- February 18, 2020
- Grayson
Super Hiking League
71%Game Brain Score
gameplay, music
story
100% User Score 22 reviews
Platforms
About
Super Hiking League provides tight jump-rope-bend-swing-win gameplay with beautiful 8-bit+ graphics and a top notch soundtrack. Climb to the top and save the world in unique different levels.











+3
Audience ScoreBased on 22 reviews
gameplay10 positive mentions
story1 negative mentions
- The game features excellent controls and a satisfying grappling mechanic, making it enjoyable to play, especially in multiplayer mode.
- The graphics and music are fantastic, capturing a nostalgic NES vibe that enhances the overall experience.
- The AI is well-designed and provides a challenging experience, particularly at higher difficulty levels, adding to the game's replayability.
- The single player mode lacks depth and can become tedious, especially in later levels where puzzle-solving reduces gameplay variety.
- The tutorial is insufficient, failing to adequately explain the grapple mechanics, which can lead to confusion for players.
- Some gameplay mechanics, such as the AI's rubber banding and the inconsistent grapple points, undermine the overall game design.
gameplay
24 mentions Positive Neutral NegativeThe gameplay is characterized by a focus on grappling mechanics, which some players find underdeveloped despite the game's multiple options and difficulty levels. While the controls are simple and the overall experience is described as addictive and satisfying—especially for speedrunning enthusiasts—the grappling mechanic can be tricky to master. The game's pixel art and music are praised, contributing to a tight and enjoyable gameplay experience.
“The game has three choices of grapple mechanics, multiple difficulty levels, and a beginner mode.”
“Simple controls, satisfying jump/attack/rope mechanic, great music.”
“Super Hiking League has a great vibe, the art and music are fantastic and the gameplay feels tight.”
“Rather than offering variety, these options are here to cover for the fact that the mechanics aren't fully baked.”
“Pretty hard game, the rope mechanic is kinda tricky to get used to.”
“Nail the mechanic and then build the game around it.”