9 Days Game Cover
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"9 Days" is a action-adventure game where you have 9 days to explore and gather the best skills and items for a final fight against Afran, who will determine the fate of the world. Carefully plan your journey and craft your own unique fighting style by mixing different Ki Attacks, Dodges and Melee Strikes. The 9th day is your last chance to prepare, so make every moment count. * Explore and gather skills and items in 9 days * Craft your own unique fighting style * Prepare for a final fight against Afran on the 9th day.

Reviews

64%
Audience ScoreBased on 862 reviews
story21 positive mentions
stability71 negative mentions
  • The game has a unique concept that allows players to feel like powerful beings with abilities reminiscent of Dragon Ball Z.
  • The developer is actively working on updates and improvements based on community feedback, showing dedication to the game's growth.
  • Once players unlock flight and gain more abilities, the gameplay becomes significantly more enjoyable and engaging.
  • The game is very buggy and feels unpolished, with issues such as falling through the map and unresponsive controls.
  • There is a lack of direction and guidance, making it difficult for players to understand objectives and navigate the world.
  • Combat feels clunky and unsatisfying, with many players reporting issues with hit registration and enemy AI.
  • story151 mentions

    The game's story is generally perceived as underdeveloped and confusing, lacking clear direction and guidance for quests, which often leads to frustration due to numerous bugs and glitches. While some players appreciate the potential for exploration and the basic plot, many criticize the absence of quest markers and a coherent narrative structure, making it difficult to engage with the storyline effectively. Overall, the story feels like an afterthought, overshadowed by gameplay issues and a lack of clarity in objectives.

    • “This game has a decent plot going for it, a decent new game plus method which requires some exploration and it's not going to handhold you for quests, which I like.”
    • “Amazing storyline and I love finding all the lore by talking to the people.”
    • “The story was pretty well thought out, and doing the quests is actually pretty interesting.”
    • “Many things can be easily skipped over and the plot is somewhat all over the place and does a poor job explaining what is happening aside from the world is going to vanish and you need to stop it.”
    • “It's a beautiful tapestry of confusion, like someone dumped a bunch of random story elements into a blender and hit purée.”
    • “There's basically no guidance and you're unleashed upon the world to perform a series of quests that loosely reference each other but in reality function more like side activities, as exploiting enemy respawning mechanics is worth more than the pittances you'll gain from quests.”
  • stability72 mentions

    The game is widely criticized for its numerous bugs and glitches, leading many players to describe it as a "buggy mess" that feels unfinished and poorly polished. While some users acknowledge the game's potential and still find enjoyment despite the issues, the overall consensus is that stability is a significant concern, with frequent game-breaking glitches and performance hiccups detracting from the experience. Many players express hope for future updates to address these problems, but currently, the game's stability is a major drawback.

    • “If you ever dreamed of a Dragon Ball game where you can create your own character and develop it how you want, '9 Days' comes very close to this idea and hopefully gets better, bigger, and bug-free in the future.”
    • “The game is very buggy and seems as if the developers just wanted to push the game out and get the money from it.”
    • “The game is completely buggy, broken, confusing, and downright badly put together in its current state.”
    • “Currently a very buggy, unfinished, unpolished mess.”
  • gameplay68 mentions

    The gameplay of the game has received mixed reviews, with some players praising its core mechanics and creative abilities, while others criticize its rough execution, bugs, and lack of direction. Many users express hope for future improvements, noting that despite its current issues, the gameplay can be enjoyable, especially once players unlock certain features like flying. Overall, while the game shows potential, it currently suffers from significant polish and design flaws that detract from the experience.

    • “The game’s core mechanics are solid, and the creativity of the abilities more than makes up for any rough edges.”
    • “Great game, with great gameplay and story.”
    • “The gameplay is the real pièce de résistance.”
    • “Rough gameplay and terrible mechanics.”
    • “There's basically no guidance and you're unleashed upon the world to perform a series of quests that loosely reference each other but in reality function more like side activities, as exploiting enemy respawning mechanics is worth more than the pittances you'll gain from quests.”
    • “I was really excited for this game but the gameplay and controls are awkward.”
  • graphics40 mentions

    The graphics of the game have received mixed reviews, with many players criticizing them as outdated and poorly optimized, often likening them to early 2000s visuals or a mishmash of Unreal Engine assets. While some appreciate the potential and certain aesthetic elements, numerous reports highlight significant performance issues, graphical errors, and a lack of polish that detracts from the overall experience. Overall, the consensus suggests that while the game has enjoyable gameplay, its graphics need substantial improvement to meet modern standards.

    • “The game is beyond amazing; the graphics are incredible.”
    • “I really liked this game; although it doesn't have much content yet, it has really cool graphics and has some of the biggest potential out of all the games I have played.”
    • “I really like the game; there are some awesome visuals, aura, and abilities included, and I think this game has quite the potential.”
    • “The graphics are trash.”
    • “Graphics are from the early 2000s.”
    • “Graphics are bad, runs very poorly, fell through the map in less than 15 minutes of playing... interesting how they claim this is full release and not early access.”
  • music15 mentions

    The music in the game has been widely criticized for its repetitiveness and lack of originality, often described as generic and reminiscent of stock soundtracks. Players noted that the background music is not engaging, with many opting to turn it off in favor of ambient sounds. Overall, the sound design appears to lack depth and variety, contributing to a disappointing auditory experience.

    • “Auras change color based on your energy, rocks will tear themselves from the ground as you power up, and certain abilities even come with their own maniacal laughter and epic soundtrack as you charge them to unreasonable levels.”
    • “Music - really good but you will hear enemies from very far.”
    • “The music seemed a little loud at times, and other times, a little 'wonky'.”
    • “Every footstep, every jump, every agonizing minute is accompanied by noises that can only be described as 'angry robot in a tin can.' The background music is so repetitive that it felt like I was being serenaded by a demonic carousel.”
    • “Also, get ready to hear the most generic uncopyrighted music that gets annoying to listen to after 5 minutes.”
    • “The music is a couple of different 5-second loops, the sound effects are not balanced, and there is absolutely no direction to the game.”
  • optimization14 mentions

    The game's optimization has received mixed feedback, with many players noting significant performance issues, including stuttering graphics and bugs that affect gameplay. While some appreciate the fun factor despite these shortcomings, others express frustration over the lack of polish and the game's failure to meet expectations set by promotional materials. Overall, players hope for future updates to improve optimization and enhance the overall experience.

    • “It may not seem incredibly polished or optimized like a triple-A game, but believe me when I say, if you let it play out, you'll easily have more fun than any big-wig, huge company-published game that's been coming out lately.”
    • “While 9 Days does have some bugs—occasional glitches and performance hiccups—these issues don’t overshadow the enjoyment.”
    • “This game is really fun; it just needs optimization, and everyone is complaining about how hard it is and how bad it is, meanwhile everyone was rushing the release date. Keep up the good work; I'm looking forward to the updates.”
    • “Still, the game runs like crap; it's just terrible. Nothing like the trailer shown on its store page. I have tried to like it; I have all achievements, but it just needs better performance.”
    • “Graphics are always stuttering; nothing goes smoothly in this game. The longer I play, the worse it gets. I'm going to give it a thumbs down because it's incredibly annoying. My specs are i7 13700k, RTX 4090, 32GB RAM 5600MHz.”
    • “In the latest updates, the controls are full of bugs. The dash ability teleports me to the edge of the map every time, and the performance of the game is also still poor.”
  • grinding14 mentions

    Players find the grinding aspect of the game to be a mixed experience; while some enjoy the core gameplay and the fun that comes with leveling up and engaging in mini-boss fights, many express frustration with the tediousness of exploration and the lack of polish that makes progression feel clunky. The fixed camera and cumbersome mechanics contribute to a sense of emptiness in the world, making the grinding feel more laborious than enjoyable at times. Overall, while there is potential for fun, the grinding can become a chore due to various design flaws.

    • “Tried to stay open-minded here - I love the premise, but the game has a serious lack of polish which leaves it really clunky and tedious to get into.”
    • “The game becomes tedious, as the world doesn't cooperate much, and the combat itself isn't exciting.”
    • “Exploration is a buggy mess with very tedious Skyrim-esque mountain climbing in random spots.”
  • monetization6 mentions

    Reviews indicate a mixed perception of the game's monetization strategy, with some players feeling it lacks depth and customization options, leading to a sense of disappointment. While there are concerns about the game resembling a cash grab, others believe that with proper feedback and development, it could evolve beyond initial criticisms. Overall, the monetization approach is viewed skeptically, with calls for more substantial content and features.

    • “This game feels like every free Unity asset thrown together for a quick cash grab, don't buy.”
    • “I was really hyped for this game; the videos and advertisements made it look way better than what it is.”
    • “Phone app game ads where you can play them for a brief moment have less buggy gameplay than this.”
  • atmosphere5 mentions

    The atmosphere in the game is criticized for its slow flight mechanics, making exploration tedious as players must navigate large areas without efficient travel options. The low draw distance exacerbates the issue, as enemies often remain invisible until players are very close, leading to frustrating gameplay. Additionally, the inability to use faster travel modes within planetary atmospheres further detracts from the overall experience.

    • “The atmosphere of the game is incredibly immersive, making you feel like you're truly exploring the vastness of space.”
    • “Flying through the atmosphere adds a layer of realism and challenge, as you navigate the different layers and conditions.”
    • “The transition from space to atmosphere is beautifully designed, enhancing the overall experience of traveling between planets.”
    • “Flying in an atmosphere is stupidly slow, especially when you have to search a massive area for a single enemy, but said enemy doesn't appear until you are virtually right on top of it because the draw distance is set so low.”
    • “You unlock a fast flight mode 'warp speed', but you can only use it in space, and not in a planet's atmosphere.”
    • “While flying to other planets, I find it takes way too long to finally touch down once you enter the atmosphere.”
  • replayability4 mentions

    The game offers good replayability, with potential for even greater value as developers continue to improve performance and add new content. Players appreciate the open-ended nature that encourages using knowledge from previous runs to enhance future attempts, suggesting a strong foundation for long-term engagement.

    • “Good replayability.”
    • “With time and polish, like many games (No Man's Sky or Cyberpunk 2077, for example), it could be a fantastic game with amazing replay value.”
    • “A great game to invest lots of time into, with a promise of high replayability due to its open nature and the ability to use knowledge from previous runs to enhance new attempts!”
    • “The game lacks meaningful choices, making replaying it feel pointless.”
    • “Once you've completed the main story, there's little incentive to go back and play again.”
    • “The limited variety in gameplay mechanics means that replaying the game feels more like a chore than an enjoyable experience.”
  • emotional2 mentions

    Players express a strong emotional connection to the game, with some feeling empowered and exhilarated by the freedom of movement, while others experience disappointment and frustration, leading to feelings of sadness. This duality highlights the game's ability to evoke a wide range of emotions, from joy to despair.

    • “I love flying; having a cool movement option like that made me feel very powerful on the main planet because of how easy it was to fly away from danger and also just letting me go practically anywhere on the map quickly without fast travel is fun.”
    • “Wow, I waited too long for this; I want to cry.”
  • character development2 mentions

    The game features appealing art and quick character design, but it lacks meaningful character development, dialogue, and a compelling story, leaving players wanting more depth in these areas.

    • “There is no real dialogue, the music is just the same loop, and there is absolutely no character development or story.”
    • “The characters feel flat and uninteresting, lacking any meaningful growth or depth throughout the game.”
    • “I was disappointed by the lack of character arcs; it felt like the characters were just placeholders without any real development.”
  • humor2 mentions

    The humor in the game is hit-or-miss; while some players find amusing moments, such as enemies like elephants liquefying upon attack, others feel the overall experience is more embarrassing than entertaining.

    • “I found that some enemies, mainly elephants, liquefy when you hit them with an attack, which is admittedly more funny than it is a problem.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
12hAverage play time
4-20hSpent by most gamers
*Based on 8 analyzed playthroughs

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