Sweezy Gunner
- May 6, 2014
- Windybeard
- 3h median play time
"Sweezy Gunner" is a fast-paced 2D shoot 'em up game set in the open world of Terrafort. Your mission is to uncover the cause of the human terraformers' demise and eliminate it. With 30 power-ups, 60 upgrades, and an original drum and bass soundtrack, players can explore various environments, defeat epic bosses, and collect tons of loot. The game also features challenge and survival modes with online scoreboards.
Reviews
- The game features excellent controls and a catchy soundtrack that enhances the gameplay experience.
- It offers a unique blend of bullet hell mechanics with Zelda-like exploration, providing a satisfying sense of progression and challenge.
- The art style, while simple, is charming and the variety of enemies and bosses keeps the gameplay engaging.
- The game suffers from repetition, with many enemies feeling similar and lacking significant gameplay changes as you progress.
- There are technical issues, including crashes and a lack of controller support, which can detract from the overall experience.
- Some players find the difficulty spikes and challenge modes frustrating, leading to moments of rage quitting.
- music19 mentions
- 58 % positive mentions
- 26 % neutral mentions
- 16 % negative mentions
The music in the game has received widespread praise for its catchy and upbeat nature, particularly appealing to fans of genres like drum and bass and dubstep. Reviewers appreciate the nostalgic feel of the soundtrack, reminiscent of early 2000s indie games, which complements the fast-paced gameplay and vibrant graphics. While some note that the music can be repetitive, it effectively enhances the overall gaming experience and keeps players engaged.
“The game soundtrack is like drum and bass which is really catchy and goes well with the game.”
“It has crisp controls, it's not overly complicated (you move and shoot... all with 4 keys and 2 mouse buttons), and the soundtrack is awesome.”
“The soundtrack feels simple and repetitive, but sometimes can be just what you need to get in the zone of all the action.”
“Music cannot be turned off without turning off sound effects.”
“If you like the type of upbeat music this game uses at all times, your ears are in for a treat.”
- graphics15 mentions
- 47 % positive mentions
- 33 % neutral mentions
- 20 % negative mentions
The graphics of the game are described as clean, smooth, and colorful, with a creative art style that some players initially found off-putting but grew to appreciate. While the visuals are functional and contribute to the overall experience, there are criticisms regarding the need for more polish and visibility, particularly in relation to gameplay elements like bullets. Overall, the graphics are considered decent but not groundbreaking, with a nostalgic feel reminiscent of early 2000s indie games.
“The graphics are clean, smooth, and lovely to look at.”
“The graphics are well done, the mechanics are nice, the sound in this game is catchy and enjoyable, and offers a challenge to overcome the barrages of bullets and enemies.”
“Overall, this game is still great, the music and graphics are colourful, and the game mechanics are nice.”
“There are plenty of pros (art style, power-ups, Legend of Zelda-style exploration), but they don't outweigh the cons.”
“I honestly feel like if this had a different graphic style, the game would do a lot better.”
“From gameplay to story to graphics, it's all just bad and bland and has no explanation for itself.”
- gameplay13 mentions
- 54 % positive mentions
- 23 % neutral mentions
- 23 % negative mentions
The gameplay experience is mixed, with some players praising its nostalgic feel reminiscent of classic titles like Zelda, featuring smooth controls and engaging mechanics, while others criticize it for being slow, lacking depth, and having navigation issues. The game offers a blend of free-roaming shooting and RPG elements, with tight, fast-paced action and a charming art style, though some find the overall execution lacking. Despite its shortcomings, many agree that the gameplay is enjoyable and provides a solid challenge.
“Starting with the game, I was surprised how easily it was to get into the gameplay.”
“A free-roaming shmup with very simple but smooth gameplay, a clean art style, and a nostalgic early 2000s indie shmup soundtrack, along with roguelite/RPG elements.”
“This is a multidirectional shooter with Zelda-like exploration and progression, featuring tight, fast-paced gameplay, decent 2D graphics, cool bosses, and a good sense of humor.”
“Even after beating 2 bosses, nothing changed in the gameplay.”
“Few options, menus hard to navigate, slow gameplay, stuttering movement.”
“From gameplay to story to graphics, it's all just bad and bland and has no explanation for itself.”
- story6 mentions
- 50 % positive mentions
- 17 % neutral mentions
- 33 % negative mentions
The game's story is minimal and lacks depth, with some players feeling it detracts from the overall experience, while others appreciate the gameplay's focus over narrative. The moral conveyed emphasizes resilience and the unpredictability of life, but the absence of a compelling storyline leaves some players wanting more. Overall, while the gameplay is engaging, the story is considered a weak point that could enhance the experience if developed further.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Have not yet even tried challenge mode, been focusing on the story mode.”
“Overall I give this game a 9/10 -- 1 point off for the lack of story, which isn't at all necessary to enjoy the game, but that would complete it.”
“Overall, I give this game a 9/10 -- 1 point off for the lack of story, which isn't at all necessary to enjoy the game, but that would complete it.”
“From gameplay to story to graphics, it's all just bad and bland and has no explanation for itself.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is criticized for being buggy, lacking controller support, and not allowing control remapping, which limits playability for those without a QWERTY keyboard. Additionally, users have reported encountering various glitches.
“The game is buggy, lacks controller support, and has no control remapping options, making it unplayable without a QWERTY keyboard.”
“I have encountered several glitches throughout my gameplay.”
- replayability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is criticized for its low replayability, with users describing it as an "outplayed 2D build" that fails to offer engaging content for multiple playthroughs.
“Outplayed 2D build with terrible replay value.”
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The optimization of the game has been criticized for its limited options and difficult-to-navigate menus, which contribute to slow gameplay and stuttering movement. Overall, players find the performance lacking and frustrating.
“There are few options available, the menus are hard to navigate, and the gameplay is slow with noticeable stuttering movement.”
“The lack of optimization leads to frustratingly slow gameplay and frequent stuttering, making it hard to enjoy the experience.”
“Navigating the menus is a chore, and the overall performance suffers from poor optimization, resulting in laggy and stuttery gameplay.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find that while the grinding required to obtain all upgrades and monster cards is manageable at first, it becomes tedious as they approach 100% completion.
“Getting all the upgrades and monster cards takes quite some time, so trying to achieve 100% completion can feel tedious towards the end, although it's fine until you get there.”
“The grinding required to level up feels excessive and detracts from the overall enjoyment of the game.”
“I found the repetitive nature of grinding to be a major drawback, making the game feel more like a chore than a fun experience.”