Kitaria Fables Game Cover
Kitaria Fables doesn’t have a lot of original qualities but combines them into one amazing adventure.

"Kitaria Fables is a charming action adventure RPG that combines real-time combat, exploration, and farming. Defend the animal citizens of Paw Village as they face a dark threat, using melee weapons, bows, and crafted spells to suit your playstyle. Farm for resources, craft weapons and armor, and forge bonds with your animal neighbors in this delightful adventure.". Total characters count: 236 characters.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

78%
Audience ScoreBased on 485 reviews
story62 positive mentions
grinding366 negative mentions
  • Cute graphics and charming characters that create an enjoyable atmosphere.
  • Combat is simple yet satisfying, allowing for a mix of melee, ranged, and magic attacks.
  • Relaxing gameplay with no penalties for dying, making it accessible for casual players.
  • The game is grindy, requiring excessive farming and resource gathering to progress.
  • Quest progression can be confusing, with some quests having unclear triggers and objectives.
  • Limited fast travel options and slow character movement can make navigation tedious.
  • grinding371 mentions

    The grinding aspect of the game has received mixed reviews, with many players noting that it can be excessively tedious and time-consuming. While some enjoy the grind for materials and upgrades, others find it detracts from the overall experience, leading to a repetitive gameplay loop that feels more like a slog than an adventure. The farming mechanics are often described as simplistic and underwhelming, serving primarily as a means to support the grinding rather than being a core focus of the game.

    • “Most of it was killing mobs for upgrades, if not farming and sleeping to shove enough goodies into the sell box to afford said upgrades for weapons and armor.”
    • “The game is still fun to play after I have to get used to the very 'old school' feel control scheme and accept the fact that this game is not farming main but RPG main.”
    • “The moving back and forth between areas isn't as tedious as many people make it out to be since I've already made it to a fast travel point just a few areas away from the last fast travel point, which takes at most five minutes to travel between on foot.”
    • “Equipment progression is sluggish, with far too much grinding expected.”
    • “The farming aspect feels tacked on and has no real purpose.”
    • “Overall, I liked the game but I don't feel like recommending it, at least not now (if they will ever do some balance patches and qol stuff then it might be way better than it is now, but not being an early access is hard to say) if you like something that wants to be a mixed bag between stardew valley and rune factory but very very bland, then go for it, bear in mind that is quite grindy and might be frustrating to move around.”
  • story336 mentions

    The game's story is generally perceived as simplistic and lacking depth, often relying on repetitive fetch quests that detract from the overall experience. While some players find the narrative cute and engaging, many criticize its scattered progression and vague quest requirements, leading to frustration and a sense of aimlessness. Overall, the story is seen as a basic framework that fails to provide a compelling or cohesive experience, with many players expressing a desire for more substantial character development and plot resolution.

    • “The story is really cute and pulls you in from the start, and the combat is almost souls-like but easy to understand.”
    • “The story itself was simple to follow and understand, and it was written reasonably well.”
    • “I love the cute characters, the story, and everything.”
    • “The story itself sucks.”
    • “The entire gameplay loop seems to revolve around doing fetch quests that eventually lead to a dungeon and more fetch quests that lead to the next dungeon, fight a few generic monsters, and blah blah the story progresses.”
    • “The story and character development was almost non-existent.”
  • gameplay93 mentions

    The gameplay of the game is generally described as simple and lacking depth, with a focus on fetch quests and basic combat mechanics that can become repetitive and grindy. While some players appreciate the charming graphics and casual nature, many criticize the superficial farming mechanics and frustrating navigation, leading to a lack of engagement and interest over time. Overall, it offers a basic RPG experience but falls short in providing a compelling gameplay loop or meaningful progression.

    • “The game itself has a simple gameplay and progression style.”
    • “But despite that, the game is charming, the combat is not super difficult but some of the mini-bosses will give you a little trouble, the farming mechanic is easy to learn and execute, and it's just a nice casual adventure game.”
    • “Gameplay was simple enough but still had a learning curve that made me feel like I was progressing the more I played.”
    • “The entire gameplay loop seems to revolve around doing fetch quests that eventually lead to a dungeon and more fetch quests that lead to the next dungeon, fight a few generic monsters and blah blah the story progresses.”
    • “Every game since the dawn of time has mechanics in place that prevent you from getting chain stun locked but this one somehow thought it would be okay for players to get cheesed to death by a pack of 5 mobs that just spam stun attacks.”
    • “The gameplay as a whole is a grind-fest.”
  • graphics65 mentions

    The graphics of the game are widely praised for their cute and charming art style, which resonates well with a casual audience and evokes nostalgia reminiscent of early JRPGs. While many players appreciate the vibrant visuals and fluid animations, some note that certain graphical elements appear cheap or could benefit from further polish. Overall, the aesthetic contributes positively to the game's atmosphere, making it visually appealing despite some criticisms regarding depth and engagement.

    • “The art style is charming and the game has a pleasant atmosphere.”
    • “Graphics were a real surprise with how well done they are for an indie game.”
    • “Cute and charming cartoony aesthetic with detailed characters, environments, and spell effects.”
    • “The graphics look kind of cheap, but the hand-drawn artwork which shows up from time to time is solid.”
    • “I count at least three different door-like graphics that are suspicious.”
    • “There is inconsistent quality to some audio, though, much like the inconsistency between textures and graphics.”
  • music33 mentions

    The music in the game is generally described as chill and pleasant, contributing positively to the overall atmosphere, though it can become repetitive over time. While some players find the soundtrack catchy and well-composed, others feel it lacks variety and depth, making it suitable for background listening rather than a standout feature. Overall, the music complements the game's cute visuals and relaxed gameplay, but it may not hold up during extended play sessions.

    • “The soundtrack is limited but the tracks you hear most often are catchy enough.”
    • “Music was simple and well composed, with each track fitting nicely to its assigned environment or situation.”
    • “Overall, it's a pretty chill game with nice graphics and music.”
    • “The music is repetitive, the sounds are repetitive, the quests are repetitive and while I am willing to tolerate all of that for a good story – that as well is something this game does not possess.”
    • “The artwork and graphical style are all above par, cute graphics reminiscent of some early JRPGs and passable music that does get a little repetitive after a while.”
    • “If you're solely focusing on this game while you grind then you might get a little bored -- the music is repetitive, and while not annoying, it's nothing special.”
  • stability7 mentions

    Overall, the game's stability is mixed; while some players report a smooth combat experience with minimal glitches, others encounter various bugs, particularly related to the lock-on mechanic and specific attacks. Co-op gameplay is enjoyable but also exhibits some instability, with issues like enemies getting stuck in walls.

    • “While I did encounter a number of bugs and glitches, the rate at which I'd encounter them was directly tied to the lock-on mechanic.”
    • “Various bugs and glitches can be encountered throughout the game, starting right after the area contained in the demo.”
    • “The co-op is fun but a little buggy.”
  • replayability6 mentions

    Overall, the game has limited replayability, with many players noting that it feels like a self-contained adventure that lacks the depth and customization found in titles like Stardew Valley. While there are some free roam options and replayable side quests after completing the main story, the general consensus is that once the game is finished, there is little incentive to return, aside from farming materials.

    • “Free roam and replayable side quests after the story ends.”
    • “Like adding more playable characters such as wolves, foxes, rabbits, bears, dogs, birds, dragons, etc., and more skins for these additional characters.”
    • “I don't think it has a lot of replay value.”
    • “Just don't go into it expecting Stardew Valley levels of content, customizability, or replayability - it's more of a self-contained adventure and once you reach the end, you're done (took me 30 hours taking my time, can definitely be much shorter).”
    • “I put in 27 hours and completed every single achievement, so it is not horribly long and honestly there is zero replay value unless you want to go farm materials again.”
  • emotional5 mentions

    Overall, players find the emotional engagement in the game lacking, as the initially charming characters and visuals are overshadowed by repetitive gameplay and a shallow storyline. While it offers a chill experience, the absence of meaningful character development and a compelling narrative leaves players feeling disconnected and uninvested. The grind-heavy mechanics detract from any potential emotional connection, resulting in a stale and uninspiring world.

    • “Gameplay was simple enough but still had a learning curve that made me feel like I was progressing the more I played.”
    • “Very chill game, definitely scratched that wholesome game itch, but it's less about the farming and more about the 'just okay' storyline and clicking through lines of dialogue.”
    • “This game starts out cute and fun with great visuals and music, but quickly turns into endless grinding for loot, farming for crops that barely give you any cash, quests that cannot trigger to initiate, dungeons that you can't access, and characters which you don't develop an emotional connection.”
  • optimization5 mentions

    Overall, the game's optimization is mixed; while some players report smooth performance with no stutters or major bugs, others highlight significant optimization issues and bugs that detract from the experience. The performance rating is generally favorable, with some users giving it a score of 9/10.

    • “The performance is good, no stutters or frame drops.”
    • “Never had any performance issues and no game-breaking bugs.”
    • “Performance - 9/10”
    • “I noticed that nearly everything is poorly optimized.”
    • “The game has quite a few bugs and other optimization issues.”
  • character development4 mentions

    While the character designs and portrait art are praised for their charm, the overall character development and story progression are considered minimal, with players primarily engaging in quests and enjoying the game's whimsical dialogue and aesthetics rather than deep narrative growth.

    • “It must be said that the character designs in this game are absolutely adorable.”
    • “I really like the portrait art of all of the characters and townsfolk.”
    • “The story and character development was almost non-existent.”
    • “I really like the portrait art of all of the characters and townsfolk, but not specifically the character designs.”
    • “Whether completing slay and fetch quests for the townsfolk, grinding for raw materials, or driving the main quest forward, everything from landscape and enemy/character design to the lore and the pun-laden dialogue is an absolute delight.”
  • atmosphere2 mentions

    The game's charming art style and relaxing soundtracks create a pleasant and immersive atmosphere, enhancing the overall experience for players.

    • “The art style is charming, and the game has a pleasant atmosphere.”
    • “The chill and relaxing soundtracks really build the overall atmosphere.”
  • monetization1 mentions

    The monetization strategy is heavily focused on mobile-friendly microtransactions, allowing players to enhance their strength and improve drop rates through in-game purchases.

    • “This game is designed with mobile in mind, featuring microtransactions that enhance your strength and improve drop rates.”
    • “The monetization model is fair and doesn't feel overly aggressive, allowing players to enjoy the game without feeling pressured to spend.”
    • “I appreciate that the in-game purchases are optional and don't hinder the overall experience for free-to-play users.”
    • “This really feels like it was built for mobile with microtransactions in mind to boost your strength or drop rates.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

19hMedian play time
16hAverage play time
5-29hSpent by most gamers
*Based on 10 analyzed playthroughs

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