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Sweezy Gunner Game Cover

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Sweezy Gunner is a single player role playing game. It was developed by Windybeard and was released on May 6, 2014. It received positive reviews from players.

Welcome to the crazy world of Sweezy Gunner! An eye melting, brain bending, mouse squeezing 2D Shoot em up. Are you hungry for action? Do you crave intense mayhem? The objective is simple, find out what killed the human terrafromers and destroy it. Thats what you were brought in to do and its what you do best. Landing on Terrafort is just the beginning.

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82%
Audience ScoreBased on 137 reviews
music27 positive mentions
grinding8 negative mentions

  • Engaging bullet hell twin-stick shooter with metroidvania-style exploration and upgrades.
  • Large variety of power-ups, enemies, and challenging bosses with enjoyable progression.
  • Addictive gameplay enhanced by catchy electronic/drum and bass soundtrack and smooth controls.
  • Lacks controller support with no key remapping, making aiming and controls awkward for some players.
  • Frequent bugs including crashes, lost save files, and game freezing; absence of autosave feature.
  • Repetitive gameplay with grind-heavy progression and long load times between screens impacting pacing.
  • music
    49 mentions Positive Neutral Negative

    The music in the game is widely praised for its catchy, energetic drum and bass/dubstep soundtrack that complements the fast-paced gameplay and colorful visuals. Many players find it addictive and mood-enhancing, though a few note it can become repetitive, with limited options to expand the soundtrack without grinding. Overall, the soundtrack is a standout feature that significantly enhances the game's atmosphere and replay value.

    • “A perfectly balanced addictive Metroid-like overhead shooter chock full of collectibles and power-ups and a catchy soundtrack.”
    • “The visuals and soundtrack both complement the game especially with the contemporary score maintaining an upbeat vibe throughout the game.”
    • “All this whilst rocking out to an amazing drum and bass soundtrack makes for some non-stop frantic action.”
    • “And the music is really annoying.”
    • “Only small issues I had were having to go back to old maps to get secrets after being able to have access to them and the default soundtrack which got super repetitive (I know I can buy other songs but they're all expensive and have to spend hours to get new ones at the start).”
    • “Music cannot be turned off without turning off sound effects.”
  • graphics
    32 mentions Positive Neutral Negative

    The graphics are generally described as simple, cute, and creative with a clean, hand-drawn style that some find charming while others see as basic or outdated. Though visually colorful and smooth, the fixed resolution and lack of graphic options limit customization, and some elements could be more polished or visible. Overall, the art style complements the gameplay and soundtrack well, but opinions vary on its effectiveness and appeal.

    • “The graphics are clean, smooth and lovely to look at.”
    • “Superb graphics & gameplay, great music too - very addictive, well done windybeard games!!”
    • “The graphics are well done, the mechanics are nice, the sound in this game is catchy and enjoyable, and offers a challenge to overcome the barrages of bullets and enemies.”
    • “Resolution is fixed, there's no graphic options so the game doesn't meet basic acceptable standard for PC.”
    • “From gameplay to story to graphics it's all just bad and bland and has no explanation for itself.”
    • “For a game with graphics as simple as this in this day and age, it's unacceptable.”
  • gameplay
    30 mentions Positive Neutral Negative

    The gameplay is generally described as solid, tight, and easy to learn, combining smooth, fast-paced shooting mechanics with exploration and progression reminiscent of classic Zelda and retro shmups. While some find it repetitive, basic, or affected by minor issues like slow movement or menu navigation, many praise its addictive nature, variety of power-ups, and nostalgic charm enhanced by a catchy soundtrack. Overall, the gameplay is considered enjoyable and engaging, though not groundbreaking.

    • “This is a multidirectional shooter with Zelda-like exploration and progression, similar to Zelda/Gauntlet clones from the 80s, especially ones made by Compile, but with more bullets on screen. Very tight, fast-paced gameplay, decent 2D graphics, cool bosses, good sense of humour.”
    • “A free roaming shmup with very simple but smooth gameplay (control with WASD and shoot with mouse), simple but clean art style, very old-school early 2000s indie shmup soundtrack, and roguelite/RPG parts (collecting gold to buy upgrades for your ships, billions of things to grind, quests to collect 50 bear asses).”
    • “While the art and audio presentation are somewhat lacking, the fantastic gameplay more than makes up for any shortcomings.”
    • “This mode was added while all the issues I stated above were ignored entirely, and is consequently hurt by the fact these issues with the core mechanics were never resolved.”
    • “Even after beating 2 bosses, nothing changed in the gameplay.”
    • “Few options, menus hard to navigate, slow gameplay, stuttering movement.”
  • story
    18 mentions Positive Neutral Negative

    The story aspect is generally seen as weak or non-existent, with some players noting it doesn't detract from the overall enjoyment. While the game offers engaging gameplay, upgrades, and quest mechanics, its narrative is minimal or unclear, making the story feel unnecessary or underdeveloped.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “Each monster got backstory (it's so good).”
    • “Overall I give this game a 9/10 -- 1 point off for the lack of story, which isn't at all necessary to enjoy the game, but that would complete it.”
    • “The story is non-existent, but this doesn't matter.”
    • “The story doesn't make much sense.”
    • “From gameplay to story to graphics it's all just bad and bland and has no explanation for itself.”
  • grinding
    8 mentions Positive Neutral Negative

    Grinding in the game is frequently mentioned as a tedious and repetitive aspect, with fetch quests, coin collection, and backtracking contributing to artificial padding. While early progression feels manageable, achieving 100% completion, including upgrades and monster cards, demands significant grind that may deter completionists. Despite this, many still find the core gameplay enjoyable, viewing the grind as an acceptable flaw in an otherwise fun experience.

    • “The grind - be that from picking up coins or 'job' fetch quests, plus backtracking, artificially pads the game out further increasing the tedious repetition.”
    • “Getting all the upgrades and monster cards takes quite some time, so trying to 100% this can feel tedious towards the end (although it's fine until you get there).”
    • “Some of the upgrades lean a bit more towards RPG grinding than Metroidvania exploration, but they're still tied to your actions rather than an abstract skill tree.”
  • humor
    5 mentions Positive Neutral Negative

    The game is praised for its humor, featuring a funny and fast-paced shoot 'em up style with amusing elements like a hilariously unnecessary comic-style opening. Players enjoy the lighthearted tone as they explore, battle bosses, and gain new abilities. Overall, the humor adds to the game's entertaining and engaging experience.

    • “Very funny fast-paced shoot 'em up!”
    • “After a hilariously unnecessary opening scene in comic format oddly reminiscent of the Cheetahmen, you explore a large world map, find dungeons, push through them to the boss, and gain an ability upon its destruction.”
    • “Funny, get new skills like dash, shield, and achievement give you damage and speed.”
  • replayability
    4 mentions Positive Neutral Negative

    The game has limited replayability, with some additional challenges and survival modes offering modest incentives to play again. However, it largely feels like a one-and-done experience rather than a game with lasting engagement.

    • “The game does not seem like it will take a super long time to beat but there are challenges and survival modes to give the game more replayability.”
    • “Outplayed 2d build with terrible replay value.”
    • “Limited replay value”
    • “This makes it more of a one-and-done game than a bite-sized, replayable hobby.”
  • stability
    2 mentions Positive Neutral Negative

    The game suffers from several stability issues, including bugs and glitches. Additionally, it lacks controller support and control remapping, making it difficult to play without a QWERTY keyboard.

    • “Buggy, no controller support, no control remapping (cannot be played without a QWERTY keyboard).”
    • “I have also found a few glitches here and there.”
  • optimization
    1 mentions Positive Neutral Negative

    The game suffers from poor optimization, featuring limited settings, difficult-to-navigate menus, and noticeable slowdowns and stuttering during gameplay.

    • “Few options, menus hard to navigate, slow gameplay, stuttering movement.”
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8h Median play time
7h Average play time
3-10h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Sweezy Gunner is a role playing game.

Sweezy Gunner is available on PC and Windows.

On average players spend around 7 hours playing Sweezy Gunner.

Sweezy Gunner was released on May 6, 2014.

Sweezy Gunner was developed by Windybeard.

Sweezy Gunner has received positive reviews from players. Most players liked this game for its music but disliked it for its story.

Sweezy Gunner is a single player game.

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