Warhammer 40,000: Inquisitor - Martyr Game Cover
Martyr manages to breathe some much-needed fresh air into the action RPG genre. Microtransactions: none

Enter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man. Warhammer 40,000: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the Emperor’ will in the darkest reaches of the Imperium!

  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

71%
Audience ScoreBased on 18,502 reviews
story2,233 positive mentions
grinding848 negative mentions
  • story10,476 mentions

    The story in "Warhammer 40,000: Inquisitor - Martyr" is generally well-received, with many players appreciating its adherence to the Warhammer 40k lore and its engaging narrative. However, the gameplay often feels repetitive, with missions primarily revolving around "kill everything" objectives, which can detract from the overall experience. While the voice acting and character development are noted as strengths, some players find the story lacks depth and can become tedious, especially after the main campaign concludes.

    • “The campaign story is very riveting and the voice acting is top notch.”
    • “The story is compelling, and the action in the levels is pretty non-stop, forcing you to play tactically if you want to survive; taking cover and blowing up items in the environment will see you right.”
    • “The story is engaging, from what I have played so far it's really well done.”
    • “The story is an incoherent mess and by the end I would tune out through the exposition.”
    • “The missions are incredibly linear and straightforward, in 90% of cases requiring you to just go from point a to point b while slaughtering everyone in sight and looting everything there is to loot.”
    • “The story is nothing to write home about, but it has a solid progression; you always know where to go and why.”
  • gameplay4,172 mentions

    The gameplay of "Warhammer 40,000: Inquisitor - Martyr" is a mixed bag, with many players noting its blend of ARPG mechanics reminiscent of titles like Diablo, but with a slower, more tactical pace. While some appreciate the unique features such as the cover and suppression mechanics, others find them clunky and ineffective, leading to a repetitive gameplay loop that can become tedious over time. Overall, the game offers a solid experience for fans of the Warhammer 40K universe, but it struggles with issues like limited enemy variety, technical bugs, and a lack of engaging mechanics that could enhance the gameplay experience.

    • “Great lore, fun gameplay loop and one of the best Warhammer 40k faithful games out there.”
    • “The gameplay is fluid and the weapons are satisfying to use.”
    • “The gameplay, graphics, and voice acting as well as the main story is so well put.”
    • “The gameplay is unimaginative and made even more boring by throwing 40,000 different stats at a player from the beginning of the game.”
    • “The gameplay is very plain and boring.”
    • “The gameplay is just... tedious.”
  • graphics2,111 mentions

    The graphics of "Warhammer 40,000: Inquisitor - Martyr" receive mixed reviews, with many players praising the game's atmospheric and detailed environments that effectively capture the grimdark aesthetic of the Warhammer universe. However, several users criticize the graphics as dated or poorly optimized, leading to performance issues and graphical glitches, particularly on lower-end systems. Overall, while the visuals can be stunning at higher settings, they often fall short of contemporary standards, leaving some players disappointed.

    • “The graphics are stunning, with detailed environments and character models that bring the world of Warhammer 40k to life.”
    • “The game's atmosphere is incredibly atmospheric, with detailed environments and stunning visuals that truly bring the grimdark world of Warhammer 40,000 to life.”
    • “The graphics are great for the time released, and currently the price is amazing; completely worth it!!!”
    • “Now, I usually don't mind the graphics, but this one has ugly graphics and performs pretty poorly on high-end systems.”
    • “The graphics look pretty dated, the effects as well, sound effects are... there.”
    • “The graphics are very outdated and primitive; I would dare to say it is 2010-something like.”
  • grinding870 mentions

    The grinding aspect of the game has received mixed reviews, with many players noting it can be excessively tedious and repetitive, especially at higher levels. While some enjoy the grind as part of the ARPG experience, others find it frustrating, particularly due to slow progression and a lack of meaningful rewards. Overall, players suggest that the game requires a significant time investment for those who wish to fully engage with its systems and content.

    • “It isn't grindy, as the critics complain, it is the essence of grind itself, and that's pretty damn awesome.”
    • “I'm not grinding for anything, I'm just playing it.”
    • “The game process is too long; normally a long process is great, but only under the condition that it is not tedious.”
    • “The saddest thing being that the story is good and engaging.... if not for the bajillion hoops you have to leap through just to achieve one thing, by the emperor the amount of padding missions just to do the main storyline is ludicrous, it's like the developers didn't trust you to even care to do grinding missions and decided to make sure you went through tedium!”
    • “The only thing that I found to really hurt the experience in this game was the leveling for all of my characters; it becomes extremely slow and tedious as you get closer to 100; at around the level 70 mark, the game really starts to slow down noticeably for the leveling, and this really hurt the vibe of the game for me, so be aware that at the end of the character levels it will be a slow grind.”
    • “The game gets boring very, very quickly - pacing, storytelling, action, everything feels not just slow, but downright tedious after the first few missions.”
  • optimization756 mentions

    The game's optimization has been widely criticized, with many users reporting severe performance issues, including frequent frame rate drops, stuttering, and crashes, even on high-end systems. While some players have noted improvements over time, the overall consensus is that the game remains poorly optimized, requiring significant tweaking of settings to achieve playable performance. Many reviewers express frustration over the game's large file size relative to its performance, suggesting that it should not demand such resources given its technical shortcomings.

    • “What this means in practice is that any half-optimized build will be absolutely smashing the game for the vast majority of playtime.”
    • “Peak features of note in this ARPG that make it better than others are how well it runs, it feels optimized, and frame rates are exceptional.”
    • “I returned after over a year away from this game to find performance has been hugely optimized, there is now significantly more enemy and level design, as well as a revamped skill system, tons of new weapons, much improved combat and storytelling.”
    • “Disgustingly unoptimized and should not take 70 goddamn gigs of space.”
    • “The performance for this game is bad; optimization is terrible.”
    • “This game is broken and poorly optimized so badly that I can run 40k Darktide on the highest graphics setting but I can't run this 3rd person dungeon runner.”
  • atmosphere754 mentions

    The atmosphere of "Warhammer 40,000: Inquisitor - Martyr" is widely praised for its dark, immersive quality that effectively captures the grimdark essence of the Warhammer 40k universe. Reviewers highlight the game's stunning visuals, detailed environments, and strong sound design, which together create a compelling and atmospheric experience. While some players note that the gameplay can feel repetitive, the overall atmosphere, lore, and aesthetic are considered standout features that resonate well with fans of the franchise.

    • “The game's atmosphere is incredibly atmospheric, with detailed environments and stunning visuals that truly bring the grimdark world of Warhammer 40,000 to life.”
    • “Overall, Warhammer 40,000: Inquisitor - Martyr is a solid action-RPG that successfully captures the dark and gritty atmosphere of the Warhammer 40,000 universe.”
    • “Developer absolutely nailed the grimdark atmosphere.”
    • “The biomes are all just different shades of grey - I get it, 40k atmosphere is grimdark, but still would be nice to feel like you're just not in the same corridor or blasted landscape every time.”
    • “The atmosphere is there completely, it looks and feels like Warhammer 40k but as a game it's just not there.”
    • “The atmosphere and aesthetic of the game are very well done, it's a fantastic slice of Warhammer 40k, but with the gameplay being so lackluster I really cannot recommend this game to anyone at full price, even at 50% it would be a stretch.”
  • stability653 mentions

    The game's stability has been widely criticized, with many players reporting frequent crashes, freezes, and various bugs that significantly hinder gameplay. While some users noted minor graphical glitches and occasional performance issues, the overall consensus is that the game remains highly unstable, particularly in multiplayer modes, making it difficult to recommend despite its potential for fun. A few players have experienced smoother gameplay after updates, but many still find it riddled with issues that detract from the overall experience.

    • “The writing is pretty solid (for what it is), and the gameplay is smooth and relatively bug free.”
    • “I've had no technical problems at all (no freezes, no frame rate issues, no nothing), and I haven't noticed any game-breaking bugs.”
    • “It is a little rough around the edges, and could have probably used some more polishing and thought before being released, but it's extremely playable, not bug-ridden that I have seen and doesn't seem to warrant all the hate it is getting at this point.”
    • “The game freezes/crashes every time I boot it up.”
    • “This game is so buggy it's unplayable.”
    • “Found more than two dozen bugs and glitches in my first hour alone making it borderline unplayable.”
  • music488 mentions

    The music in the game receives mixed reviews, with some players praising its ability to enhance the atmosphere and fit the Warhammer 40k universe, while others find it forgettable or poorly timed. Many appreciate the soundtrack's dark and ambient qualities, but note that it can be repetitive and lacks variety, leading some to prefer listening to their own playlists. Overall, while the music contributes positively to the game's ambiance, it often falls short of being memorable or impactful.

    • “The atmosphere, the gameplay, and the music are top notch, while the story is captivating enough to keep you going.”
    • “The music is great when it's there, but there are quiet moments frequently that will instead have you reaching for your Spotify if possible.”
    • “The music, sound effects, and art style fit the 40k setting very well.”
    • “The music feels like random tracks compiled with no understanding of gameplay atmosphere.”
    • “In a world where the Dawn of War 1 & 2 soundtracks along with the Mechanicus & Necromunda: Hired Gun soundtracks exist, there is no excuse for a 40k OST to be this boring.”
    • “The game is visually very fitting and accurate to the 40k setting, however the game basically entirely lacks music which makes it quite dull to just run around with the same, crappy 'spooky' ambient music.”
  • replayability190 mentions

    The game offers significant replayability through its diverse skill trees, multiple classes and subclasses, and a wealth of optional quests and side missions. Players appreciate the procedural generation of maps and the introduction of seasonal content, which enhances the endgame experience. However, some users express concerns about the game's clunky mechanics and lack of new game plus options, which may limit replay value for those not engaged in online events.

    • “This game has immediate replayability with its different (too large to max out) skill trees, multiple different classes and subclasses, plus so many optional quests and side arcs.”
    • “Where the game really shines, however, is in the endgame; with a 'crusade' feature being a sort of crawl through a procedurally generated campaign with modifiers offering a ton of replay value.”
    • “The unlockable skill trees and mission system will definitely add hundreds of hours of gameplay and replayability.”
    • “Basically, the whole problem with this game is that it lasts... too much, which is weird for an ARPG, since it is supposed to be replayable, so it should offer some form of incentives to keep the players playing, which it does not.”
    • “The clunky gameplay, underwhelming visuals, lackluster storyline, and limited replayability left me feeling disappointed.”
    • “If you are looking for a story campaign, go for it, but if you like replayability, then it is very limited.”
  • humor118 mentions

    The humor in the game is characterized by a blend of dark, grimdark comedy and absurdity, often drawing on the over-the-top lore of the Warhammer 40K universe. Players appreciate the witty dialogue and character interactions, particularly the dry humor found in the banter among characters, though some find the humor can be niche and repetitive, especially for those unfamiliar with the lore. Overall, the game successfully captures a humorous yet grotesque atmosphere, making it enjoyable for fans of the genre, despite some technical bugs that add an unintended comedic element.

    • “The dialogue is well-written and both grimdark and funny.”
    • “The dark humor peppered throughout the game is hilarious.”
    • “The characters have a certain charm to them that makes you actually kind of care about them and has you chuckling with their banter at times.”
    • “I'm unsure if it was supposed to be funny?”
    • “I'm unsure if it was supposed to be funny?”
  • monetization97 mentions

    The monetization aspect of the game has received mixed feedback, with some players praising the absence of microtransactions and the promise of free future content updates, while others criticize the presence of paid DLCs and advertisements for additional classes that feel exploitative. Many users express frustration over perceived cash grab tactics, particularly regarding the pricing of DLCs and the game's overall unfinished state. Overall, while some appreciate the lack of aggressive monetization strategies, concerns about creeping monetization and the quality of content persist.

    • “Liked: a fun gameplay, a good story, a robust itemization, an absence of obvious monetization.”
    • “No microtransactions whatsoever.”
    • “Not just that: as they had promised during development, all future content to the game will come as free updates, with no DLCs or microtransactions ever: in my opinion, another example of good developer behavior and thus another big positive for me.”
    • “My only complaints: I purchased the 'complete edition' and the very first thing that pops up when I launch the game is an advertisement for a DLC I don't have that adds an entire class, and it requires always online even for solo play.”
    • “This is just scummy monetization because they're mostly cosmetic objects that offer very little and are free and already in the game.”
    • “Now they even sell a 'priority assignment' (a handful of generic, not-special missions) as DLC for actual cash, and mind this game has a price tag of 50 bucks for an early alpha (released as a full game) which is technically a mod of another game of those devs, intended and made with minimal dev effort, as a cheap cash grab.”
  • character development68 mentions

    Character development in the game is generally praised for its depth and versatility, allowing players to customize their characters through various builds and skill trees that unlock as they progress. While some players find the initial options limited, many appreciate the freedom to experiment and adapt their playstyle. However, there are mixed opinions regarding the overall design, with some noting issues with balance and depth, suggesting that character development can feel shallow or counter-intuitive at times.

    • “Character development is great because there are very few permanent choices, so it is very easy to test a build and make changes if you aren't happy with it.”
    • “Warhammer 40k is a very immersive storyline and Inquisitor Martyr provides a tastefully eclectic sampling of the genre; gameplay and graphics are easily adapted to, and character development is an in-depth process, which I like.”
    • “Open character development with plenty of equipment to make your character playstyle your own.”
    • “There's a few decision points in the story that impact character development (radical vs puritan) but they don't do much for the story itself.”
    • “The character development is very shallow.”
    • “Poor gear and character development design.”
  • emotional46 mentions

    The emotional aspect of the game elicits mixed responses from players, with some feeling deeply immersed in its grimdark atmosphere and enjoying the unique takes on the ARPG genre, while others express frustration over gameplay mechanics and a lack of emotional depth in the story. Players report moments of heartbreak, particularly when losing hard-earned gear, but overall, the game is described as not being seriously depressing, instead offering a blend of dark themes and moments of unexpected wholesomeness. Ultimately, the emotional experience varies widely, with some players finding it rewarding and others feeling let down by technical issues and narrative shortcomings.

    • “I wanted to love this game, but playing through a really tough void crusade only for your gear to up and disappear is heartbreaking.”
    • “Everything about this game made me feel immersed in the world.”
    • “I really liked the psyker content added the dual edge feeling of touching the warp.”
    • “Some parts of the campaign convey a boring story, and some of the dialogue is just bad.”
    • “Boring story.”
    • “Some parts of the campaign convey a boring story, and some of the dialogue is just bad.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

23hMedian play time
54hAverage play time
8-56hSpent by most gamers
*Based on 218 analyzed playthroughs

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