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Take Care (of me)

Take Care (of me) Game Cover
4%Game Brain Score
story, gameplay
7% User Score Based on 15 reviews

Platforms

PCWindows
Take Care (of me) Game Cover

About

Take Care (of me) is a single player action game. It was developed by BlueDeadSoft and was released on February 17, 2025. It received negative reviews from players.

Take Care (of me)Take care (of me) immerses you in a first person dark and suspenseful environment where you will have to complete an Escape Room filled with a variety of puzzles. "Where am I, what am I doing here?"This is the question our protagonist asks herself when she finds herself trapped in a bathroom with no memory and little chance of survival. She tries to escape, and with ev…

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7%
Audience ScoreBased on 15 reviews
story3 negative mentions

  • The ambiance and room decorations were enjoyable and added to the atmosphere.
  • The movement mechanics were unique and attempted to provide a realistic experience.
  • This game could serve as a learning opportunity for young game developers looking to create small-scale projects.
  • The controls are clunky, making it difficult to interact with items and navigate the environment.
  • Repetitive and aggressive dialogue detracts from the experience and can be triggering for some players.
  • The game lacks essential features like a visible cursor and intuitive key bindings, leading to frustration and confusion.
  • story
    6 mentions Positive Neutral Negative

    The story in this game is criticized for its lack of depth and coherence, with dialogue that feels repetitive and disconnected from the overall narrative. Reviewers describe it as a poorly executed project that lacks proper storyboarding, character development, and engaging plot evolution, suggesting it may have been hastily assembled with minimal creative input. Overall, the narrative experience is seen as disappointing, particularly for fans of story-driven games.

    • “Gave this game a try because I love story simulators and puzzles/escape logic games.”
    • “Anyway, that's my review. I hope that the developers get back to this game and fix the bugs and do an overhaul of the story.”
    • “I spent 10 minutes fake stabbing him with a knife for fun before I decided I actually needed to comply to advance the story.”
    • “Anyway, that's my review. I hope that the developers get back to this game and fix the bugs and do an overhaul of the story. No AI used because it only disappoints people who enjoy creating/playing games.”
    • “It comes across as a starter project for a developer that is trying to figure things out still, one that is a relative novice at game mechanics and abysmal when it comes to storyboarding, plot evolution, character arcs, etc. Even though I was not particularly bothered by the aesthetic generative components and generic assets used here, I also would not be surprised whatsoever if this was actually fully generated by AI, voiced sparingly by someone who is clearly not a voice actor or sound engineer, and then sort of smashed together to make a 'horror escape game' based on elements players loved in the genre overall.”
  • gameplay
    4 mentions Positive Neutral Negative

    The gameplay is criticized for its clunky mechanics and unclear interaction prompts, making it difficult for players to engage with the environment. Players find the movement disorienting and the repetitive dialogue frustrating, while the overall experience feels like a rudimentary project lacking depth in mechanics and storytelling. The gameplay primarily revolves around simplistic tasks, such as finding keys and setting tables, which can become tedious and monotonous.

    • “The gameplay is 'find key, open door' until you get to the part where you have to slowly set a table one item at a time and then clear it off the same way.”
    • “Clunky mechanics, difficult to tell what you're trying to interact with (or even if you can interact with it at all).”
    • “The hardest mechanic part of this other than the indistinct interaction targeting (reticle for orientation) and the cumbersome back and forth movement while only being able to pick up one thing at a time?”
    • “The movement is nauseating, the dialogue (once it gets started) involves the same lines repeating every 5 seconds until you finish, the gameplay is 'find key, open door' until you get to the part where you have to slowly set a table 1 item at a time and then clear it off the same way.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics of the game have been criticized for relying heavily on AI-generated and generic assets, giving it a feel of a novice developer's project. While some players are not particularly bothered by the aesthetic choices, the overall execution appears disjointed and lacks depth in visual storytelling and character development.

    • “It comes across as a starter project for a developer that is trying to figure things out still, one that is a relative novice at game mechanics and abysmal when it comes to storyboarding, plot evolution, character arcs, etc. Even though I was not particularly bothered by the aesthetic generative components and generic assets used here, I also would not be surprised whatsoever if this was actually fully generated by AI, voiced sparingly by someone who is clearly not a voice actor or sound engineer, and then sort of smashed together to make a 'horror escape game' based on elements players loved in the genre overall.”
    • “Unlike other reviewers, I don't care much about the AI-generated stuff or generic assets used to populate the visuals.”
    • “Undeclared AI artwork.”
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Frequently Asked Questions

Take Care (of me) is a action game.

Take Care (of me) is available on PC and Windows.

Take Care (of me) was released on February 17, 2025.

Take Care (of me) was developed by BlueDeadSoft.

Take Care (of me) has received negative reviews from players. Most players disliked this game for its story.

Take Care (of me) is a single player game.

Similar games include God's Basement, Hektor, MIND: Path to Thalamus, Maquette, Rise of Insanity and others.