice looking armor sets, weapon skins, and hats for just playing the game.”
    • “I tried the beta, saw how the design was geared towards monetization, and lost all interest in the game.”
    • “The game in the demo/early access had terrible FOMO battle pass and microtransactions.”
    • “I was concerned about the monetization and only online aspects, but those have already been fixed up to be more player friendly, and through those fixes I felt comfortable to try it out, and have been happy ever since that I did.”
  • graphics
    160 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the vibrant and charming art style that enhances the immersive experience, reminiscent of watercolor aesthetics and classic indie titles. However, some players noted graphical issues on older hardware and expressed dissatisfaction with certain design choices, describing them as garish or lacking polish. Overall, while the visuals are generally considered appealing and well-suited to the game's theme, opinions vary on their execution and impact on gameplay.

    • “The art style is absolutely stunning, with vibrant visuals that make each area feel alive and immersive.”
    • “Its watercolor-inspired aesthetic gives life to the strange, storybook world, with locations and characters that feel abstract yet distinct.”
    • “Inkbound is an aesthetically beautiful game with intricate mechanics and active development.”
    • “I normally don't care about graphics, but the garish graphics in Inkbound are terrible.”
    • “The graphical fidelity is fine for an indie game, but the art direction, color palette, and look of the cosmetic items is pretty terrible.”
    • “Daily quests, seasons, and battle passes are way too reminiscent of all the garbage cluttering the games industry today, and paired with the fairly poor aesthetics - graphics as well as UI - give the game a very cheap, low-quality feeling.”
  • replayability
    103 mentions Positive Neutral Negative

    Overall, the game exhibits high replayability, with many players praising its diverse character classes, strategic depth, and engaging gameplay mechanics that encourage multiple runs. While some reviews note a lack of long-term replay value due to certain design choices, the majority highlight the abundance of content, unlockable features, and cooperative elements that enhance replayability. Many players find the game addictive and enjoyable, making it a strong contender in the roguelike genre.

    • “Monster Train feels like a deeper game with its floor management system, but Inkbound still carves out a huge amount of replayability and strategic depth with its clever use of arenas and build systems.”
    • “Genuinely brilliant and dynamic game system design with endless replay value.”
    • “The replayability is off the charts, ensuring you'll keep coming back for 'just one more run.'”
    • “Making things harder for ourselves is a really boring way to add longevity and replayability to a game.”
    • “Unfortunately, it has low replay value as a roguelike game because the game itself is not that complicated.”
    • “Game is way too basic and low replay value for a game that literally only contains doing the same thing over and over.”
  • music
    63 mentions Positive Neutral Negative

    The music in the game has received largely positive feedback, with many players praising its ability to enhance the atmosphere and emotional depth of the gameplay. While some noted a lack of variety in tracks, the overall quality of the soundtrack is described as beautiful, engaging, and well-suited to the game's aesthetic. However, a few reviewers mentioned that certain combat music can become repetitive, indicating room for improvement in variety.

    • “The soundtrack complements the atmosphere perfectly, drawing you further into the whimsical yet perilous realms.”
    • “Wonderful music, wonderful content, everything just flows together amazingly well.”
    • “The music, ambiance, and aesthetic are all incredible in my opinion.”
    • “I have no idea what the story is because it is too much, and the combat music gets stale fast.”
    • “The background music feels just like background music and not something I'd ever pay attention to; the sound effects are quite good but lack an individualized punch to make you feel like you're engaging with something unique.”
    • “Graphics and music are okay but seem to lack a clear identity.”
  • grinding
    45 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and repetitive, particularly due to long quest chains and the need to repeatedly farm bosses for progress. While some appreciate the grind as part of the roguelite experience, others criticize it for detracting from overall enjoyment and making gameplay feel like a chore. The unlock systems and character progression often require significant time investment, leading to frustration for those seeking a more streamlined experience.

    • “As an MMO, it is not grindy.”
    • “There's some great ideas concerning characters and their play mechanics but, sadly, Inkbound is designed for online co-op so single player is quite shallow; requiring many runs to tediously 'grind' up your stats so that you stand a chance against a level boss.”
    • “This would not matter if they could be ignored, but several character classes and many of the strongest vestiges are locked behind them, which forces you to commit to runs specifically to achieve quest results (and often abandoning them halfway through) which feels more like a grindy chore than fun.”
    • “If that middle 20 hours of grinding were cut out, I would be able to recommend it, but that's a heck of a slog.”
  • optimization
    24 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players reporting significant performance issues such as stuttering and frame drops, particularly after the transition from early access to the full release. While some users have experienced smooth gameplay on higher-end systems, others have noted that the game struggles on platforms like the Steam Deck and suffers from a general lack of polish and poor UI. Overall, while the game is playable and enjoyable, it clearly requires further optimization to enhance the user experience across all platforms.

    • “Haven't come across any performance or connection issues, and it is overall a very smooth experience.”
    • “The performance is pretty fine; the game is highly stylized and uses a not-so-intense art style, so you should have no issues running the game on most high/middle-end machines.”
    • “Objectively, the game is well built, runs smoothly, moves quickly since all players take their turns at the same time, and I haven't run into any bugs yet.”
    • “Horribly optimized, it was a slideshow.”
    • “General lack of polish, terrible UI, incredibly bad quest design, brutal optimization/framerate, and early access levels of content.”
    • “Performance tanked going from early access into the 1.0 release.”
  • humor
    17 mentions Positive Neutral Negative

    The humor in the game is highlighted by its over-the-top mechanics, quirky builds, and entertaining dialogue from NPCs, which contribute to a lighthearted atmosphere. Players appreciate the clever setups in challenges and the chaotic fun that arises during co-op play, where unexpected moments can lead to laughter. Overall, the game balances humor with engaging gameplay, making it a delightful experience for both solo and multiplayer sessions.

    • “Interesting setting, interesting style, interesting story, funny crazy builds, challenge modes and more difficult modes.”
    • “The NPCs have unique and funny personas and the voice acting is varied and entertaining.”
    • “You can trade items and consumables with your teammates, collaboration is key, and also sets up hilarious chaos with friends to enjoy the experience with, but it's super fun in solo play as well.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed, with some players feeling deeply invested in the procedurally generated narratives and experiencing a significant emotional rollercoaster, while others criticize the superficial treatment of deeper themes and unlikable characters that diminish emotional impact. The contrasting music and sound design enhance emotional engagement, but many players find the overall story uninspiring and the gameplay frustrating, leading to a sense of overstaying its welcome. Overall, while there are moments of emotional resonance, they are often overshadowed by design flaws and a lack of compelling content.

    • “Music and sound design shift seamlessly between the calm serenity of the atheneum and the high tension of battle, creating a strong emotional contrast.”
    • “What I got was an emotional rollercoaster that made me question my friendships, my tactical intelligence, and occasionally my sanity.”
    • “Another reason for my disappointment is that they certainly try to tackle deeper themes such as altruism, duty, emotional manipulation, or child neglect, but the superficial treatment makes the attempt fall flat.”
    • “What that results in is a load of bugs and atrocious design decisions including a terrible hub, UX, 'quests', uninspiring and terribly boring story, an art direction that leaves a lot to be desired, awkward gameplay/progression, cluttered fights, limited content, and other varied clunkiness.”
    • “Some fun to be had, but too much RNG in the quest structures, confusing and boring story, and not enough content in my opinion to be worth full price.”
    • “Good game & mechanics, boring story.”
  • stability
    10 mentions Positive Neutral Negative

    Overall, the game demonstrates strong stability, with users reporting smooth and bug-free gameplay, particularly on the Steam Deck. While some players note the presence of microtransactions and a battle pass, these elements are considered non-intrusive and do not detract from the overall experience. The game is praised for being complete and polished, with no significant crashes or bugs reported.

    • “Runs great on Steam Deck.”
    • “Nice art style, smooth and bug-free gameplay.”
    • “The game is fun and virtually bug-free, so who cares!”
    • “This isn't early access, so you get no leeway for a buggy game.”
    • “Still as buggy and empty as the beta launch.”
    • “A lot of reviews mention the mtx & battlepass being available the second the game hit early access, which I semi agree with, it's never really the best when a game that's not even fully developed & released, and is fairly buggy, has a fully complete working in-game shop.”
  • character development
    10 mentions Positive Neutral Negative

    Character development in the game is noted for its visually appealing character designs and unique class mechanics, but it suffers from a lack of depth in storytelling and dialogue, leading to a perception that it does not prioritize character growth. While the gameplay is engaging and the voice acting is praised, many reviewers feel that the narrative fails to leverage the strong character design, resulting in a less impactful overall experience.

    • “Come for the storybook charm and fun character design, stay to hear exactly what your friends think of your decision-making skills in real time.”
    • “Intuitive unique classes, fun cosmetic character design, great gameplay loop constantly making the game more difficult after each successful run!”
    • “Main game has simple but interactive campaigns with pretty character designs, daily and seasonal missions to gain XP and unlock content, and a higher difficulty option as a deep dive.”
    • “Let's face it, this is not Hades, and I can't possibly think of anyone playing this for the witty dialogues and character development.”
    • “There are cosmetics that kind of help remedy this, but at the end of the day I think the visual style is great, but the playable character designs are visually poor.”
    • “If you want a grindy, technically playable offline MMO Slay the Spire-like game and don't mind the little 'woke' bits of character design and narrative, it's okay.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its immersive and whimsical qualities, enhanced by a fitting soundtrack that draws players into its charming yet perilous worlds. Reviewers highlight the crisp and engaging environment, which is effective in both single-player and multiplayer modes, and appreciate the deep lore that enriches the overall experience.

    • “The soundtrack complements the atmosphere perfectly, drawing you further into the whimsical yet perilous realms.”
    • “The immersive lore and the marvelous atmosphere.”
    • “Awesome world, truly charming atmosphere, always fun to go for the runs!”
    • “Escaping from hell sets a clear atmosphere you can taste from the word 'go'.”
    • “This is also reflected in the story; while Monster Train could get away with a simple intro to its theme and concept, this game is an RPG which should provide some proper atmosphere.”
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27h Median play time
44h Average play time
20-60h Spent by most gamers
*Based on 28 analyzed playthroughs
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Inkbound is a role playing game with fantasy theme.

Inkbound is available on PC and Windows.

On average players spend around 44 hours playing Inkbound.

Inkbound was released on April 9, 2024.

Inkbound was developed by Shiny Shoe.

Inkbound has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

Inkbound is a single player game with multiplayer and local co-op support.

Similar games include Across the Obelisk, HELLCARD, Ravenswatch, Gordian Quest, Arcanium: Rise of Akhan and others.