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Super Roboy Game Cover

About

In Super Roboy, a hand-drawn Metroidvania game, play as a young robot searching for his father in a post-apocalyptic world. Learn enemy skills, ranging from movement upgrades to weapons, and exploit enemy weaknesses to progress. Explore an interconnected world with sci-fi elements, discovering the emotional story of Roboy through comic book cutscenes.

Super Roboy screenshot
Super Roboy screenshot
Super Roboy screenshot
Super Roboy screenshot
Super Roboy screenshot
Super Roboy screenshot
Super Roboy screenshot
Super Roboy screenshot
Super Roboy screenshot
Super Roboy screenshot
Super Roboy screenshot
+3

100%
Audience ScoreBased on 46 reviews
story6 positive mentions

  • Super Roboy features a charming hand-drawn art style and a delightful soundtrack that enhances the gameplay experience.
  • The game offers a unique skill acquisition system where players can learn abilities from defeated enemies, providing a refreshing take on character progression.
  • Exploration is rewarding with diverse biomes, numerous collectibles, and a well-balanced difficulty curve that keeps the gameplay engaging.
  • The world design can feel monotonous, with many rooms having a rectangular layout that lacks creativity.
  • The map system is cumbersome, with limited markers and a lack of detailed layout, making navigation less intuitive.
  • Some players may find the combat mechanics frustrating, particularly the reliance on button mashing for optimal fire rate and the lack of autosave features.
  • story
    22 mentions Positive Neutral Negative

    The story is presented through comic book panels and an AI guide, revealing a straightforward yet well-written narrative that explores dark themes through the innocent perspective of the protagonist, Roboy. While the plot lacks a traditional backstory or overarching villain, it engages players with its thematic depth and exploration-based design, making it a notable aspect of the game. Overall, the narrative is complemented by the gameplay, creating an enjoyable experience for fans of metroidvania-style games.

    • “The story is revealed through comic book panels and an AI guide that shows up at various stages and knows more than it says.”
    • “The story is straightforward but quite well-written and goes to some dark places thematically, an element that clashes quite interestingly with Roboy’s own child-like personality as he tries to process and understand complex adult themes from a perspective of innocence and naivety.”
    • “Very good game, would recommend if you like metroidvania-style games with an interesting story, exploration-based level design, and challenging but satisfying combat.”
    • “The story somewhat tricks you into giving you an objective of killing a boss, but you barely do any damage against it and it can kill you with a single shot.”
    • “The story is revealed through comic book panels and an AI guide that shows up at various stages and who knows more than it says.”
    • “Aside from healing you, each terminal includes a log that provides more about the story.”
  • gameplay
    21 mentions Positive Neutral Negative

    The gameplay is highly praised for its variety and challenge, particularly through diverse bosses that test the player's skills. Drawing inspiration from Metroid, it combines engaging movement mechanics with a charming narrative, offering around 10 hours of content and significant replayability through achievements and different play styles. While some may critique the art style, the overall gameplay experience is described as fun and satisfying, with a refreshing skill mechanic and smooth combat.

    • “The game's many bosses are incredibly varied in both presentation and mechanics, and they'll put your increasing number of skills to the test; as powerful as I got, they still provided a good challenge.”
    • “It takes all the good bits from the Metroid games in terms of gameplay, adds in a dash of iteration on core ideas from that series, and reframes it as a charming adventure (with some emotional depth) rather than a deep-space isolationist horror.”
    • “A first run through of the game took me around 10 hours to 100% the map, but there are achievements (and possibly in-game perks) for people trying speed runs, specific routes, and even pacifist gameplay styles, which will add to the replayability for people that really dig that kind of play style.”
    • “On that note, there were times in the game when I felt the developer made a questionable gameplay decision, only for me to find out that I first had to unlock a skill to get what I thought had been omitted.”
    • “The bestiary is a pleasant addition, but it has no effect on your gameplay.”
    • “I foresee a lot of people critiquing the art style, but I couldn't find much to dislike about the gameplay.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of the game are praised for their fantastic art style, featuring adorable hand-drawn visuals and comic-style cutscenes that enhance the overall experience. While some comparisons to "Hollow Knight" are noted, the game manages to establish its own unique aesthetic with fluid movement and distinct visuals for each sector. Overall, players find the graphics to be visually pleasing and well-integrated with the gameplay.

    • “Super fluid movement, pleasing graphics, and fun exploration.”
    • “Graphics and animation are done in an adorable hand-drawn style accompanied by comic-style cutscenes.”
    • “Very nice graphics, and very satisfying and rewarding movement.”
    • “In a post-Hollow Knight world, it can be difficult for games in the Metroidvania genre to differentiate themselves or avoid comparisons, and there is definitely some Hollow Knight in this game's DNA, from the aesthetic stylings to the enemy pogo-ing.”
    • “I foresee a lot of people critiquing the art style, but I couldn't find much to dislike about the gameplay.”
    • “Individual sectors are not that big, yet each has its own visuals and threats.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is widely praised for its memorable and fitting soundtracks, particularly during boss fights, enhancing the overall experience. Reviewers highlight the excellent composition and ambient sound design, with melodies that complement the game's art style and environments. While some find the music a bit minimalist, the consensus is that it significantly contributes to the game's atmosphere and enjoyment.

    • “Great progression, fantastic art style, memorable music!”
    • “Excellent music, with Super Roboy featuring some of the most amazing tunes that I’ve heard in a while, each melody fitting to its intended environment like a glove.”
    • “Music is fantastic, definitely fits the game well.”
    • “The music's a bit minimalist for my taste, but I'm a composer, so what do I know?”
    • “The soundtrack feels repetitive and lacks variety, making it hard to stay engaged.”
    • “I found the music to be quite bland and forgettable, which detracted from the overall experience.”
  • emotional
    4 mentions Positive Neutral Negative

    The game is praised for its charming and heartfelt adventure, effectively blending elements from Metroid games while introducing emotional depth. Reviewers highlight its ability to evoke feelings, making it a standout experience that resonates with players.

    • “It takes all the good bits from the Metroid games in terms of gameplay, adds in a dash of iteration on core ideas from that series, and reframes it as a charming adventure (with some emotional depth) rather than a deep-space isolationist horror.”
    • “Super Roboy is charming, it's heartfelt, it's great.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers significant replayability with various difficulty levels and challenges, including speedruns, no-save, and pacifist runs, each providing unique unlocks and achievements. Players can expect to invest additional hours beyond the initial 8-10 hour completion time to explore these diverse gameplay styles.

    • “A first run through of the game took me around 10 hours to 100% the map, but there are achievements (and possibly in-game perks) for people trying speed runs, specific routes, and even pacifist gameplay styles, which will add to the replayability for those who really enjoy that kind of play style.”
    • “I finished my first playthrough at 100% after approximately 8 hours on normal; however, the game does have replay value with multiple difficulties, plus additional challenges for speedrun, no-save, and pacifist runs, which have their own unlocks behind them.”
    • “I finished my first playthrough at 100% after ~8 hours on normal; however, the game does have replay value with multiple difficulties, plus additional challenges for speedrun, no-save, and pacifist runs which have their own unlocks behind them.”
    • “A first run through of the game took me around 10 hours to 100% the map, but there are achievements (and possibly in-game perks) for people trying speed runs, specific routes, and even pacifist gameplay styles which will add to the replayability for people that really dig that kind of play style.”

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