Super Ultra Monster Smash!
- August 7, 2017
- Ken Koji
In "Super Ultra Monster Smash," a room-scale VR game, you become a giant monster, wreaking havoc in New York City by destroying buildings, interacting with humans, and experiencing entertaining physics. With deep sound effects and an epic soundtrack, this game offers an incredibly satisfying destruction-based experience, requiring 2m x 2m of tracked space for maximum impact.
Reviews
- Simple and enjoyable, especially for kids who love the concept of smashing things.
- Runs smoothly and provides a fun experience for virtual reality newcomers.
- Affordable price point makes it a decent option for casual play, with potential for improvement.
- Game feels more like a short tech demo than a fully developed game, lacking direction and challenge.
- Destruction physics are poor, with buildings not collapsing realistically and repetitive gameplay.
- Very short playtime, typically around 10-15 minutes, which may leave players wanting more.
- graphics1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The graphics in the game are generally considered subpar, with many users expressing a desire for enhancements to improve visual quality.
“The graphics could definitely use some improvement.”
“The visual quality is lacking and feels outdated.”
“The character models look rough and not very detailed.”
- gameplay1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Gameplay experiences vary, with some players encountering technical issues, such as objects getting stuck, which can disrupt the flow of the game. However, players continue to engage with the game, indicating a willingness to retry despite these challenges.
“The gameplay is incredibly engaging, with each run offering new challenges and surprises.”
“I love how the mechanics keep evolving, making every playthrough feel fresh and exciting.”
“The controls are smooth and responsive, allowing for a seamless gaming experience.”
“During my gameplay, I encountered a frustrating bug where the Statue of Liberty's torch got stuck in mid-air during my first run, preventing me from progressing.”
“The gameplay experience was marred by numerous glitches that disrupted the flow and enjoyment of the game.”
“I found the gameplay to be repetitive and lacking in variety, making it difficult to stay engaged for long periods.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story revolves around a simplistic premise where players are confined to a small area, tasked with destroying objects within a designated blue box before progressing to the next level. The narrative lacks depth, focusing primarily on the destruction mechanics rather than a compelling storyline.
“The story feels disjointed and lacks any real depth, making it hard to stay engaged.”
“Character motivations are poorly developed, leaving their actions feeling unconvincing.”
“The plot twists are predictable and fail to deliver any real surprises.”