- September 5, 2017
- Gemi Games
Super Lumi Live
Platforms
About
"Super Lumi Live" is a fast-paced platformer featuring the cute character Lumi. With 60 levels across 6 worlds and simple controls, the game is easy to pick up but challenging to master. The game also features electronic music, level/world editors, and free future updates, providing hours of entertainment. Replays and ghosts allow players to see how they rank on the leaderboards and share their best runs.











- Super Lumi Live features tight, responsive controls and polished level design, making it a standout in the precision platformer genre.
- The game offers a vibrant neon aesthetic and a captivating soundtrack that enhance the overall experience.
- With a variety of mechanics and challenges, the game provides ample replayability and encourages players to improve their skills through time trials and collectibles.
- The game suffers from abrupt difficulty spikes and limited early-stage practice, which can frustrate players as they progress.
- There is a lack of community support for level creation, despite the presence of level editors, which limits the game's longevity.
- Some players may find the slick movement mechanics challenging to master, leading to frustration in later levels with little room for error.
gameplay
12 mentions Positive Neutral NegativeThe gameplay is characterized by a steady introduction of new mechanics that keep the experience fresh and engaging, though some players noted abrupt difficulty spikes without sufficient early practice. The level design is praised for its depth and variety, featuring numerous gameplay-altering elements, while the overall value is highlighted as exceptional, offering around 25 hours of addictive content for a low price.
“When playing through the game for basic completion, it kept finding new ways to pleasantly surprise me - new mechanics were continually introduced at the perfect rate to keep things fresh without getting too overwhelming.”
“Best level design I've seen, with a surprising amount of depth to even basic mechanics.”
“En route you'll encounter plenty of mechanics that alter gameplay across a world, whether that be moving buzzsaws, platforms triggered by number of jumps, floating screens that lengthen or shorten your jumps - there's plenty of variety here.”
“Very abrupt difficulty spikes without a lot of early stage practice to learn the mechanics and feel.”
“Limited number of levels to try out new mechanics.”
“This isn't unexpected from a primarily solo developer, but the aesthetic is functional enough - it doesn't shine, yet it also doesn't get in the way of the gameplay.”