Kaiju-A-GoGo Game Cover
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Kaiju-A-GoGo is a single-player strategy/action game where you play as a Mad Scientist, controlling a Kaiju to achieve total world domination in five years. Choose from three unique scientists and their monstrous creations, starting with your secret lair on an uncharted island. Crush cities and weaken resistance to claim regions, but beware the grind as competitors race to build and challenge you.

  • PC
  • Windows

Reviews

64%
Audience ScoreBased on 229 reviews
gameplay14 positive mentions
grinding32 negative mentions
  • The game offers a unique and fun concept of controlling a giant monster to destroy cities, reminiscent of classic games like Rampage.
  • The customization options for the Kaiju and the strategic elements of base management add depth to the gameplay.
  • The art style and sound design create an engaging atmosphere that enhances the experience of wreaking havoc.
  • The game suffers from numerous bugs and crashes, which can disrupt gameplay and lead to frustration.
  • The user interface is clunky and lacks proper scaling, making it difficult to navigate, especially on higher resolution screens.
  • The gameplay can become repetitive and grindy, with a slow progression that may deter players from continuing.
  • gameplay56 mentions

    The gameplay of "Kaiju-a-Go-Go" is a mixed bag, with players noting a lack of initial guidance and a reliance on trial and error, leading to frustration. While the concept of controlling a giant monster to destroy cities is appealing and offers some entertaining elements, the execution suffers from grindy mechanics, repetitive tasks, and numerous bugs, making the experience feel unpolished and monotonous. Despite its potential for fun and strategic depth, many reviewers find the gameplay ultimately dull and lacking in engaging mechanics.

    • “The gameplay is fun and straightforward: take your monster out to destroy and conquer cities, regions, and eventually the world!”
    • “There's something special about guiding a mechanical monster through a city, setting fire to whole neighborhoods and reducing landmarks to rubble.”
    • “You can definitely play this as a casual stress relief kind of game, having fun stomping on fleeing citizens and infantry, swatting helicopters out of the sky and melting tanks with laser beams and plasma breath, but for players who love deeper strategy and unique or unusual gameplay, this game really has a lot to offer.”
    • “You're told little about how the mechanics work and have to learn through failure on a first playthrough.”
    • “The gameplay wears thin and the controls aren't very responsive.”
    • “The game ends up being less fun, more management, rather slow, and not that exciting - and there's not a lot of initial guidance on the gameplay that makes a lot of it a case of stumbling in the dark.”
  • graphics38 mentions

    The graphics of the game receive mixed reviews, with many praising the unique and colorful art style that evokes a quirky, cartoonish aesthetic reminiscent of classic games. However, several players report issues with graphical glitches and a lack of polish, which detracts from the overall experience. While some find the visuals charming and fitting for the game's theme, others criticize them as basic or reminiscent of mobile games, indicating a divide in player preferences.

    • “Everything is destructible and the art style is neat.”
    • “Really awesome game with great graphics!”
    • “The graphics are fine, the cities look good with a fair number of different structures in them, and a city on fire at night is flat out beautiful.”
    • “Poor gameplay, glitchy mechanics, grind, medium graphics, awful concept, annoying bugs.”
    • “Overall the artwork has potential, but looks cheap and is cheapened by the animations.”
    • “The graphics were... well, let's say they were not bad back then (using a lot of imagination).”
  • grinding32 mentions

    The reviews highlight that the game is heavily grindy, often leading to a tedious and slow experience, particularly during power plant setups and city leveling. While some players find the grind rewarding due to the powers gained, many express frustration with the repetitive gameplay and lack of meaningful rewards, likening it to a mobile game. Overall, the grind is seen as a significant drawback, though there are moments of fun and potential for improvement as the game is still in early access.

    • “The problem is, that it is very grindy and slow.”
    • “While I keep playing it, more out of stubborn determination than enjoyment, the game progresses by getting tedious and frustratingly more difficult while offering next to no reward for the player.”
    • “This game starts out fun, but ends up being very tedious.”
  • stability13 mentions

    The stability of the game has received mixed reviews, with some players reporting game-breaking glitches that hinder progress, while others note only minor bugs and occasional crashes. Overall, many users express frustration over the game's unfinished state and lack of developer support, although a few have experienced a relatively stable gameplay experience. The presence of graphical glitches and unbalanced mechanics further contributes to the perception of instability.

    • “At first glance, a strategy game where you pit one giant monster against the whole world sounds rad as hell, but game-breaking glitches and excruciatingly slow monster training sessions both work together to make this game a no-buy.”
    • “The game-breaking glitches are just that -- make it impossible to finish the game.”
    • “For now they completely abandoned the game and moved towards their next title and we have what we have - buggy, unbalanced, and unfinished game.”
  • music10 mentions

    The music in the game is generally well-received, with users noting that it effectively complements the theme and enhances the overall experience. The background music is described as cute and quirky, while the in-game tracks carry an ominous tone, fitting the game's atmosphere. However, some players expressed disappointment over the absence of volume sliders and the missed opportunity to include unused tracks that could have enriched the endgame experience.

    • “The music fits the theme nicely, making you feel like you're really being a sadistic bastard of a mad scientist that the world has shunned.”
    • “The soundtrack is fun, and there's no mistaking that it's considerably inspired by Toho's own soundtracks.”
    • “The background music of the game is cute and quirky, while the in-game music is of the ominous type.”
    • “There are no actual volume sliders for music or sound volume.”
  • story7 mentions

    The game's story is minimal, primarily revolving around the objective of world domination by controlling a monster to destroy cities until they surrender. While the art direction adds a charming touch, the narrative lacks depth and coherence, with some dialogue contradicting the intended quirky tone. Overall, players find the story to be underdeveloped and lacking in content.

    • “The art direction and story (what there is of it) is charming enough though.”
    • “The art style wants to tell a quirky story while some of the dialogue contradicts it with references to real world cities.”
    • “As it was mentioned in his excellent review, this is a revamped version of Crush, Crumble & Chomp by the wonderful Epyx, more famous for their sublime 'Games' series and Impossible Mission among many memorable others from the halcyon days of the (still) great C64.”
    • “There is really no story other than 'let's take over the world.'”
    • “The art style wants to tell a quirky story while some of the dialogue contradicts it with references to real-world cities.”
    • “Basically, you control a monster around and destroy cities until they surrender.”
  • humor5 mentions

    The game is praised for its humor, featuring amusing character designs and funny names that contribute to a lighthearted, cartoony vibe. Players find the comedic elements, such as humorous bugs and entertaining gameplay mechanics, to be a highlight, enhancing the overall experience.

    • “So the good stuff: this game is hilarious.”
    • “There's a kind of cartoony vibe provided to the game, with amusing character designs and a real sense of humor.”
    • “The first thing is actually hilarious to watch in action, and the second is easily solved by manually right-clicking on an enemy and using an ability.”
  • replayability4 mentions

    Players find the game to have high replayability due to its engaging mechanics, though some express frustration with targeting abilities. Even attempts to exploit the game for more replay value reveal challenging gameplay, enhancing the overall experience.

    • “The replayability is very high because of this.”
    • “It is fun with a lot of replay value; the one thing that gets me mad is the targeting with the abilities for the kaiju, but all in all, it's fun. If you work on the targeting, I think it will be even more enjoyable.”
    • “Even when cheating in an attempt to squeeze more replayability from this game (by giving myself infinite resources), I was shocked to find my top-tier base defenses completely overwhelmed at the first sign of trouble.”
  • optimization3 mentions

    Overall, the game's optimization is inconsistent; while some players report smooth performance and no crashes, others experience significant issues, particularly in larger cities, suggesting a lack of ongoing support and updates.

    • “Haven't experienced a single crash, even with the goop DLC; all the abilities work correctly and there are no performance issues.”
    • “It had potential and is fun when it runs well, but it seems to be abandoned and the performance is horrible.”
  • atmosphere3 mentions

    The atmosphere of "Kaiju-a-Gogo" is highly praised for effectively capturing the essence of a 'movie monster' experience, immersing players in the role of a giant monster wreaking havoc. Despite some criticisms regarding sluggish combat controls and bugs, the game's unique atmosphere contributes significantly to its overall enjoyment.

    • “There is a lot I like about Kaiju-a-Gogo - the 'movie monster' atmosphere and even the sluggish combat controls make it a very pleasant experience.”
    • “It does a great job with the atmosphere and making you feel like a giant monster running amok.”
    • “It makes the game so bad that you can't even say 'yeah, there are bugs here and there, but it has this atmosphere... this flavor!' to even pray off the hipster gamers.”
  • character development2 mentions

    Character development in the game is highlighted through the progression of kaiju, allowing players to power them up while engaging in strategic gameplay at both city and global levels. The character designs are described as amusing and cartoonish, contributing to the game's humorous tone.

    • “It has base building elements, character development as you power up your kaiju, strategy at a city level and global level.”
    • “There's a kind of cartoony vibe provided to the game, with amusing character designs and a real sense of humor.”
  • monetization1 mentions

    The monetization strategy has been criticized as a cash grab, although some users acknowledge that the artwork is of decent quality.

    • “The monetization feels like a cash grab, overshadowing the game's potential.”
    • “It's frustrating how much you have to spend to enjoy the game fully.”
    • “The in-game purchases are excessive and disrupt the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
5hAverage play time
5-5hSpent by most gamers
*Based on 1 analyzed playthroughs

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