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Swords & Crossbones: An Epic Pirate Story

Swords & Crossbones: An Epic Pirate Story Game Cover
62%Game Brain Score
story, graphics
music, gameplay
62% User Score Based on 100 reviews

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Swords & Crossbones: An Epic Pirate Story Game Cover

About

Swords & Crossbones: An Epic Pirate Story is a single player role playing game. It was developed by Epic Devs LLC and was released on September 30, 2015. It received mostly positive reviews from players.

In Swords & Crossbones: An Epic Pirate Story, players become Captain Mary, navigating treacherous seas, battling rival pirates, and solving puzzles to uncover a mysterious treasure. With colorful graphics and a humorous tone, players will enjoy upgrading their ship, recruiting new crew members, and managing resources as they progress through the game. The ultimate goal is to become the most notorious pirate of all time.

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62%
Audience ScoreBased on 100 reviews
story14 positive mentions
music6 negative mentions

  • The game features charming characters and witty writing that can be genuinely funny.
  • The tactical combat system is engaging, allowing for varied strategies and character abilities.
  • The island management aspect adds depth, allowing players to build and upgrade their own pirate island.
  • The user interface is clunky and unintuitive, requiring excessive clicking for basic actions.
  • The game suffers from frequent crashes, especially during battles, which can disrupt gameplay.
  • Music and sound effects are repetitive and can become annoying quickly, with no volume settings available.
  • story
    52 mentions Positive Neutral Negative

    The story of "Swords & Crossbones: An Epic Pirate Story" is characterized by a comedic and quirky narrative that engages players, with a focus on a pirate captain's quest for revenge against an evil duke. While the writing shows effort, it is marred by grammatical errors, and the overall plot is described as cheesy yet enjoyable, with a mix of exploration and side quests that are tightly woven into the main storyline. Players appreciate the charm and personality of the characters, despite the story's linear progression and limited depth in gameplay elements.

    • “On the story front, the writing really seems like they put a lot of effort into it, and they went for a comedic approach.”
    • “Story is cheesy and fun, an epic rescue and pursuit of revenge.”
    • “Still, even with all the complaining I did about the game, it got a fair amount of charm and is pretty interesting. It combined tactical RPG with town management; its story is quirky and amusing, our party characters seem to be novel and have a lot of personality and tend toward being very unique, albeit in a sort of caricatural/parodical fashion.”
    • “I won't say much else because anything else will pretty much spoil what little of the story there is.”
    • “Even though you can explore and fight as much as you want, your progress and objectives are still ultimately pretty tightly woven to the game's story missions.”
    • “I would say that each element of the game is similar: the story, combat, and building are all well implemented and enjoyable but not super deep.”
  • music
    24 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players finding it repetitive and annoying, particularly due to the lack of volume settings and the inability to turn it off easily. Some players resorted to muting the game and listening to alternative audio, while a few appreciated the music as a highlight. Overall, the consensus leans towards the music being a significant drawback for the gaming experience.

    • “Unlike some people on here, I actually like the music.”
    • “The music is actually one of my favorite parts.”
    • “- the music, oh god.”
    • “No volume settings, only toggles, repetitive music.”
    • “Can't access settings (what settings?) anywhere outside the main menu, can't even turn off music if it's getting on your nerves, and it will long before the intro is over.”
    • “The music isn't that great either, especially when it loops around so much.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics received mixed reviews, with some players finding the pixel art charming and easy on the eyes, while others criticized it as outdated and obtrusive to gameplay. Many noted that the visuals could detract from the overall experience, leading to frustration during interactions. Overall, while the art design has potential, there are calls for a remake with improved graphics and polished gameplay.

    • “The pixel aesthetic is easy on the eyes and works, and the character design is unique, if somewhat unusual.”
    • “The visuals are pleasant, the writing was actually good (I was laughing at the start of the game! and I rarely appreciate the writing in video games), and the various systems had incredible potential.”
    • “The graphics are charming as well.”
    • “The pixel graphics are painful to look at (it's 2018 now).”
    • “- graphics are several generations old.”
    • “The art is cute for the most part, but the graphics are obtrusive to the gameplay and not pleasant; I found myself constantly fighting with the screen trying to click the right thing or not drag the map when building a road.”
  • gameplay
    22 mentions Positive Neutral Negative

    Gameplay is generally described as competent but marred by a clunky and unintuitive user interface, leading to frustration during interactions. While the town-building mechanics offer some depth, the overall experience is hindered by repetitive and monotonous tasks, particularly in combat, making it feel grindy and less engaging over time. Despite these issues, the game is easy to pick up, with enjoyable dialogue and solid mechanics, suggesting potential for improvement in future updates or remakes.

    • “The town-building mechanics have enough weight to them that I ended up basically making half the island into a weird nature preserve with lots of monkeys, each with a tree to climb.”
    • “Both of the major gameplay aspects are done competently; neither is done to an exceptional level, but the sum of the parts does make a greater whole in this situation.”
    • “Pros: the gameplay is easy to get into, the dialogue is fun, and the mechanics are solid (for the most part).”
    • “The gameplay is needlessly clunky and unintuitive.”
    • “Alas, their efforts to make something 'original' turned into a very boring and repetitive grind (which goes for gameplay here) and anything but friendly UI.”
    • “The game is also very much extended by repetition (again, mobile roots), keeping you stuck in the gameplay loop of discovering islands to unlock more upgrades, to discover more islands, to get more upgrades, ad infinitum.”
  • humor
    22 mentions Positive Neutral Negative

    The humor in the game is a mixed bag; while some players find it charming and funny, particularly appreciating the witty writing and light-hearted tone, others feel it falls short and lacks consistency. The game attempts to inject comedy into a typically serious subgenre, with varying degrees of success, and features a blend of meta humor that resonates with some players. Overall, the humor may appeal to those who enjoy a more whimsical approach, but it doesn't consistently hit the mark for everyone.

    • “The visuals are pleasant, the writing was actually good (I was laughing at the start of the game! and I rarely appreciate the writing in video games), and the various systems had incredible potential.”
    • “Charming characters and witty writing that actually made me laugh once or twice.”
    • “The jokes are constant and mostly pretty funny.”
  • grinding
    10 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be quite pronounced, as it often involves repetitive tasks like waiting for resources and completing the same side missions to gather essential items. The need to build and manage a colony with various non-combatant NPCs adds to the grind, while the limited combat mechanics and high costs for new gear further contribute to a sense of monotony. However, the introduction of a speed-up feature helps alleviate some of the tedium associated with resource generation.

    • “Tended to be very grindy and take a long time to build up the town.”
    • “Now I'll simply say beyond that, that the combat is not the strongest element of this game. As I said earlier, limited skills are available, and getting new gear is difficult since it costs so much per item. This means you'll play your characters mostly one way with very little in terms of effective variations. You'll also do the same side missions over and over for the sake of grinding those few precious resources, at least early on, but I expect this to continue later as well.”
    • “A little on the grindy side, just waiting for items that you can then sell for gold.”
  • stability
    6 mentions Positive Neutral Negative

    The game's stability is frequently criticized, particularly regarding ship navigation, which is described as "buggy" and challenging due to issues with targeting and pseudo-height mechanics. Players find the experience enjoyable despite these bugs, which are seen as typical for a title transitioning from mobile to PC.

    • “Using ships to sail around is buggy as hell.”
    • “It's fun, but buggy is the short answer, which is, in my opinion, as expected for a game that came from mobile devices and got onto Steam.”
    • “Clicking on targets can be quite difficult and buggy due to the pseudo-height.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is highlighted by a unique and somewhat unusual character design that complements the game's appealing pixel aesthetic, creating an engaging visual experience for players.

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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Swords & Crossbones: An Epic Pirate Story is a role playing game.

Swords & Crossbones: An Epic Pirate Story is available on PC, Windows and Linux.

On average players spend around 1 hours playing Swords & Crossbones: An Epic Pirate Story.

Swords & Crossbones: An Epic Pirate Story was released on September 30, 2015.

Swords & Crossbones: An Epic Pirate Story was developed by Epic Devs LLC.

Swords & Crossbones: An Epic Pirate Story has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its music.

Swords & Crossbones: An Epic Pirate Story is a single player game.

Similar games include Regalia: Of Men and Monarchs, Sword Legacy Omen, Cris Tales, Dead Age, Kitaria Fables and others.