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Kaiju-A-GoGo Game Cover

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Kaiju-A-GoGo is a single player casual strategy game. It was developed by Kerberos Productions Inc. and was released on April 23, 2015. It received mostly positive reviews from players.

Kaiju-A-GoGo is a single-player strategy/action game where you play as a Mad Scientist, controlling a Kaiju to achieve total world domination in five years. Choose from three unique scientists and their monstrous creations, starting with your secret lair on an uncharted island. Crush cities and weaken resistance to claim regions, but beware the grind as competitors race to build and challenge you.

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64%
Audience ScoreBased on 236 reviews
gameplay14 positive mentions
grinding30 negative mentions

  • The game offers a unique concept of controlling a giant monster to destroy cities, providing a satisfying experience for fans of kaiju and destruction.
  • The base management and resource gathering elements add depth to the gameplay, allowing players to strategize and upgrade their kaiju effectively.
  • The art style and atmosphere create an engaging environment, making the destruction of cities visually appealing and enjoyable.
  • The game suffers from numerous bugs and crashes, particularly on certain systems, which can hinder the overall experience.
  • The controls can be clunky and unresponsive at times, making it difficult to target enemies or navigate effectively during city attacks.
  • The gameplay can become repetitive and grindy, with a slow progression that may frustrate players looking for a more dynamic experience.
  • gameplay
    56 mentions Positive Neutral Negative

    The gameplay of "Kaiju-a-Go-Go" is a mixed bag, with many players finding it unpolished and frustrating due to glitchy mechanics, lack of guidance, and repetitive tasks. While some appreciate the casual fun of destroying cities and the strategic elements reminiscent of classic games, others criticize the grind, poor controls, and overall dullness that detracts from the experience. Despite its interesting premise and potential, the execution leaves much to be desired, making it feel more like an early access title than a fully realized game.

    • “The gameplay is fun and straightforward: take your monster out to destroy and conquer cities, regions, and eventually the world!”
    • “There's something special about guiding a mechanical monster through a city, setting fire to whole neighborhoods and reducing landmarks to rubble.”
    • “You can definitely play this as a casual stress relief kind of game, having fun stomping on fleeing citizens and infantry, swatting helicopters out of the sky and melting tanks with laser beams and plasma breath, but for players who love deeper strategy and unique or unusual gameplay, this game really has a lot to offer.”
    • “Not to mention the main gameplay loop isn’t as fulfilling as it could be.”
    • “You're told little about how the mechanics work and have to learn through failure on a first playthrough.”
    • “The gameplay wears thin and the controls aren't very responsive.”
  • graphics
    42 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the unique and quirky art style while others criticize the inconsistent quality and presence of graphical glitches. Many users note that the visuals can feel outdated or reminiscent of older games, with pixelated elements and a lack of polish. Overall, while the art style has potential and some appealing aspects, it is often marred by bugs and a lack of cohesion.

    • “Everything is destructible and the art style is neat.”
    • “The comic graphics are useful and look pretty.”
    • “The graphics are fine, the cities look good with a fair number of different structures in them, and a city on fire at night is flat out beautiful.”
    • “The art style is very conflicting; you see straight-up pixelated buildings, cities, people, tanks, jets, and all that other stuff when you're at base or attacking a city. In the HUD and menus, it's a completely different art style. I get this was a small studio with not much budget, but come on, you could at least have made the menus pixelated and the monsters as well.”
    • “Overall, the artwork has potential, but looks cheap and is cheapened by the animations.”
    • “The graphics were... well, let's say they were not bad back then (using a lot of imagination).”
  • grinding
    30 mentions Positive Neutral Negative

    The reviews highlight that the game is heavily grindy, often leading to a tedious and slow experience, particularly during power plant setups and city leveling. While some players find the grind rewarding due to the powers gained, many express frustration with the lack of meaningful rewards and the game's tendency to feel like a chore. Overall, the grinding aspect is seen as a significant drawback, though some players appreciate the potential for fun in shorter play sessions.

    • “The problem is that it is very grindy and slow.”
    • “While I keep playing it, more out of stubborn determination than enjoyment, the game progresses by getting tedious and frustratingly more difficult while offering next to no reward for the player.”
    • “This game starts out fun, but ends up being very tedious.”
  • stability
    15 mentions Positive Neutral Negative

    The stability of "Kaiju-a-Gogo" is a mixed bag, with many users reporting game-breaking glitches, crashes, and graphical issues that hinder gameplay. While some players have experienced minimal bugs and appreciate ongoing updates, the overall consensus leans towards the game being unbalanced, unfinished, and plagued by significant stability problems.

    • “I wish to like Kaiju-a-Gogo, but it suffers the fate of unbalanced, unfinished, and buggy abandonware.”
    • “At first glance, a strategy game where you pit one giant monster against the whole world sounds rad as hell, but game-breaking glitches and excruciatingly slow monster training sessions both work together to make this game a no-buy.”
    • “The game-breaking glitches are just that -- make it impossible to finish the game.”
  • music
    11 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while some players appreciate its thematic fit and quirky background tunes, others find it repetitive and lacking variety, particularly during extended gameplay. The soundtrack is noted for its fun and ominous elements, drawing inspiration from Toho's works, but the absence of volume control options is a common point of frustration. Additionally, some players express disappointment over unused tracks that could have enhanced the experience.

    • “Easy to grasp interface and controls, fun visuals and music.”
    • “The music fits the theme nicely, making you feel like you're really being a sadistic bastard of a mad scientist that the world has shunned.”
    • “The soundtrack is fun, and there's no mistaking that it's considerably inspired by Toho's own soundtracks.”
    • “I really hate how boring attacking cities can get sometimes. It's just doing absolutely nothing as you click and wait for them to recharge while your monsters auto-destroy everything. You wait there, feeling idle, while you hear the same repetitive music and the same two sound effects for them shooting at you and two identical sound effects for your monster breaking stuff.”
    • “There are no actual volume sliders for music or sound volume.”
    • “The background music of the game is cute and quirky, while the in-game music is of the ominous type.”
  • story
    7 mentions Positive Neutral Negative

    The game's story is minimal, primarily revolving around the objective of world domination by controlling a monster to destroy cities until they surrender. While the art direction is charming and attempts to convey a quirky narrative, it is often undermined by inconsistent dialogue and a lack of substantial content. Overall, the story serves more as a backdrop to the gameplay rather than a central focus.

    • “The art direction and story (what there is of it) is charming enough though.”
    • “The art style wants to tell a quirky story while some of the dialogue contradicts it with references to real world cities.”
    • “As it was mentioned in his excellent review, this is a revamped version of Crush, Crumble & Chomp by the wonderful Epyx (more famous for their sublime 'Games' series and Impossible Mission among many memorable others) from the halcyon days of the (still) great C64.”
    • “There is really no story other than 'let's take over the world.'”
    • “The art style wants to tell a quirky story while some of the dialogue contradicts it with references to real-world cities.”
    • “Basically, you control a monster around and destroy cities until they surrender.”
  • humor
    5 mentions Positive Neutral Negative

    The game is praised for its humor, featuring amusing character designs and funny names that contribute to a lighthearted, cartoony vibe. Players find the comedic elements, such as humorous bugs and entertaining gameplay mechanics, to be a highlight, enhancing the overall experience.

    • “So the good stuff: this game is hilarious.”
    • “There's a kind of cartoony vibe provided to the game, with amusing character designs and a real sense of humor.”
    • “The first thing is actually hilarious to watch in action, and the second is easily solved by manually right clicking on an enemy and using an ability.”
  • optimization
    4 mentions Positive Neutral Negative

    Overall, the game's optimization is mixed; while some players report no crashes and smooth performance, others experience significant issues, particularly in larger cities, suggesting that the game may not be fully optimized for all systems. Despite its fun gameplay, there are concerns about its potential being hindered by these performance problems.

    • “Haven't experienced a single crash, even with the Goop DLC. All the abilities work correctly, and there are no performance issues.”
    • “Later on, even on good computers, the game has performance issues when attacking some of the bigger cities.”
    • “It's another small problem, but it could have also been optimized.”
    • “It had potential and is fun when it runs well, but it seems to be abandoned and the performance is horrible.”
  • replayability
    4 mentions Positive Neutral Negative

    Players find the game to have high replayability due to its engaging mechanics, though some express frustration with targeting abilities. Even attempts to exploit the game for more replay value reveal challenging gameplay, enhancing the overall experience.

    • “The replayability is very high because of this.”
    • “It is fun with a lot of replay value; the one thing that gets me mad is the targeting with the abilities for the kaiju, but all in all, it's fun. If you work on the targeting, it will be even more enjoyable.”
    • “Even when cheating in an attempt to squeeze more replayability from this game (by giving myself infinite resources), I was shocked to find my top-tier base defenses completely overwhelmed at the first sign of trouble.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of "Kaiju-a-Gogo" is highly praised for effectively capturing the essence of a 'movie monster' experience, immersing players in the role of a giant monster wreaking havoc. Despite some criticisms regarding sluggish combat controls and bugs, the game's unique atmosphere contributes significantly to its overall enjoyment.

    • “There is a lot I like about Kaiju-a-Gogo - the 'movie monster' atmosphere and even the sluggish combat controls make it a very pleasant experience.”
    • “It does a great job with the atmosphere and making you feel like a giant monster running amok.”
    • “It makes the game so bad that you can't even say, 'Yeah, there are bugs here and there, but it has this atmosphere... this flavor!' to even pray off the hipster gamers.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is highlighted by the ability to power up your kaiju, integrating both base building and strategic elements at various levels. The character designs are described as amusing and cartoonish, contributing to the game's overall humorous tone.

    • “It has base building elements, character development as you power up your kaiju, strategy at a city level and global level.”
    • “There's a kind of cartoony vibe provided to the game, with amusing character designs and a real sense of humor.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy has been criticized as a cash grab, although some users acknowledge that the artwork is of decent quality.

    • “Besides being a cash grab, some of the artwork is okay.”
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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Kaiju-A-GoGo is a casual strategy game.

Kaiju-A-GoGo is available on PC and Windows.

On average players spend around 5 hours playing Kaiju-A-GoGo.

Kaiju-A-GoGo was released on April 23, 2015.

Kaiju-A-GoGo was developed by Kerberos Productions Inc..

Kaiju-A-GoGo has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Kaiju-A-GoGo is a single player game.

Similar games include Taur, Rise to Ruins, Meridian: New World, Rogue Tower, Eador. Masters of the Broken World and others.