- September 6, 2019
- chill_my_art
- 2h median play time
Okaeri
Platforms
About
"Okaeri" is a single-player horror simulation game with a dense atmosphere and highly emotional storyline. As a Japanese horror game, it follows the story of a middle school girl and her mother. The game boasts awesome visuals, but with low replayability due to its linear narrative. "Okaeri" is part of Chilla's Art game collection, including "The Convenience Store," "Stigmatized Property," and more.
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- The game effectively builds a creepy atmosphere and tension through sound design and visuals.
- The nostalgic VHS aesthetic and PS1-style graphics enhance the overall experience for fans of indie horror.
- Despite its short length, the game delivers a poignant story that resonates emotionally with players.
- The gameplay is overly simplistic, often requiring players to spam the 'E' key to interact with objects, leading to frustration.
- The story lacks depth and resolution, leaving many questions unanswered and feeling incomplete.
- The heavy film grain filter can obscure visibility, making it difficult to navigate and interact with the environment.
story
176 mentions Positive Neutral NegativeThe story of *Okaeri* is a brief yet impactful exploration of tragedy and psychological horror, primarily told through the perspective of a female student. While it effectively creates a dark and eerie atmosphere, many reviewers found the narrative to be underdeveloped, confusing, and too short, leaving players wanting more depth and context. Despite its flaws, the game is noted for its emotional resonance and haunting themes, making it a worthwhile experience for those seeking a quick, unsettling story.
“Cicadas and ravens create palpable feelings in the dusky humidity; a tragic and one-beat plot ends in a highly upsetting scene.”
“Okaeri is a touching story that puts you into the life of a young girl.”
“This game uses ambiance and narrative to develop an excellent short story.”
“The story isn't explained at all, and you have to assume what occurs based on the crumbs the game gives you that aren't outright telling you.”
“Nothing really happens and it's a bit too short for me to make me as a player actually part of the story.”
“When it comes to the story, it feels like its serious themes were treated rather half-heartedly and mostly just as an excuse for creating a creepy atmosphere and shocking the player.”