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About StellarHub

StellarHub is a single player management game with a science fiction theme. It was developed by Casualogic and was released on August 16, 2017. It received mostly positive reviews from critics and neutral reviews from players.

StellarHub is a starbase management game where your job is to build a safe and functional space station. Deal with the challenges of managing a station crew while taking care of everyone’s needs. Your tasks include construction, extraction of resources, defense, trade, and more.

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Games Like StellarHub

Looking for games like StellarHub? Here are top management recommendations with a science fiction focus, selected from player-similarity data — start with Space Haven, Stranded: Alien Dawn or Planetbase.

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Reviews

54%Audience ScoreBased on 142 reviews
gameplay6 positive mentions
stability8 negative mentions

  • Engaging base-building and space station management gameplay with a variety of rooms and professions.
  • Beautiful and detailed graphics with lively backgrounds and a relaxing electronic soundtrack.
  • Developers actively listen and respond to community feedback, regularly releasing bug fixes and updates.
  • Excessive micromanagement required for crew task assignments leading to cumbersome and tedious gameplay.
  • Numerous bugs, crashes, and AI issues including uncooperative crew behavior and problematic UI causing frustration.
  • Lack of depth, limited content, repetitive late-game, poor tutorial explanations, and unpolished translation.
  • gameplay

    39 mentions Positive Neutral Negative
    15% positive mentions, 77% neutral mentions, 8% negative mentions

    The gameplay offers a space station simulation with micromanagement and grid-based mechanics reminiscent of Startopia, blending resource production and crew management with random events. However, many players find the mechanics shallow, overly tedious, and somewhat unfinished, with issues like confusing solar power placement and frequent balancing problems detracting from the experience. While some appreciate the relaxing pace and control shortcuts, the gameplay currently feels limited, with potential improvements expected in future patches.

    • “If you like key shortcuts as much as I do, since they make gameplay smoother and easier to handle, then be amazed.”
    • “The gameplay is pretty much a simulation of working, living, and producing goods in space while dealing with random events and daily human needs.”
    • “There is enough gameplay here to keep you happy for around five to six hours, more if you like to challenge yourself to create the most efficient layouts and complete all the achievements.”
    • “Requiring a lot of manual work and checking and having timed mechanics often do not work out when combined.”
    • “Bugfree as far as I can tell, but way too many unfinished mechanics and pretty bad balancing.”
    • “Don't expect much in the way of bug fixes, new features, or fixes to flawed gameplay mechanics.”
  • graphics

    23 mentions Positive Neutral Negative
    52% positive mentions, 35% neutral mentions, 13% negative mentions

    Graphics receive mixed but generally positive feedback: while some criticize the use of simplistic retro 2D pixel art with limited resolution options that don't improve visual quality, many find the visuals appealing, well-designed, and fitting for the game's theme. The art style is praised for clarity, charm, and good color differentiation, providing a pleasant and mellow aesthetic alongside an enjoyable soundtrack.

    • “Graphics and art style are excellent, sound and music enjoyable.”
    • “The core concepts are simple, but well thought out and implemented, and the excellent soundtrack and pretty graphics give you something nice to watch and listen to while you play.”
    • “Stellarhub's graphics are really rather good.”
    • “From all accounts, the people who could get this to work found what looked like a deep and interesting space station builder was, in fact, as bad as the shoddy 2D pixelcrap visuals.”
    • “A choice was made to use obsolete, decades-old retro pixel "art" as a substitute for contemporary PC graphics.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
  • story

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The story aspect offers a basic narrative centered around building a space station and completing missions, primarily serving as a tutorial with limited depth. While there are several missions and contracts, the game lacks a strong, engaging campaign or long-term goals, resulting in a more simulation-focused experience. Additionally, some users noted language and clarity issues within the tutorial text, which detracts from the storytelling experience.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “You build a space station, hire specialists and progress trying to fulfill missions and prevent destruction.”
    • “The game comprises two tutorials set in the Sol system, six missions of varying difficulty and size in other star systems, and a random system mode.”
    • “More interaction, more story, a campaign or two maybe, not sure how multiplayer would work but the game needs more.”
    • “The game offers a tutorial to help you get into the game, it has a slight learning curve which is actually quite fun to learn, along with that there are a few missions that can be considered the campaign but they are more just there to work as a tutorial and slowly ease you in to the game and all it has to offer, the game is pretty much played in custom mode as a simulator.”
    • “The tutorials do a reasonable job of introducing the basics, though some of the grammar is terrible, and it's not yet clear to me whether there's a set goal in each of the system missions or whether they're just more structured sandbox modes.”
  • stability

    9 mentions Positive Neutral Negative
    11% positive mentions, 0% neutral mentions, 89% negative mentions

    The game currently suffers from frequent and noticeable bugs, including glitches with views and disappearing characters, making it feel unstable and frustrating to play. However, developers are actively working on fixes and updates, showing commitment to improving overall stability.

    • “There were a couple of annoying glitches during the initial tutorial, such as the interior view not working correctly (only happened once) and the crew disappearing (happened constantly).”
    • “It's also incredibly buggy beyond the game-breaking overscan problem that the developer refuses to fix.”
    • “At the moment, this game is buggy as hell.”
  • music

    7 mentions Positive Neutral Negative
    57% positive mentions, 43% neutral mentions, 0% negative mentions

    The music in the game is soothing and relaxing, perfectly complementing the slow-paced gameplay. The soundtrack is praised for being lovely and enjoyable, with customizable volume controls enhancing the overall experience.

    • “The game has a soothing soundtrack that really sets the pace for the gameplay itself. It may not be fast-paced, but then again, this isn’t a fast-paced kind of game.”
    • “The core concepts are simple but well thought out and implemented, and the excellent soundtrack and pretty graphics give you something nice to watch and listen to while you play.”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
  • replayability

    6 mentions Positive Neutral Negative
    17% positive mentions, 33% neutral mentions, 50% negative mentions

    Replayability is present but somewhat limited, with a decent challenge that appeals to fans of space management and base-building games. However, restrictions like the inability to customize random mode parameters and occasional AI issues reduce its long-term appeal. Improvements to random level generation could enhance replay value.

    • “The challenge is there, as is the replayability.”
    • “No, no start over because replayability is a must!”
    • “The random mode doesn't allow any configuration or selection of parameters, which is a shame; being able to tailor the level to your liking would be a big benefit to replayability.”
    • “The game is let down a little by poor grammar and some issues, particularly with recalcitrant AI, and replayability could be improved with a couple of tweaks to the random level generation.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is criticized for being overly tedious and involving excessive micromanagement, such as manually managing crew health and activating modules individually. This repetitive and poorly designed system makes gameplay feel more like a chore than enjoyable, highlighting the need for streamlined controls and automation features.

    • “Then the issues arise, there is so much micromanagement. In some games that is perfectly fine, but in a space station sim, it isn't. It's tedious. The crew do not even go to the med bay when poorly; you have to 1) find the person in question (try that in a huge base), 2) ...”
    • “Its fine in practice, but poorly thought out, awfully tedious management and quite frankly a chore more than fun.”
    • “Having to find all these modules and one by one activate them is tedious. Defense control to activate all or selected defenses would be a massive improvement here.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is well-received, featuring funny graphics and amusing sound effects that enhance the overall experience, though the sounds are somewhat limited. Players find it enjoyable and entertaining, especially given its simplicity and price.

    • “Funny graphics: for a simple game, they have managed to make the game look great.”
    • “The sound effects are funny but a bit limited.”
    • “Top game, good price, and very funny.”
  • optimization

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The optimization is hindered by a poorly optimized and less user-friendly UI, which impacts critical game processes and highlights the need for improvement in this area.

    • “These processes are critical for that game so it has to be optimized.”
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Critic Reviews

70%Critics’ scoreBased on 1 critic reviews
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Play Times

3376h Median play time
2251h Average play time
2-4500h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

StellarHub is a management game with science fiction theme. Common tags for StellarHub include science, trading, building, base building and space.

StellarHub is available on PC and Windows.

On average players spend around 2251 hours playing StellarHub.

StellarHub was released on August 16, 2017.

StellarHub was developed by Casualogic.

StellarHub has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked StellarHub for its gameplay but disliked it for its story.

StellarHub is a single player game.

Similar games include Space Haven, Stranded: Alien Dawn, Planetbase, Cliff Empire, Cosmonautica and others.