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Subaeria

Subaeria Game Cover
55%Game Brain Score
story, graphics
gameplay, optimization
81% User Score Based on 16 reviews
Critic Score 57%Based on 5 reviews

Platforms

Xbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Subaeria Game Cover

About

Subaeria is a single player action adventure game. It was developed by iLLOGIKA and was released on May 9, 2018. It received neutral reviews from critics and positive reviews from players.

A roguelike action puzzler where players manipulate robots into destroying each other.

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81%
Audience ScoreBased on 16 reviews
story4 positive mentions
optimization3 negative mentions

  • Subaeria features a unique gameplay mechanic where players manipulate enemies to defeat each other, creating a fresh take on the rogue genre.
  • The game has a visually appealing art style and an intriguing story set in a dystopian underwater world, enhancing the overall experience.
  • There is a good amount of content with multiple characters, unlockable abilities, and various room types, providing replayability despite some repetitive elements.
  • The game lacks a save feature, making progress tedious and frustrating, especially after dying or quitting.
  • There are significant performance issues, including long loading times, unstable framerates, and various bugs that detract from the gameplay experience.
  • The controls, particularly for the drone, can feel clunky and unresponsive, leading to frustrating moments during gameplay.
  • story
    24 mentions Positive Neutral Negative

    The game's story is described as simple yet effective, with engaging characters and dialogue that add personality to the experience. Players can unlock multiple characters, each with their own storylines and abilities, leading to various endings based on player choices. While the main narrative may not stand out, the side missions and quests provide additional content and depth, enhancing the overall enjoyment of the game.

    • “It’s possible to unlock four playable characters, each with their own storyline as far as I understood.”
    • “Story-wise, I'm satisfied with the cutscenes and quick dialogue the game has with other NPCs, and one of the endings I got was the bad one. Even though the dialogue and story presentation were short, I had an emotional impact that was satisfactory, which was nice and surprising.”
    • “The main story is nothing special, but the characters, world, and dialogues have quite a lot of personality.”
    • “It's a simple story, but it gets the job done, and like many other games, it doesn't need a good story in the first place for it to be enjoyable.”
    • “There's some plot to follow (not all in place yet in early access), which helps guide you between set points of the story - some cubes act as barriers to progression until you've, say, talked to a person hidden in a different cube.”
  • gameplay
    13 mentions Positive Neutral Negative

    Gameplay is generally fluid and enjoyable, featuring roguelike mechanics that encourage exploration and combat against enemies, though it can become chaotic when overwhelmed. While the puzzle elements and action are well-integrated, some players find control issues and a lack of clarity in boss fights detract from the experience. Overall, the game shows promise but suffers from optimization problems and bugs, typical of early access titles.

    • “Gameplay felt fluid enough with Styx, and for the most part, it's okay to evade enemy attacks. However, when swarmed, it can become messy, but usually, enemies end up hitting each other in that situation.”
    • “The roguelike gameplay is at least enjoyable; the characters and dialogues seem designed for a PG-13 audience with punny swearing, but it still looks intriguing to explore.”
    • “So far, it seems like a solid puzzle game that makes great use of action and roguelike gameplay.”
    • “Gameplay felt fluid enough with Styx, and for the most part, it's okay to evade enemy attacks, but when swarmed, it can become messy. Usually, enemies end up hitting each other at that point.”
    • “Despite using the same mechanics, the boss fight is still a little unclear and could benefit from more visual feedback.”
    • “Roguelite mechanics make the game feel repetitive, the camera is shoddy, and there are so many bugs and glitches.”
  • optimization
    7 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with users reporting poor performance and numerous bugs, despite its impressive visuals. While some players find the game enjoyable and worth the price, they acknowledge the optimization issues as a major drawback, suggesting it still needs considerable improvement as it remains in early access.

    • “The game runs smoothly and looks stunning!”
    • “Overall, I think the game is greatly worth it for the asking price, provided that you can tolerate the optimization hiccups and lack of quick-save options, along with a handful of bugs and a lackluster explanation of its more advanced mechanics and progression. But that's why it's in early access, and hopefully, players will provide some nice feedback.”
    • “What isn’t fine is the performance, which is absolutely horrible.”
    • “Again, it’s a work in progress, but I’ve played tens of early access games that were way better optimized than this.”
    • “Overall, I think the game is greatly worth it for the asking price, provided that you can tolerate the optimization hiccups, lack of quick-save options, and a handful of bugs with a lackluster explanation of its more advanced mechanics and progression.”
  • graphics
    6 mentions Positive Neutral Negative

    Overall, the graphics are generally well-received, with many praising the aesthetic and smooth performance. However, some users noted that the graphics are relatively simple, and there are issues with adjusting settings that can disrupt gameplay.

    • “Graphics are really good in my opinion, and I like the aesthetic they've gone for.”
    • “Very nice graphics.”
    • “Let's see: butter smooth graphics, unchecked.”
    • “The graphics themselves are simple.”
    • “Once you make a choice to either video or extras, you won't be able to go back to continue playing, making me exit the game several times just to adjust the graphics.”
  • replayability
    4 mentions Positive Neutral Negative

    The game's replayability is mixed; while the procedurally generated labyrinths offer significant replay value, the consistency of boss encounters may limit the overall experience for some players. However, those seeking extensive replay potential may still find it appealing.

    • “If you like the idea of a game with potentially hours upon hours of replayability, then definitely keep an eye on this title.”
    • “Replayability is enhanced because of the procedurally generated labyrinths.”
    • “The boss of each level is always the same, which significantly reduces the replay value.”
    • “If you enjoy games that offer hours of replayability, you might want to reconsider this title.”
    • “The replayability is limited due to the repetitive nature of the level bosses.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be frustrating, citing a lack of save points and a poorly paced roguelite structure that makes progression feel tedious and repetitive, especially after dying and having to restart. The isometric jumping mechanics further contribute to the overall difficulty and dissatisfaction with the grinding experience.

    • “No save points and the progress is pretty tedious.”
    • “I never got the answers to this because it got hard and tedious for me after going into the second area, dying and having to start everything over again.”
    • “Poorly paced roguelite structure; progression is beyond tedious.”
  • emotional
    3 mentions Positive Neutral Negative

    Players report a strong emotional impact from the game's storytelling, particularly through its cutscenes and dialogue with NPCs. Even in shorter narratives, such as a bad ending, the emotional resonance was surprisingly satisfying, enhancing the overall experience.

    • “The storytelling, combined with the cutscenes and quick dialogue with NPCs, left a lasting emotional impact on me. Even though I received one of the bad endings, the experience was surprisingly satisfying.”
    • “The emotional depth of the characters and their interactions made me feel deeply connected to the story, enhancing my overall experience.”
    • “I was genuinely moved by the game's narrative choices and how they affected the characters' fates, creating a powerful emotional resonance.”
  • stability
    2 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including numerous bugs and glitches that detract from the overall experience. Players have also noted a problematic camera and repetitive gameplay due to its roguelite mechanics, further impacting stability.

    • “Glitches, checked.”
    • “The roguelite mechanics make the game feel repetitive, the camera is shoddy, and there are so many bugs and glitches.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game is currently described as minimalist, with users expressing hope that it will be expanded and improved in future updates. Overall, the audio is considered acceptable but still a work in progress.

    • “The audio is fine; it feels a little minimalist at the moment, but let’s assume it’s still a work in progress and more music and effects will be added later.”
    • “The audio is fine; it feels a little minimalist at the moment, but let’s just assume it’s still a work in progress and more music and effects will be patched in later.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is highlighted by the cleverly designed environments, which are filled with amusing details that enhance the overall experience. However, players note that the randomly allocated arenas can become repetitive over time.

    • “So far in early access, you'll find the randomly allocated arenas get a bit too familiar as you do more runs, but each environment is lovingly crafted, with funny details everywhere.”
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Frequently Asked Questions

Subaeria is a action adventure game.

Subaeria is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

Subaeria was released on May 9, 2018.

Subaeria was developed by iLLOGIKA.

Subaeria has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its gameplay.

Subaeria is a single player game.

Similar games include Rogue Stormers, Ghost 1.0, Unexplored, KAKU: Ancient Seal, Dark Light and others.