- January 20, 2025
- Vincent Penning
Super Roboy
Platforms
About
In Super Roboy, a hand-drawn Metroidvania game, play as a young robot searching for his father in a post-apocalyptic world. Learn enemy skills, ranging from movement upgrades to weapons, and exploit enemy weaknesses to progress. Explore an interconnected world with sci-fi elements, discovering the emotional story of Roboy through comic book cutscenes.











- Super Roboy features smooth and responsive controls, making movement and combat enjoyable.
- The game offers a unique skill system that encourages exploration and provides a variety of abilities to unlock, enhancing gameplay depth.
- The hand-drawn art style and diverse environments create an engaging and visually appealing experience.
- The map design can feel monotonous and lacks organic charm, with many rooms having a rectangular layout.
- Some players may find the music to be underwhelming and not memorable.
- The game can be challenging at times, especially on harder difficulties, which may frustrate some players.
- gameplay46 mentions Positive Neutral Negative
The gameplay of "Super Roboy" is highly praised for its engaging mechanics, tight controls, and smooth movement, making it a standout metroidvania that effectively incorporates ranged combat and puzzle-solving elements. Players appreciate the rapid progression and variety in combat, which keeps encounters fresh and challenging, while the game offers ample replayability through achievements and diverse gameplay styles. Despite some minor criticisms regarding design choices, the overall experience is described as fun and satisfying, with a compelling blend of skills and abilities that enhance exploration and combat.
“The gameplay loop is a blast and controls are tight.”
“This is also one of the very few metroidvanias to follow in Metroid's footsteps with its ranged combat, emphasis on movement, and interwoven mechanics for both combat and puzzles.”
“The gameplay is where Super Roboy truly shines.”
“On that note, there were times in the game when I felt the developer made a questionable gameplay decision, only for me to find out that I first had to unlock a skill to get what I thought had been omitted.”
“The bestiary is a pleasant addition, but it has no effect on your gameplay.”
“I foresee a lot of people critiquing the art style, but I couldn't find much to dislike about the gameplay.”