King Kaiju
- January 31, 2017
- Manekoware
"King Kaiju" is a virtual reality sandbox game where you play as a destructive monster, wreaking havoc in a city setting. With the ability to breathe fire, knock down helicopters and biplanes, and use giant monster mitts, the game encourages players to unleash their inner Kaiju and cause mayhem. The game is not focused on narrative or character development, but rather on the joy of destruction and chaos.
Reviews
- The game offers a fun and satisfying experience of being a giant monster, allowing players to destroy buildings and interact with the environment in a chaotic manner.
- It's a great game for kids and newcomers to VR, providing simple mechanics and a light-hearted atmosphere.
- The developers are actively updating the game, showing potential for future improvements and additional content.
- The game is very short, with most players completing it in around 30 minutes, leading to a lack of replay value.
- Controls can be frustrating, particularly with the teleportation mechanic and the difficulty in picking up and throwing objects effectively.
- There is a significant lack of content and challenges, making the gameplay feel repetitive and shallow after a short period.
- gameplay14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
The gameplay is characterized as simple and fun, but it suffers from sluggish controls and a lack of depth, with many players noting repetitive mechanics and limited content. While the core mechanics have potential, issues like slow teleportation and performance lag detract from the overall experience, leaving players wanting more variety and enhancements.
“Pretty fun game, but it's also really simple with simple mechanics, so not 'deep', but fun.”
“The gameplay is simple, but fun.”
“Great mechanics, worth it for sure!”
“The controls for breathing fire or shooting lasers were difficult to activate and felt like I was missing some sort of recharge bar or other mechanic.”
“The gameplay feels excruciatingly sluggish due to the slow fade out/in when using the teleport locomotion, and in some areas where the objects are spaced further apart, it feels like it takes absolutely forever to destroy buildings.”
“I came to King Kaiju after playing VRobot, and I must say I was quite disappointed at the lack of content, tutorial, and slow-in-comparison gameplay.”
- music11 mentions
- 18 % positive mentions
- 55 % neutral mentions
- 27 % negative mentions
The music in the game has received significant criticism for being repetitive and unepic, with players expressing frustration over the constant looping of a simplistic tune reminiscent of "Mary Had a Little Lamb," particularly from an ice cream truck. This jarring soundtrack detracts from the immersive experience expected in a kaiju-themed game, leading to annoyance rather than excitement. While some players enjoyed the guitar techno music during gameplay, the overall consensus highlights a need for more fitting and varied musical compositions.
“The music can really get on your nerves though, especially the ice cream truck!”
“Loaded it up then destroyed the city to guitar techno music... 10/10 would Godzilla again...”
“The music - when I play a game as a kaiju, I expect the music to be epic, like a Toho production, reflective of the scale of my character and the events occurring. Instead, we get a looped rendition of 'Mary Had a Little Lamb' that gets grating very quickly.”
“In about 10 minutes of gameplay, I heard that song easily over four dozen times.”
“A slight tweak and they'd be able to make the music match up, which would make it sound almost cool, as opposed to right now where it's quite annoying.”
- graphics11 mentions
- 55 % positive mentions
- 18 % neutral mentions
- 27 % negative mentions
The graphics are generally well-received, characterized by a bright and fun art style with smooth performance, particularly in low polygon cartoon designs. While some users note that the graphics aren't AAA quality, they appreciate that this simplicity contributes to the overall enjoyment of the game. There is potential for improvement with more content and enhancements to the graphics and models.
“Played it on a Vive, ran perfectly, graphics looked great.”
“Very well polished, fun and cool art style, runs great performance-wise.”
“Bright and fun graphics.”
“Graphics aren't great and the gameplay gets repetitive.”
“The graphics aren't AAA quality, but they don't need to be, and I think it would take some of the fun out of it if they were.”
“Performance is very good, as all games with basic, low polygon cartoon graphics like this should have.”
- stability7 mentions
- 43 % positive mentions
- -29 % neutral mentions
- 86 % negative mentions
Overall, the game's stability is generally praised, with many users noting smooth performance and minimal bugs, especially for its low sale price. However, some players experienced significant issues, particularly in specific maps, such as low frame rates and bugs when interacting with the environment.
“Very well polished, fun and cool art style, runs great performance-wise.”
“The game runs smoothly without any crashes or glitches, providing a seamless experience.”
“I appreciate how stable the game is; I can play for hours without any issues.”
“Buggy in the mall map.”
“Buggy, very low FPS every time I destroyed a building, and I have a powerful PC.”
“But really buggy and not refined at all.”
- optimization5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
Overall, the optimization of the game is mixed; while many users praise its good performance and polished graphics, some report significant issues such as frame lag and crashes, particularly during critical moments. These performance problems have led to frustration among players, impacting their overall experience.
“Performance is very good, as all games with basic, low polygon cartoon graphics like this should have.”
“Very well polished, fun and cool art style, runs great performance-wise.”
“There's also a problem here with performance, and during the last level, the game went completely blue and forced me to restart from Steam HomeVR.”
“I wish there was a neutral option, but due to the performance issues, I'll have to go with a downvote on this one.”
“As far as performance issues, I noticed a bit of frame lag and also lost the ability to grab objects 2 or 3 times in the 20 minutes of gameplay I did.”
- story5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The game's story is minimal and not a primary focus, featuring only four missions with repetitive objectives. While players appreciate the straightforward gameplay and enjoy the experience of controlling a monster, they express a desire for more content and variety in future updates. Overall, the narrative aspect is overshadowed by the game's emphasis on chaotic fun rather than a compelling storyline.
“It's a short game with only four missions, but for the price, it's worth it.”
“Hopefully they add more missions and maps, but for now, I just keep replaying what's there.”
“Also, the objectives are virtually the same for every mission, so it just gets repetitive quickly.”
“You don't play this game for the story, or objectives, or anything other than it's awesome to stomp around as a big monster messing things up.”
“Simple, clean graphics; I like the spectator view (news chopper). There is no plot or complex gameplay elements to get in the way.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is highlighted by its over-the-top, chaotic gameplay, which elicits genuine laughter from players as they engage in absurdly destructive actions like smashing buildings and launching characters into the air. This blend of fun and mayhem contributes to an entertaining experience that keeps players amused.
“I had quite a lot of fun with this game; it made me laugh quite a bit.”
“I found myself laughing like a maniac as I smashed buildings, knocked planes out of the sky, and threw people across a city to explode against whatever surface they happened to hit.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game features only four levels that can be completed in approximately 30 minutes, resulting in minimal to no replay value.
“You can beat all four levels in around 30 minutes, and they offer zero replay value.”
“Once you've completed the game, there's little incentive to play it again.”
“The lack of varied outcomes or branching paths makes replaying feel pointless.”