King Kaiju Game Cover
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"King Kaiju" is a virtual reality sandbox game where you play as a destructive monster, wreaking havoc in a city setting. With the ability to breathe fire, knock down helicopters and biplanes, and use giant monster mitts, the game encourages players to unleash their inner Kaiju and cause mayhem. The game is not focused on narrative or character development, but rather on the joy of destruction and chaos.

  • PC
  • Windows

Reviews

79%
Audience ScoreBased on 246 reviews
gameplay8 positive mentions
stability12 negative mentions
  • The game is a fun and simple experience that allows players to destroy cities as a giant monster, reminiscent of classic games like Rampage.
  • It's a great stress reliever and provides mindless fun, especially for younger audiences who enjoy chaotic gameplay.
  • The game runs smoothly and is priced affordably, making it a good option for casual VR players looking for a quick and entertaining experience.
  • The game is very short, with most players completing it in around 30 minutes, leading to a lack of replay value and content.
  • Controls can be frustrating, particularly with the teleportation mechanic and the difficulty in picking up objects, which detracts from the immersive experience.
  • The game suffers from repetitive gameplay and limited objectives, making it feel more like a toy than a fully developed game.
  • gameplay28 mentions

    The gameplay is characterized as simple and fun, but lacks depth and content, leading to a repetitive experience. Players have noted difficulties with controls, sluggish movement, and performance issues, which detract from the overall enjoyment. While there are enjoyable mechanics, significant enhancements and additional content are needed for a more engaging experience.

    • “The gameplay is simple, but fun.”
    • “Great mechanics, worth it for sure!”
    • “Pretty fun game, but it's also really simple with simple mechanics, so not 'deep', but fun.”
    • “The gameplay feels excruciatingly sluggish due to the slow fade out/in when using the teleport locomotion, and in some areas where the objects are spaced further apart it feels like it takes absolutely forever to destroy buildings.”
    • “I came to King Kaiju after playing VRobot, and I must say I was quite disappointed at the lack of content, tutorial, and slow-in-comparison gameplay.”
    • “But sadly that's where the gameplay stops; you just smash buildings for essentially no reason.”
  • music22 mentions

    The music in the game has received significant criticism for being repetitive and unepic, with players expressing disappointment that it fails to match the grandeur expected from a kaiju experience. The incessant looping of a simplistic tune, particularly from an ice cream truck, quickly becomes grating and detracts from the overall gameplay. While some players enjoyed the guitar techno music during city destruction, the overwhelming consensus is that the soundtrack needs substantial improvement to enhance the gaming experience.

    • “Loaded it up then destroyed the city to guitar techno music.. 10/10 would Godzilla again.”
    • “A slight tweak and they'd be able to make the music match up, which would make it sound almost cool, as opposed to right now where it's quite annoying.”
    • “They're everywhere and play a tune that almost mixes with the game music, but not quite.”
    • “The music - when I play a game as a kaiju, I expect the music to be epic, like a Toho production, reflective of the scale of my character and the events occurring. Instead, we get a looped rendition of 'Mary Had a Little Lamb' that gets grating very quickly.”
    • “In about 10 minutes of gameplay, I heard that song easily over four dozen times.”
    • “Throughout you'll be listening to the same ice-cream truck song and getting shot in the face by these annoying gnats of planes. You'll hear the same teleport sound each time, and you'll be tasked with assignments like 'smash 250 buildings.' On that front, there's really not a whole lot to do.”
  • graphics22 mentions

    The graphics are generally well-received, characterized by a bright and fun art style with smooth performance, particularly in low polygon cartoon designs. While some users note that the graphics aren't AAA quality, they appreciate that this simplicity contributes to the overall enjoyment of the game. There is potential for improvement with more content and enhancements to the graphics and models.

    • “Graphics are really good and smooth!!”
    • “Very well polished, fun and cool art style, runs great performance-wise.”
    • “Simple, clean graphics; I like the spectator view (news chopper). No plot or complex gameplay elements to get in the way.”
    • “Graphics aren't great and the gameplay gets repetitive.”
    • “The graphics aren't AAA quality, but they don't need to be, and I think it would take some of the fun out of it if they were.”
    • “With more content in the environment and improvements/additions to graphics/models, there is lots of potential.”
  • stability14 mentions

    Overall, the game's stability is mixed; while many users praise its smooth performance and lack of major glitches, some report significant bugs, particularly in specific maps and during certain actions, leading to low frame rates. Despite these issues, the game is considered well-polished for its price point.

    • “Very well polished, fun and cool art style, runs great performance-wise.”
    • “Buggy in the mall map.”
    • “Buggy, very low fps every time I destroyed a building and I got a powerful PC.”
    • “But really buggy and not refined at all.”
  • optimization10 mentions

    Overall, the game's optimization is mixed; while many players praise its good performance and polished graphics, some report significant issues such as frame lag and critical failures that require restarts. The low polygon art style generally supports smooth performance, but specific levels can experience severe glitches that detract from the experience.

    • “Performance is very good, as all games with basic, low polygon cartoon graphics like this should have.”
    • “Very well polished, fun and cool art style, runs great performance-wise.”
    • “There's also a problem here with performance, and during the last level the game went completely blue and forced me to restart from Steam HomeVR.”
    • “I wish there was a neutral option, but due to the performance issues, I'll have to go with a downvote on this one.”
    • “As far as performance issues, I noticed a bit of frame lag and also lost the ability to grab objects 2 or 3 times in the 20 minutes of gameplay I did.”
  • story10 mentions

    The game's story is minimal and not a focal point, as it consists of only four missions with repetitive objectives. Players primarily enjoy the experience of controlling a monster and causing destruction rather than engaging with a narrative. While the game is short, it offers enough entertainment for its price, with hopes for future content.

    • “Also, the objectives are virtually the same for every mission, so it just gets repetitive quickly.”
    • “You don't play this game for story, or objectives, or anything other than it's awesome to stomp around as a big monster messing things up.”
    • “Simple, clean graphics; I like the spectator view (news chopper). There's no plot or complex gameplay elements to get in the way.”
  • humor4 mentions

    Players find the game's humor to be highly entertaining, often leading to uncontrollable laughter during chaotic and destructive gameplay moments. The combination of absurd actions, such as smashing buildings and launching characters, contributes to a fun and comedic experience.

    • “I had quite a lot of fun with this game; it made me laugh quite a bit.”
    • “I found myself laughing like a maniac as I smashed buildings, knocked planes out of the sky, and threw people across a city to explode against whatever surface they happened to hit.”
  • replayability2 mentions

    The game features only four levels that can be completed in approximately 30 minutes, and players report that there is no replay value, making it unlikely to engage users for multiple playthroughs.

    • “You can beat all four levels in around 30 minutes and they offer zero replay value.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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